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AdapterLoaders.h 2.6 KB

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  1. #pragma once
  2. /*
  3. * AdapterLoaders.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ISimpleResourceLoader.h"
  12. #include "Filesystem.h"
  13. class CFileInfo;
  14. class CInputStream;
  15. /**
  16. * Class that implements file mapping (aka *nix symbolic links)
  17. * Uses json file as input, content is map:
  18. * "fileA.txt" : "fileB.txt"
  19. * Note that extension is necessary, but used only to determine type
  20. *
  21. * fileA - file which will be replaced
  22. * fileB - file which will be used as replacement
  23. */
  24. class DLL_LINKAGE CMappedFileLoader : public ISimpleResourceLoader
  25. {
  26. public:
  27. /**
  28. * Ctor.
  29. *
  30. * @param config Specifies filesystem configuration
  31. */
  32. explicit CMappedFileLoader(const std::string &mountPoint, const JsonNode & config);
  33. /// Interface implementation
  34. /// @see ISimpleResourceLoader
  35. std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
  36. bool existsResource(const ResourceID & resourceName) const override;
  37. std::string getMountPoint() const override;
  38. boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
  39. std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const;
  40. private:
  41. /** A list of files in this map
  42. * key = ResourceID for resource loader
  43. * value = ResourceID to which file this request will be redirected
  44. */
  45. std::unordered_map<ResourceID, ResourceID> fileList;
  46. };
  47. class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
  48. {
  49. std::vector<std::unique_ptr<ISimpleResourceLoader> > loaders;
  50. std::set<ISimpleResourceLoader *> writeableLoaders;
  51. public:
  52. /// Interface implementation
  53. /// @see ISimpleResourceLoader
  54. std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
  55. bool existsResource(const ResourceID & resourceName) const override;
  56. std::string getMountPoint() const override;
  57. boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
  58. std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
  59. bool createResource(std::string filename, bool update = false) override;
  60. std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;
  61. /**
  62. * Adds a resource loader to the loaders list
  63. * Passes loader ownership to this object
  64. *
  65. * @param loader The simple resource loader object to add
  66. * @param writeable - resource shall be treated as writeable
  67. */
  68. void addLoader(ISimpleResourceLoader * loader, bool writeable);
  69. };