MiscWidgets.cpp 21 KB

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  1. /*
  2. * MiscWidgets.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscWidgets.h"
  12. #include "CComponent.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../gui/CursorHandler.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../PlayerLocalState.h"
  18. #include "../gui/WindowHandler.h"
  19. #include "../eventsSDL/InputHandler.h"
  20. #include "../windows/CTradeWindow.h"
  21. #include "../widgets/TextControls.h"
  22. #include "../widgets/CGarrisonInt.h"
  23. #include "../windows/CCastleInterface.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../render/Canvas.h"
  26. #include "../render/Graphics.h"
  27. #include "../../CCallback.h"
  28. #include "../../lib/CConfigHandler.h"
  29. #include "../../lib/gameState/InfoAboutArmy.h"
  30. #include "../../lib/CGeneralTextHandler.h"
  31. #include "../../lib/GameSettings.h"
  32. #include "../../lib/TextOperations.h"
  33. #include "../../lib/mapObjects/CGCreature.h"
  34. #include "../../lib/mapObjects/CGHeroInstance.h"
  35. #include "../../lib/mapObjects/CGTownInstance.h"
  36. void CHoverableArea::hover (bool on)
  37. {
  38. if (on)
  39. GH.statusbar()->write(hoverText);
  40. else
  41. GH.statusbar()->clearIfMatching(hoverText);
  42. }
  43. CHoverableArea::CHoverableArea()
  44. {
  45. addUsedEvents(HOVER);
  46. }
  47. CHoverableArea::~CHoverableArea()
  48. {
  49. }
  50. void LRClickableAreaWText::clickPressed(const Point & cursorPosition)
  51. {
  52. if(!text.empty())
  53. LOCPLINT->showInfoDialog(text);
  54. }
  55. void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition)
  56. {
  57. if (!text.empty())
  58. CRClickPopup::createAndPush(text);
  59. }
  60. LRClickableAreaWText::LRClickableAreaWText()
  61. {
  62. init();
  63. }
  64. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
  65. {
  66. init();
  67. pos = Pos + pos.topLeft();
  68. hoverText = HoverText;
  69. text = ClickText;
  70. }
  71. LRClickableAreaWText::~LRClickableAreaWText()
  72. {
  73. }
  74. void LRClickableAreaWText::init()
  75. {
  76. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  77. }
  78. void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition)
  79. {
  80. std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
  81. LOCPLINT->showInfoDialog(text, comp);
  82. }
  83. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  84. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  85. {
  86. type = -1;
  87. }
  88. std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
  89. {
  90. if(baseType >= 0)
  91. return std::make_shared<CComponent>(CComponent::Etype(baseType), type, bonusValue);
  92. else
  93. return std::shared_ptr<CComponent>();
  94. }
  95. void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
  96. {
  97. if(auto comp = createComponent())
  98. {
  99. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  100. return;
  101. }
  102. LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
  103. }
  104. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)
  105. : CIntObject(LCLICK | HOVER),
  106. hero(hero),
  107. clickFunctor(nullptr)
  108. {
  109. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  110. pos.x += x;
  111. pos.w = 58;
  112. pos.y += y;
  113. pos.h = 64;
  114. if(hero)
  115. {
  116. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex());
  117. clickFunctor = [hero]() -> void
  118. {
  119. LOCPLINT->openHeroWindow(hero);
  120. };
  121. }
  122. }
  123. void CHeroArea::addClickCallback(ClickFunctor callback)
  124. {
  125. clickFunctor = callback;
  126. }
  127. void CHeroArea::clickPressed(const Point & cursorPosition)
  128. {
  129. if(clickFunctor)
  130. clickFunctor();
  131. }
  132. void CHeroArea::hover(bool on)
  133. {
  134. if (on && hero)
  135. GH.statusbar()->write(hero->getObjectName());
  136. else
  137. GH.statusbar()->clear();
  138. }
  139. void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition)
  140. {
  141. if(town)
  142. {
  143. LOCPLINT->openTownWindow(town);
  144. if ( type == 2 )
  145. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
  146. else if ( type == 3 && town->fortLevel() )
  147. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
  148. }
  149. }
  150. LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
  151. : LRClickableAreaWTextComp(Pos, -1), town(Town)
  152. {
  153. }
  154. void LRClickableArea::clickPressed(const Point & cursorPosition)
  155. {
  156. if(onClick)
  157. {
  158. onClick();
  159. GH.input().hapticFeedback();
  160. }
  161. }
  162. void LRClickableArea::showPopupWindow(const Point & cursorPosition)
  163. {
  164. if(onPopup)
  165. onPopup();
  166. }
  167. LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)
  168. : CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup)
  169. {
  170. pos = Pos + pos.topLeft();
  171. }
  172. void CMinorResDataBar::show(Canvas & to)
  173. {
  174. }
  175. std::string CMinorResDataBar::buildDateString()
  176. {
  177. std::string pattern = "%s: %d, %s: %d, %s: %d";
  178. auto formatted = boost::format(pattern)
  179. % CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
  180. % CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
  181. % CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
  182. return boost::str(formatted);
  183. }
  184. void CMinorResDataBar::showAll(Canvas & to)
  185. {
  186. CIntObject::showAll(to);
  187. for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
  188. {
  189. std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
  190. Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);
  191. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);
  192. }
  193. Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);
  194. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());
  195. }
  196. CMinorResDataBar::CMinorResDataBar()
  197. {
  198. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  199. pos.x = 7;
  200. pos.y = 575;
  201. background = std::make_shared<CPicture>(ImagePath::builtin("KRESBAR.bmp"));
  202. background->colorize(LOCPLINT->playerID);
  203. pos.w = background->pos.w;
  204. pos.h = background->pos.h;
  205. }
  206. CMinorResDataBar::~CMinorResDataBar() = default;
  207. void CArmyTooltip::init(const InfoAboutArmy &army)
  208. {
  209. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  210. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
  211. std::vector<Point> slotsPos;
  212. slotsPos.push_back(Point(36, 73));
