CMainMenu.cpp 21 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../gui/CursorHandler.h"
  19. #include "../windows/GUIClasses.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/ShortcutHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../widgets/Buttons.h"
  27. #include "../widgets/MiscWidgets.h"
  28. #include "../widgets/ObjectLists.h"
  29. #include "../widgets/TextControls.h"
  30. #include "../windows/InfoWindows.h"
  31. #include "../CServerHandler.h"
  32. #include "../CGameInfo.h"
  33. #include "../CMusicHandler.h"
  34. #include "../CVideoHandler.h"
  35. #include "../CPlayerInterface.h"
  36. #include "../Client.h"
  37. #include "../CMT.h"
  38. #include "../../CCallback.h"
  39. #include "../../lib/CGeneralTextHandler.h"
  40. #include "../../lib/JsonNode.h"
  41. #include "../../lib/campaign/CampaignHandler.h"
  42. #include "../../lib/serializer/Connection.h"
  43. #include "../../lib/serializer/CTypeList.h"
  44. #include "../../lib/filesystem/Filesystem.h"
  45. #include "../../lib/filesystem/CCompressedStream.h"
  46. #include "../../lib/mapping/CMapInfo.h"
  47. #include "../../lib/VCMIDirs.h"
  48. #include "../../lib/CStopWatch.h"
  49. #include "../../lib/CThreadHelper.h"
  50. #include "../../lib/CConfigHandler.h"
  51. #include "../../lib/GameConstants.h"
  52. #include "../../lib/CRandomGenerator.h"
  53. #include "../../lib/CondSh.h"
  54. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  55. #include "../../server/CVCMIServer.h"
  56. #include <SDL.h>
  57. #endif
  58. std::shared_ptr<CMainMenu> CMM;
  59. ISelectionScreenInfo * SEL;
  60. static void do_quit()
  61. {
  62. GH.dispatchMainThread([]()
  63. {
  64. handleQuit(false);
  65. });
  66. }
  67. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  68. : CWindowObject(BORDERED), config(configNode)
  69. {
  70. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  71. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  72. if(config["scalable"].Bool())
  73. background->scaleTo(GH.screenDimensions());
  74. pos = background->center();
  75. for(const JsonNode & node : config["items"].Vector())
  76. menuNameToEntry.push_back(node["name"].String());
  77. for(const JsonNode & node : config["images"].Vector())
  78. images.push_back(CMainMenu::createPicture(node));
  79. //Hardcoded entry
  80. menuNameToEntry.push_back("credits");
  81. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  82. if(config["video"].isNull())
  83. tabs->setRedrawParent(true);
  84. }
  85. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  86. {
  87. if(config["items"].Vector().size() == index)
  88. return std::make_shared<CreditsScreen>(this->pos);
  89. else
  90. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  91. }
  92. void CMenuScreen::show(Canvas & to)
  93. {
  94. if(!config["video"].isNull())
  95. {
  96. // redraw order: background -> video -> buttons and pictures
  97. background->redraw();
  98. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  99. tabs->redraw();
  100. }
  101. CIntObject::show(to);
  102. }
  103. void CMenuScreen::activate()
  104. {
  105. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  106. if(!config["video"].isNull())
  107. CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
  108. CIntObject::activate();
  109. }
  110. void CMenuScreen::deactivate()
  111. {
  112. if(!config["video"].isNull())
  113. CCS->videoh->close();
  114. CIntObject::deactivate();
  115. }
  116. void CMenuScreen::switchToTab(size_t index)
  117. {
  118. tabs->setActive(index);
  119. }
  120. void CMenuScreen::switchToTab(std::string name)
  121. {
  122. switchToTab(vstd::find_pos(menuNameToEntry, name));
  123. }
  124. size_t CMenuScreen::getActiveTab() const
  125. {
  126. return tabs->getActive();
  127. }
  128. //funciton for std::string -> std::function conversion for main menu
  129. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  130. {
  131. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  132. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  133. std::list<std::string> commands;
  134. boost::split(commands, string, boost::is_any_of("\t "));
  135. if(!commands.empty())
  136. {
  137. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  138. commands.pop_front();
  139. if(index > 3 || !commands.empty())
  140. {
  141. switch(index)
  142. {
  143. case 0: //to - switch to another tab, if such tab exists
  144. {
  145. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  146. if(index2 != menuType.size())
  147. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  148. break;
  149. }
  150. case 1: //open campaign selection window
  151. {
  152. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  153. break;
  154. }
  155. case 2: //start
  156. {
  157. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  158. {
  159. case 0:
  160. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  161. case 1:
  162. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  163. case 2:
  164. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  165. case 3:
  166. return std::bind(CMainMenu::startTutorial);
  167. }
  168. break;
  169. }
  170. case 3: //load
  171. {
  172. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  173. {
  174. case 0:
  175. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  176. case 1:
  177. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  178. case 2:
  179. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  180. case 3:
  181. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::TUTORIAL);
  182. }
  183. }
  184. break;
  185. case 4: //exit
  186. {
  187. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  188. }
  189. break;
  190. case 5: //highscores
  191. {
  192. return std::bind(CMainMenu::openHighScoreScreen);
  193. }
  194. }
  195. }
  196. }
  197. logGlobal->error("Failed to parse command: %s", string);
  198. return std::function<void()>();
  199. }
  200. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  201. {
  202. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  203. std::pair<std::string, std::string> help;
  204. if(!button["help"].isNull() && button["help"].Float() > 0)
  205. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  206. int posx = static_cast<int>(button["x"].Float());
  207. if(posx < 0)
