MapFormatJson.cpp 36 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "../CModHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../mapObjects/ObjectTemplate.h"
  22. #include "../mapObjects/CObjectHandler.h"
  23. #include "../mapObjects/CObjectClassesHandler.h"
  24. #include "../mapObjects/CGHeroInstance.h"
  25. #include "../mapObjects/CGTownInstance.h"
  26. #include "../spells/CSpellHandler.h"
  27. #include "../StringConstants.h"
  28. #include "../serializer/JsonDeserializer.h"
  29. #include "../serializer/JsonSerializer.h"
  30. class MapObjectResolver: public IInstanceResolver
  31. {
  32. public:
  33. MapObjectResolver(const CMapFormatJson * owner_);
  34. si32 decode (const std::string & identifier) const override;
  35. std::string encode(si32 identifier) const override;
  36. private:
  37. const CMapFormatJson * owner;
  38. };
  39. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  40. owner(owner_)
  41. {
  42. }
  43. si32 MapObjectResolver::decode(const std::string & identifier) const
  44. {
  45. //always decode as ObjectInstanceID
  46. auto it = owner->map->instanceNames.find(identifier);
  47. if(it != owner->map->instanceNames.end())
  48. {
  49. return (*it).second->id.getNum();
  50. }
  51. else
  52. {
  53. logGlobal->error("Object not found: %s", identifier);
  54. return -1;
  55. }
  56. }
  57. std::string MapObjectResolver::encode(si32 identifier) const
  58. {
  59. ObjectInstanceID id;
  60. //use h3m questIdentifiers if they are present
  61. if(owner->map->questIdentifierToId.empty())
  62. {
  63. id = ObjectInstanceID(identifier);
  64. }
  65. else
  66. {
  67. id = owner->map->questIdentifierToId[identifier];
  68. }
  69. si32 oid = id.getNum();
  70. if(oid < 0 || oid >= owner->map->objects.size())
  71. {
  72. logGlobal->error("Cannot get object with id %d", oid);
  73. return "";
  74. }
  75. return owner->map->objects[oid]->instanceName;
  76. }
  77. namespace HeaderDetail
  78. {
  79. static const ui8 difficultyDefault = 1;//normal
  80. static const std::vector<std::string> difficultyMap =
  81. {
  82. "EASY",
  83. "NORMAL",
  84. "HARD",
  85. "EXPERT",
  86. "IMPOSSIBLE"
  87. };
  88. enum class ECanPlay
  89. {
  90. NONE = 0,
  91. PLAYER_OR_AI = 1,
  92. PLAYER_ONLY = 2,
  93. AI_ONLY = 3
  94. };
  95. static const std::vector<std::string> canPlayMap =
  96. {
  97. "",
  98. "PlayerOrAI",
  99. "PlayerOnly",
  100. "AIOnly"
  101. };
  102. }
  103. namespace TriggeredEventsDetail
  104. {
  105. static const std::array<std::string, 15> conditionNames =
  106. {
  107. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  108. "control", "destroy", "transport", "daysPassed",
  109. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  110. "have_0", "haveBuilding_0", "destroy_0"
  111. };
  112. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  113. static EMetaclass decodeMetaclass(const std::string & source)
  114. {
  115. if(source == "")
  116. return EMetaclass::INVALID;
  117. auto rawId = vstd::find_pos(NMetaclass::names, source);
  118. if(rawId >= 0)
  119. return (EMetaclass)rawId;
  120. else
  121. return EMetaclass::INVALID;
  122. }
  123. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  124. {
  125. std::string metaclassName = NMetaclass::names[(int)metaType];
  126. std::string identifier = "";
  127. switch(metaType)
  128. {
  129. case EMetaclass::ARTIFACT:
  130. {
  131. identifier = CArtHandler::encodeArtifact(type);
  132. }
  133. break;
  134. case EMetaclass::CREATURE:
  135. {
  136. identifier = CCreatureHandler::encodeCreature(type);
  137. }
  138. break;
  139. case EMetaclass::OBJECT:
  140. {
  141. //TODO
  142. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  143. if(!subtypes.empty())
  144. {
  145. si32 subtype = *subtypes.begin();
  146. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  147. identifier = handler->typeName;
  148. }
  149. }
  150. break;
  151. case EMetaclass::RESOURCE:
  152. {
  153. identifier = GameConstants::RESOURCE_NAMES[type];
  154. }
  155. break;
  156. default:
  157. {
  158. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  159. return "";
  160. }
  161. break;
  162. }
  163. return VLC->modh->makeFullIdentifier("", metaclassName, identifier);
  164. }
  165. static EventCondition JsonToCondition(const JsonNode & node)
  166. {
  167. EventCondition event;
  168. const auto & conditionName = node.Vector()[0].String();
  169. auto pos = vstd::find_pos(conditionNames, conditionName);
  170. event.condition = EventCondition::EWinLoseType(pos);
