PacksForClientBattle.h 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575
  1. /*
  2. * NetPacks.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "../MetaString.h"
  14. #include "../battle/BattleAction.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class IBattleState;
  17. class BattleInfo;
  18. struct DLL_LINKAGE BattleStart : public CPackForClient
  19. {
  20. void applyGs(CGameState * gs) const;
  21. BattleID battleID = BattleID::NONE;
  22. BattleInfo * info = nullptr;
  23. void visitTyped(ICPackVisitor & visitor) override;
  24. template <typename Handler> void serialize(Handler & h, const int version)
  25. {
  26. h & battleID;
  27. h & info;
  28. assert(battleID != BattleID::NONE);
  29. }
  30. };
  31. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  32. {
  33. void applyGs(CGameState * gs) const;
  34. BattleID battleID = BattleID::NONE;
  35. void visitTyped(ICPackVisitor & visitor) override;
  36. template <typename Handler> void serialize(Handler & h, const int version)
  37. {
  38. h & battleID;
  39. assert(battleID != BattleID::NONE);
  40. }
  41. };
  42. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  43. {
  44. void applyGs(CGameState * gs) const;
  45. BattleID battleID = BattleID::NONE;
  46. ui32 stack = 0;
  47. ui8 askPlayerInterface = true;
  48. void visitTyped(ICPackVisitor & visitor) override;
  49. template <typename Handler> void serialize(Handler & h, const int version)
  50. {
  51. h & battleID;
  52. h & stack;
  53. h & askPlayerInterface;
  54. assert(battleID != BattleID::NONE);
  55. }
  56. };
  57. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  58. {
  59. void applyGs(CGameState * gs) const;
  60. BattleID battleID = BattleID::NONE;
  61. template <typename Handler> void serialize(Handler & h, const int version)
  62. {
  63. h & battleID;
  64. assert(battleID != BattleID::NONE);
  65. }
  66. };
  67. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  68. {
  69. void applyGs(CGameState * gs) const;
  70. struct HeroBattleResults
  71. {
  72. HeroBattleResults()
  73. : hero(nullptr), army(nullptr), exp(0) {}
  74. CGHeroInstance * hero;
  75. CArmedInstance * army;
  76. TExpType exp;
  77. template <typename Handler> void serialize(Handler & h, const int version)
  78. {
  79. h & hero;
  80. h & army;
  81. h & exp;
  82. }
  83. };
  84. BattleID battleID = BattleID::NONE;
  85. std::array<HeroBattleResults, 2> heroResult;
  86. ui8 winnerSide;
  87. template <typename Handler> void serialize(Handler & h, const int version)
  88. {
  89. h & battleID;
  90. h & heroResult;
  91. h & winnerSide;
  92. assert(battleID != BattleID::NONE);
  93. }
  94. };
  95. struct DLL_LINKAGE BattleResult : public Query
  96. {
  97. void applyFirstCl(CClient * cl);
  98. BattleID battleID = BattleID::NONE;
  99. EBattleResult result = EBattleResult::NORMAL;
  100. ui8 winner = 2; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  101. std::map<ui32, si32> casualties[2]; //first => casualties of attackers - map crid => number
  102. TExpType exp[2] = {0, 0}; //exp for attacker and defender
  103. std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
  104. void visitTyped(ICPackVisitor & visitor) override;
  105. template <typename Handler> void serialize(Handler & h, const int version)
  106. {
  107. h & battleID;
  108. h & queryID;
  109. h & result;
  110. h & winner;
  111. h & casualties[0];
  112. h & casualties[1];
  113. h & exp;
  114. h & artifacts;
  115. assert(battleID != BattleID::NONE);
  116. }
  117. };
  118. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  119. {
  120. BattleID battleID = BattleID::NONE;
  121. std::vector<MetaString> lines;
