GUIClasses.cpp 59 KB

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  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CCastleInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CHeroWindow.h"
  15. #include "InfoWindows.h"
  16. #include "../CGameInfo.h"
  17. #include "../CServerHandler.h"
  18. #include "../Client.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/CursorHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../widgets/CComponent.h"
  25. #include "../widgets/CGarrisonInt.h"
  26. #include "../widgets/CreatureCostBox.h"
  27. #include "../widgets/CTextInput.h"
  28. #include "../widgets/Buttons.h"
  29. #include "../widgets/Slider.h"
  30. #include "../widgets/TextControls.h"
  31. #include "../widgets/ObjectLists.h"
  32. #include "../widgets/VideoWidget.h"
  33. #include "../widgets/GraphicalPrimitiveCanvas.h"
  34. #include "../render/Canvas.h"
  35. #include "../render/IRenderHandler.h"
  36. #include "../render/IImage.h"
  37. #include "../../CCallback.h"
  38. #include "../lib/entities/building/CBuilding.h"
  39. #include "../lib/entities/faction/CTownHandler.h"
  40. #include "../lib/entities/hero/CHeroHandler.h"
  41. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  42. #include "../lib/mapObjectConstructors/CommonConstructors.h"
  43. #include "../lib/mapObjects/CGHeroInstance.h"
  44. #include "../lib/mapObjects/CGMarket.h"
  45. #include "../lib/mapObjects/CGTownInstance.h"
  46. #include "../lib/gameState/CGameState.h"
  47. #include "../lib/gameState/SThievesGuildInfo.h"
  48. #include "../lib/gameState/TavernHeroesPool.h"
  49. #include "../lib/gameState/UpgradeInfo.h"
  50. #include "../lib/texts/CGeneralTextHandler.h"
  51. #include "../lib/IGameSettings.h"
  52. #include "ConditionalWait.h"
  53. #include "../lib/CRandomGenerator.h"
  54. #include "../lib/CSkillHandler.h"
  55. #include "../lib/CSoundBase.h"
  56. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  57. : CIntObject(LCLICK | SHOW_POPUP),
  58. parent(window),
  59. selected(false),
  60. creature(crea),
  61. amount(totalAmount)
  62. {
  63. OBJECT_CONSTRUCTION;
  64. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  65. // 1 + 1 px for borders
  66. pos.w = animation->pos.w + 2;
  67. pos.h = animation->pos.h + 2;
  68. }
  69. void CRecruitmentWindow::CCreatureCard::select(bool on)
  70. {
  71. selected = on;
  72. redraw();
  73. }
  74. void CRecruitmentWindow::CCreatureCard::clickPressed(const Point & cursorPosition)
  75. {
  76. parent->select(this->shared_from_this());
  77. }
  78. void CRecruitmentWindow::CCreatureCard::showPopupWindow(const Point & cursorPosition)
  79. {
  80. GH.windows().createAndPushWindow<CStackWindow>(creature, true);
  81. }
  82. void CRecruitmentWindow::CCreatureCard::showAll(Canvas & to)
  83. {
  84. CIntObject::showAll(to);
  85. if(selected)
  86. to.drawBorder(pos, Colors::RED);
  87. else
  88. to.drawBorder(pos, Colors::YELLOW);
  89. }
  90. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  91. {
  92. if(card == selected)
  93. return;
  94. if(selected)
  95. selected->select(false);
  96. selected = card;
  97. if(selected)
  98. selected->select(true);
  99. if(card)
  100. {
  101. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  102. vstd::amin(maxAmount, card->amount);
  103. slider->setAmount(maxAmount);
  104. if(slider->getValue() != maxAmount)
  105. slider->scrollTo(maxAmount);
  106. else // if slider already at 0 - emulate call to sliderMoved()
  107. sliderMoved(maxAmount);
  108. costPerTroopValue->createItems(card->creature->getFullRecruitCost());
  109. totalCostValue->createItems(card->creature->getFullRecruitCost());
  110. costPerTroopValue->set(card->creature->getFullRecruitCost());
  111. totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
  112. //Recruit %s
  113. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
  114. maxButton->block(maxAmount == 0);
  115. slider->block(maxAmount == 0);
  116. }
  117. }
  118. void CRecruitmentWindow::close()
  119. {
  120. if (onClose)
  121. onClose();
  122. CStatusbarWindow::close();
  123. }
  124. void CRecruitmentWindow::buy()
  125. {
  126. CreatureID crid = selected->creature->getId();
  127. SlotID dstslot = dst->getSlotFor(crid);
  128. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  129. {
  130. std::pair<SlotID, SlotID> toMerge;
  131. bool allowMerge = LOCPLINT->cb->getSettings().getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
  132. if (allowMerge && dst->mergeableStacks(toMerge))
  133. {
  134. LOCPLINT->cb->mergeStacks( dst, dst, toMerge.first, toMerge.second);
  135. }
  136. else
  137. {
  138. std::string txt;
  139. if(dwelling->ID != Obj::TOWN)
  140. {
  141. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  142. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
  143. }
  144. else
  145. {
  146. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  147. }
  148. LOCPLINT->showInfoDialog(txt);
  149. return;
  150. }
  151. }
  152. onRecruit(crid, slider->getValue());
  153. if(level >= 0)
  154. close();
  155. }
  156. void CRecruitmentWindow::showAll(Canvas & to)
  157. {
  158. CWindowObject::showAll(to);
  159. Rect(172, 222, 67, 42) + pos.topLeft();
  160. // recruit\total values
  161. to.drawBorder(Rect(172, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
  162. to.drawBorder(Rect(246, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
