12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463 |
- #include "AdventureMapButton.h"
- #include "CAdvmapInterface.h"
- #include "CCallback.h"
- #include "CCastleInterface.h"
- #include "CCursorHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "CPathfinder.h"
- #include "CPlayerInterface.h"
- #include "SDL_Extensions.h"
- #include "client/CBitmapHandler.h"
- #include "client/CConfigHandler.h"
- #include "client/CSpellWindow.h"
- #include "client/Graphics.h"
- #include "hch/CDefHandler.h"
- #include "hch/CGeneralTextHandler.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CObjectHandler.h"
- #include "hch/CTownHandler.h"
- #include "lib/CondSh.h"
- #include "map.h"
- #include "mapHandler.h"
- #include "stdafx.h"
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/thread.hpp>
- #include <sstream>
- #ifdef _MSC_VER
- #pragma warning (disable : 4355)
- #endif
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
- #define ADVOPT (conf.go()->ac)
- using namespace boost::logic;
- using namespace boost::assign;
- using namespace CSDL_Ext;
- CMinimap::CMinimap(bool draw)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- statusbarTxt = CGI->generaltexth->zelp[291].first;
- rcText = CGI->generaltexth->zelp[291].second;
- pos.x=ADVOPT.minimapX;//630
- pos.y=ADVOPT.minimapY;//26
- pos.h=ADVOPT.minimapW;//144
- pos.w=ADVOPT.minimapH;//144
- int rx = (((float)ADVOPT.tilesW)/(mapSizes.x))*((float)pos.w),
- ry = (((float)ADVOPT.tilesH)/(mapSizes.y))*((float)pos.h);
- radar = newSurface(rx,ry);
- temps = newSurface(pos.w,pos.h);
- SDL_FillRect(radar,NULL,0x00FFFF);
- for (int i=0; i<radar->w; i++)
- {
- if (i%4 || (i==0))
- {
- SDL_PutPixelWithoutRefresh(radar,i,0,255,75,125);
- SDL_PutPixelWithoutRefresh(radar,i,radar->h-1,255,75,125);
- }
- }
- for (int i=0; i<radar->h; i++)
- {
- if ((i%4) || (i==0))
- {
- SDL_PutPixelWithoutRefresh(radar,0,i,255,75,125);
- SDL_PutPixelWithoutRefresh(radar,radar->w-1,i,255,75,125);
- }
- }
- SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
- //radar = CDefHandler::giveDef("RADAR.DEF");
- std::ifstream is("config/minimap.txt",std::ifstream::in);
- for (int i=0;i<TERRAIN_TYPES;i++)
- {
- std::pair<int,SDL_Color> vinya;
- std::pair<int,SDL_Color> vinya2;
- int pom;
- is >> pom;
- vinya2.first=vinya.first=pom;
- is >> pom;
- vinya.second.r=pom;
- is >> pom;
- vinya.second.g=pom;
- is >> pom;
- vinya.second.b=pom;
- is >> pom;
- vinya2.second.r=pom;
- is >> pom;
- vinya2.second.g=pom;
- is >> pom;
- vinya2.second.b=pom;
- vinya.second.unused=vinya2.second.unused=255;
- colors.insert(vinya);
- colorsBlocked.insert(vinya2);
- }
- is.close();
- if (draw)
- redraw();
- }
- CMinimap::~CMinimap()
- {
- SDL_FreeSurface(radar);
- SDL_FreeSurface(temps);
- }
- void CMinimap::draw()
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- //draw terrain
- blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
- //draw heroes
- std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
- int mw = map[0]->w, mh = map[0]->h,
- wo = mw/mapSizes.x, ho = mh/mapSizes.y;
- for (size_t i=0; i < hh.size(); ++i)
- {
- int3 hpos = hh[i]->getPosition(false);
- if(hpos.z!=LOCPLINT->adventureInt->position.z)
- continue;
- //float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
- int3 maplgp ( (hpos.x*mw)/mapSizes.x, (hpos.y*mh)/mapSizes.y, hpos.z );
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[hh[i]->getOwner()].r,
- graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b);
- }
- }
- }
- //draw flaggable objects
- for(int x=0; x<mapSizes.x; ++x)
- {
- for(int y=0; y<mapSizes.y; ++y)
- {
- std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(int3(x, y, LOCPLINT->adventureInt->position.z));
- for(size_t v=0; v<oo.size(); ++v)
- {
- if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
- {
- int3 maplgp ( (x*mw)/mapSizes.x, (y*mh)/mapSizes.y, LOCPLINT->adventureInt->position.z );
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- if(oo[v]->tempOwner == 255)
- SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->r,
- graphics->neutralColor->g,graphics->neutralColor->b);
- else
- SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].r,
- graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].b);
- }
- }
- }
- }
- }
- }
- blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
- //draw radar
- int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)mapSizes.x)))*pos.w,
- by = (((float)LOCPLINT->adventureInt->position.y)/(((float)mapSizes.y)))*pos.h;
- blitAt(radar,bx,by,temps);
- blitAt(temps,pos.x,pos.y);
- //SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
- }
- void CMinimap::redraw(int level)// (level==-1) => redraw all levels
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- for (size_t i=0; i<CGI->mh->sizes.z; i++)
- {
- SDL_Surface * pom ;
- if ((level>=0) && (i!=level))
- continue;
- if (map.size()<i+1)
- pom = CSDL_Ext::newSurface(pos.w,pos.h,screen);
- else pom = map[i];
- for (int x=0;x<pos.w;x++)
- {
- for (int y=0;y<pos.h;y++)
- {
- int mx=(mapSizes.x*x)/pos.w;
- int my=(mapSizes.y*y)/pos.h;
- if (CGI->mh->ttiles[mx][my][i].tileInfo->blocked && (!CGI->mh->ttiles[mx][my][i].tileInfo->visitable))
- SDL_PutPixelWithoutRefresh(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b);
- else SDL_PutPixelWithoutRefresh(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b);
- }
- }
- map.push_back(pom);
- }
- //FoW
- int mw = map[0]->w, mh = map[0]->h;//,
- //wo = mw/mapSizes.x, ho = mh/mapSizes.y; //TODO use me
- for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
- {
- if(level>=0 && d!=level)
- continue;
- SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
- for (int i=0; i<mw; i++)
- {
- for (int j=0; j<mh; j++)
- {
- int3 pp( ((i*mapSizes.x)/mw), ((j*mapSizes.y)/mh), d );
- if ( !LOCPLINT->cb->isVisible(pp) )
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
- }
- }
- }
- CSDL_Ext::update(pt);
- FoW.push_back(pt);
- }
- //FoW end
- }
- void CMinimap::updateRadar()
- {}
- void CMinimap::clickRight (tribool down)
- {
- LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
- }
- void CMinimap::clickLeft (tribool down)
- {
- if (down && (!pressedL))
- MotionInterested::activate();
- else if (!down)
- {
- if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
- MotionInterested::deactivate();
- }
- ClickableL::clickLeft(down);
- if (!((bool)down))
- return;
- float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
- dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
- int3 newCPos;
- newCPos.x = (CGI->mh->sizes.x*dx);
- newCPos.y = (CGI->mh->sizes.y*dy);
- newCPos.z = LOCPLINT->adventureInt->position.z;
- LOCPLINT->adventureInt->centerOn(newCPos);
- }
- void CMinimap::hover (bool on)
- {
- Hoverable::hover(on);
- if (on)
- LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
- else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
- LOCPLINT->adventureInt->statusbar.clear();
- }
- void CMinimap::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if (pressedL)
- {
- clickLeft(true);
- }
- }
- void CMinimap::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- if (pressedL)
- MotionInterested::activate();
- }
- void CMinimap::deactivate()
- {
- if (pressedL)
- MotionInterested::deactivate();
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- }
- void CMinimap::showTile(const int3 &pos)
- {
- int mw = map[0]->w, mh = map[0]->h;
- double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y;
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
- CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0);
- }
- }
- }
- void CMinimap::hideTile(const int3 &pos)
- {
- }
- CTerrainRect::CTerrainRect()
- :currentPath(NULL)
- {
- tilesw=ADVOPT.tilesW;
- tilesh=ADVOPT.tilesH;
- pos.x=ADVOPT.advmapX;
- pos.y=ADVOPT.advmapY;
- pos.w=tilesw*32 - ADVOPT.advmapTrimX;
- pos.h=tilesh*32 - ADVOPT.advmapTrimY;
- moveX = moveY = 0;
- arrows = CDefHandler::giveDef("ADAG.DEF");
- for(size_t y=0; y < arrows->ourImages.size(); ++y)
- {
- arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
- }
- }
- CTerrainRect::~CTerrainRect()
- {
- delete arrows;
- }
- void CTerrainRect::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- MotionInterested::activate();
- };
