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- /*
- * CModHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class CModHandler;
- class CModIdentifier;
- class CModInfo;
- struct CModVersion;
- class JsonNode;
- class IHandlerBase;
- class CIdentifierStorage;
- class CContentHandler;
- struct ModVerificationInfo;
- class ResourcePath;
- class MetaString;
- using TModID = std::string;
- class DLL_LINKAGE CModHandler final : boost::noncopyable
- {
- std::map <TModID, CModInfo> allMods;
- std::vector <TModID> activeMods;//active mods, in order in which they were loaded
- std::unique_ptr<CModInfo> coreMod;
- mutable std::unique_ptr<MetaString> modLoadErrors;
- bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const;
- /**
- * 1. Set apart mods with resolved dependencies from mods which have unresolved dependencies
- * 2. Sort resolved mods using topological algorithm
- * 3. Log all problem mods and their unresolved dependencies
- *
- * @param modsToResolve list of valid mod IDs (checkDependencies returned true - TODO: Clarify it.)
- * @return a vector of the topologically sorted resolved mods: child nodes (dependent mods) have greater index than parents
- */
- std::vector <TModID> validateAndSortDependencies(std::vector <TModID> modsToResolve) const;
- std::vector<std::string> getModList(const std::string & path) const;
- void loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods);
- void loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods);
- void loadTranslation(const TModID & modName);
- CModVersion getModVersion(TModID modName) const;
- public:
- std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
- /// receives list of available mods and trying to load mod.json from all of them
- void initializeConfig();
- void loadMods();
- void loadModFilesystems();
- /// returns ID of mod that provides selected file resource
- TModID findResourceOrigin(const ResourcePath & name) const;
- std::string getModLanguage(const TModID & modId) const;
- std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;
- /// returns list of all (active) mods
- std::vector<std::string> getAllMods() const;
- std::vector<std::string> getActiveMods() const;
- /// Returns human-readable string that describes errors encounter during mod loading, such as missing dependencies
- std::string getModLoadErrors() const;
-
- const CModInfo & getModInfo(const TModID & modId) const;
- /// load content from all available mods
- void load();
- void afterLoad(bool onlyEssential);
- CModHandler();
- ~CModHandler();
- };
- VCMI_LIB_NAMESPACE_END
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