CHeroWindow.cpp 34 KB

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  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch/CHeroHandler.h"
  6. #include "hch/CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "hch/CLodHandler.h"
  11. #include "AdventureMapButton.h"
  12. #include "hch/CObjectHandler.h"
  13. #include "CMessage.h"
  14. #include "CCallback.h"
  15. #include "hch/CArtHandler.h"
  16. #include "hch/CAbilityHandler.h"
  17. #include "hch/CDefHandler.h"
  18. #include "client/CBitmapHandler.h"
  19. #include <sstream>
  20. #include "client/Graphics.h"
  21. extern SDL_Surface * screen;
  22. extern TTF_Font * GEOR16;
  23. CHeroWindow::CHeroWindow(int playerColor):
  24. backpackPos(0), player(playerColor)
  25. {
  26. artWorn.resize(19);
  27. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  28. graphics->blueToPlayersAdv(background, playerColor);
  29. pos.x = 65;
  30. pos.y = 8;
  31. pos.h = background->h;
  32. pos.w = background->w;
  33. curBack = NULL;
  34. curHero = NULL;
  35. activeArtPlace = NULL;
  36. garInt = NULL;
  37. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  38. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false);
  39. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
  40. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
  41. gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false);
  42. gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false);
  43. gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false);
  44. gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::function<void()>(), 604, 527, "hsbtns9.def", false, NULL, false);
  45. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
  46. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
  47. for(int g=0; g<8; ++g)
  48. {
  49. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  50. heroListMi.push_back(new LClickableAreaHero());
  51. heroListMi[g]->pos.x = 677;
  52. heroListMi[g]->pos.y = 95+g*54;
  53. heroListMi[g]->pos.h = 32;
  54. heroListMi[g]->pos.w = 48;
  55. heroListMi[g]->owner = this;
  56. heroListMi[g]->id = g;
  57. }
  58. flags = CDefHandler::giveDef("CREST58.DEF");
  59. //areas
  60. portraitArea = new LRClickableAreaWText();
  61. portraitArea->pos.x = 83;
  62. portraitArea->pos.y = 26;
  63. portraitArea->pos.w = 58;
  64. portraitArea->pos.h = 64;
  65. for(int v=0; v<4; ++v)
  66. {
  67. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  68. primSkillAreas[v]->pos.x = 95 + 70*v;
  69. primSkillAreas[v]->pos.y = 111;
  70. primSkillAreas[v]->pos.w = 42;
  71. primSkillAreas[v]->pos.h = 42;
  72. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  73. primSkillAreas[v]->type = v;
  74. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  75. primSkillAreas[v]->baseType = 0;
  76. }
  77. expArea = new LRClickableAreaWText();
  78. expArea->pos.x = 83;
  79. expArea->pos.y = 236;
  80. expArea->pos.w = 136;
  81. expArea->pos.h = 42;
  82. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  83. spellPointsArea = new LRClickableAreaWText();
  84. spellPointsArea->pos.x = 227;
  85. spellPointsArea->pos.y = 236;
  86. spellPointsArea->pos.w = 136;
  87. spellPointsArea->pos.h = 42;
  88. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  89. for(int i=0; i<8; ++i)
  90. {
  91. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  92. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  93. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  94. secSkillAreas[i]->pos.w = 136;
  95. secSkillAreas[i]->pos.h = 42;
  96. secSkillAreas[i]->baseType = 1;
  97. }
  98. }
  99. CHeroWindow::~CHeroWindow()
  100. {
  101. SDL_FreeSurface(background);
  102. delete quitButton;
  103. delete dismissButton;
  104. delete questlogButton;
  105. delete gar1button;
  106. delete gar2button;
  107. delete gar3button;
  108. delete gar4button;
  109. delete leftArtRoll;
  110. delete rightArtRoll;
  111. for(int g=0; g<heroListMi.size(); ++g)
  112. delete heroListMi[g];
  113. if(curBack)
  114. SDL_FreeSurface(curBack);
  115. delete flags;
  116. delete garInt;
  117. delete ourBar;
  118. for(int g=0; g<artWorn.size(); ++g)
  119. {
  120. delete artWorn[g];
