Client.cpp 13 KB

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  1. #include "Client.h"
  2. #include "../lib/Connection.h"
  3. #include "../StartInfo.h"
  4. #include "../map.h"
  5. #include "../CGameState.h"
  6. #include "../CGameInfo.h"
  7. #include "../mapHandler.h"
  8. #include "../CCallback.h"
  9. #include "../CPlayerInterface.h"
  10. #include "../CConsoleHandler.h"
  11. #include "../lib/NetPacks.h"
  12. #include <boost/bind.hpp>
  13. #include <boost/thread.hpp>
  14. #include <boost/foreach.hpp>
  15. #include "../hch/CObjectHandler.h"
  16. #include "../hch/CGeneralTextHandler.h"
  17. #include "../hch/CArtHandler.h"
  18. #include <boost/thread/shared_mutex.hpp>
  19. #include "../lib/VCMI_Lib.h"
  20. CSharedCond<std::set<IPack*> > mess(new std::set<IPack*>);
  21. std::string toString(MetaString &ms)
  22. {
  23. std::string ret;
  24. for(int i=0;i<ms.message.size();i++)
  25. {
  26. if(ms.message[i]>0)
  27. {
  28. ret += ms.strings[ms.message[i]-1];
  29. }
  30. else
  31. {
  32. std::vector<std::string> *vec;
  33. int type = ms.texts[-ms.message[i]-1].first,
  34. ser = ms.texts[-ms.message[i]-1].second;
  35. if(type == 5)
  36. {
  37. ret += CGI->arth->artifacts[ser].name;
  38. continue;
  39. }
  40. else if(type == 7)
  41. {
  42. ret += CGI->creh->creatures[ser].namePl;
  43. continue;
  44. }
  45. else if(type == 9)
  46. {
  47. ret += CGI->objh->mines[ser].first;
  48. continue;
  49. }
  50. else if(type == 10)
  51. {
  52. ret += CGI->objh->mines[ser].second;
  53. continue;
  54. }
  55. else
  56. {
  57. switch(type)
  58. {
  59. case 1:
  60. vec = &CGI->generaltexth->allTexts;
  61. break;
  62. case 2:
  63. vec = &CGI->objh->xtrainfo;
  64. break;
  65. case 3:
  66. vec = &CGI->objh->names;
  67. break;
  68. case 4:
  69. vec = &CGI->objh->restypes;
  70. break;
  71. case 6:
  72. vec = &CGI->generaltexth->arraytxt;
  73. break;
  74. case 8:
  75. vec = &CGI->objh->creGens;
  76. break;
  77. case 11:
  78. vec = &CGI->objh->advobtxt;
  79. }
  80. ret += (*vec)[ser];
  81. }
  82. }
  83. }
  84. for(int i=0;i<ms.replacements.size();i++)
  85. {
  86. ret.replace(ret.find("%s"),2,ms.replacements[i]);
  87. }
  88. return ret;
  89. }
  90. CClient::CClient(void)
  91. {
  92. }
  93. CClient::CClient(CConnection *con, StartInfo *si)
  94. :serv(con)
  95. {
  96. timeHandler tmh;
  97. CGI->state = new CGameState();
  98. THC std::cout<<"\tGamestate: "<<tmh.getDif()<<std::endl;
  99. CConnection &c(*con);
  100. ////////////////////////////////////////////////////
  101. ui8 pom8;
  102. c << ui8(2) << ui8(1); //new game; one client
  103. c << *si;
  104. c >> pom8;
  105. if(pom8) throw "Server cannot open the map!";
  106. c << ui8(si->playerInfos.size());
  107. for(int i=0;i<si->playerInfos.size();i++)
  108. c << ui8(si->playerInfos[i].color);
  109. ui32 seed, sum;
  110. std::string mapname;
  111. c >> mapname >> sum >> seed;
  112. THC std::cout<<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  113. Mapa * mapa = new Mapa(mapname);
  114. THC std::cout<<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
