EventsReceiver.cpp 1.5 KB

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  1. /*
  2. * EventsReceiver.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EventsReceiver.h"
  12. #include "MouseButton.h"
  13. #include "CGuiHandler.h"
  14. #include "EventDispatcher.h"
  15. AEventsReceiver::AEventsReceiver()
  16. : activeState(0)
  17. , hoveredState(false)
  18. , panningState(false)
  19. , mouseClickedState(false)
  20. {
  21. }
  22. bool AEventsReceiver::isHovered() const
  23. {
  24. return hoveredState;
  25. }
  26. bool AEventsReceiver::isGesturing() const
  27. {
  28. return panningState;
  29. }
  30. bool AEventsReceiver::isActive() const
  31. {
  32. return activeState;
  33. }
  34. void AEventsReceiver::activateEvents(ui16 what)
  35. {
  36. assert((what & GENERAL) || (activeState & GENERAL));
  37. activeState |= GENERAL;
  38. GH.events().activateElement(this, what);
  39. }
  40. void AEventsReceiver::deactivateEvents(ui16 what)
  41. {
  42. if (what & GENERAL)
  43. {
  44. assert((what & activeState) == activeState);
  45. activeState &= ~GENERAL;
  46. // sanity check to avoid unexpected behavior if assertion above fails (e.g. in release)
  47. // if element is deactivated (has GENERAL flag) then all existing active events should also be deactivated
  48. what = activeState;
  49. }
  50. GH.events().deactivateElement(this, what & activeState);
  51. if (!(activeState & GESTURE) && panningState)
  52. panningState = false;
  53. if (!(activeState & LCLICK) && mouseClickedState)
  54. mouseClickedState = false;
  55. // FIXME: might lead to regressions, recheck before enabling
  56. // if (!(activeState & HOVER))
  57. // hoveredState = false;
  58. }