  121. }
  122. artWorn.clear();
  123. for(int g=0; g<backpack.size(); ++g)
  124. {
  125. delete backpack[g];
  126. }
  127. backpack.clear();
  128. delete portraitArea;
  129. delete expArea;
  130. delete spellPointsArea;
  131. for(int v=0; v<primSkillAreas.size(); ++v)
  132. {
  133. delete primSkillAreas[v];
  134. }
  135. for(int v=0; v<secSkillAreas.size(); ++v)
  136. {
  137. delete secSkillAreas[v];
  138. }
  139. }
  140. void CHeroWindow::show(SDL_Surface *to)
  141. {
  142. if(!to)
  143. to=screen;
  144. if(curBack)
  145. blitAt(curBack,pos.x,pos.y,to);
  146. quitButton->show();
  147. dismissButton->show();
  148. questlogButton->show();
  149. gar1button->show();
  150. gar2button->show();
  151. gar3button->show();
  152. gar4button->show();
  153. leftArtRoll->show();
  154. rightArtRoll->show();
  155. garInt->show();
  156. ourBar->show();
  157. for(int d=0; d<artWorn.size(); ++d)
  158. {
  159. artWorn[d]->show(to);
  160. }
  161. for(int d=0; d<backpack.size(); ++d)
  162. {
  163. backpack[d]->show(to);
  164. }
  165. }
  166. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  167. {
  168. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  169. if(!hero) //something strange... no hero? it shouldn't happen
  170. {
  171. return;
  172. }
  173. curHero = hero;
  174. char * prhlp = new char[200];
  175. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  176. dismissButton->name = std::string(prhlp);
  177. delete [] prhlp;
  178. prhlp = new char[200];
  179. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  180. portraitArea->hoverText = std::string(prhlp);
  181. delete [] prhlp;
  182. portraitArea->text = hero->biography;
  183. delete garInt;
  184. /*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  185. garInt->update = false;
  186. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
  187. for(int g=0; g<primSkillAreas.size(); ++g)
  188. {
  189. primSkillAreas[g]->bonus = hero->primSkills[g];
  190. }
  191. for(int g=0; g<hero->secSkills.size(); ++g)
  192. {
  193. secSkillAreas[g]->type = hero->secSkills[g].first;
  194. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  195. std::string hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->infoTexts[hero->secSkills[g].second];
  196. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  197. char * hlpp = new char[200];
  198. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  199. secSkillAreas[g]->hoverText = std::string(hlpp);
  200. delete [] hlpp;
  201. }
  202. char * th = new char[200];
  203. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  204. expArea->text = std::string(th);
  205. delete [] th;
  206. th = new char[400];
  207. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  208. spellPointsArea->text = std::string(th);
  209. delete [] th;
  210. for(int g=0; g<artWorn.size(); ++g)
  211. {
  212. delete artWorn[g];
  213. }
  214. for(int g=0; g<backpack.size(); ++g)
  215. {
  216. delete backpack[g];
  217. }
  218. backpack.clear();
  219. artWorn[8] = new CArtPlace(hero->getArt(8));
  220. artWorn[8]->pos.x = 515;
  221. artWorn[8]->pos.y = 295;
  222. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  223. if(hero->getArt(8))
  224. artWorn[8]->text = hero->getArt(8)->description;
  225. else
  226. artWorn[8]->text = std::string();
  227. artWorn[8]->ourWindow = this;
  228. artWorn[8]->feet = true;
  229. artWorn[0] = new CArtPlace(hero->getArt(0));
  230. artWorn[0]->pos.x = 509;
  231. artWorn[0]->pos.y = 30;
  232. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  233. if(hero->getArt(0))
  234. artWorn[0]->text = hero->getArt(0)->description;
  235. else
  236. artWorn[0]->text = std::string();
  237. artWorn[0]->ourWindow = this;
  238. artWorn[0]->head = true;
  239. artWorn[4] = new CArtPlace(hero->getArt(4));
  240. artWorn[4]->pos.x = 564;
  241. artWorn[4]->pos.y = 183;
  242. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  243. if(hero->getArt(4))
  244. artWorn[4]->text = hero->getArt(4)->description;
  245. else
  246. artWorn[4]->text = std::string();
  247. artWorn[4]->ourWindow = this;
  248. artWorn[4]->lHand = true;