- void CTerrainRect::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- MotionInterested::deactivate();
- };
- void CTerrainRect::clickLeft(tribool down)
- {
- if ((down==false) || indeterminate(down))
- return;
- int3 mp = whichTileIsIt();
- if ((mp.x<0) || (mp.y<0))
- return;
- std::vector < const CGObjectInstance * > objs;
- if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE)
- {
- if (currentPath)
- {
- tlog2<<"Warning: Lost path?" << std::endl;
- delete currentPath;
- currentPath = NULL;
- }
- objs = LOCPLINT->cb->getBlockingObjs(mp);
- for(size_t i=0; i < objs.size(); ++i)
- {
- if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
- {
- if(LOCPLINT->adventureInt->selection == (objs[i]))
- {
- LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(objs[i]));
- }
- else
- {
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
- return;
- }
- }
- else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID)
- {
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
- return;
- }
- }
- return;
- }
- else
- {
- objs = LOCPLINT->cb->getVisitableObjs(mp);
- for(size_t i=0; i < objs.size(); ++i)
- {
- if(objs[i]->ID == 98)
- goto endchkpt;
- }
- objs = LOCPLINT->cb->getBlockingObjs(mp);
- for(size_t i=0; i < objs.size(); ++i)
- {
- if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
- {
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
- return;
- }
- else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i]))
- {
- LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(objs[i]));
- return;
- }
- }
- }
- endchkpt:
- bool mres =true;
- if (currentPath)
- {
- if ( (currentPath->endPos()) == mp)
- { //move
- CPath sended(*currentPath); //temporary path - engine will operate on it
- LOCPLINT->pim->unlock();
- mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
- LOCPLINT->pim->lock();
- if(mres)
- {
- delete currentPath;
- currentPath = NULL;
- LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL;
- }
- }
- else
- {
- delete currentPath;
- currentPath=NULL;
- LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL;
- }
- }
- const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL);
- if(currentHero)
- {
- int3 bufpos = currentHero->getPosition(false);
- if (mres)
- {
- CPath * path;
- path = CGI->pathf->getPath(bufpos, mp, currentHero);
- //assign
- currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = path;
- }
- return;
- }
-
- }
- void CTerrainRect::clickRight(tribool down)
- {
- }
- void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
- if (pom!=curHoveredTile)
- curHoveredTile=pom;
- else
- return;
- std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
- if (temp.size())
- {
- LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
- }
- else
- {
- LOCPLINT->adventureInt->statusbar.clear();
- }
- std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getVisitableObjs(pom);
- for(int i=0; i<objs.size();i++)
- {
- if(objs[i]->ID == 98) //town
- {
- CGI->curh->changeGraphic(0,0);
- return;
- }
- }
- objs = LOCPLINT->cb->getBlockingObjs(pom);
- for(size_t i=0; i < objs.size(); ++i)
- {
- if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
- {
- CGI->curh->changeGraphic(0,3);
- return;
- }
- else if(objs[i]->ID == 34 //mouse over hero
- && (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==98)
- && objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town
- {
- CGI->curh->changeGraphic(0,2);
- return;
- }
- }
- CGI->curh->changeGraphic(0,0);
- }
- void CTerrainRect::hover(bool on)
- {
- if (!on)
- LOCPLINT->adventureInt->statusbar.clear();
- }
- void CTerrainRect::showPath(const SDL_Rect * extRect)
- {
- for (size_t i=0; i < currentPath->nodes.size()-1; ++i)
- {
- int pn=-1;//number of picture
- if (i==0) //last tile
- {
- int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
- y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- continue;
- pn=0;
- }
- else
- {
- /*
- * notation of arrow direction:
- * 1 2 3
- * 4 5 6
- * 7 8 9
- * ie. 157 means an arrow from left upper tile to left bottom tile through 5 (all arrows go through 5 in this notation)
- */
- std::vector<CPathNode> & cv = currentPath->nodes;