  115. std::cout << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
  116. std::cout << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
  117. if(mapa->checksum != sum)
  118. {
  119. #ifndef __GNUC__
  120. throw std::exception("Wrong checksum");
  121. #else
  122. throw std::exception();
  123. #endif
  124. exit(-1);
  125. }
  126. std::cout << "\tUsing random seed: "<<seed << std::endl;
  127. gs = CGI->state;
  128. gs->scenarioOps = si;
  129. gs->init(si,mapa,seed);
  130. CGI->mh = new CMapHandler();
  131. THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  132. CGI->mh->map = mapa;
  133. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  134. CGI->mh->init();
  135. THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  136. for (int i=0; i<CGI->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
  137. {
  138. ui8 color = gs->scenarioOps->playerInfos[i].color;
  139. CCallback *cb = new CCallback(gs,color,this);
  140. if(!gs->scenarioOps->playerInfos[i].human)
  141. {
  142. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,"EmptyAI.dll"));
  143. }
  144. else
  145. {
  146. gs->currentPlayer = color;
  147. playerint[color] = new CPlayerInterface(color,i);
  148. playerint[color]->init(cb);
  149. }
  150. }
  151. cb = CGI->consoleh->cb = new CCallback(gs,-1,this);
  152. }
  153. CClient::~CClient(void)
  154. {
  155. }
  156. void CClient::process(int what)
  157. {
  158. switch (what)
  159. {
  160. case 100: //one of our interaces has turn
  161. {
  162. ui8 player;
  163. *serv >> player;//who?
  164. std::cout << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
  165. boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
  166. break;
  167. }
  168. case 101:
  169. {
  170. NewTurn n;
  171. *serv >> n;
  172. std::cout << "New day: "<<(unsigned)n.day<<". Applying changes... ";
  173. gs->apply(&n);
  174. std::cout << "done!"<<std::endl;
  175. break;
  176. }
  177. case 102: //set resource amount
  178. {
  179. SetResource sr;
  180. *serv >> sr;
  181. std::cout << "Set amount of "<<CGI->objh->restypes[sr.resid]
  182. << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
  183. gs->apply(&sr);
  184. playerint[sr.player]->receivedResource(sr.resid,sr.val);
  185. break;
  186. }
  187. case 103: //show info dialog
  188. {
  189. InfoWindow iw;
  190. *serv >> iw;
  191. std::vector<Component*> comps;
  192. for(int i=0;i<iw.components.size();i++)
  193. comps.push_back(&iw.components[i]);
  194. playerint[iw.player]->showInfoDialog(toString(iw.text),comps);
  195. break;
  196. }
  197. case 104:
  198. {
  199. SetResources sr;
  200. *serv >> sr;
  201. std::cout << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
  202. gs->apply(&sr);
  203. playerint[sr.player]->receivedResource(-1,-1);
  204. break;
  205. }
  206. case 105:
  207. {
  208. SetPrimSkill sps;
  209. *serv >> sps;
  210. std::cout << "Changing hero primary skill"<<std::endl;
  211. gs->apply(&sps);
  212. playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
  213. break;
  214. }
  215. case 106:
  216. {
  217. SetSecSkill sr;
  218. *serv >> sr;
  219. std::cout << "Changing hero secondary skill"<<std::endl;