  171. if (node.Vector().size() > 1)
  172. {
  173. const JsonNode & data = node.Vector()[1];
  174. switch (event.condition)
  175. {
  176. case EventCondition::HAVE_0:
  177. case EventCondition::DESTROY_0:
  178. {
  179. //todo: support subtypes
  180. std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";
  181. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  182. event.metaType = decodeMetaclass(metaTypeName);
  183. auto type = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);
  184. if(type)
  185. event.objectType = type.get();
  186. event.objectInstanceName = data["object"].String();
  187. if(data["value"].isNumber())
  188. event.value = data["value"].Integer();
  189. }
  190. break;
  191. case EventCondition::HAVE_BUILDING_0:
  192. {
  193. //todo: support of new condition format HAVE_BUILDING_0
  194. }
  195. break;
  196. default:
  197. {
  198. //old format
  199. if (data["type"].getType() == JsonNode::DATA_STRING)
  200. {
  201. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  202. if(identifier)
  203. event.objectType = identifier.get();
  204. else
  205. throw std::runtime_error("Identifier resolution failed in event condition");
  206. }
  207. if (data["type"].isNumber())
  208. event.objectType = data["type"].Float();
  209. if (!data["value"].isNull())
  210. event.value = data["value"].Float();
  211. }
  212. break;
  213. }
  214. if (!data["position"].isNull())
  215. {
  216. auto & position = data["position"].Vector();
  217. event.position.x = position.at(0).Float();
  218. event.position.y = position.at(1).Float();
  219. event.position.z = position.at(2).Float();
  220. }
  221. }
  222. return event;
  223. }
  224. static JsonNode ConditionToJson(const EventCondition & event)
  225. {
  226. JsonNode json;
  227. JsonVector & asVector = json.Vector();
  228. JsonNode condition;
  229. condition.String() = conditionNames.at(event.condition);
  230. asVector.push_back(condition);
  231. JsonNode data;
  232. switch (event.condition)
  233. {
  234. case EventCondition::HAVE_0:
  235. case EventCondition::DESTROY_0:
  236. {
  237. //todo: support subtypes
  238. if(event.metaType != EMetaclass::INVALID)
  239. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  240. if(event.value > 0)
  241. data["value"].Integer() = event.value;
  242. if(event.objectInstanceName != "")
  243. data["object"].String() = event.objectInstanceName;
  244. }
  245. break;
  246. case EventCondition::HAVE_BUILDING_0:
  247. {
  248. //todo: support of new condition format HAVE_BUILDING_0
  249. }
  250. break;
  251. default:
  252. {
  253. //old format
  254. if(event.objectType != -1)
  255. data["type"].Integer() = event.objectType;
  256. if(event.value != -1)
  257. data["value"].Integer() = event.value;
  258. }
  259. break;
  260. }
  261. if(event.position != int3(-1, -1, -1))
  262. {
  263. auto & position = data["position"].Vector();
  264. position.resize(3);
  265. position[0].Float() = event.position.x;
  266. position[1].Float() = event.position.y;
  267. position[2].Float() = event.position.z;
  268. }
  269. if(!data.isNull())
  270. asVector.push_back(data);
  271. return std::move(json);
  272. }
  273. }//namespace TriggeredEventsDetail
  274. namespace TerrainDetail
  275. {
  276. static const std::array<std::string, 10> terrainCodes =
  277. {
  278. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  279. };
  280. static const std::array<std::string, 4> roadCodes =
  281. {
  282. "", "pd", "pg", "pc"
  283. };
  284. static const std::array<std::string, 5> riverCodes =
  285. {
  286. "", "rw", "ri", "rm", "rl"
  287. };
  288. static const std::array<char, 4> flipCodes =
  289. {
  290. '_', '-', '|', '+'
  291. };
  292. }
  293. ///CMapFormatJson
  294. const int CMapFormatJson::VERSION_MAJOR = 1;
  295. const int CMapFormatJson::VERSION_MINOR = 0;
  296. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  297. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  298. CMapFormatJson::CMapFormatJson():
  299. fileVersionMajor(0), fileVersionMinor(0),
  300. mapObjectResolver(make_unique<MapObjectResolver>(this)),
  301. map(nullptr), mapHeader(nullptr)
  302. {
  303. }
  304. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  305. {
  306. //TODO: unify allowed factions with others - make them std::vector<bool>
  307. std::vector<bool> temp;
  308. temp.resize(VLC->townh->factions.size(), false);
  309. auto standard = VLC->townh->getDefaultAllowed();
  310. if(handler.saving)
  311. {
  312. for(auto faction : VLC->townh->factions)