  249. artWorn[7] = new CArtPlace(hero->getArt(7));
  250. artWorn[7]->pos.x = 610;
  251. artWorn[7]->pos.y = 183;
  252. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  253. if(hero->getArt(7))
  254. artWorn[7]->text = hero->getArt(7)->description;
  255. else
  256. artWorn[7]->text = std::string();
  257. artWorn[7]->ourWindow = this;
  258. artWorn[7]->lRing = true;
  259. artWorn[13] = new CArtPlace(hero->getArt(13));
  260. artWorn[13]->pos.x = 564;
  261. artWorn[13]->pos.y = 30;
  262. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  263. if(hero->getArt(13))
  264. artWorn[13]->text = hero->getArt(13)->description;
  265. else
  266. artWorn[13]->text = std::string();
  267. artWorn[13]->ourWindow = this;
  268. artWorn[13]->warMachine1 = true;
  269. artWorn[14] = new CArtPlace(hero->getArt(14));
  270. artWorn[14]->pos.x = 610;
  271. artWorn[14]->pos.y = 30;
  272. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  273. if(hero->getArt(14))
  274. artWorn[14]->text = hero->getArt(14)->description;
  275. else
  276. artWorn[14]->text = std::string();
  277. artWorn[14]->ourWindow = this;
  278. artWorn[14]->warMachine2 = true;
  279. artWorn[15] = new CArtPlace(hero->getArt(15));
  280. artWorn[15]->pos.x = 610;
  281. artWorn[15]->pos.y = 76;
  282. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  283. if(hero->getArt(15))
  284. artWorn[15]->text = hero->getArt(15)->description;
  285. else
  286. artWorn[15]->text = std::string();
  287. artWorn[15]->ourWindow = this;
  288. artWorn[15]->warMachine3 = true;
  289. artWorn[16] = new CArtPlace(hero->getArt(16));
  290. artWorn[16]->pos.x = 610;
  291. artWorn[16]->pos.y = 122;
  292. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  293. if(hero->getArt(16))
  294. artWorn[16]->text = hero->getArt(16)->description;
  295. else
  296. artWorn[16]->text = std::string();
  297. artWorn[16]->ourWindow = this;
  298. artWorn[16]->warMachine4 = true;
  299. artWorn[9] = new CArtPlace(hero->getArt(9));
  300. artWorn[9]->pos.x = 383;
  301. artWorn[9]->pos.y = 143;
  302. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  303. if(hero->getArt(9))
  304. artWorn[9]->text = hero->getArt(9)->description;
  305. else
  306. artWorn[9]->text = std::string();
  307. artWorn[9]->ourWindow = this;
  308. artWorn[9]->misc1 = true;
  309. artWorn[10] = new CArtPlace(hero->getArt(10));
  310. artWorn[10]->pos.x = 399;
  311. artWorn[10]->pos.y = 194;
  312. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  313. if(hero->getArt(10))
  314. artWorn[10]->text = hero->getArt(10)->description;
  315. else
  316. artWorn[10]->text = std::string();
  317. artWorn[10]->ourWindow = this;
  318. artWorn[10]->misc1 = true;
  319. artWorn[11] = new CArtPlace(hero->getArt(11));
  320. artWorn[11]->pos.x = 415;
  321. artWorn[11]->pos.y = 245;
  322. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  323. if(hero->getArt(11))
  324. artWorn[11]->text = hero->getArt(11)->description;
  325. else
  326. artWorn[11]->text = std::string();
  327. artWorn[11]->ourWindow = this;
  328. artWorn[11]->misc3 = true;
  329. artWorn[12] = new CArtPlace(hero->getArt(12));
  330. artWorn[12]->pos.x = 431;
  331. artWorn[12]->pos.y = 296;
  332. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  333. if(hero->getArt(12))
  334. artWorn[12]->text = hero->getArt(12)->description;
  335. else
  336. artWorn[12]->text = std::string();
  337. artWorn[12]->ourWindow = this;
  338. artWorn[12]->misc4 = true;
  339. artWorn[18] = new CArtPlace(hero->getArt(18));
  340. artWorn[18]->pos.x = 381;
  341. artWorn[18]->pos.y = 296;
  342. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  343. if(hero->getArt(18))
  344. artWorn[18]->text = hero->getArt(18)->description;
  345. else
  346. artWorn[18]->text = std::string();
  347. artWorn[18]->ourWindow = this;
  348. artWorn[18]->misc5 = true;
  349. artWorn[2] = new CArtPlace(hero->getArt(2));
  350. artWorn[2]->pos.x = 508;
  351. artWorn[2]->pos.y = 79;
  352. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  353. if(hero->getArt(2))
  354. artWorn[2]->text = hero->getArt(2)->description;
  355. else
  356. artWorn[2]->text = std::string();