- if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) //15x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //156
- {
- pn = 3;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //159
- {
- pn = 12;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //158
- {
- pn = 21;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //157
- {
- pn = 22;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //153
- {
- pn = 2;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //154
- {
- pn = 23;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //152
- {
- pn = 1;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) //25x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //253
- {
- pn = 2;
- }
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //256
- {
- pn = 3;
- }
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //259
- {
- pn = 4;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //258
- {
- pn = 13;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //257
- {
- pn = 22;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //254
- {
- pn = 23;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //251
- {
- pn = 24;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) //35x
- {
- if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 5;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 14;
- }
- else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 23;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 24;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 4;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) //65x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 6;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 15;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 24;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) //95x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 7;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 16;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 17;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 6;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 18;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) //85x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 6;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 7;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 9;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 18;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 19;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 20;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) //75x
- {
- if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 1;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 10;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 19;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 20;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) //45x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
- {
- pn = 2;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
- {
- pn = 11;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
- {
- pn = 20;
- }
- }
- }
- if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection))->movement)
- pn+=25;
- if (pn>=0)
- {
- int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
- y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- continue;
- int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
- hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
- SDL_Rect prevClip;
- SDL_GetClipRect(screen, &prevClip);
- SDL_SetClipRect(screen, extRect); //preventing blitting outside of that rect
- if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
- {
- if (hvx<0 && hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x + moveX, y + moveY));
- }
- else if(hvx<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
- screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY));
- }
- else if (hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
- screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
- screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
- }
- }
- else //standard version
- {
- if (hvx<0 && hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