  163. //cost boxes
  164. to.drawBorder(Rect( 64, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
  165. to.drawBorder(Rect(322, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
  166. //buttons borders
  167. to.drawBorder(Rect(133, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  168. to.drawBorder(Rect(211, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  169. to.drawBorder(Rect(289, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  170. }
  171. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset):
  172. CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPRCRT")),
  173. onRecruit(Recruit),
  174. onClose(onClose),
  175. level(Level),
  176. dst(Dst),
  177. selected(nullptr),
  178. dwelling(Dwelling)
  179. {
  180. moveBy(Point(0, y_offset));
  181. OBJECT_CONSTRUCTION;
  182. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  183. slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
  184. maxButton = std::make_shared<CButton>(Point(134, 313), AnimationPath::builtin("IRCBTNS.DEF"), CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
  185. buyButton = std::make_shared<CButton>(Point(212, 313), AnimationPath::builtin("IBY6432.DEF"), CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
  186. cancelButton = std::make_shared<CButton>(Point(290, 313), AnimationPath::builtin("ICN6432.DEF"), CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
  187. title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  188. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  189. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  190. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  191. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  192. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  193. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  194. availableCreaturesChanged();
  195. }
  196. void CRecruitmentWindow::availableCreaturesChanged()
  197. {
  198. OBJECT_CONSTRUCTION;
  199. size_t selectedIndex = 0;
  200. if(!cards.empty() && selected) // find position of selected item
  201. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  202. select(nullptr);
  203. cards.clear();
  204. for(int i=0; i<dwelling->creatures.size(); i++)
  205. {
  206. //find appropriate level
  207. if(level >= 0 && i != level)
  208. continue;
  209. int amount = dwelling->creatures[i].first;
  210. //create new cards
  211. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  212. cards.push_back(std::make_shared<CCreatureCard>(this, creature.toCreature(), amount));
  213. }
  214. const int creatureWidth = 102;
  215. //normal distance between cards - 18px
  216. int requiredSpace = 18;
  217. //maximum distance we can use without reaching window borders
  218. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  219. if (cards.size() > 1) // avoid division by zero
  220. availableSpace /= (int)cards.size() - 1;
  221. else
  222. availableSpace = 0;
  223. assert(availableSpace >= 0);
  224. const int spaceBetween = std::min(requiredSpace, availableSpace);
  225. const int totalCreatureWidth = spaceBetween + creatureWidth;
  226. //now we know total amount of cards and can move them to correct position
  227. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  228. for(auto & card : cards)
  229. {
  230. card->moveBy(Point(curx, 64));
  231. curx += totalCreatureWidth;
  232. }
  233. //restore selection
  234. select(cards[selectedIndex]);
  235. if(slider->getValue() == slider->getAmount())
  236. slider->scrollToMax();
  237. else // if slider already at 0 - emulate call to sliderMoved()
  238. sliderMoved(slider->getAmount());
  239. }
  240. void CRecruitmentWindow::sliderMoved(int to)
  241. {
  242. if(!selected)
  243. return;
  244. buyButton->block(!to || !LOCPLINT->makingTurn);
  245. availableValue->setText(std::to_string(selected->amount - to));
  246. toRecruitValue->setText(std::to_string(to));
  247. totalCostValue->set(selected->creature->getFullRecruitCost() * to);
  248. }
  249. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  250. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("GPUCRDIV")),
  251. callback(callback_),
  252. leftAmount(leftAmount_),
  253. rightAmount(rightAmount_),
  254. leftMin(leftMin_),
  255. rightMin(rightMin_)
  256. {
  257. OBJECT_CONSTRUCTION;
  258. int total = leftAmount + rightAmount;
  259. int leftMax = total - rightMin;
  260. int rightMax = total - leftMin;
  261. ok = std::make_shared<CButton>(Point(20, 263), AnimationPath::builtin("IOK6432"), CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
  262. cancel = std::make_shared<CButton>(Point(214, 263), AnimationPath::builtin("ICN6432"), CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
  263. int sliderPosition = total - leftMin - rightMin;
  264. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
  265. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
  266. leftInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, true));
  267. rightInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, false));
  268. //add filters to allow only number input
  269. leftInput->setFilterNumber(leftMin, leftMax);
  270. rightInput->setFilterNumber(rightMin, rightMax);
  271. leftInput->setText(std::to_string(leftAmount));
  272. rightInput->setText(std::to_string(rightAmount));
  273. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  274. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  275. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