  357. artWorn[2]->ourWindow = this;
  358. artWorn[2]->neck = true;
  359. artWorn[3] = new CArtPlace(hero->getArt(3));
  360. artWorn[3]->pos.x = 383;
  361. artWorn[3]->pos.y = 68;
  362. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  363. if(hero->getArt(3))
  364. artWorn[3]->text = hero->getArt(3)->description;
  365. else
  366. artWorn[3]->text = std::string();
  367. artWorn[3]->ourWindow = this;
  368. artWorn[3]->rHand = true;
  369. artWorn[6] = new CArtPlace(hero->getArt(6));
  370. artWorn[6]->pos.x = 431;
  371. artWorn[6]->pos.y = 68;
  372. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  373. if(hero->getArt(6))
  374. artWorn[6]->text = hero->getArt(6)->description;
  375. else
  376. artWorn[6]->text = std::string();
  377. artWorn[6]->ourWindow = this;
  378. artWorn[6]->rRing = true;
  379. artWorn[1] = new CArtPlace(hero->getArt(1));
  380. artWorn[1]->pos.x = 567;
  381. artWorn[1]->pos.y = 240;
  382. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  383. if(hero->getArt(1))
  384. artWorn[1]->text = hero->getArt(1)->description;
  385. else
  386. artWorn[1]->text = std::string();
  387. artWorn[1]->ourWindow = this;
  388. artWorn[1]->shoulders = true;
  389. artWorn[17] = new CArtPlace(hero->getArt(17));
  390. artWorn[17]->pos.x = 610;
  391. artWorn[17]->pos.y = 310;
  392. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  393. if(hero->getArt(17))
  394. artWorn[17]->text = hero->getArt(17)->description;
  395. else
  396. artWorn[17]->text = std::string();
  397. artWorn[17]->ourWindow = this;
  398. artWorn[17]->spellBook = true;
  399. artWorn[5] = new CArtPlace(hero->getArt(5));
  400. artWorn[5]->pos.x = 509;
  401. artWorn[5]->pos.y = 130;
  402. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  403. if(hero->getArt(5))
  404. artWorn[5]->text = hero->getArt(5)->description;
  405. else
  406. artWorn[5]->text = std::string();
  407. artWorn[5]->ourWindow = this;
  408. artWorn[5]->torso = true;
  409. for(int g=0; g<artWorn.size(); ++g)
  410. {
  411. artWorn[g]->myNumber = g;
  412. artWorn[g]->backNumber = -1;
  413. char * hll = new char[200];
  414. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  415. artWorn[g]->hoverText = std::string(hll);
  416. delete [] hll;
  417. }
  418. for(int s=0; s<5; ++s)
  419. {
  420. CArtPlace * add;
  421. if( s < curHero->artifacts.size() )
  422. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  423. else
  424. add = new CArtPlace(NULL);
  425. add->pos.x = 403 + 46*s;
  426. add->pos.y = 365;
  427. add->pos.h = add->pos.w = 44;
  428. if(s<hero->artifacts.size() && hero->artifacts[s])
  429. add->text = hero->getArt(s)->description;
  430. else
  431. add->text = std::string();
  432. add->ourWindow = this;
  433. add->spellBook = true;
  434. add->warMachine1 = true;
  435. add->warMachine2 = true;
  436. add->warMachine3 = true;
  437. add->warMachine4 = true;
  438. add->misc1 = true;
  439. add->misc2 = true;
  440. add->misc3 = true;
  441. add->misc4 = true;
  442. add->misc5 = true;
  443. add->feet = true;
  444. add->lRing = true;
  445. add->rRing = true;
  446. add->torso = true;
  447. add->lHand = true;
  448. add->rHand = true;
  449. add->neck = true;
  450. add->shoulders = true;
  451. add->head = true;
  452. add->myNumber = -1;
  453. add->backNumber = s;
  454. backpack.push_back(add);
  455. }
  456. activeArtPlace = NULL;
  457. redrawCurBack();
  458. }
  459. void CHeroWindow::quit()
  460. {
  461. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  462. {
  463. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  464. {
  465. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  466. }
  467. }
  468. deactivate();
  469. LOCPLINT->adventureInt->activate();
  470. SDL_FreeSurface(curBack);
  471. curBack = NULL;
  472. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  473. {
  474. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  475. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  476. }*/
  477. for(int g=0; g<artWorn.size(); ++g)
  478. {
  479. delete artWorn[g];
  480. artWorn[g] = NULL;
  481. }
  482. for(int g=0; g<backpack.size(); ++g)
  483. {
  484. delete backpack[g];
