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- #ifndef __CSPELLHANDLER_H__
- #define __CSPELLHANDLER_H__
- #include <string>
- #include <vector>
- #include <set>
- #include "CSoundBase.h"
- //#include "map.h"
- /*
- * CSpellHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class DLL_EXPORT CSpell
- {
- public:
- ui32 id;
- std::string name;
- std::string abbName; //abbreviated name
- std::vector<std::string> descriptions; //descriptions of spell for skill levels: 0 - none, 1 - basic, etc
- si32 level;
- bool earth;
- bool water;
- bool fire;
- bool air;
- si32 power; //spell's power
- std::vector<si32> costs; //per skill level: 0 - none, 1 - basic, etc
- std::vector<si32> powers; //[er skill level: 0 - none, 1 - basic, etc
- std::vector<si32> probabilities; //% chance to gain for castles
- std::vector<si32> AIVals; //AI values: per skill level: 0 - none, 1 - basic, etc
- std::string attributes; //reference only attributes
- bool combatSpell; //is this spell combat (true) or adventure (false)
- bool creatureAbility; //if true, only creatures can use this spell
- si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
- std::vector<std::string> range; //description of spell's range in SRSL by magic school level
- std::set<ui16> rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const; //convert range to specific hexes
- si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
- soundBase::soundID soundID; // spell sound id
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & id & name & abbName & descriptions & level & earth & water & fire & air & power & costs
- & powers & probabilities & AIVals & attributes & combatSpell & creatureAbility & positiveness & range & mainEffectAnim;
- }
- };
- class DLL_EXPORT CSpellHandler
- {
- public:
- CSpellHandler();
- std::vector<CSpell> spells;
- void loadSpells();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & spells;
- }
- };
- #endif // __CSPELLHANDLER_H__
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