  276. std::string titleStr = CGI->generaltexth->allTexts[256];
  277. boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
  278. title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  279. }
  280. void CSplitWindow::setAmountText(std::string text, bool left)
  281. {
  282. int amount = 0;
  283. if(text.length())
  284. {
  285. try
  286. {
  287. amount = boost::lexical_cast<int>(text);
  288. }
  289. catch(boost::bad_lexical_cast &)
  290. {
  291. amount = left ? leftAmount : rightAmount;
  292. }
  293. int total = leftAmount + rightAmount;
  294. if(amount > total)
  295. amount = total;
  296. }
  297. setAmount(amount, left);
  298. slider->scrollTo(rightAmount - rightMin);
  299. }
  300. void CSplitWindow::setAmount(int value, bool left)
  301. {
  302. int total = leftAmount + rightAmount;
  303. leftAmount = left ? value : total - value;
  304. rightAmount = left ? total - value : value;
  305. leftInput->setText(std::to_string(leftAmount));
  306. rightInput->setText(std::to_string(rightAmount));
  307. }
  308. void CSplitWindow::apply()
  309. {
  310. callback(leftAmount, rightAmount);
  311. close();
  312. }
  313. void CSplitWindow::sliderMoved(int to)
  314. {
  315. setAmount(rightMin + to, false);
  316. }
  317. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  318. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("LVLUPBKG")),
  319. cb(callback)
  320. {
  321. OBJECT_CONSTRUCTION;
  322. LOCPLINT->showingDialog->setBusy();
  323. if(!skills.empty())
  324. {
  325. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  326. for(auto & skill : skills)
  327. {
  328. auto comp = std::make_shared<CSelectableComponent>(ComponentType::SEC_SKILL, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  329. comp->onChoose = std::bind(&CLevelWindow::close, this);
  330. comps.push_back(comp);
  331. }
  332. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  333. }
  334. portrait = std::make_shared<CHeroArea>(170, 66, hero);
  335. portrait->addClickCallback(nullptr);
  336. portrait->addRClickCallback([hero](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(hero)); });
  337. ok = std::make_shared<CButton>(Point(297, 413), AnimationPath::builtin("IOKAY"), CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  338. //%s has gained a level.
  339. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
  340. //%s is now a level %d %s.
  341. std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
  342. boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
  343. boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
  344. boost::replace_first(levelTitleText, "%s", hero->getClassNameTranslated());
  345. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
  346. skillIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), static_cast<int>(pskill), 0, 174, 190);
  347. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[static_cast<int>(pskill)] + " +1");
  348. }
  349. void CLevelWindow::close()
  350. {
  351. //FIXME: call callback if there was nothing to select?
  352. if (box && box->selectedIndex() != -1)
  353. cb(box->selectedIndex());
  354. LOCPLINT->showingDialog->setFree();
  355. CWindowObject::close();
  356. }
  357. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
  358. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
  359. onWindowClosed(onWindowClosed),
  360. tavernObj(TavernObj),
  361. heroToInvite(nullptr)
  362. {
  363. OBJECT_CONSTRUCTION;
  364. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  365. if(h.size() < 2)
  366. h.resize(2, nullptr);
  367. selected = 0;
  368. if(!h[0])
  369. selected = 1;
  370. if(!h[0] && !h[1])
  371. selected = -1;
  372. oldSelected = -1;
  373. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0], [this]() { if(!recruit->isBlocked()) recruitb(); });
  374. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1], [this]() { if(!recruit->isBlocked()) recruitb(); });
  375. title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  376. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
  377. heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  378. heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[38]);
  379. rumor = std::make_shared<CTextBox>(LOCPLINT->cb->getTavernRumor(tavernObj), Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  380. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  381. cancel = std::make_shared<CButton>(Point(310, 428), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
  382. recruit = std::make_shared<CButton>(Point(272, 355), AnimationPath::builtin("TPTAV01.DEF"), CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
  383. thiefGuild = std::make_shared<CButton>(Point(22, 428), AnimationPath::builtin("TPTAV02.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
  384. if(!LOCPLINT->makingTurn)
  385. {
  386. recruit->block(true);
  387. }
  388. else if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  389. {
  390. recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  391. recruit->block(true);
  392. }
  393. else if(LOCPLINT->cb->howManyHeroes(true) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
  394. {
  395. MetaString message;
  396. message.appendTextID("core.tvrninfo.1");
  397. message.replaceNumber(LOCPLINT->cb->howManyHeroes(true));
  398. //Cannot recruit. You already have %d Heroes.
