CArtifactsOfHeroKingdom.cpp 1.9 KB

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  1. /*
  2. * CArtifactsOfHeroKingdom.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroKingdom.h"
  12. #include "Buttons.h"
  13. #include "../CPlayerInterface.h"
  14. #include "../../CCallback.h"
  15. CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
  16. std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll)
  17. {
  18. artWorn = ArtWorn;
  19. backpack = Backpack;
  20. leftBackpackRoll = leftScroll;
  21. rightBackpackRoll = rightScroll;
  22. for(auto artPlace : artWorn)
  23. {
  24. artPlace.second->slot = artPlace.first;
  25. artPlace.second->setArtifact(nullptr);
  26. artPlace.second->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
  27. artPlace.second->showPopupCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
  28. }
  29. for(auto artPlace : backpack)
  30. {
  31. artPlace->setArtifact(nullptr);
  32. artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
  33. artPlace->showPopupCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
  34. }
  35. leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
  36. rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
  37. setRedrawParent(true);
  38. }
  39. CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()
  40. {
  41. putBackPickedArtifact();
  42. }
  43. void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
  44. {
  45. LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
  46. }
  47. void CArtifactsOfHeroKingdom::pickUpArtifact(CHeroArtPlace & artPlace)
  48. {
  49. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
  50. ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
  51. }