  313. if(faction->town && vstd::contains(value, faction->index))
  314. temp[std::size_t(faction->index)] = true;
  315. }
  316. handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
  317. if(!handler.saving)
  318. {
  319. value.clear();
  320. for (std::size_t i=0; i<temp.size(); i++)
  321. if(temp[i])
  322. value.insert(i);
  323. }
  324. }
  325. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  326. {
  327. handler.serializeString("name", mapHeader->name);
  328. handler.serializeString("description", mapHeader->description);
  329. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  330. //todo: support arbitrary percentage
  331. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  332. serializePlayerInfo(handler);
  333. handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  334. handler.serializeString("victoryString", mapHeader->victoryMessage);
  335. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  336. handler.serializeString("defeatString", mapHeader->defeatMessage);
  337. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  338. }
  339. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  340. {
  341. auto playersData = handler.enterStruct("players");
  342. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  343. {
  344. PlayerInfo & info = mapHeader->players[player];
  345. if(handler.saving)
  346. {
  347. if(!info.canAnyonePlay())
  348. continue;
  349. }
  350. auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  351. if(!handler.saving)
  352. {
  353. if(playerData.get().isNull())
  354. {
  355. info.canComputerPlay = false;
  356. info.canHumanPlay = false;
  357. continue;
  358. }
  359. }
  360. serializeAllowedFactions(handler, info.allowedFactions);
  361. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  362. if(handler.saving)
  363. {
  364. if(info.canComputerPlay)
  365. {
  366. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  367. }
  368. else
  369. {
  370. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  371. }
  372. }
  373. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  374. if(!handler.saving)
  375. {
  376. switch(canPlay)
  377. {
  378. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  379. info.canComputerPlay = true;
  380. info.canHumanPlay = true;
  381. break;
  382. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  383. info.canComputerPlay = false;
  384. info.canHumanPlay = true;
  385. break;
  386. case HeaderDetail::ECanPlay::AI_ONLY:
  387. info.canComputerPlay = true;
  388. info.canHumanPlay = false;
  389. break;
  390. default:
  391. info.canComputerPlay = false;
  392. info.canHumanPlay = false;
  393. break;
  394. }
  395. }
  396. //saving whole structure only if position is valid
  397. if(!handler.saving || info.posOfMainTown.valid())
  398. {
  399. auto mainTown = handler.enterStruct("mainTown");
  400. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  401. handler.serializeInt("x", info.posOfMainTown.x, -1);
  402. handler.serializeInt("y", info.posOfMainTown.y, -1);
  403. handler.serializeInt("l", info.posOfMainTown.z, -1);
  404. }
  405. if(!handler.saving)
  406. {
  407. info.hasMainTown = info.posOfMainTown.valid();
  408. }
  409. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  410. //heroes
  411. if(handler.saving)
  412. {
  413. //ignoring heroesNames and saving from actual map objects
  414. //TODO: optimize
  415. for(auto & obj : map->objects)
  416. {
  417. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  418. {
  419. CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  420. auto heroes = playerData.enterStruct("heroes");
  421. if(hero)
  422. {
  423. auto heroData = heroes.enterStruct(hero->instanceName);
  424. heroData->serializeString("name", hero->name);
  425. if(hero->ID == Obj::HERO)
  426. {
  427. if(hero->type)
  428. {
  429. handler.serializeString("type", hero->type->identifier);
  430. }
  431. else
  432. {
  433. auto temp = VLC->heroh->heroes[hero->subID]->identifier;
  434. handler.serializeString("type", temp);
  435. }
  436. }
  437. }
  438. }
  439. }
  440. }
  441. else
  442. {
  443. info.heroesNames.clear();
  444. auto heroes = playerData.enterStruct("heroes");
  445. for(const auto & hero : handler.getCurrent().Struct())
  446. {
  447. const JsonNode & data = hero.second;
  448. const std::string instanceName = hero.first;
  449. SHeroName hname;
  450. hname.heroId = -1;
  451. std::string rawId = data["type"].String();
  452. if(rawId != "")
  453. {
  454. hname.heroId = VLC->heroh->decodeHero(rawId);
  455. }
  456. hname.heroName = data["name"].String();