  399. recruit->addHoverText(EButtonState::NORMAL, message.toString());
  400. recruit->block(true);
  401. }
  402. else if(LOCPLINT->cb->howManyHeroes(false) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  403. {
  404. MetaString message;
  405. message.appendTextID("core.tvrninfo.1");
  406. message.replaceNumber(LOCPLINT->cb->howManyHeroes(false));
  407. recruit->addHoverText(EButtonState::NORMAL, message.toString());
  408. recruit->block(true);
  409. }
  410. else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
  411. {
  412. recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  413. recruit->block(true);
  414. }
  415. else
  416. {
  417. if(selected == -1)
  418. recruit->block(true);
  419. }
  420. if(LOCPLINT->castleInt)
  421. videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), LOCPLINT->castleInt->town->getTown()->clientInfo.tavernVideo, false);
  422. else if(const auto * townObj = dynamic_cast<const CGTownInstance *>(TavernObj))
  423. videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), townObj->getTown()->clientInfo.tavernVideo, false);
  424. else
  425. videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), VideoPath::builtin("TAVERN.BIK"), false);
  426. addInvite();
  427. }
  428. void CTavernWindow::addInvite()
  429. {
  430. OBJECT_CONSTRUCTION;
  431. if(!LOCPLINT->cb->getSettings().getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
  432. return;
  433. const auto & heroesPool = CSH->client->gameState()->heroesPool;
  434. for(auto & elem : heroesPool->unusedHeroesFromPool())
  435. {
  436. bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
  437. if(heroAvailable)
  438. inviteableHeroes[elem.first] = elem.second;
  439. }
  440. if(!inviteableHeroes.empty())
  441. {
  442. int imageIndex = heroToInvite ? heroToInvite->getIconIndex() : 156; // 156 => special id for random
  443. if(!heroToInvite)
  444. heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
  445. inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
  446. inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), imageIndex, 0, 245, 428);
  447. inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [this](){ GH.windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [this](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [this](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
  448. }
  449. }
  450. void CTavernWindow::recruitb()
  451. {
  452. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  453. const CGObjectInstance *obj = tavernObj;
  454. LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroTypeID() : HeroTypeID::NONE);
  455. close();
  456. }
  457. void CTavernWindow::thievesguildb()
  458. {
  459. GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
  460. }
  461. void CTavernWindow::close()
  462. {
  463. if (onWindowClosed)
  464. onWindowClosed();
  465. CStatusbarWindow::close();
  466. }
  467. void CTavernWindow::show(Canvas & to)
  468. {
  469. CWindowObject::show(to);
  470. if(selected >= 0)
  471. {
  472. auto sel = selected ? h2 : h1;
  473. if(selected != oldSelected)
  474. {
  475. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  476. oldSelected = selected;
  477. heroDescription->setText(sel->description);
  478. //Recruit %s the %s
  479. if (!recruit->isBlocked())
  480. recruit->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->getClassNameTranslated()));
  481. }
  482. to.drawBorder(Rect::createAround(sel->pos, 2), Colors::BRIGHT_YELLOW, 2);
  483. }
  484. }
  485. void CTavernWindow::HeroPortrait::clickPressed(const Point & cursorPosition)
  486. {
  487. if(h)
  488. *_sel = _id;
  489. }
  490. void CTavernWindow::HeroPortrait::clickDouble(const Point & cursorPosition)
  491. {
  492. clickPressed(cursorPosition);
  493. if(onChoose)
  494. onChoose();
  495. }
  496. void CTavernWindow::HeroPortrait::showPopupWindow(const Point & cursorPosition)
  497. {
  498. // h3 behavior - right-click also selects hero
  499. clickPressed(cursorPosition);
  500. if(h)