  213. slotsPos.push_back(Point(72, 73));
  214. slotsPos.push_back(Point(108, 73));
  215. slotsPos.push_back(Point(18, 122));
  216. slotsPos.push_back(Point(54, 122));
  217. slotsPos.push_back(Point(90, 122));
  218. slotsPos.push_back(Point(126, 122));
  219. for(auto & slot : army.army)
  220. {
  221. if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
  222. {
  223. logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
  224. continue;
  225. }
  226. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
  227. std::string subtitle;
  228. if(army.army.isDetailed)
  229. {
  230. subtitle = TextOperations::formatMetric(slot.second.count, 4);
  231. }
  232. else
  233. {
  234. //if =0 - we have no information about stack size at all
  235. if(slot.second.count)
  236. {
  237. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  238. {
  239. subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
  240. }
  241. else
  242. {
  243. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  244. }
  245. }
  246. }
  247. subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
  248. }
  249. }
  250. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
  251. CIntObject(0, pos)
  252. {
  253. init(army);
  254. }
  255. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  256. CIntObject(0, pos)
  257. {
  258. init(InfoAboutArmy(army, true));
  259. }
  260. void CHeroTooltip::init(const InfoAboutHero & hero)
  261. {
  262. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  263. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
  264. if(hero.details)
  265. {
  266. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  267. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  268. std::to_string(hero.details->primskills[i])));
  269. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
  270. morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
  271. luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
  272. }
  273. }
  274. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  275. CArmyTooltip(pos, hero)
  276. {
  277. init(hero);
  278. }
  279. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  280. CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
  281. {
  282. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  283. }
  284. CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
  285. {
  286. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  287. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  288. garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
  289. }
  290. void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
  291. {
  292. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  293. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
  294. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
  295. if(hero.details)
  296. {
  297. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  298. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  299. std::to_string(hero.details->primskills[i])));
  300. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
  301. morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
  302. luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
  303. }
  304. }
  305. void CTownTooltip::init(const InfoAboutTown & town)
  306. {
  307. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  308. //order of icons in def: fort, citadel, castle, no fort
  309. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  310. fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
  311. assert(town.tType);
  312. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  313. build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
  314. if(town.details)
  315. {
  316. hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);
  317. if(town.details->goldIncome)
  318. {
  319. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  320. std::to_string(town.details->goldIncome));
  321. }
  322. if(town.details->garrisonedHero) //garrisoned hero icon
  323. garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
  324. if(town.details->customRes)//silo is built
  325. {
  326. if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  327. {
  328. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
  329. res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
  330. }
  331. else
  332. {
  333. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);
  334. }
  335. }
  336. }
  337. }
  338. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
  339. : CArmyTooltip(pos, town)
  340. {
  341. init(town);
  342. }
  343. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
  344. : CArmyTooltip(pos, InfoAboutTown(town, true))
  345. {
  346. init(InfoAboutTown(town, true));
  347. }
  348. CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
  349. {
  350. init(town);
  351. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  352. garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
  353. }
  354. void CInteractableTownTooltip::init(const CGTownInstance * town)
  355. {
  356. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  357. const InfoAboutTown townInfo = InfoAboutTown(town, true);
  358. int townId = town->id;
  359. //order of icons in def: fort, citadel, castle, no fort
  360. size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;
  361. fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
  362. fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()
  363. {
  364. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  365. for(auto & town : towns)
  366. {
  367. if(town->id == townId)
  368. std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();
  369. }
  370. });
  371. fastTavern = std::make_shared<LRClickableArea>(Rect(3, 2, 58, 64), [townId]()
  372. {
  373. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  374. for(auto & town : towns)
  375. {
  376. if(town->id == townId && town->builtBuildings.count(BuildingID::TAVERN))
  377. LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
  378. }
  379. });
  380. fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), []()
  381. {
  382. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  383. for(auto & town : towns)
  384. {
  385. if(town->builtBuildings.count(BuildingID::MARKETPLACE))
  386. {
  387. GH.windows().createAndPushWindow<CMarketplaceWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
  388. return;
  389. }
  390. }
  391. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
  392. });
  393. assert(townInfo.tType);