  485. backpack[g] = NULL;
  486. }
  487. backpack.clear();
  488. activeArtPlace = NULL;
  489. }
  490. void CHeroWindow::activate()
  491. {
  492. LOCPLINT->curint = this;
  493. quitButton->activate();
  494. dismissButton->activate();
  495. questlogButton->activate();
  496. gar1button->activate();
  497. gar2button->activate();
  498. gar3button->activate();
  499. gar4button->activate();
  500. leftArtRoll->activate();
  501. rightArtRoll->activate();
  502. portraitArea->activate();
  503. expArea->activate();
  504. spellPointsArea->activate();
  505. garInt->activate();
  506. LOCPLINT->statusbar = ourBar;
  507. for(int v=0; v<primSkillAreas.size(); ++v)
  508. {
  509. primSkillAreas[v]->activate();
  510. }
  511. for(int v=0; v<curHero->secSkills.size(); ++v)
  512. {
  513. secSkillAreas[v]->activate();
  514. }
  515. redrawCurBack();
  516. for(int f=0; f<artWorn.size(); ++f)
  517. {
  518. if(artWorn[f])
  519. artWorn[f]->activate();
  520. }
  521. for(int f=0; f<backpack.size(); ++f)
  522. {
  523. if(backpack[f])
  524. backpack[f]->activate();
  525. }
  526. for(int e=0; e<heroListMi.size(); ++e)
  527. {
  528. heroListMi[e]->activate();
  529. }
  530. //LOCPLINT->lclickable.push_back(artFeet);
  531. }
  532. void CHeroWindow::deactivate()
  533. {
  534. quitButton->deactivate();
  535. dismissButton->deactivate();
  536. questlogButton->deactivate();
  537. gar1button->deactivate();
  538. gar2button->deactivate();
  539. gar3button->deactivate();
  540. gar4button->deactivate();
  541. leftArtRoll->deactivate();
  542. rightArtRoll->deactivate();
  543. portraitArea->deactivate();
  544. expArea->deactivate();
  545. spellPointsArea->deactivate();
  546. garInt->deactivate();
  547. for(int v=0; v<primSkillAreas.size(); ++v)
  548. {
  549. primSkillAreas[v]->deactivate();
  550. }
  551. for(int v=0; v<curHero->secSkills.size(); ++v)
  552. {
  553. secSkillAreas[v]->deactivate();
  554. }
  555. for(int f=0; f<artWorn.size(); ++f)
  556. {
  557. if(artWorn[f])
  558. artWorn[f]->deactivate();
  559. }
  560. for(int f=0; f<backpack.size(); ++f)
  561. {
  562. if(backpack[f])
  563. backpack[f]->deactivate();
  564. }
  565. for(int e=0; e<heroListMi.size(); ++e)
  566. {
  567. heroListMi[e]->deactivate();
  568. }
  569. }
  570. void CHeroWindow::dismissCurrent()
  571. {
  572. const CGHeroInstance * ch = curHero;
  573. quit();
  574. LOCPLINT->cb->dismissHero(ch);
  575. }
  576. void CHeroWindow::questlog()
  577. {
  578. }
  579. void CHeroWindow::gar1()
  580. {
  581. }
  582. void CHeroWindow::gar2()
  583. {
  584. }
  585. void CHeroWindow::gar3()
  586. {
  587. }
  588. void CHeroWindow::gar4()
  589. {
  590. }
  591. void CHeroWindow::leftArtRoller()
  592. {
  593. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  594. {
  595. backpackPos+=curHero->artifacts.size()-1; //set new offset
  596. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  597. {
  598. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
  599. if(backpack[s]->ourArt)
  600. backpack[s]->text = backpack[s]->ourArt->description;
  601. else
  602. backpack[s]->text = std::string();
  603. }
  604. }
  605. }
  606. void CHeroWindow::rightArtRoller()
  607. {
  608. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  609. {
  610. backpackPos+=1; //set new offset
  611. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  612. {
  613. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
  614. if(backpack[s]->ourArt)
  615. backpack[s]->text = backpack[s]->ourArt->description;
  616. else
  617. backpack[s]->text = std::string();
  618. }
  619. }
  620. }
  621. void CHeroWindow::switchHero()
  622. {
  623. //int y;
  624. //SDL_GetMouseState(NULL, &y);
  625. //for(int g=0; g<heroListMi.size(); ++g)
  626. //{
  627. // if(y>=94+54*g)
  628. // {
  629. // //quit();
  630. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  631. // //LOCPLINT->openHeroWindow(curHero);
  632. // redrawCurBack();
  633. // }
  634. //}
  635. }
  636. void CHeroWindow::redrawCurBack()
  637. {
  638. if(curBack)
  639. SDL_FreeSurface(curBack);
  640. curBack = SDL_DisplayFormat(background);