  501. GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  502. }
  503. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose)
  504. : CIntObject(LCLICK | DOUBLECLICK | SHOW_POPUP | HOVER),
  505. h(H), _sel(&sel), _id(id), onChoose(OnChoose)
  506. {
  507. OBJECT_CONSTRUCTION;
  508. h = H;
  509. pos.x += x;
  510. pos.y += y;
  511. pos.w = 58;
  512. pos.h = 64;
  513. if(H)
  514. {
  515. hoverName = CGI->generaltexth->tavernInfo[4];
  516. boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
  517. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  518. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  519. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  520. artifs--;
  521. description = CGI->generaltexth->allTexts[215];
  522. boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
  523. boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
  524. boost::algorithm::replace_first(description, "%s", h->getClassNameTranslated());
  525. boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
  526. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("portraitsLarge"), h->getIconIndex());
  527. }
  528. }
  529. void CTavernWindow::HeroPortrait::hover(bool on)
  530. {
  531. //Hoverable::hover(on);
  532. if(on)
  533. GH.statusbar()->write(hoverName);
  534. else
  535. GH.statusbar()->clear();
  536. }
  537. CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
  538. : CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
  539. {
  540. OBJECT_CONSTRUCTION;
  541. pos = Rect(
  542. pos.x,
  543. pos.y,
  544. ELEM_PER_LINES * 48,
  545. std::min((int)(inviteableHeroes.size() / ELEM_PER_LINES + (inviteableHeroes.size() % ELEM_PER_LINES != 0)), MAX_LINES) * 32
  546. );
  547. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
  548. if(inviteableHeroes.size() / ELEM_PER_LINES > MAX_LINES)
  549. {
  550. pos.w += 16;
  551. slider = std::make_shared<CSlider>(Point(pos.w - 16, 0), pos.h, std::bind(&CTavernWindow::HeroSelector::sliderMove, this, _1), MAX_LINES, std::ceil((double)inviteableHeroes.size() / ELEM_PER_LINES), 0, Orientation::VERTICAL, CSlider::BROWN);
  552. slider->setPanningStep(32);
  553. slider->setScrollBounds(Rect(-pos.w + slider->pos.w, 0, pos.w, pos.h));
  554. }
  555. recreate();
  556. center();
  557. }
  558. void CTavernWindow::HeroSelector::sliderMove(int slidPos)
  559. {
  560. if(!slider)
  561. return; // ignore spurious call when slider is being created
  562. recreate();
  563. redraw();
  564. }
  565. void CTavernWindow::HeroSelector::recreate()
  566. {
  567. OBJECT_CONSTRUCTION;
  568. int sliderLine = slider ? slider->getValue() : 0;
  569. int x = 0;
  570. int y = -sliderLine;
  571. portraits.clear();
  572. portraitAreas.clear();
  573. for(auto & h : inviteableHeroes)
  574. {
  575. if(y >= 0 && y <= MAX_LINES - 1)
  576. {
  577. portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
  578. portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [this, h](){ close(); onChoose(inviteableHeroes[h.first]); }, [this, h](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
  579. }
  580. if(x > 0 && x % 15 == 0)
  581. {
  582. x = 0;
  583. y++;
  584. }
  585. else
  586. x++;
  587. }
  588. }
  589. CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
  590. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
  591. {
  592. OBJECT_CONSTRUCTION;
  593. bgWater = std::make_shared<CPicture>(ImagePath::builtin("TPSHIPBK"), 100, 69);
  594. auto handler = CGI->objtypeh->getHandlerFor(Obj::BOAT, boatType);
  595. auto boatConstructor = std::dynamic_pointer_cast<const BoatInstanceConstructor>(handler);
  596. assert(boatConstructor);
  597. if (boatConstructor)
  598. {
  599. AnimationPath boatFilename = boatConstructor->getBoatAnimationName();
  600. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  601. bgShip = std::make_shared<CShowableAnim>(120, 96, boatFilename, CShowableAnim::CREATURE_MODE, 100, 7);
  602. bgShip->center(waterCenter);
  603. bgWater->needRefresh = true;
  604. }
  605. // Create resource icons and costs.