  394. size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  395. build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
  396. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
  397. if(townInfo.details)
  398. {
  399. hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);
  400. fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()
  401. {
  402. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  403. for(auto & town : towns)
  404. {
  405. if(town->id == townId)
  406. std::make_shared<CCastleBuildings>(town)->enterTownHall();
  407. }
  408. });
  409. if(townInfo.details->goldIncome)
  410. {
  411. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  412. std::to_string(townInfo.details->goldIncome));
  413. }
  414. if(townInfo.details->garrisonedHero) //garrisoned hero icon
  415. garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
  416. if(townInfo.details->customRes)//silo is built
  417. {
  418. if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  419. {
  420. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
  421. res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
  422. }
  423. else
  424. {
  425. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);
  426. }
  427. }
  428. }
  429. }
  430. CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature)
  431. {
  432. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  433. auto creatureData = (*CGI->creh)[creature->stacks.begin()->second->getCreatureID()].get();
  434. creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation(AnimationPath::builtin("TWCRPORT")), creatureData->getIconIndex());
  435. creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));
  436. bool isHeroSelected = LOCPLINT->localState->getCurrentHero() != nullptr;
  437. std::string textContent = isHeroSelected
  438. ? creature->getHoverText(LOCPLINT->localState->getCurrentHero())
  439. : creature->getHoverText(LOCPLINT->playerID);
  440. //TODO: window is bigger than OH3
  441. //TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:
  442. /*std::shared_ptr<CLabel> = std::make_shared<CLabel>(parent->pos.w / 2, 103,
  443. FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(LOCPLINT->playerID));*/
  444. tooltipTextbox = std::make_shared<CTextBox>(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPCENTER, Colors::WHITE);
  445. }
  446. void MoraleLuckBox::set(const AFactionMember * node)
  447. {
  448. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  449. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  450. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  451. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  452. const int componentType[] = {CComponent::luck, CComponent::morale};
  453. const int hoverTextBase[] = {7, 4};
  454. TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
  455. bonusValue = 0;
  456. if(node)
  457. bonusValue = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);
  458. int mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  459. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  460. baseType = componentType[morale];
  461. text = CGI->generaltexth->arraytxt[textId[morale]];
  462. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  463. if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
  464. || node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)))
  465. {
  466. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  467. bonusValue = 0;
  468. }
  469. else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
  470. {
  471. auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
  472. text += "\n" + noMorale->Description();
  473. bonusValue = 0;
  474. }
  475. else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
  476. {
  477. auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
  478. text += "\n" + noLuck->Description();
  479. bonusValue = 0;
  480. }
  481. else
  482. {
  483. std::string addInfo = "";
  484. for(auto & bonus : * modifierList)
  485. {
  486. if(bonus->val)
  487. addInfo += "\n" + bonus->Description();
  488. }
  489. text = addInfo.empty()
  490. ? text + CGI->generaltexth->arraytxt[noneTxtId]
  491. : text + addInfo;
  492. }
  493. std::string imageName;
  494. if (small)
  495. imageName = morale ? "IMRL30": "ILCK30";
  496. else
  497. imageName = morale ? "IMRL42" : "ILCK42";
  498. image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), bonusValue + 3);
  499. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  500. }
  501. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  502. : morale(Morale),
  503. small(Small)
  504. {
  505. bonusValue = 0;
  506. pos = r + pos.topLeft();
  507. defActions = 255-DISPOSE;
  508. }
  509. CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
  510. {
  511. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  512. pos.x+=x;
  513. pos.y+=y;
  514. auto faction = cre->getFaction();
  515. assert(CGI->townh->size() > faction);
  516. if(Big)
  517. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
  518. else
  519. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
  520. anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
  521. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  522. anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));
  523. amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  524. pos.w = bg->pos.w;
  525. pos.h = bg->pos.h;
  526. }
  527. void CCreaturePic::show(Canvas & to)
  528. {
  529. // redraw everything in a proper order
  530. bg->showAll(to);
  531. anim->show(to);
  532. amount->showAll(to);
  533. }
  534. void CCreaturePic::setAmount(int newAmount)
  535. {
  536. if(newAmount != 0)
  537. amount->setText(std::to_string(newAmount));
  538. else
  539. amount->setText("");
  540. }
  541. TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color) :
  542. color(color), colorLine(ColorRGBA()), drawLine(false)
  543. {
  544. pos = position + pos.topLeft();
  545. }
  546. TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine) :
  547. color(color), colorLine(colorLine), drawLine(true)
  548. {
  549. pos = position + pos.topLeft();
  550. }
  551. void TransparentFilledRectangle::showAll(Canvas & to)
  552. {
  553. to.drawColorBlended(pos, color);
  554. if(drawLine)
  555. to.drawBorder(pos, colorLine);
  556. }
  557. SimpleLine::SimpleLine(Point pos1, Point pos2, ColorRGBA color) :
  558. pos1(pos1), pos2(pos2), color(color)
  559. {}
  560. void SimpleLine::showAll(Canvas & to)
  561. {
  562. to.drawLine(pos1 + pos.topLeft(), pos2 + pos.topLeft(), color, color);
  563. }