  457. if(instanceName == info.mainHeroInstance)
  458. {
  459. //this is main hero
  460. info.mainCustomHeroName = hname.heroName;
  461. info.hasRandomHero = (hname.heroId == -1);
  462. info.mainCustomHeroId = hname.heroId;
  463. info.mainCustomHeroPortrait = -1;
  464. //todo:mainHeroPortrait
  465. }
  466. info.heroesNames.push_back(hname);
  467. }
  468. }
  469. handler.serializeBool("randomFaction", info.isFactionRandom);
  470. }
  471. }
  472. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  473. {
  474. auto teams = handler.enterArray("teams");
  475. const JsonNode & src = teams.get();
  476. if(src.getType() != JsonNode::DATA_VECTOR)
  477. {
  478. // No alliances
  479. if(src.getType() != JsonNode::DATA_NULL)
  480. logGlobal->error("Invalid teams field type");
  481. mapHeader->howManyTeams = 0;
  482. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  483. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  484. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  485. }
  486. else
  487. {
  488. const JsonVector & srcVector = src.Vector();
  489. mapHeader->howManyTeams = srcVector.size();
  490. for(int team = 0; team < mapHeader->howManyTeams; team++)
  491. for(const JsonNode & playerData : srcVector[team].Vector())
  492. {
  493. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  494. if(player.isValidPlayer())
  495. if(mapHeader->players[player.getNum()].canAnyonePlay())
  496. mapHeader->players[player.getNum()].team = TeamID(team);
  497. }
  498. for(PlayerInfo & player : mapHeader->players)
  499. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  500. player.team = TeamID(mapHeader->howManyTeams++);
  501. }
  502. }
  503. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  504. {
  505. std::vector<std::set<PlayerColor>> teamsData;
  506. teamsData.resize(mapHeader->howManyTeams);
  507. //get raw data
  508. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  509. {
  510. const PlayerInfo & player = mapHeader->players.at(idx);
  511. int team = player.team.getNum();
  512. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  513. teamsData.at(team).insert(PlayerColor(idx));
  514. }
  515. //remove single-member teams
  516. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  517. {
  518. return elem.size() <= 1;
  519. });
  520. if(!teamsData.empty())
  521. {
  522. auto teams = handler.enterArray("teams");
  523. JsonNode & dest = teams.get();
  524. //construct output
  525. dest.setType(JsonNode::DATA_VECTOR);
  526. for(const std::set<PlayerColor> & teamData : teamsData)
  527. {
  528. JsonNode team(JsonNode::DATA_VECTOR);
  529. for(const PlayerColor & player : teamData)
  530. {
  531. JsonNode member(JsonNode::DATA_STRING);
  532. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  533. team.Vector().push_back(std::move(member));
  534. }
  535. dest.Vector().push_back(std::move(team));
  536. }
  537. }
  538. }
  539. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  540. {
  541. const JsonNode & input = handler.getCurrent();
  542. mapHeader->triggeredEvents.clear();
  543. for(auto & entry : input["triggeredEvents"].Struct())
  544. {
  545. TriggeredEvent event;
  546. event.identifier = entry.first;
  547. readTriggeredEvent(event, entry.second);
  548. mapHeader->triggeredEvents.push_back(event);
  549. }
  550. }
  551. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  552. {
  553. using namespace TriggeredEventsDetail;
  554. event.onFulfill = source["message"].String();
  555. event.description = source["description"].String();
  556. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  557. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  558. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  559. }
  560. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  561. {
  562. JsonNode & output = handler.getCurrent();
  563. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  564. for(auto event : mapHeader->triggeredEvents)
  565. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  566. }
  567. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest)
  568. {
  569. using namespace TriggeredEventsDetail;
  570. if(!event.onFulfill.empty())
  571. dest["message"].String() = event.onFulfill;
  572. if(!event.description.empty())
  573. dest["description"].String() = event.description;
  574. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  575. if(!event.effect.toOtherMessage.empty())
  576. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  577. dest["condition"] = event.trigger.toJson(ConditionToJson);