  606. std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
  607. std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
  608. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
  609. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
  610. goldPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 100, 244);
  611. woodPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::WOOD), 0, 196, 244);
  612. quit = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL"), CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
  613. build = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30"), CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  614. build->addCallback(onBuy);
  615. for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
  616. {
  617. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  618. {
  619. build->block(true);
  620. break;
  621. }
  622. }
  623. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  624. title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  625. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  626. }
  627. void CTransformerWindow::CItem::move()
  628. {
  629. if(left)
  630. moveBy(Point(289, 0));
  631. else
  632. moveBy(Point(-289, 0));
  633. left = !left;
  634. }
  635. void CTransformerWindow::CItem::clickPressed(const Point & cursorPosition)
  636. {
  637. move();
  638. parent->redraw();
  639. }
  640. void CTransformerWindow::CItem::update()
  641. {
  642. icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
  643. }
  644. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  645. : CIntObject(LCLICK),
  646. id(id_),
  647. size(size_),
  648. parent(parent_)
  649. {
  650. OBJECT_CONSTRUCTION;
  651. left = true;
  652. pos.w = 58;
  653. pos.h = 64;
  654. pos.x += 45 + (id%3)*83 + id/6*83;
  655. pos.y += 109 + (id/3)*98;
  656. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), parent->army->getCreature(SlotID(id))->getId() + 2);
  657. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
  658. }
  659. void CTransformerWindow::makeDeal()
  660. {
  661. for(auto & elem : items)
  662. {
  663. if(!elem->left)
  664. LOCPLINT->cb->trade(market->getObjInstanceID(), EMarketMode::CREATURE_UNDEAD, SlotID(elem->id), {}, {}, hero);
  665. }
  666. }
  667. void CTransformerWindow::addAll()
  668. {
  669. for(auto & elem : items)
  670. {
  671. if(elem->left)
  672. elem->move();
  673. }
  674. redraw();
  675. }
  676. void CTransformerWindow::updateGarrisons()
  677. {
  678. for(auto & item : items)
  679. item->update();
  680. }
  681. bool CTransformerWindow::holdsGarrison(const CArmedInstance * army)
  682. {
  683. return army == hero;
  684. }
  685. CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed)
  686. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("SKTRNBK")),
  687. hero(_hero),
  688. onWindowClosed(onWindowClosed),
  689. market(_market)
  690. {
  691. OBJECT_CONSTRUCTION;
  692. if(hero)
  693. army = hero;
  694. else
  695. army = dynamic_cast<const CArmedInstance *>(market); //for town only
  696. if(army)
  697. {
  698. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  699. {
  700. if(army->getCreature(SlotID(i)))
  701. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  702. }
  703. }
  704. all = std::make_shared<CButton>(Point(146, 416), AnimationPath::builtin("ALTARMY.DEF"), CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
  705. convert = std::make_shared<CButton>(Point(269, 416), AnimationPath::builtin("ALTSACR.DEF"), CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
  706. cancel = std::make_shared<CButton>(Point(392, 416), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
  707. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  708. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  709. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  710. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
  711. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
  712. }
  713. void CTransformerWindow::close()
  714. {
  715. if (onWindowClosed)
  716. onWindowClosed();
  717. CStatusbarWindow::close();
  718. }
  719. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  720. : CIntObject(LCLICK | SHOW_POPUP | HOVER),
  721. ID(_ID),
  722. parent(_parent)
  723. {
  724. OBJECT_CONSTRUCTION;
  725. pos.x += X;
  726. pos.y += Y;
  727. skill = std::make_shared<CSecSkillPlace>(Point(), CSecSkillPlace::ImageSize::MEDIUM, _ID, 1);
  728. skill->setClickPressedCallback([this](const CComponentHolder&, const Point& cursorPosition)
  729. {
  730. bool skillKnown = parent->hero->getSecSkillLevel(ID);
  731. bool canLearn = parent->hero->canLearnSkill(ID);
  732. if(!skillKnown && canLearn)
  733. GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
  734. });
  735. update();
  736. }
  737. void CUniversityWindow::CItem::update()
  738. {
  739. bool skillKnown = parent->hero->getSecSkillLevel(ID);
  740. bool canLearn = parent->hero->canLearnSkill(ID);
  741. ImagePath image;
  742. if (skillKnown)
  743. image = ImagePath::builtin("UNIVGOLD");
  744. else if (canLearn)
  745. image = ImagePath::builtin("UNIVGREN");
  746. else
  747. image = ImagePath::builtin("UNIVRED");
  748. OBJECT_CONSTRUCTION;
  749. topBar = std::make_shared<CPicture>(image, Point(-28, -22));
  750. bottomBar = std::make_shared<CPicture>(image, Point(-28, 48));
  751. // needs to be on top of background bars
  752. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, ID.toEntity(VLC)->getNameTranslated());