  208. posx = pos.w + posx;
  209. int posy = static_cast<int>(button["y"].Float());
  210. if(posy < 0)
  211. posy = pos.h + posy;
  212. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  213. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  214. if (button["center"].Bool())
  215. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  216. return result;
  217. }
  218. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  219. {
  220. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  221. setRedrawParent(true);
  222. pos = parent->pos;
  223. for(const JsonNode & node : config["images"].Vector())
  224. images.push_back(CMainMenu::createPicture(node));
  225. for(const JsonNode & node : config["buttons"].Vector())
  226. {
  227. buttons.push_back(createButton(parent, node));
  228. buttons.back()->hoverable = true;
  229. buttons.back()->setRedrawParent(true);
  230. }
  231. }
  232. CMainMenuConfig::CMainMenuConfig()
  233. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  234. , config(JsonPath::builtin("config/mainmenu.json"))
  235. {
  236. }
  237. CMainMenuConfig & CMainMenuConfig::get()
  238. {
  239. static CMainMenuConfig config;
  240. return config;
  241. }
  242. const JsonNode & CMainMenuConfig::getConfig() const
  243. {
  244. return config;
  245. }
  246. const JsonNode & CMainMenuConfig::getCampaigns() const
  247. {
  248. return campaignSets;
  249. }
  250. CMainMenu::CMainMenu()
  251. {
  252. pos.w = GH.screenDimensions().x;
  253. pos.h = GH.screenDimensions().y;
  254. GH.defActionsDef = 63;
  255. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  256. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  257. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  258. }
  259. CMainMenu::~CMainMenu()
  260. {
  261. if(GH.curInt == this)
  262. GH.curInt = nullptr;
  263. }
  264. void CMainMenu::activate()
  265. {
  266. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  267. if (pos.dimensions() != GH.screenDimensions())
  268. onScreenResize();
  269. CIntObject::activate();
  270. }
  271. void CMainMenu::onScreenResize()
  272. {
  273. pos.w = GH.screenDimensions().x;
  274. pos.h = GH.screenDimensions().y;
  275. menu = nullptr;
  276. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  277. backgroundAroundMenu->pos = pos;
  278. }
  279. void CMainMenu::update()
  280. {
  281. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  282. return;
  283. if(GH.windows().count() == 0)
  284. {
  285. GH.windows().pushWindow(CMM);
  286. GH.windows().pushWindow(menu);
  287. menu->switchToTab(menu->getActiveTab());
  288. }
  289. // Handles mouse and key input
  290. GH.handleEvents();
  291. GH.windows().simpleRedraw();
  292. }
  293. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  294. {
  295. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  296. CSH->screenType = screenType;
  297. CSH->loadMode = loadMode;
  298. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  299. }
  300. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  301. {
  302. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  303. ourCampaign->campaignSet = campaignSet;
  304. openCampaignLobby(ourCampaign);
  305. }
  306. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  307. {
  308. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  309. CSH->screenType = ESelectionScreen::campaignList;
  310. CSH->campaignStateToSend = campaign;
  311. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  312. }
  313. void CMainMenu::openCampaignScreen(std::string name)
  314. {
  315. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  316. {
  317. GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns(), name);
  318. return;
  319. }
  320. logGlobal->error("Unknown campaign set: %s", name);
  321. }
  322. void CMainMenu::startTutorial()
  323. {
  324. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  325. if(!CResourceHandler::get()->existsResource(tutorialMap))
  326. {
  327. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  328. return;
  329. }
  330. auto mapInfo = std::make_shared<CMapInfo>();
  331. mapInfo->mapInit(tutorialMap.getName());
  332. CMainMenu::openLobby(ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  333. CSH->startMapAfterConnection(mapInfo);
  334. }
  335. void CMainMenu::openHighScoreScreen()
  336. {
  337. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  338. return;
  339. }
  340. std::shared_ptr<CMainMenu> CMainMenu::create()
  341. {
  342. if(!CMM)
  343. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  344. return CMM;
  345. }
  346. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  347. {
  348. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  349. }
  350. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  351. : screenType(ScreenType)
  352. {
  353. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  354. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  355. pos = background->center(); //center, window has size of bg graphic
  356. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  357. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  358. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  359. playerName->setText(getPlayerName());
  360. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  361. buttonHotseat = std::make_shared<CButton>(Point(373, 78), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  362. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  363. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  364. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  365. }
  366. void CMultiMode::hostTCP()
  367. {
  368. auto savedScreenType = screenType;
  369. close();
  370. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  371. }
  372. void CMultiMode::joinTCP()
  373. {
  374. auto savedScreenType = screenType;
  375. close();
  376. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  377. }
  378. std::string CMultiMode::getPlayerName()
  379. {
  380. std::string name = settings["general"]["playerName"].String();
  381. if(name == "Player")
  382. name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
  383. return name;
  384. }
  385. void CMultiMode::onNameChange(std::string newText)
  386. {
  387. Settings name = settings.write["general"]["playerName"];