  578. }
  579. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  580. {
  581. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  582. JsonNode & data = handler.getCurrent();
  583. for(const auto & entry : data.Struct())
  584. {
  585. HeroTypeID type(VLC->heroh->decodeHero(entry.first));
  586. ui8 mask = 0;
  587. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  588. {
  589. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  590. if(player.isValidPlayer())
  591. {
  592. mask |= 1 << player.getNum();
  593. }
  594. }
  595. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  596. {
  597. DisposedHero hero;
  598. hero.heroId = type.getNum();
  599. hero.players = mask;
  600. //name and portrait are not used
  601. map->disposedHeroes.push_back(hero);
  602. }
  603. }
  604. }
  605. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  606. {
  607. if(map->disposedHeroes.empty())
  608. return;
  609. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  610. JsonNode & data = handler.getCurrent();
  611. for(const DisposedHero & hero : map->disposedHeroes)
  612. {
  613. std::string type = VLC->heroh->encodeHero(hero.heroId);
  614. JsonVector & players = data[type]["availableFor"].Vector();
  615. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  616. if((1 << playerNum) & hero.players)
  617. {
  618. JsonNode player(JsonNode::DATA_STRING);
  619. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  620. players.push_back(player);
  621. }
  622. }
  623. }
  624. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  625. {
  626. auto rumors = handler.enterArray("rumors");
  627. rumors.serializeStruct(map->rumors);
  628. }
  629. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  630. {
  631. //todo:serializePredefinedHeroes
  632. if(handler.saving)
  633. {
  634. if(!map->predefinedHeroes.empty())
  635. {
  636. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  637. for(auto & hero : map->predefinedHeroes)
  638. {
  639. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  640. hero->serializeJsonDefinition(handler);
  641. }
  642. }
  643. }
  644. else
  645. {
  646. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  647. const JsonNode & data = handler.getCurrent();
  648. for(const auto & p : data.Struct())
  649. {
  650. auto predefinedHero = handler.enterStruct(p.first);
  651. CGHeroInstance * hero = new CGHeroInstance();
  652. hero->ID = Obj::HERO;
  653. hero->setHeroTypeName(p.first);
  654. hero->serializeJsonDefinition(handler);
  655. map->predefinedHeroes.push_back(hero);
  656. }
  657. }
  658. }
  659. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  660. {
  661. serializeRumors(handler);
  662. serializePredefinedHeroes(handler);
  663. handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
  664. handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  665. handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  666. //todo:events
  667. }
  668. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  669. {
  670. readDisposedHeroes(handler);
  671. serializeOptions(handler);
  672. }
  673. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  674. {
  675. writeDisposedHeroes(handler);
  676. serializeOptions(handler);
  677. }
  678. ///CMapPatcher
  679. CMapPatcher::CMapPatcher(JsonNode stream):
  680. CMapFormatJson(),
  681. input(stream)
  682. {
  683. //todo: update map patches and change this
  684. fileVersionMajor = 0;
  685. fileVersionMinor = 0;
  686. }
  687. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  688. {
  689. map = nullptr;
  690. mapHeader = header.get();
  691. if (!input.isNull())
  692. readPatchData();
  693. }
  694. void CMapPatcher::readPatchData()
  695. {
  696. JsonDeserializer handler(mapObjectResolver.get(), input);
  697. readTriggeredEvents(handler);
  698. }
  699. ///CMapLoaderJson
  700. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  701. CMapFormatJson(),
  702. buffer(stream),
  703. ioApi(new CProxyROIOApi(buffer)),
  704. loader("", "_", ioApi)
  705. {
  706. }
  707. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  708. {
  709. LOG_TRACE(logGlobal);
  710. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  711. map = result.get();
  712. mapHeader = map;
  713. readMap();
  714. return std::move(result);
  715. }
  716. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  717. {
  718. LOG_TRACE(logGlobal);
  719. map = nullptr;
  720. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  721. mapHeader = result.get();
  722. readHeader(false);