  753. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  754. }
  755. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, BuildingID building, const IMarket * _market, const std::function<void()> & onWindowClosed)
  756. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
  757. hero(_hero),
  758. onWindowClosed(onWindowClosed),
  759. market(_market)
  760. {
  761. OBJECT_CONSTRUCTION;
  762. std::string titleStr = CGI->generaltexth->allTexts[602];
  763. std::string speechStr = CGI->generaltexth->allTexts[603];
  764. if(auto town = dynamic_cast<const CGTownInstance *>(_market))
  765. {
  766. auto faction = town->getTown()->faction->getId();
  767. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, building);
  768. }
  769. else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
  770. {
  771. titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0, 0, 0, 0, CShowableAnim::CREATURE_MODE);
  772. titleStr = uni->getObjectName();
  773. speechStr = uni->getSpeechTranslated();
  774. }
  775. else
  776. {
  777. titlePic = std::make_shared<CPicture>(ImagePath::builtin("UNIVBLDG"));
  778. }
  779. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  780. clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  781. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  782. std::vector<TradeItemBuy> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  783. for(int i=0; i<goods.size(); i++)//prepare clickable items
  784. items.push_back(std::make_shared<CItem>(this, goods[i].as<SecondarySkill>(), 54+i*104, 234));
  785. cancel = std::make_shared<CButton>(Point(200, 313), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  786. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  787. }
  788. void CUniversityWindow::close()
  789. {
  790. if (onWindowClosed)
  791. onWindowClosed();
  792. CStatusbarWindow::close();
  793. }
  794. void CUniversityWindow::updateSecondarySkills()
  795. {
  796. for (auto const & item : items)
  797. item->update();
  798. }
  799. void CUniversityWindow::makeDeal(SecondarySkill skill)
  800. {
  801. LOCPLINT->cb->trade(market->getObjInstanceID(), EMarketMode::RESOURCE_SKILL, GameResID(GameResID::GOLD), skill, 1, hero);
  802. }
  803. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available)
  804. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")),
  805. owner(owner_)
  806. {
  807. OBJECT_CONSTRUCTION;
  808. std::string text = CGI->generaltexth->allTexts[608];
  809. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  810. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  811. boost::replace_first(text, "%d", "2000");
  812. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  813. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  814. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), SKILL*3+3, 0, 211, 51);
  815. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  816. costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 210, 210);
  817. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
  818. std::string hoverText = CGI->generaltexth->allTexts[609];
  819. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  820. text = CGI->generaltexth->zelp[633].second;
  821. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  822. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  823. boost::replace_first(text, "%d", "2000");
  824. confirm = std::make_shared<CButton>(Point(148, 299), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
  825. confirm->block(!available);
  826. cancel = std::make_shared<CButton>(Point(252,299), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
  827. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  828. }
  829. void CUnivConfirmWindow::makeDeal(SecondarySkill skill)
  830. {
  831. owner->makeDeal(skill);
  832. close();
  833. }
  834. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  835. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("GARRISON"))
  836. {
  837. OBJECT_CONSTRUCTION;
  838. garr = std::make_shared<CGarrisonInt>(Point(92, 127), 4, Point(0,96), up, down, removableUnits);
  839. {
  840. auto split = std::make_shared<CButton>(Point(88, 314), AnimationPath::builtin("IDV6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [this](){ garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT );
  841. garr->addSplitBtn(split);
  842. }
  843. quit = std::make_shared<CButton>(Point(399, 314), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  844. std::string titleText;
  845. if(down->tempOwner == up->tempOwner)
  846. {
  847. titleText = CGI->generaltexth->allTexts[709];
  848. }
  849. else
  850. {
  851. //assume that this is joining monsters dialog
  852. if(up->Slots().size() > 0)
  853. {
  854. titleText = CGI->generaltexth->allTexts[35];
  855. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->getType()->getNamePluralTranslated());
  856. }
  857. else
  858. {
  859. logGlobal->error("Invalid armed instance for garrison window.");
  860. }
  861. }
  862. title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
  863. banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), up->getOwner().getNum(), 0, 28, 124);
  864. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), down->getIconIndex(), 0, 29, 222);
  865. }
  866. void CGarrisonWindow::updateGarrisons()
  867. {
  868. garr->recreateSlots();
  869. }
  870. bool CGarrisonWindow::holdsGarrison(const CArmedInstance * army)
  871. {
  872. return garr->upperArmy() == army || garr->lowerArmy() == army;
  873. }