  641. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  642. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  643. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  644. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  645. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  646. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  647. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  648. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  649. std::stringstream secondLine;
  650. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  651. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  652. //primary skliis names
  653. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  654. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  655. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  656. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  657. //dismiss / quest log
  658. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  659. if(toPrin->size()==1)
  660. {
  661. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  662. }
  663. else
  664. {
  665. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  666. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  667. }
  668. delete toPrin;
  669. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  670. if(toPrin->size()==1)
  671. {
  672. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  673. }
  674. else
  675. {
  676. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  677. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  678. }
  679. delete toPrin;
  680. //printing primary skills' amounts
  681. std::stringstream primarySkill1;
  682. primarySkill1<<curHero->primSkills[0];
  683. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  684. std::stringstream primarySkill2;
  685. primarySkill2<<curHero->primSkills[1];
  686. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  687. std::stringstream primarySkill3;
  688. primarySkill3<<curHero->primSkills[2];
  689. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  690. std::stringstream primarySkill4;
  691. primarySkill4<<curHero->primSkills[3];
  692. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  693. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  694. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  695. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  696. //hero list blitting
  697. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  698. {
  699. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  700. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
  701. //printing yellow border
  702. if(cur->name == curHero->name)
  703. {
  704. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  705. {
  706. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  707. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  708. {
  709. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  710. }
  711. }
  712. }
  713. }
  714. //secondary skills
  715. if(curHero->secSkills.size()>=1)
  716. {
  717. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  718. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  719. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  720. }
  721. if(curHero->secSkills.size()>=2)
  722. {
  723. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  724. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  725. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  726. }
  727. if(curHero->secSkills.size()>=3)
  728. {
  729. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  730. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  731. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  732. }
  733. if(curHero->secSkills.size()>=4)
  734. {
  735. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  736. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  737. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  738. }
  739. if(curHero->secSkills.size()>=5)
  740. {
  741. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  742. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  743. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  744. }
  745. if(curHero->secSkills.size()>=6)
  746. {