  723. return std::move(result);
  724. }
  725. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  726. {
  727. ResourceID resource(archiveFilename, EResType::TEXT);
  728. if(!loader.existsResource(resource))
  729. throw new std::runtime_error(archiveFilename+" not found");
  730. auto data = loader.load(resource)->readAll();
  731. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  732. return std::move(res);
  733. }
  734. void CMapLoaderJson::readMap()
  735. {
  736. LOG_TRACE(logGlobal);
  737. readHeader(true);
  738. map->initTerrain();
  739. readTerrain();
  740. readObjects();
  741. map->calculateGuardingGreaturePositions();
  742. }
  743. void CMapLoaderJson::readHeader(const bool complete)
  744. {
  745. //do not use map field here, use only mapHeader
  746. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  747. fileVersionMajor = header["versionMajor"].Float();
  748. if(fileVersionMajor != VERSION_MAJOR)
  749. {
  750. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  751. throw std::runtime_error("Unsupported map format version");
  752. }
  753. fileVersionMinor = header["versionMinor"].Float();
  754. if(fileVersionMinor > VERSION_MINOR)
  755. {
  756. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  757. }
  758. JsonDeserializer handler(mapObjectResolver.get(), header);
  759. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  760. //todo: multilevel map load support
  761. {
  762. auto levels = handler.enterStruct("mapLevels");
  763. {
  764. auto surface = levels.enterStruct("surface");
  765. mapHeader->height = surface.get()["height"].Float();
  766. mapHeader->width = surface.get()["width"].Float();
  767. }
  768. {
  769. auto underground = levels.enterStruct("underground");
  770. mapHeader->twoLevel = !underground.get().isNull();
  771. }
  772. }
  773. serializeHeader(handler);
  774. readTriggeredEvents(handler);
  775. readTeams(handler);
  776. //TODO: check mods
  777. if(complete)
  778. readOptions(handler);
  779. }
  780. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  781. {
  782. using namespace TerrainDetail;
  783. {//terrain type
  784. const std::string typeCode = src.substr(0, 2);
  785. int rawType = vstd::find_pos(terrainCodes, typeCode);
  786. if(rawType < 0)
  787. throw new std::runtime_error("Invalid terrain type code in "+src);
  788. tile.terType = ETerrainType(rawType);
  789. }
  790. int startPos = 2; //0+typeCode fixed length
  791. {//terrain view
  792. int pos = startPos;
  793. while(isdigit(src.at(pos)))
  794. pos++;
  795. int len = pos - startPos;
  796. if(len<=0)
  797. throw new std::runtime_error("Invalid terrain view in "+src);
  798. const std::string rawCode = src.substr(startPos, len);
  799. tile.terView = atoi(rawCode.c_str());
  800. startPos+=len;
  801. }
  802. {//terrain flip
  803. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  804. if(terrainFlip < 0)
  805. throw new std::runtime_error("Invalid terrain flip in "+src);
  806. else
  807. tile.extTileFlags = terrainFlip;
  808. }
  809. if(startPos >= src.size())
  810. return;
  811. bool hasRoad = true;
  812. {//road type
  813. const std::string typeCode = src.substr(startPos, 2);
  814. startPos+=2;
  815. int rawType = vstd::find_pos(roadCodes, typeCode);
  816. if(rawType < 0)
  817. {
  818. rawType = vstd::find_pos(riverCodes, typeCode);
  819. if(rawType < 0)
  820. throw new std::runtime_error("Invalid river type in "+src);
  821. else
  822. {
  823. tile.riverType = ERiverType::ERiverType(rawType);
  824. hasRoad = false;
  825. }
  826. }
  827. else
  828. tile.roadType = ERoadType::ERoadType(rawType);
  829. }
  830. if(hasRoad)
  831. {//road dir
  832. int pos = startPos;
  833. while(isdigit(src.at(pos)))
  834. pos++;
  835. int len = pos - startPos;
  836. if(len<=0)
  837. throw new std::runtime_error("Invalid road dir in "+src);
  838. const std::string rawCode = src.substr(startPos, len);
  839. tile.roadDir = atoi(rawCode.c_str());
  840. startPos+=len;
  841. }
  842. if(hasRoad)
  843. {//road flip
  844. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  845. if(flip < 0)
  846. throw new std::runtime_error("Invalid road flip in "+src);
  847. else
  848. tile.extTileFlags |= (flip<<4);
  849. }
  850. if(startPos >= src.size())
  851. return;
  852. if(hasRoad)
  853. {//river type
  854. const std::string typeCode = src.substr(startPos, 2);
  855. startPos+=2;
  856. int rawType = vstd::find_pos(riverCodes, typeCode);
  857. if(rawType < 0)
  858. throw new std::runtime_error("Invalid river type in "+src);
