MapQueries.cpp 9.1 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../TurnTimerHandler.h"
  15. #include "../../lib/mapObjects/MiscObjects.h"
  16. #include "../../lib/mapObjects/CGHeroInstance.h"
  17. #include "../../lib/networkPacks/PacksForServer.h"
  18. #include "../../lib/serializer/Cast.h"
  19. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  20. CQuery(owner)
  21. {
  22. addPlayer(player);
  23. }
  24. bool TimerPauseQuery::blocksPack(const CPack *pack) const
  25. {
  26. return blockAllButReply(pack);
  27. }
  28. void TimerPauseQuery::onAdding(PlayerColor color)
  29. {
  30. gh->turnTimerHandler->setTimerEnabled(color, false);
  31. }
  32. void TimerPauseQuery::onRemoval(PlayerColor color)
  33. {
  34. gh->turnTimerHandler->setTimerEnabled(color, true);
  35. }
  36. bool TimerPauseQuery::endsByPlayerAnswer() const
  37. {
  38. return true;
  39. }
  40. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  41. CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  42. {
  43. addPlayer(Hero->tempOwner);
  44. }
  45. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  46. {
  47. //During the visit itself ALL actions are blocked.
  48. //(However, the visit may trigger a query above that'll pass some.)
  49. return true;
  50. }
  51. void CObjectVisitQuery::onRemoval(PlayerColor color)
  52. {
  53. gh->objectVisitEnded(*this);
  54. //TODO or should it be destructor?
  55. //Can object visit affect 2 players and what would be desired behavior?
  56. if(removeObjectAfterVisit)
  57. gh->removeObject(visitedObject, color);
  58. }
  59. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  60. {
  61. //Object may have been removed and deleted.
  62. if(gh->isValidObject(visitedObject))
  63. topQuery->notifyObjectAboutRemoval(*this);
  64. owner->popIfTop(*this);
  65. }
  66. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  67. {
  68. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  69. }
  70. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  71. CDialogQuery(owner)
  72. {
  73. exchangingArmies[0] = up;
  74. exchangingArmies[1] = down;
  75. addPlayer(up->tempOwner);
  76. addPlayer(down->tempOwner);
  77. }
  78. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  79. {
  80. std::set<ObjectInstanceID> ourIds;
  81. ourIds.insert(this->exchangingArmies[0]->id);
  82. ourIds.insert(this->exchangingArmies[1]->id);
  83. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  84. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  85. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  86. return !vstd::contains(ourIds, stacks->srcOwner);
  87. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  88. return !vstd::contains(ourIds, stacks->srcOwner);
  89. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  90. return !vstd::contains(ourIds, stacks->srcOwner);
  91. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  92. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  93. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  94. {
  95. if(auto id1 = arts->src.artHolder)
  96. if(!vstd::contains(ourIds, id1))
  97. return true;
  98. if(auto id2 = arts->dst.artHolder)
  99. if(!vstd::contains(ourIds, id2))
  100. return true;
  101. return false;
  102. }
  103. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  104. return !vstd::contains(ourIds, dismiss->id);
  105. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  106. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  107. if(auto arts = dynamic_ptr_cast<ManageBackpackArtifacts>(pack))
  108. return !vstd::contains(ourIds, arts->artHolder);
  109. if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
  110. {
  111. if(auto id = art->al.artHolder)
  112. return !vstd::contains(ourIds, id);
  113. }
  114. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  115. return !vstd::contains(ourIds, dismiss->heroID);
  116. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  117. return !vstd::contains(ourIds, upgrade->id);
  118. if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
  119. return !vstd::contains(ourIds, formation->hid);
  120. return CDialogQuery::blocksPack(pack);
  121. }
  122. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  123. {
  124. assert(answer);
  125. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  126. }
  127. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  128. CDialogQuery(owner)
  129. {
  130. this->bd = bd;
  131. addPlayer(bd.player);
  132. }
  133. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  134. CDialogQuery(owner),
  135. mode(mode)
  136. {
  137. addPlayer(hero->getOwner());
  138. }
  139. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  140. {
  141. //do nothing - wait for reply
  142. }
  143. bool OpenWindowQuery::blocksPack(const CPack *pack) const
  144. {
  145. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  146. {
  147. if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
  148. return false;
  149. // If hero has no free slots, he might get some stacks merged automatically
  150. if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
  151. return false;
  152. }
  153. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  154. {
  155. if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
  156. return false;
  157. }
  158. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  159. {
  160. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  161. return false;
  162. }
  163. if (mode == EOpenWindowMode::MARKET_WINDOW)
  164. {
  165. if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
  166. return false;
  167. if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
  168. return false;
  169. if(dynamic_ptr_cast<ManageBackpackArtifacts>(pack) != nullptr)
  170. return false;
  171. if(dynamic_ptr_cast<AssembleArtifacts>(pack))
  172. return false;
  173. if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
  174. return false;
  175. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  176. return false;
  177. }
  178. return CDialogQuery::blocksPack(pack);
  179. }
  180. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  181. {
  182. // do not change to dynamic_ptr_cast - SIGSEGV!
  183. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  184. if(obj)
  185. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  186. else
  187. logGlobal->error("Invalid instance in teleport query");
  188. }
  189. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  190. CDialogQuery(owner)
  191. {
  192. this->td = td;
  193. addPlayer(gh->getHero(td.hero)->getOwner());
  194. }
  195. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  196. CDialogQuery(owner), hero(Hero)
  197. {
  198. hlu = Hlu;
  199. addPlayer(hero->tempOwner);
  200. }
  201. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  202. {
  203. assert(answer);
  204. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  205. gh->levelUpHero(hero, hlu.skills[*answer]);
  206. }
  207. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  208. {
  209. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  210. }
  211. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  212. CDialogQuery(owner), hero(Hero)
  213. {
  214. clu = Clu;
  215. addPlayer(hero->tempOwner);
  216. }
  217. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  218. {
  219. assert(answer);
  220. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  221. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  222. }
  223. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  224. {
  225. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  226. }
  227. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  228. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  229. {
  230. players.push_back(hero->tempOwner);
  231. }
  232. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  233. {
  234. assert(players.size() == 1);
  235. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  236. //TODO what if there were H4-like escape? we should also check pos
  237. {
  238. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  239. //finish movement
  240. visitDestAfterVictory = false;
  241. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  242. }
  243. owner->popIfTop(*this);
  244. }
  245. void CHeroMovementQuery::onRemoval(PlayerColor color)
  246. {
  247. PlayerBlocked pb;
  248. pb.player = color;
  249. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  250. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  251. gh->sendAndApply(&pb);
  252. }
  253. void CHeroMovementQuery::onAdding(PlayerColor color)
  254. {
  255. PlayerBlocked pb;
  256. pb.player = color;
  257. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  258. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  259. gh->sendAndApply(&pb);
  260. }