  122. void applyGs(CGameState * gs);
  123. void applyBattle(IBattleState * battleState);
  124. void visitTyped(ICPackVisitor & visitor) override;
  125. template <typename Handler> void serialize(Handler & h, const int version)
  126. {
  127. h & battleID;
  128. h & lines;
  129. assert(battleID != BattleID::NONE);
  130. }
  131. };
  132. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  133. {
  134. BattleID battleID = BattleID::NONE;
  135. ui32 stack = 0;
  136. std::vector<BattleHex> tilesToMove;
  137. int distance = 0;
  138. bool teleporting = false;
  139. void applyGs(CGameState * gs);
  140. void applyBattle(IBattleState * battleState);
  141. void visitTyped(ICPackVisitor & visitor) override;
  142. template <typename Handler> void serialize(Handler & h, const int version)
  143. {
  144. h & battleID;
  145. h & stack;
  146. h & tilesToMove;
  147. h & distance;
  148. h & teleporting;
  149. assert(battleID != BattleID::NONE);
  150. }
  151. };
  152. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  153. {
  154. void applyGs(CGameState * gs);
  155. void applyBattle(IBattleState * battleState);
  156. BattleID battleID = BattleID::NONE;
  157. std::vector<UnitChanges> changedStacks;
  158. void visitTyped(ICPackVisitor & visitor) override;
  159. template <typename Handler> void serialize(Handler & h, const int version)
  160. {
  161. h & battleID;
  162. h & changedStacks;
  163. assert(battleID != BattleID::NONE);
  164. }
  165. };
  166. struct BattleStackAttacked
  167. {
  168. DLL_LINKAGE void applyGs(CGameState * gs);
  169. DLL_LINKAGE void applyBattle(IBattleState * battleState);
  170. BattleID battleID = BattleID::NONE;
  171. ui32 stackAttacked = 0, attackerID = 0;
  172. ui32 killedAmount = 0;
  173. int64_t damageAmount = 0;
  174. UnitChanges newState;
  175. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  176. ui32 flags = 0; //uses EFlags (above)
  177. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  178. bool killed() const//if target stack was killed
  179. {
  180. return flags & KILLED || flags & CLONE_KILLED;
  181. }
  182. bool cloneKilled() const
  183. {
  184. return flags & CLONE_KILLED;
  185. }
  186. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  187. {
  188. return flags & SECONDARY;
  189. }
  190. ///Attacked with spell (SPELL_LIKE_ATTACK)
  191. bool isSpell() const
  192. {
  193. return flags & SPELL_EFFECT;
  194. }
  195. bool willRebirth() const//resurrection, e.g. Phoenix
  196. {
  197. return flags & REBIRTH;
  198. }
  199. bool fireShield() const
  200. {
  201. return flags & FIRE_SHIELD;
  202. }
  203. template <typename Handler> void serialize(Handler & h, const int version)
  204. {
  205. h & battleID;
  206. h & stackAttacked;
  207. h & attackerID;
  208. h & newState;
  209. h & flags;
  210. h & killedAmount;
  211. h & damageAmount;
  212. h & spellID;
  213. assert(battleID != BattleID::NONE);
  214. }
  215. bool operator<(const BattleStackAttacked & b) const
  216. {
  217. return stackAttacked < b.stackAttacked;
  218. }
  219. };
  220. struct DLL_LINKAGE BattleAttack : public CPackForClient
  221. {
  222. void applyGs(CGameState * gs);
  223. BattleUnitsChanged attackerChanges;
  224. BattleID battleID = BattleID::NONE;
  225. std::vector<BattleStackAttacked> bsa;
  226. ui32 stackAttacking = 0;
  227. ui32 flags = 0; //uses Eflags (below)
  228. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  229. BattleHex tile;
  230. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  231. bool shot() const//distance attack - decrease number of shots
  232. {
  233. return flags & SHOT;
  234. }
  235. bool counter() const//is it counterattack?