  859. tile.riverType = ERiverType::ERiverType(rawType);
  860. }
  861. {//river dir
  862. int pos = startPos;
  863. while(isdigit(src.at(pos)))
  864. pos++;
  865. int len = pos - startPos;
  866. if(len<=0)
  867. throw new std::runtime_error("Invalid river dir in "+src);
  868. const std::string rawCode = src.substr(startPos, len);
  869. tile.riverDir = atoi(rawCode.c_str());
  870. startPos+=len;
  871. }
  872. {//river flip
  873. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  874. if(flip < 0)
  875. throw new std::runtime_error("Invalid road flip in "+src);
  876. else
  877. tile.extTileFlags |= (flip<<2);
  878. }
  879. }
  880. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  881. {
  882. int3 pos(0, 0, index);
  883. const JsonVector & rows = src.Vector();
  884. if(rows.size() != map->height)
  885. throw new std::runtime_error("Invalid terrain data");
  886. for(pos.y = 0; pos.y < map->height; pos.y++)
  887. {
  888. const JsonVector & tiles = rows[pos.y].Vector();
  889. if(tiles.size() != map->width)
  890. throw new std::runtime_error("Invalid terrain data");
  891. for(pos.x = 0; pos.x < map->width; pos.x++)
  892. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  893. }
  894. }
  895. void CMapLoaderJson::readTerrain()
  896. {
  897. {
  898. const JsonNode surface = getFromArchive("surface_terrain.json");
  899. readTerrainLevel(surface, 0);
  900. }
  901. if(map->twoLevel)
  902. {
  903. const JsonNode underground = getFromArchive("underground_terrain.json");
  904. readTerrainLevel(underground, 1);
  905. }
  906. }
  907. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  908. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  909. {
  910. }
  911. void CMapLoaderJson::MapObjectLoader::construct()
  912. {
  913. //TODO:consider move to ObjectTypeHandler
  914. //find type handler
  915. std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
  916. if(typeName.empty())
  917. {
  918. logGlobal->error("Object type missing");
  919. logGlobal->debug(configuration.toJson());
  920. return;
  921. }
  922. int3 pos;
  923. pos.x = configuration["x"].Float();
  924. pos.y = configuration["y"].Float();
  925. pos.z = configuration["l"].Float();
  926. //special case for grail
  927. if(typeName == "grail")
  928. {
  929. owner->map->grailPos = pos;
  930. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  931. return;
  932. }
  933. else if(subtypeName.empty())
  934. {
  935. logGlobal->error("Object subtype missing");
  936. logGlobal->debug(configuration.toJson());
  937. return;
  938. }
  939. auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);
  940. ObjectTemplate appearance;
  941. appearance.id = Obj(handler->type);
  942. appearance.subid = handler->subtype;
  943. appearance.readJson(configuration["template"], false);
  944. instance = handler->create(appearance);
  945. instance->id = ObjectInstanceID(owner->map->objects.size());
  946. instance->instanceName = jsonKey;
  947. instance->pos = pos;
  948. owner->map->addNewObject(instance);
  949. }
  950. void CMapLoaderJson::MapObjectLoader::configure()
  951. {
  952. if(nullptr == instance)
  953. return;
  954. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  955. instance->serializeJson(handler);
  956. //artifact instance serialization requires access to Map object, handle it here for now
  957. //todo: find better solution for artifact instance serialization
  958. if(auto art = dynamic_cast<CGArtifact *>(instance))
  959. {
  960. int artID = ArtifactID::NONE;
  961. int spellID = -1;
  962. if(art->ID == Obj::SPELL_SCROLL)
  963. {
  964. auto spellIdentifier = configuration["options"]["spell"].String();
  965. auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
  966. if(rawId)
  967. spellID = rawId.get();
  968. else
  969. spellID = 0;
  970. artID = ArtifactID::SPELL_SCROLL;
  971. }
  972. else if(art->ID == Obj::ARTIFACT)
  973. {
  974. //specific artifact
  975. artID = art->subID;
  976. }
  977. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  978. }
  979. if(auto hero = dynamic_cast<CGHeroInstance *>(instance))
  980. {
  981. auto o = handler.enterStruct("options");
  982. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  983. }
  984. }
  985. void CMapLoaderJson::readObjects()
  986. {
  987. LOG_TRACE(logGlobal);
  988. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  989. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  990. //get raw data
  991. for(auto & p : data.Struct())
  992. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  993. for(auto & ptr : loaders)