- }
- else if(hvx<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
- screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y));
- }
- else if (hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
- screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y));
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
- screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y));
- }
- }
- SDL_SetClipRect(screen, &prevClip);
- }
- } //for (int i=0;i<currentPath->nodes.size()-1;i++)
- }
- void CTerrainRect::show()
- {
- if(ADVOPT.smoothMove && (moveX != 0 || moveY != 0))
- {
- CGI->mh->terrainRectSmooth
- (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
- tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
- screen, &genRect(pos.h, pos.w, pos.x, pos.y), moveX, moveY
- );
- }
- else
- {
- CGI->mh->terrainRect
- (LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
- tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
- screen, &genRect(pos.h, pos.w, pos.x, pos.y)
- );
- }
- //SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
- //SDL_FreeSurface(teren);
- if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
- {
- showPath(&genRect(pos.h, pos.w, pos.x, pos.y));
- }
- }
- int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
- {
- int3 ret;
- ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
- ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
- ret.z = LOCPLINT->adventureInt->position.z;
- return ret;
- }
- int3 CTerrainRect::whichTileIsIt()
- {
- return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
- }
- void CResDataBar::clickRight (tribool down)
- {
- }
- void CResDataBar::activate()
- {
- ClickableR::activate();
- }
- void CResDataBar::deactivate()
- {
- ClickableR::deactivate();
- }
- CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
- {
- bg = BitmapHandler::loadBitmap(defname);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos = genRect(bg->h,bg->w,x,y);
- txtpos.resize(8);
- for (int i = 0; i < 8 ; i++)
- {
- txtpos[i].first = pos.x + offx + resdist*i;
- txtpos[i].second = pos.y + offy;
- }
- txtpos[7].first = txtpos[6].first + datedist;
- datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
- + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
- }
- CResDataBar::CResDataBar()
- {
- bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
- txtpos.resize(8);
- for (int i = 0; i < 8 ; i++)
- {
- txtpos[i].first = pos.x + ADVOPT.resOffsetX + ADVOPT.resDist*i;
- txtpos[i].second = pos.y + ADVOPT.resOffsetY;
- }
- txtpos[7].first = txtpos[6].first + ADVOPT.resDateDist;
- datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
- + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
- }
- CResDataBar::~CResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- void CResDataBar::draw()
- {
- blitAt(bg,pos.x,pos.y);
- char * buf = new char[15];
- for (int i=0;i<7;i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
- }
- std::vector<std::string> temp;
- SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
- SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
- SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
- printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
- temp.clear();
- //updateRect(&pos,screen);
- delete[] buf;
- }
- CInfoBar::CInfoBar()
- {
- toNextTick = mode = pom = -1;
- pos.x=ADVOPT.infoboxX;
- pos.y=ADVOPT.infoboxY;
- pos.w=194;
- pos.h=186;
- day = CDefHandler::giveDef("NEWDAY.DEF");
- week1 = CDefHandler::giveDef("NEWWEEK1.DEF");
- week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
- week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
- week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
- }
- CInfoBar::~CInfoBar()
- {
- delete day;
- delete week1;
- delete week2;
- delete week3;
- delete week4;
- }
- void CInfoBar::draw(const CGObjectInstance * specific)
- {
- if ((mode>=0) && mode<5)
- {
- blitAnim(mode);
- return;
- }
- else if (mode==5)
- {
- mode = -1;
- draw(LOCPLINT->adventureInt->selection);
- }
- if (!specific)
- specific = LOCPLINT->adventureInt->selection;
- if(!specific)
- return;