  747. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  748. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  749. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  750. }
  751. if(curHero->secSkills.size()>=7)
  752. {
  753. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  754. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  755. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  756. }
  757. if(curHero->secSkills.size()>=8)
  758. {
  759. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  760. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  761. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  762. }
  763. //printing special ability
  764. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  765. //printing necessery texts
  766. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  767. std::stringstream expstr;
  768. expstr<<curHero->exp;
  769. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  770. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  771. std::stringstream manastr;
  772. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  773. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  774. }
  775. CArtPlace::CArtPlace(const CArtifact* Art): ourArt(Art), active(false), clicked(false),
  776. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  777. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  778. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  779. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  780. void CArtPlace::activate()
  781. {
  782. if(!active)
  783. {
  784. //ClickableL::activate();
  785. LRClickableAreaWTextComp::activate();
  786. active = true;
  787. }
  788. }
  789. void CArtPlace::clickLeft(boost::logic::tribool down)
  790. {
  791. //LRClickableAreaWTextComp::clickLeft(down);
  792. if(!down && !clicked) //not clicked before
  793. {
  794. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  795. {
  796. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  797. {
  798. clicked = true;
  799. ourWindow->activeArtPlace = this;
  800. }
  801. }
  802. else //perform artifact substitution
  803. {
  804. //chceck if swap is possible
  805. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  806. {
  807. //swap artifacts
  808. LOCPLINT->cb->swapArifacts(
  809. ourWindow->curHero,
  810. this->myNumber>=0,
  811. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  812. ourWindow->curHero,
  813. ourWindow->activeArtPlace->myNumber>=0,
  814. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  815. const CArtifact * pmh = ourArt;
  816. ourArt = ourWindow->activeArtPlace->ourArt;
  817. ourWindow->activeArtPlace->ourArt = pmh;
  818. //set texts
  819. if(pmh)
  820. ourWindow->activeArtPlace->text = pmh->description;
  821. else
  822. ourWindow->activeArtPlace->text = std::string();
  823. if(ourArt)
  824. text = ourArt->description;
  825. else
  826. text = std::string();
  827. ourWindow->activeArtPlace->clicked = false;
  828. ourWindow->activeArtPlace = NULL;
  829. }
  830. else
  831. {
  832. int backID = -1;
  833. for(int g=0; g<ourWindow->backpack.size(); ++g)
  834. {
  835. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  836. {
  837. backID = g;
  838. break;
  839. }
  840. }
  841. if(backID>=0) //put to backpack
  842. {
  843. /*ourWindow->activeArtPlace->ourArt = NULL;
  844. ourWindow->activeArtPlace->clicked = false;
  845. ourWindow->activeArtPlace = NULL;*/
  846. }
  847. }
  848. }
  849. }
  850. else if(!down && clicked)
  851. {
  852. clicked = false;
  853. ourWindow->activeArtPlace = NULL;
  854. }
  855. }
  856. void CArtPlace::clickRight(boost::logic::tribool down)
  857. {
  858. if(text.size()) //if there is no description, do nothing ;]
  859. LRClickableAreaWTextComp::clickRight(down);
  860. }
  861. void CArtPlace::deactivate()
  862. {
  863. if(active)
  864. {
  865. active = false;
  866. //ClickableL::deactivate();
  867. LRClickableAreaWTextComp::deactivate();
  868. }
  869. }
  870. void CArtPlace::show(SDL_Surface *to)
  871. {
  872. if(ourArt)
  873. {
  874. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  875. }
  876. if(clicked && active)
  877. {
  878. for(int i=0; i<pos.h; ++i)