  994. ptr->construct();
  995. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  996. for(auto & ptr : loaders)
  997. ptr->configure();
  998. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  999. {
  1000. return a->subID < b->subID;
  1001. });
  1002. }
  1003. ///CMapSaverJson
  1004. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  1005. CMapFormatJson(),
  1006. buffer(stream),
  1007. ioApi(new CProxyIOApi(buffer)),
  1008. saver(ioApi, "_")
  1009. {
  1010. fileVersionMajor = VERSION_MAJOR;
  1011. fileVersionMinor = VERSION_MINOR;
  1012. }
  1013. CMapSaverJson::~CMapSaverJson()
  1014. {
  1015. }
  1016. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1017. {
  1018. std::ostringstream out;
  1019. JsonWriter writer(out);
  1020. writer.writeNode(data);
  1021. out.flush();
  1022. {
  1023. auto s = out.str();
  1024. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1025. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  1026. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1027. }
  1028. }
  1029. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1030. {
  1031. this->map = map.get();
  1032. this->mapHeader = this->map;
  1033. writeHeader();
  1034. writeTerrain();
  1035. writeObjects();
  1036. }
  1037. void CMapSaverJson::writeHeader()
  1038. {
  1039. logGlobal->trace("Saving header");
  1040. JsonNode header;
  1041. JsonSerializer handler(mapObjectResolver.get(), header);
  1042. header["versionMajor"].Float() = VERSION_MAJOR;
  1043. header["versionMinor"].Float() = VERSION_MINOR;
  1044. //todo: multilevel map save support
  1045. JsonNode & levels = header["mapLevels"];
  1046. levels["surface"]["height"].Float() = mapHeader->height;
  1047. levels["surface"]["width"].Float() = mapHeader->width;
  1048. levels["surface"]["index"].Float() = 0;
  1049. if(mapHeader->twoLevel)
  1050. {
  1051. levels["underground"]["height"].Float() = mapHeader->height;
  1052. levels["underground"]["width"].Float() = mapHeader->width;
  1053. levels["underground"]["index"].Float() = 1;
  1054. }
  1055. serializeHeader(handler);
  1056. writeTriggeredEvents(handler);
  1057. writeTeams(handler);
  1058. writeOptions(handler);
  1059. addToArchive(header, HEADER_FILE_NAME);
  1060. }
  1061. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1062. {
  1063. using namespace TerrainDetail;
  1064. std::ostringstream out;
  1065. out.setf(std::ios::dec, std::ios::basefield);
  1066. out.unsetf(std::ios::showbase);
  1067. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  1068. if(tile.roadType != ERoadType::NO_ROAD)
  1069. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  1070. if(tile.riverType != ERiverType::NO_RIVER)
  1071. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  1072. return out.str();
  1073. }
  1074. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1075. {
  1076. JsonNode data;
  1077. int3 pos(0,0,index);
  1078. data.Vector().resize(map->height);
  1079. for(pos.y = 0; pos.y < map->height; pos.y++)
  1080. {
  1081. JsonNode & row = data.Vector()[pos.y];
  1082. row.Vector().resize(map->width);
  1083. for(pos.x = 0; pos.x < map->width; pos.x++)
  1084. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1085. }
  1086. return std::move(data);
  1087. }
  1088. void CMapSaverJson::writeTerrain()
  1089. {
  1090. logGlobal->trace("Saving terrain");
  1091. //todo: multilevel map save support
  1092. JsonNode surface = writeTerrainLevel(0);
  1093. addToArchive(surface, "surface_terrain.json");
  1094. if(map->twoLevel)
  1095. {
  1096. JsonNode underground = writeTerrainLevel(1);
  1097. addToArchive(underground, "underground_terrain.json");
  1098. }
  1099. }
  1100. void CMapSaverJson::writeObjects()
  1101. {
  1102. logGlobal->trace("Saving objects");
  1103. JsonNode data(JsonNode::DATA_STRUCT);
  1104. JsonSerializer handler(mapObjectResolver.get(), data);
  1105. for(CGObjectInstance * obj : map->objects)
  1106. {
  1107. logGlobal->trace("\t%s", obj->instanceName);
  1108. auto temp = handler.enterStruct(obj->instanceName);
  1109. obj->serializeJson(handler);
  1110. }
  1111. if(map->grailPos.valid())
  1112. {
  1113. JsonNode grail(JsonNode::DATA_STRUCT);
  1114. grail["type"].String() = "grail";
  1115. grail["x"].Float() = map->grailPos.x;
  1116. grail["y"].Float() = map->grailPos.y;
  1117. grail["l"].Float() = map->grailPos.z;
  1118. grail["options"]["radius"].Float() = map->grailRadius;
  1119. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1120. data[grailId] = grail;
  1121. }
  1122. addToArchive(data, OBJECTS_FILE_NAME);
  1123. }