- if(specific->ID == 34) //hero
- {
- if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
- blitAt(graphics->heroWins[specific->subID],pos.x,pos.y);
- }
- else if (specific->ID == 98)
- {
- const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
- if(graphics->townWins.find(t->id)!=graphics->townWins.end())
- blitAt(graphics->townWins[t->id],pos.x,pos.y);
- }
- //SDL_Surface * todr = LOCPLINT->infoWin(specific);
- //if (!todr)
- // return;
- //blitAt(todr,pos.x,pos.y);
- //SDL_FreeSurface(todr);
- }
- CDefHandler * CInfoBar::getAnim(int mode)
- {
- switch(mode)
- {
- case 0:
- return day;
- break;
- case 1:
- return week1;
- break;
- case 2:
- return week2;
- break;
- case 3:
- return week3;
- break;
- case 4:
- return week4;
- break;
- default:
- return NULL;
- break;
- }
- }
- void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
- {
- CDefHandler * anim = NULL;
- std::stringstream txt;
- anim = getAnim(mode);
- if(mode) //new week animation
- {
- txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
- }
- else //new day
- {
- txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
- }
- blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
- printAtMiddle(txt.str(),pos.x+95,pos.y+31,TNRB16,zwykly);
- if (pom == anim->ourImages.size()-1)
- toNextTick+=750;
- }
- void CInfoBar::newDay(int Day)
- {
- if(LOCPLINT->cb->getDate(1) != 1)
- {
- mode = 0; //showing day
- }
- else
- {
- switch(LOCPLINT->cb->getDate(2))
- {
- case 1:
- mode = 1;
- break;
- case 2:
- mode = 2;
- break;
- case 3:
- mode = 3;
- break;
- case 4:
- mode = 4;
- break;
- default:
- mode = -1;
- break;
- }
- }
- pom = 0;
- TimeInterested::activate();
- toNextTick = 500;
- blitAnim(mode);
- //blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);
- }
- void CInfoBar::showComp(SComponent * comp, int time)
- {
- SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp");
- blitAt(b,pos.x+8,pos.y+11);
- blitAt(comp->getImg(),pos.x+52,pos.y+54);
- printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);
- printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);
- SDL_FreeSurface(b);
- TimeInterested::activate();
- mode = 6;
- toNextTick = time;
- }
- void CInfoBar::tick()
- {
- if((mode >= 0) && (mode < 5))
- {
- pom++;
- if (pom >= getAnim(mode)->ourImages.size())
- {
- TimeInterested::deactivate();
- toNextTick = -1;
- mode = 5;
- draw();
- return;
- }
- toNextTick = 150;
- blitAnim(mode);
- }
- else if (mode == 6)
- {
- TimeInterested::deactivate();
- toNextTick = -1;
- mode = 5;
- draw();
- }
- }
- CAdvMapInt::CAdvMapInt(int Player)
- :player(Player),
- statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
- kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second,
- boost::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k),
- underground(CGI->generaltexth->zelp[294].first,CGI->generaltexth->zelp[294].second,
- boost::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u),
- questlog(CGI->generaltexth->zelp[295].first,CGI->generaltexth->zelp[295].second,
- boost::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q),
- sleepWake(CGI->generaltexth->zelp[296].first,CGI->generaltexth->zelp[296].second,
- boost::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w),
- moveHero(CGI->generaltexth->zelp[297].first,CGI->generaltexth->zelp[297].second,
- boost::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m),
- spellbook(CGI->generaltexth->zelp[298].first,CGI->generaltexth->zelp[298].second,
- boost::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c),
- advOptions(CGI->generaltexth->zelp[299].first,CGI->generaltexth->zelp[299].second,
- boost::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a),
- sysOptions(CGI->generaltexth->zelp[300].first,CGI->generaltexth->zelp[300].second,
- boost::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o),
- nextHero(CGI->generaltexth->zelp[301].first,CGI->generaltexth->zelp[301].second,
- boost::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h),
- endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second,
- boost::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e),