  236. {
  237. return flags & COUNTER;
  238. }
  239. bool lucky() const
  240. {
  241. return flags & LUCKY;
  242. }
  243. bool unlucky() const
  244. {
  245. return flags & UNLUCKY;
  246. }
  247. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  248. {
  249. return flags & BALLISTA_DOUBLE_DMG;
  250. }
  251. bool deathBlow() const
  252. {
  253. return flags & DEATH_BLOW;
  254. }
  255. bool spellLike() const
  256. {
  257. return flags & SPELL_LIKE;
  258. }
  259. bool lifeDrain() const
  260. {
  261. return flags & LIFE_DRAIN;
  262. }
  263. void visitTyped(ICPackVisitor & visitor) override;
  264. template <typename Handler> void serialize(Handler & h, const int version)
  265. {
  266. h & battleID;
  267. h & bsa;
  268. h & stackAttacking;
  269. h & flags;
  270. h & tile;
  271. h & spellID;
  272. h & attackerChanges;
  273. assert(battleID != BattleID::NONE);
  274. }
  275. };
  276. struct DLL_LINKAGE StartAction : public CPackForClient
  277. {
  278. StartAction() = default;
  279. explicit StartAction(BattleAction act)
  280. : ba(std::move(act))
  281. {
  282. }
  283. void applyFirstCl(CClient * cl);
  284. void applyGs(CGameState * gs);
  285. BattleID battleID = BattleID::NONE;
  286. BattleAction ba;
  287. void visitTyped(ICPackVisitor & visitor) override;
  288. template <typename Handler> void serialize(Handler & h, const int version)
  289. {
  290. h & battleID;
  291. h & ba;
  292. assert(battleID != BattleID::NONE);
  293. }
  294. };
  295. struct DLL_LINKAGE EndAction : public CPackForClient
  296. {
  297. void visitTyped(ICPackVisitor & visitor) override;
  298. BattleID battleID = BattleID::NONE;
  299. template <typename Handler> void serialize(Handler & h, const int version)
  300. {
  301. h & battleID;
  302. }
  303. };
  304. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  305. {
  306. void applyGs(CGameState * gs) const;
  307. BattleID battleID = BattleID::NONE;
  308. bool activeCast = true;
  309. ui8 side = 0; //which hero did cast spell: 0 - attacker, 1 - defender
  310. SpellID spellID; //id of spell
  311. ui8 manaGained = 0; //mana channeling ability
  312. BattleHex tile; //destination tile (may not be set in some global/mass spells
  313. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  314. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  315. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  316. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  317. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  318. void visitTyped(ICPackVisitor & visitor) override;
  319. template <typename Handler> void serialize(Handler & h, const int version)
  320. {
  321. h & battleID;
  322. h & side;
  323. h & spellID;
  324. h & manaGained;
  325. h & tile;
  326. h & affectedCres;
  327. h & resistedCres;
  328. h & reflectedCres;
  329. h & casterStack;
  330. h & castByHero;
  331. h & activeCast;
  332. assert(battleID != BattleID::NONE);
  333. }
  334. };
  335. struct DLL_LINKAGE SetStackEffect : public CPackForClient
  336. {
  337. void applyGs(CGameState * gs);
  338. void applyBattle(IBattleState * battleState);
  339. BattleID battleID = BattleID::NONE;
  340. std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
  341. std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
  342. std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
  343. void visitTyped(ICPackVisitor & visitor) override;
  344. template <typename Handler> void serialize(Handler & h, const int version)
  345. {
  346. h & battleID;
  347. h & toAdd;
  348. h & toUpdate;
  349. h & toRemove;
  350. assert(battleID != BattleID::NONE);
  351. }
  352. };
  353. struct DLL_LINKAGE StacksInjured : public CPackForClient
  354. {
  355. void applyGs(CGameState * gs);
  356. void applyBattle(IBattleState * battleState);
  357. BattleID battleID = BattleID::NONE;
  358. std::vector<BattleStackAttacked> stacks;