  220. gs->apply(&sr);
  221. //TODO? - maybe inform interfaces
  222. break;
  223. }
  224. case 107:
  225. {
  226. ShowInInfobox sii;
  227. *serv >> sii;
  228. SComponent sc(sii.c);
  229. sc.description = toString(sii.text);
  230. if(playerint[sii.player]->human)
  231. static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
  232. break;
  233. }
  234. case 500:
  235. {
  236. RemoveHero rh;
  237. *serv >> rh;
  238. CGHeroInstance *h = static_cast<CGHeroInstance*>(gs->map->objects[rh.id]);
  239. std::cout << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
  240. CGI->mh->removeObject(h);
  241. gs->apply(&rh);
  242. playerint[h->tempOwner]->heroKilled(h);
  243. break;
  244. }
  245. case 501: //hero movement response - we have to notify interfaces and callback
  246. {
  247. TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
  248. *serv >> *th;
  249. std::cout << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
  250. gs->apply(th);
  251. int player = gs->map->objects[th->id]->getOwner();
  252. if(playerint[player])
  253. {
  254. for(std::set<int3>::iterator i=th->fowRevealed.begin(); i != th->fowRevealed.end(); i++)
  255. playerint[player]->tileRevealed(*i);
  256. //std::for_each(th->fowRevealed.begin(),th->fowRevealed.end(),boost::bind(&CGameInterface::tileRevealed,playerint[player],_1));
  257. }
  258. //notify interfacesabout move
  259. int nn=0; //number of interfece of currently browsed player
  260. for(std::map<ui8, CGameInterface*>::iterator i=playerint.begin();i!=playerint.end();i++)
  261. {
  262. if(gs->players[i->first].fogOfWarMap[th->start.x-1][th->start.y][th->start.z] || gs->players[i->first].fogOfWarMap[th->end.x-1][th->end.y][th->end.z])
  263. {
  264. HeroMoveDetails hmd(th->start,th->end,static_cast<CGHeroInstance*>(gs->map->objects[th->id]));
  265. hmd.successful = th->result;
  266. i->second->heroMoved(hmd);
  267. }
  268. }
  269. //add info for callback
  270. mess.mx->lock();
  271. mess.res->insert(th);
  272. mess.mx->unlock();
  273. mess.cv->notify_all();
  274. break;
  275. }
  276. case 502:
  277. {
  278. SetGarrisons sg;
  279. *serv >> sg;
  280. std::cout << "Setting garrisons." << std::endl;
  281. gs->apply(&sg);
  282. for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
  283. playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
  284. break;
  285. }
  286. case 503:
  287. {
  288. //SetStrInfo ssi;
  289. //*serv >> ssi;
  290. //gs->apply(&ssi);
  291. //TODO: notify interfaces
  292. break;
  293. }
  294. case 504:
  295. {
  296. NewStructures ns;
  297. *serv >> ns;
  298. std::cout << "New structure(s) in " << ns.tid << " - " << *ns.bid.begin() << std::endl;
  299. gs->apply(&ns);
  300. BOOST_FOREACH(si32 bid, ns.bid)
  301. playerint[gs->map->objects[ns.tid]->tempOwner]->buildChanged(static_cast<CGTownInstance*>(gs->map->objects[ns.tid]),bid,1);
  302. break;
  303. }
  304. case 506:
  305. {
  306. SetAvailableCreatures ns;
  307. *serv >> ns;
  308. std::cout << "Setting available creatures in " << ns.tid << std::endl;
  309. gs->apply(&ns);
  310. //TODO: do we need to inform interface?