- heroList(ADVOPT.hlistSize),
- townList(ADVOPT.tlistSize,ADVOPT.tlistX,ADVOPT.tlistY,ADVOPT.tlistAU,ADVOPT.tlistAD)//(5,&genRect(192,48,747,196),747,196,747,372),
- {
- subInt = NULL;
- selection = NULL;
- townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
- LOCPLINT->adventureInt=this;
- bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
- graphics->blueToPlayersAdv(bg,player);
- scrollingLeft = false;
- scrollingRight = false;
- scrollingUp = false ;
- scrollingDown = false ;
- updateScreen = false;
- anim=0;
- animValHitCount=0; //animation frame
- heroAnim=0;
- heroAnimValHitCount=0; // hero animation frame
- heroList.init();
- heroList.genList();
- //townList.init();
- townList.genList();
- heroWindow = new CHeroWindow(this->player);
- gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[0]));
- gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[1]));
- gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[2]));
- gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[3]));
- }
- CAdvMapInt::~CAdvMapInt()
- {
- SDL_FreeSurface(bg);
- delete heroWindow;
- for(int i=0; i<gems.size(); i++)
- delete gems[i];
- }
- void CAdvMapInt::fshowOverview()
- {
- }
- void CAdvMapInt::fswitchLevel()
- {
- if(!CGI->mh->map->twoLevel)
- return;
- if (position.z)
- {
- position.z--;
- underground.curimg=0;
- underground.show();
- }
- else
- {
- underground.curimg=1;
- position.z++;
- underground.show();
- }
- updateScreen = true;
- minimap.draw();
- }
- void CAdvMapInt::fshowQuestlog()
- {
- }
- void CAdvMapInt::fsleepWake()
- {
- }
- void CAdvMapInt::fmoveHero()
- {
- if (selection->ID!=HEROI_TYPE)
- return;
- if (!terrain.currentPath)
- return;
- CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
- LOCPLINT->pim->unlock();
- LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
- LOCPLINT->pim->lock();
- }
- void CAdvMapInt::fshowSpellbok()
- {
- if (selection->ID!=HEROI_TYPE) //checking necessary values
- return;
- LOCPLINT->curint->deactivate();
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ((const CGHeroInstance*)LOCPLINT->adventureInt->selection));
- spellWindow->activate();
- LOCPLINT->objsToBlit.push_back(spellWindow);
- }
- void CAdvMapInt::fadventureOPtions()
- {
- }
- void CAdvMapInt::fsystemOptions()
- {
- LOCPLINT->curint->deactivate();
- CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(genRect(487, 481, 159, 57), LOCPLINT);
- sysopWindow->activate();
- LOCPLINT->objsToBlit.push_back(sysopWindow);
- }
- void CAdvMapInt::fnextHero()
- {
- }
- void CAdvMapInt::fendTurn()
- {
- LOCPLINT->makingTurn = false;
- }
- void CAdvMapInt::activate()
- {
- if(subInt == heroWindow)
- {
- heroWindow->activate();
- return;
- }
- LOCPLINT->curint = this;
- LOCPLINT->statusbar = &statusbar;
- kingOverview.activate();
- underground.activate();
- questlog.activate();
- sleepWake.activate();
- moveHero.activate();
- spellbook.activate();
- sysOptions.activate();
- advOptions.activate();
- nextHero.activate();
- endTurn.activate();
- minimap.activate();
- heroList.activate();
- townList.activate();
- terrain.activate();
- KeyInterested::activate();
- show();
- }
- void CAdvMapInt::deactivate()
- {
- if(subInt == heroWindow)
- {
- heroWindow->deactivate();
- return;
- }
- KeyInterested::deactivate();
- hide();
- }
- void CAdvMapInt::show(SDL_Surface *to)
- {
- blitAt(bg,0,0);
- kingOverview.show();
- underground.show();
- questlog.show();
- sleepWake.show();
- moveHero.show();
- spellbook.show();
- advOptions.show();
- sysOptions.show();
- nextHero.show();
- endTurn.show();
- minimap.draw();
- heroList.draw();
- townList.draw();
- updateScreen = true;
- update();
- resdatabar.draw();
- statusbar.show();
- infoBar.draw();
- }
- void CAdvMapInt::hide()
- {
- CGI->curh->changeGraphic(0,0);
- kingOverview.deactivate();
- underground.deactivate();
- questlog.deactivate();
- sleepWake.deactivate();
- moveHero.deactivate();
- spellbook.deactivate();
- advOptions.deactivate();
- sysOptions.deactivate();
- nextHero.deactivate();
- endTurn.deactivate();
- minimap.deactivate();
- heroList.deactivate();
- townList.deactivate();
- terrain.deactivate();