  388. name->String() = newText;
  389. }
  390. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  391. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  392. {
  393. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  394. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  395. pos = background->center(); //center, window has size of bg graphic
  396. std::string text = CGI->generaltexth->allTexts[446];
  397. boost::replace_all(text, "\t", "\n");
  398. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  399. for(int i = 0; i < inputNames.size(); i++)
  400. {
  401. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  402. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  403. }
  404. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  405. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  406. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  407. inputNames[0]->setText(firstPlayer, true);
  408. #ifndef VCMI_IOS
  409. inputNames[0]->giveFocus();
  410. #endif
  411. }
  412. void CMultiPlayers::onChange(std::string newText)
  413. {
  414. }
  415. void CMultiPlayers::enterSelectionScreen()
  416. {
  417. std::vector<std::string> names;
  418. for(auto name : inputNames)
  419. {
  420. if(name->getText().length())
  421. names.push_back(name->getText());
  422. }
  423. Settings name = settings.write["general"]["playerName"];
  424. name->String() = names[0];
  425. CMainMenu::openLobby(screenType, host, &names, loadMode);
  426. }
  427. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  428. {
  429. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  430. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  431. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  432. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  433. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  434. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  435. if(host && !settings["session"]["donotstartserver"].Bool())
  436. {
  437. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  438. startConnectThread();
  439. }
  440. else
  441. {
  442. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  443. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  444. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  445. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  446. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  447. inputAddress->giveFocus();
  448. }
  449. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  450. inputPort->setText(std::to_string(CSH->getHostPort()), true);
  451. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  452. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  453. }
  454. void CSimpleJoinScreen::connectToServer()
  455. {
  456. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  457. buttonOk->block(true);
  458. GH.stopTextInput();
  459. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  460. }
  461. void CSimpleJoinScreen::leaveScreen()
  462. {
  463. if(CSH->state == EClientState::CONNECTING)
  464. {
  465. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  466. CSH->state = EClientState::CONNECTION_CANCELLED;
  467. }
  468. else if(GH.windows().isTopWindow(this))
  469. {
  470. close();
  471. }
  472. }
  473. void CSimpleJoinScreen::onChange(const std::string & newText)
  474. {
  475. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  476. }
  477. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  478. {
  479. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  480. // in single process build server must use same JNIEnv as client
  481. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  482. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  483. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  484. #endif
  485. boost::thread connector(&CSimpleJoinScreen::connectThread, this, addr, port);
  486. connector.detach();
  487. }
  488. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  489. {
  490. setThreadName("connectThread");
  491. if(!addr.length())
  492. CSH->startLocalServerAndConnect();
  493. else
  494. CSH->justConnectToServer(addr, port);
  495. // async call to prevent thread race
  496. GH.dispatchMainThread([this](){
  497. if(CSH->state == EClientState::CONNECTION_FAILED)
  498. {
  499. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.mainMenu.serverConnectionFailed"), {});
  500. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  501. GH.startTextInput(inputAddress->pos);
  502. buttonOk->block(false);
  503. }
  504. if(GH.windows().isTopWindow(this))
  505. {
  506. close();
  507. }
  508. });
  509. }
  510. CLoadingScreen::CLoadingScreen()
  511. : CWindowObject(BORDERED, getBackground())
  512. {
  513. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  514. addUsedEvents(TIME);
  515. CCS->musich->stopMusic(5000);
  516. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  517. if(conf.isStruct())
  518. {
  519. const int posx = conf["x"].Integer(), posy = conf["y"].Integer();
  520. const int blockSize = conf["size"].Integer();
  521. const int blocksAmount = conf["amount"].Integer();
  522. for(int i = 0; i < blocksAmount; ++i)
  523. {
  524. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  525. progressBlocks.back()->deactivate();
  526. progressBlocks.back()->visible = false;
  527. }
  528. }
  529. }
  530. CLoadingScreen::~CLoadingScreen()
  531. {
  532. }
  533. void CLoadingScreen::tick(uint32_t msPassed)
  534. {
  535. if(!progressBlocks.empty())
  536. {
  537. int status = float(get()) / 255.f * progressBlocks.size();
  538. for(int i = 0; i < status; ++i)
  539. {
  540. progressBlocks.at(i)->activate();
  541. progressBlocks.at(i)->visible = true;
  542. }
  543. }
  544. }
  545. ImagePath CLoadingScreen::getBackground()
  546. {
  547. ImagePath fname = ImagePath::builtin("loadbar");
  548. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  549. if(conf.isStruct())
  550. {
  551. if(conf["background"].isVector())
  552. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  553. if(conf["background"].isString())
  554. return ImagePath::fromJson(conf["background"]);
  555. return fname;
  556. }
  557. if(conf.isVector() && !conf.Vector().empty())
  558. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  559. return fname;
  560. }