  311. break;
  312. }
  313. case 1001:
  314. {
  315. SetObjectProperty sop;
  316. *serv >> sop;
  317. std::cout << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
  318. gs->apply(&sop);
  319. break;
  320. }
  321. case 1002:
  322. {
  323. SetHoverName shn;
  324. *serv >> shn;
  325. std::cout << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
  326. gs->mx->lock();
  327. gs->map->objects[shn.id]->hoverName = toString(shn.name);
  328. gs->mx->unlock();
  329. break;
  330. }
  331. case 2000:
  332. {
  333. HeroLevelUp bs;
  334. *serv >> bs;
  335. std::cout << "Hero levels up!" <<std::endl;
  336. gs->apply(&bs);
  337. CGHeroInstance *h = gs->getHero(bs.heroid);
  338. if(vstd::contains(playerint,h->tempOwner))
  339. playerint[h->tempOwner]->heroGotLevel(h,bs.primskill,bs.skills,boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cb,_1,bs.id)));
  340. break;
  341. }
  342. case 2001:
  343. {
  344. SelectionDialog sd;
  345. *serv >> sd;
  346. std::cout << "Showing selection dialog " <<std::endl;
  347. std::vector<Component*> comps;
  348. for(int i=0;i<sd.components.size();i++)
  349. comps.push_back(&sd.components[i]);
  350. playerint[sd.player]->showSelDialog(toString(sd.text),comps,sd.id);
  351. break;
  352. }
  353. case 3000:
  354. {
  355. BattleStart bs;
  356. *serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
  357. std::cout << "Starting battle!" <<std::endl;
  358. gs->apply(&bs);
  359. if(playerint.find(gs->curB->side1) != playerint.end())
  360. playerint[gs->curB->side1]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 0);
  361. if(playerint.find(gs->curB->side2) != playerint.end())
  362. playerint[gs->curB->side2]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 1);
  363. break;
  364. }
  365. case 3001:
  366. {
  367. BattleNextRound bnr;
  368. *serv >> bnr;
  369. std::cout << "Round nr " << bnr.round <<std::endl;
  370. gs->apply(&bnr);
  371. //tell players about next round
  372. if(playerint.find(gs->curB->side1) != playerint.end())
  373. playerint[gs->curB->side1]->battleNewRound(bnr.round);
  374. if(playerint.find(gs->curB->side2) != playerint.end())
  375. playerint[gs->curB->side2]->battleNewRound(bnr.round);
  376. break;
  377. }
  378. case 3002:
  379. {
  380. BattleSetActiveStack sas;
  381. *serv >> sas;
  382. std::cout << "Active stack: " << sas.stack <<std::endl;
  383. gs->apply(&sas);
  384. int owner = gs->curB->getStack(sas.stack)->owner;
  385. if(owner >= PLAYER_LIMIT) //ugly workaround to skip neutral creatures - should be replaced with AI
  386. {
  387. BattleAction ba;
  388. ba.stackNumber = sas.stack;
  389. ba.actionType = 3;
  390. *serv << ui16(3002) << ba;
  391. }
  392. else
  393. {
  394. boost::thread(boost::bind(&CClient::waitForMoveAndSend,this,owner));
  395. }
  396. break;
  397. }
  398. case 3003:
  399. {
  400. BattleResult br;
  401. *serv >> br;
  402. std::cout << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
  403. if(playerint.find(gs->curB->side1) != playerint.end())
  404. playerint[gs->curB->side1]->battleEnd(&br);
  405. if(playerint.find(gs->curB->side2) != playerint.end())
  406. playerint[gs->curB->side2]->battleEnd(&br);
  407. gs->apply(&br);
  408. break;
  409. }
  410. case 3004:
  411. {
  412. BattleStackMoved br;
  413. *serv >> br;
  414. std::cout << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
  415. if(playerint.find(gs->curB->side1) != playerint.end())
  416. playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
  417. if(playerint.find(gs->curB->side2) != playerint.end())
  418. playerint[gs->curB->side2]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
  419. gs->apply(&br);
  420. break;
  421. }
  422. case 3006:
  423. {
  424. BattleAttack ba;
  425. *serv >> ba;
  426. std::cout << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
  427. gs->apply(&ba);
  428. LOCPLINT->battleAttack(&ba);
  429. break;
  430. }
  431. case 9999:
  432. break;
  433. default:
  434. #ifndef __GNUC__
  435. throw std::exception("Not supported server message!");
  436. #else
  437. throw std::exception();
  438. #endif
  439. break;
  440. }
  441. }
  442. void CClient::waitForMoveAndSend(int color)
  443. {
  444. BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
  445. *serv << ui16(3002) << ba;
  446. }
  447. void CClient::run()
  448. {
  449. try
  450. {
  451. ui16 typ;
  452. while(1)
  453. {
  454. *serv >> typ;
  455. process(typ);
  456. }
  457. } HANDLE_EXCEPTION
  458. }