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- #include "CAdvmapInterface.h"
- #include "SDL_Extensions.h"
- #include "hch/CDefHandler.h"
- #include "CGameInfo.h"
- #include "hch/CLodHandler.h"
- #include "hch/CPreGameTextHandler.h"
- #include "hch/CTownHandler.h"
- #include "CCallback.h"
- #include "client/Graphics.h"
- AdventureMapButton::AdventureMapButton ()
- {
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- actOnDown = false;
- }
- AdventureMapButton::AdventureMapButton
- ( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton )
- {
- callback = Callback;
- actOnDown = false;
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- name=Name;
- helpBox=HelpBox;
- colorChange = playerColoredButton;
- int est = LOCPLINT->playerID;
- CDefHandler * temp = CDefHandler::giveDef(defName);
- temp->notFreeImgs = true;
- for (int i=0;i<temp->ourImages.size();i++)
- {
- imgs.resize(1);
- imgs[0].push_back(temp->ourImages[i].bitmap);
- if(playerColoredButton)
- graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
- }
- delete temp;
- if (add)
- {
- imgs.resize(imgs.size()+add->size());
- for (int i=0; i<add->size();i++)
- {
- temp = CDefHandler::giveDef((*add)[i]);
- temp->notFreeImgs = true;
- for (int j=0;j<temp->ourImages.size();j++)
- {
- imgs[i+1].push_back(temp->ourImages[j].bitmap);
- if(playerColoredButton)
- graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
- }
- delete temp;
- }
- delete add;
- }
- pos.x=x;
- pos.y=y;
- pos.w = imgs[curimg][0]->w;
- pos.h = imgs[curimg][0]->h -1;
- if (activ)
- activate();
- }
- void AdventureMapButton::clickLeft (tribool down)
- {
- if (down)
- {
- state=1;
- }
- else
- {
- state=0;
- }
- show();
- if (actOnDown && down)
- {
- pressedL=state;
- if(!callback.empty())
- callback();
- }
- else if (pressedL && (down==false))
- {
- pressedL=state;
- if(!callback.empty())
- callback();
- }
- else
- {
- pressedL=state;
- }
- }
- void AdventureMapButton::clickRight (tribool down)
- {
- if(helpBox.size()) //there is no point to show window with nothing inside...
- LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
- }
- void AdventureMapButton::hover (bool on)
- {
- Hoverable::hover(on);
- if(name.size()) //if there is no name, there is nohing to display also
- {
- if (on)
- LOCPLINT->statusbar->print(name);
- else if (LOCPLINT->statusbar->getCurrent()==name)
- LOCPLINT->statusbar->clear();
- }
- }
- void AdventureMapButton::activate()
- {
- if (active) return;
- active=true;
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- }
- void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
- {
- //TODO: check if it's shortcut
- }
- void AdventureMapButton::deactivate()
- {
- if (!active) return;
- active=false;
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- }
- void CSlider::sliderClicked()
- {
- if(!moving)
- {
- MotionInterested::activate();
- moving = true;
- }
- }
- void CSlider::mouseMoved (SDL_MouseMotionEvent & sEvent)
- {
- float v = sEvent.x - pos.x - 24;
- v/= (pos.w - 48);
- v*=amount;
- if(v!=value)
- {
- moveTo(v);
- redrawSlider();
- }
- }
- void CSlider::redrawSlider()
- {
- slider.show();
- }
- void CSlider::moveLeft()
- {
- moveTo(value-1);
- }
- void CSlider::moveRight()
- {
- moveTo(value+1);
- }
- void CSlider::moveTo(int to)
- {
- if(to<0)
- to=0;
- else if(to>amount)
- to=amount;
- value = to;
- if(amount)
- {
- float part = (float)to/amount;
- part*=(pos.w-48);
- slider.pos.x = part + pos.x + 16;
- }
- else
- slider.pos.x = pos.x+16;
- moved(to);
- }
- void CSlider::activate() // makes button active
- {
- left.activate();
- right.activate();
- slider.activate();
- ClickableL::activate();
- }
- void CSlider::deactivate() // makes button inactive (but doesn't delete)
- {
- left.deactivate();
- right.deactivate();
- slider.deactivate();
- ClickableL::deactivate();
- }
- void CSlider::clickLeft (tribool down)
- {
- if(down)
- {
- float pw = LOCPLINT->current->motion.x-pos.x-16;
- float rw = pw / ((float)(pos.w-32));
- if (rw>1) return;
- if (rw<0) return;
- moveTo(rw*amount);
- return;
- }
- if(moving)
- {
- MotionInterested::deactivate();
- moving = false;
- }
- }
- void CSlider::show(SDL_Surface * to)
- {
- left.show();
- right.show();
- slider.show();
- }
- CSlider::~CSlider()
- {
- delete imgs;
- }
- CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal)
- :capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved)
- {
- moving = false;
- strongInterest = true;
- imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
- left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
- left.pos.x = pos.x = x;
- right.pos.x = x + totalw - 16;
- left.callback = boost::bind(&CSlider::moveLeft,this);
- right.callback = boost::bind(&CSlider::moveRight,this);
- slider.callback = boost::bind(&CSlider::sliderClicked,this);
- left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
- pos.w = totalw;
- left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
- left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
- right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
- slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
- left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
- slider.actOnDown = true;
- moveTo(value);
- }
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