  359. void visitTyped(ICPackVisitor & visitor) override;
  360. template <typename Handler> void serialize(Handler & h, const int version)
  361. {
  362. h & battleID;
  363. h & stacks;
  364. assert(battleID != BattleID::NONE);
  365. }
  366. };
  367. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  368. {
  369. BattleID battleID = BattleID::NONE;
  370. PlayerColor player1, player2;
  371. void visitTyped(ICPackVisitor & visitor) override;
  372. template <typename Handler> void serialize(Handler & h, const int version)
  373. {
  374. h & battleID;
  375. h & player1;
  376. h & player2;
  377. assert(battleID != BattleID::NONE);
  378. }
  379. };
  380. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  381. {
  382. void applyGs(CGameState * gs);
  383. void applyBattle(IBattleState * battleState);
  384. BattleID battleID = BattleID::NONE;
  385. std::vector<ObstacleChanges> changes;
  386. void visitTyped(ICPackVisitor & visitor) override;
  387. template <typename Handler> void serialize(Handler & h, const int version)
  388. {
  389. h & battleID;
  390. h & changes;
  391. assert(battleID != BattleID::NONE);
  392. }
  393. };
  394. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  395. {
  396. struct AttackInfo
  397. {
  398. si16 destinationTile;
  399. EWallPart attackedPart;
  400. ui8 damageDealt;
  401. template <typename Handler> void serialize(Handler & h, const int version)
  402. {
  403. h & destinationTile;
  404. h & attackedPart;
  405. h & damageDealt;
  406. }
  407. };
  408. CatapultAttack();
  409. ~CatapultAttack() override;
  410. void applyGs(CGameState * gs);
  411. void applyBattle(IBattleState * battleState);
  412. BattleID battleID = BattleID::NONE;
  413. std::vector< AttackInfo > attackedParts;
  414. int attacker = -1; //if -1, then a spell caused this
  415. void visitTyped(ICPackVisitor & visitor) override;
  416. template <typename Handler> void serialize(Handler & h, const int version)
  417. {
  418. h & battleID;
  419. h & attackedParts;
  420. h & attacker;
  421. assert(battleID != BattleID::NONE);
  422. }
  423. };
  424. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  425. {
  426. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  427. void applyGs(CGameState * gs) const;
  428. BattleID battleID = BattleID::NONE;
  429. int stackID = 0;
  430. BattleStackProperty which = CASTS;
  431. int val = 0;
  432. int absolute = 0;
  433. template <typename Handler> void serialize(Handler & h, const int version)
  434. {
  435. h & battleID;
  436. h & stackID;
  437. h & which;
  438. h & val;
  439. h & absolute;
  440. assert(battleID != BattleID::NONE);
  441. }
  442. protected:
  443. void visitTyped(ICPackVisitor & visitor) override;
  444. };
  445. ///activated at the beginning of turn
  446. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  447. {
  448. void applyGs(CGameState * gs) const; //effect
  449. BattleID battleID = BattleID::NONE;
  450. int stackID = 0;
  451. int effect = 0; //use corresponding Bonus type
  452. int val = 0;
  453. int additionalInfo = 0;
  454. template <typename Handler> void serialize(Handler & h, const int version)
  455. {
  456. h & battleID;
  457. h & stackID;
  458. h & effect;
  459. h & val;
  460. h & additionalInfo;
  461. assert(battleID != BattleID::NONE);
  462. }
  463. protected:
  464. void visitTyped(ICPackVisitor & visitor) override;
  465. };
  466. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  467. {
  468. void applyGs(CGameState * gs) const;
  469. BattleID battleID = BattleID::NONE;
  470. EGateState state = EGateState::NONE;
  471. template <typename Handler> void serialize(Handler & h, const int version)
  472. {
  473. h & battleID;
  474. h & state;
  475. assert(battleID != BattleID::NONE);
  476. }
  477. protected:
  478. void visitTyped(ICPackVisitor & visitor) override;
  479. };
  480. VCMI_LIB_NAMESPACE_END