  879. {
  880. for(int j=0; j<pos.w; ++j)
  881. {
  882. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  883. {
  884. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  885. }
  886. }
  887. }
  888. }
  889. }
  890. bool CArtPlace::fitsHere(const CArtifact * art)
  891. {
  892. if(!art)
  893. return true; //you can have no artifact somewhere
  894. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  895. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  896. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  897. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  898. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  899. this->feet && art->feet || this->lRing && art->lRing ||
  900. this->rRing && art->rRing || this->torso && art->torso ||
  901. this->lHand && art->lHand || this->rHand && art->rHand ||
  902. this->neck && art->neck || this->shoulders && art->shoulders ||
  903. this->head && art->head )
  904. {
  905. return true;
  906. }
  907. return false;
  908. }
  909. CArtPlace::~CArtPlace()
  910. {
  911. deactivate();
  912. }
  913. void LClickableArea::activate()
  914. {
  915. ClickableL::activate();
  916. }
  917. void LClickableArea::deactivate()
  918. {
  919. ClickableL::deactivate();
  920. }
  921. void LClickableArea::clickLeft(boost::logic::tribool down)
  922. {
  923. //if(!down)
  924. //{
  925. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  926. //}
  927. }
  928. void RClickableArea::activate()
  929. {
  930. ClickableR::activate();
  931. }
  932. void RClickableArea::deactivate()
  933. {
  934. ClickableR::deactivate();
  935. }
  936. void RClickableArea::clickRight(boost::logic::tribool down)
  937. {
  938. //if(!down)
  939. //{
  940. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  941. //}
  942. }
  943. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  944. {
  945. if(!down)
  946. {
  947. #if !defined(__amigaos4__) && !defined(__unix__)
  948. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  949. #else
  950. #warning error here!
  951. #endif
  952. }
  953. }
  954. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  955. {
  956. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  957. }
  958. void LRClickableAreaWText::activate()
  959. {
  960. LClickableArea::activate();
  961. RClickableArea::activate();
  962. Hoverable::activate();
  963. }
  964. void LRClickableAreaWText::deactivate()
  965. {
  966. LClickableArea::deactivate();
  967. RClickableArea::deactivate();
  968. Hoverable::deactivate();
  969. }
  970. void LRClickableAreaWText::hover(bool on)
  971. {
  972. Hoverable::hover(on);
  973. if (on)
  974. LOCPLINT->statusbar->print(hoverText);
  975. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  976. LOCPLINT->statusbar->clear();
  977. }
  978. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  979. {
  980. if(!down)
  981. {
  982. owner->deactivate();
  983. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  984. owner->setHero(buf);
  985. owner->redrawCurBack();
  986. owner->activate();
  987. }
  988. }
  989. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  990. {
  991. if((!down) && pressedL)
  992. {
  993. #if !defined(__amigaos4__) && !defined(__unix__)
  994. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  995. #else
  996. #warning error here!
  997. #endif
  998. }
  999. ClickableL::clickLeft(down);
  1000. }
  1001. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  1002. {
  1003. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  1004. }
  1005. void LRClickableAreaWTextComp::activate()
  1006. {
  1007. LClickableArea::activate();
  1008. RClickableArea::activate();
  1009. Hoverable::activate();
  1010. }
  1011. void LRClickableAreaWTextComp::deactivate()
  1012. {
  1013. LClickableArea::deactivate();
  1014. RClickableArea::deactivate();
  1015. Hoverable::deactivate();
  1016. }
  1017. void LRClickableAreaWTextComp::hover(bool on)
  1018. {
  1019. Hoverable::hover(on);
  1020. if (on)
  1021. LOCPLINT->statusbar->print(hoverText);
  1022. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  1023. LOCPLINT->statusbar->clear();
  1024. }