- if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())
- LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));
- infoBar.mode=-1;
- }
- void CAdvMapInt::update()
- {
- ++animValHitCount; //for animations
- if(animValHitCount == 8)
- {
- CGI->mh->updateWater();
- animValHitCount = 0;
- ++anim;
- updateScreen = true;
- }
- ++heroAnim;
- if((animValHitCount % (4/LOCPLINT->mapScrollingSpeed)) == 0 && !LOCPLINT->showingDialog->get())
- {
- if(scrollingLeft)
- {
- if(position.x>-Woff)
- {
- position.x--;
- updateScreen = true;
- updateMinimap=true;
- }
- }
- if(scrollingRight)
- {
- if(position.x < CGI->mh->map->width - terrain.tilesw + 4 )
- {
- position.x++;
- updateScreen = true;
- updateMinimap=true;
- }
- }
- if(scrollingUp)
- {
- if(position.y>-Hoff)
- {
- position.y--;
- updateScreen = true;
- updateMinimap=true;
- }
- }
- if(scrollingDown)
- {
- if(position.y < CGI->mh->map->height - terrain.tilesh + 4)
- {
- position.y++;
- updateScreen = true;
- updateMinimap=true;
- }
- }
- }
- if(updateScreen)
- {
- terrain.show();
- for(int i=0;i<4;i++)
- blitAt(gems[i]->ourImages[LOCPLINT->playerID].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i]);
- updateScreen=false;
- }
- if (updateMinimap)
- {
- minimap.draw();
- updateMinimap=false;
- }
- }
- void CAdvMapInt::selectionChanged()
- {
- const CGTownInstance *to = townList.items[townList.selected];
- select(to);
- }
- void CAdvMapInt::centerOn(int3 on)
- {
- on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
- on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
- if (on.x<0)
- on.x=-(Woff/2);
- else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
- on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
- if (on.y<0)
- on.y = -(Hoff/2);
- else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
- on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
- LOCPLINT->adventureInt->position.x=on.x;
- LOCPLINT->adventureInt->position.y=on.y;
- LOCPLINT->adventureInt->position.z=on.z;
- LOCPLINT->adventureInt->updateScreen=true;
- updateMinimap=true;
- }
- void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
- {
- bool CAdvMapInt::* scrollDir;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- scrollDir = &CAdvMapInt::scrollingUp;
- break;
- case SDLK_LEFT:
- scrollDir = &CAdvMapInt::scrollingLeft;
- break;
- case SDLK_RIGHT:
- scrollDir = &CAdvMapInt::scrollingRight;
- break;
- case SDLK_DOWN:
- scrollDir = &CAdvMapInt::scrollingDown;
- break;
- default:
- return;
- }
- this->*scrollDir = key.state==SDL_PRESSED;
- }
- void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
- {
- if (down)
- {
- boost::algorithm::erase_all(text,"\"");
- CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
- temp->pos.x=screen->w/2-(temp->pos.w/2);
- temp->pos.y=screen->h/2-(temp->pos.h/2);
- temp->owner = client;
- LOCPLINT->objsToBlit.push_back(temp);
- }
- else
- {
- for (size_t i=0; i < LOCPLINT->objsToBlit.size(); ++i)
- {
- //TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
- CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
- if (!pom)
- continue;
- if (pom->owner==client)
- {
- LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
- delete pom;
- if((LOCPLINT->curint == LOCPLINT->castleInt) && !LOCPLINT->castleInt->subInt)
- LOCPLINT->castleInt->showAll(0,true);
- }
- }
- }
- }
- int3 CAdvMapInt::verifyPos(int3 ver)
- {
- if (ver.x<0)
- ver.x=0;
- if (ver.y<0)
- ver.y=0;
- if (ver.z<0)
- ver.z=0;
- if (ver.x>=CGI->mh->sizes.x)
- ver.x=CGI->mh->sizes.x-1;
- if (ver.y>=CGI->mh->sizes.y)
- ver.y=CGI->mh->sizes.y-1;
- if (ver.z>=CGI->mh->sizes.z)
- ver.z=CGI->mh->sizes.z-1;
- return ver;
- }
- void CAdvMapInt::select(const CArmedInstance *sel )
- {
- LOCPLINT->cb->setSelection(sel);
- centerOn(sel->pos);
- selection = sel;
- if(sel->ID==98)
- {
- int pos = vstd::findPos(townList.items,sel);
- townList.selected = pos;
- terrain.currentPath = NULL;
- }
- else
- {
- int pos = heroList.getPosOfHero(sel);
- heroList.selected = pos;
- terrain.currentPath = heroList.items[pos].second;
- }
- townList.draw();
- heroList.draw();
- infoBar.draw(NULL);
- }
|