  874. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  875. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("APHLFTBK")),
  876. fort(object),
  877. hero(visitor)
  878. {
  879. OBJECT_CONSTRUCTION;
  880. title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
  881. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  882. for(int i=0; i < resCount; i++)
  883. {
  884. totalIcons[i] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), i, 0, 104 + 76 * i, 237);
  885. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  886. }
  887. for(int i = 0; i < slotsCount; i++)
  888. {
  889. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), AnimationPath::builtin("APHLF1R"), CButton::tooltip(getTextForSlot(SlotID(i))), [this, i](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
  890. for(int j : {0,1})
  891. {
  892. slotIcons[i][j] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), 0, 0, 104 + 76 * i, 128 + 20 * j);
  893. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  894. }
  895. }
  896. upgradeAll = std::make_shared<CButton>(Point(30, 231), AnimationPath::builtin("APHLF4R"), CButton::tooltip(CGI->generaltexth->allTexts[432]), [this](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
  897. quit = std::make_shared<CButton>(Point(294, 275), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), [this](){close();}, EShortcut::GLOBAL_ACCEPT);
  898. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  899. garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
  900. statusbar->write(VLC->generaltexth->translate(dynamic_cast<const HillFort *>(fort)->getDescriptionToolTip()));
  901. updateGarrisons();
  902. }
  903. bool CHillFortWindow::holdsGarrison(const CArmedInstance * army)
  904. {
  905. return hero == army;
  906. }
  907. void CHillFortWindow::updateGarrisons()
  908. {
  909. constexpr std::array slotImages = { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" };
  910. constexpr std::array allImages = { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" };
  911. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  912. TResources totalSum; // totalSum[resource ID] = value
  913. auto getImgIdx = [](CHillFortWindow::State st) -> std::size_t
  914. {
  915. switch (st)
  916. {
  917. case State::EMPTY:
  918. return 0;
  919. case State::UNAVAILABLE:
  920. case State::ALREADY_UPGRADED:
  921. return 1;
  922. default:
  923. return static_cast<std::size_t>(st);
  924. }
  925. };
  926. for(int i=0; i<slotsCount; i++)
  927. {
  928. std::fill(costs[i].begin(), costs[i].end(), 0);
  929. State newState = getState(SlotID(i));
  930. if(newState != State::EMPTY)
  931. {
  932. if(const CStackInstance * s = hero->getStackPtr(SlotID(i)))
  933. {
  934. UpgradeInfo info(s->getCreature()->getId());
  935. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  936. if(info.canUpgrade()) //we have upgrades here - update costs
  937. {
  938. costs[i] = info.getUpgradeCosts() * hero->getStackCount(SlotID(i));
  939. totalSum += costs[i];
  940. }
  941. }
  942. }
  943. currState[i] = newState;
  944. upgrade[i]->setImage(AnimationPath::builtin(slotImages[getImgIdx(currState[i])]));
  945. upgrade[i]->block(currState[i] == State::EMPTY);
  946. upgrade[i]->addHoverText(EButtonState::NORMAL, getTextForSlot(SlotID(i)));
  947. }
  948. //"Upgrade all" slot
  949. State newState = State::MAKE_UPGRADE;
  950. {
  951. TResources myRes = LOCPLINT->cb->getResourceAmount();
  952. bool allUpgraded = true;//All creatures are upgraded?
  953. for(int i=0; i<slotsCount; i++)
  954. allUpgraded &= currState[i] == State::ALREADY_UPGRADED || currState[i] == State::EMPTY || currState[i] == State::UNAVAILABLE;
  955. if (allUpgraded)
  956. newState = State::ALREADY_UPGRADED;
  957. if(!totalSum.canBeAfforded(myRes))
  958. newState = State::UNAFFORDABLE;
  959. }
  960. currState[slotsCount] = newState;
  961. upgradeAll->setImage(AnimationPath::builtin(allImages[static_cast<std::size_t>(newState)]));
  962. garr->recreateSlots();
  963. for(int i = 0; i < slotsCount; i++)
  964. {
  965. //hide all first
  966. for(int j : {0,1})
  967. {
  968. slotIcons[i][j]->visible = false;
  969. slotLabels[i][j]->setText("");
  970. }
  971. //if can upgrade or can not afford, draw cost
  972. if(currState[i] == State::UNAFFORDABLE || currState[i] == State::MAKE_UPGRADE)
  973. {
  974. if(costs[i].nonZero())
  975. {
  976. //reverse iterator is used to display gold as first element
  977. int j = 0;
  978. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  979. {
  980. int val = costs[i][res];
  981. if(!val)
  982. continue;
  983. slotIcons[i][j]->visible = true;
  984. slotIcons[i][j]->setFrame(res);
  985. slotLabels[i][j]->setText(std::to_string(val));
  986. j++;
  987. }
  988. }
  989. else//free upgrade - print gold image and "Free" text
  990. {
  991. slotIcons[i][0]->visible = true;
  992. slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
  993. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  994. }
  995. }
  996. }
  997. for(int i = 0; i < resCount; i++)
  998. {
  999. if(totalSum[i] == 0)
  1000. {
  1001. totalIcons[i]->visible = false;
  1002. totalLabels[i]->setText("");
  1003. }
  1004. else
  1005. {
  1006. totalIcons[i]->visible = true;
  1007. totalLabels[i]->setText(std::to_string(totalSum[i]));
  1008. }
  1009. }
  1010. }
  1011. void CHillFortWindow::makeDeal(SlotID slot)
  1012. {
  1013. assert(slot.getNum() >= 0);
  1014. int offset = (slot.getNum() == slotsCount) ? 2 : 0;
  1015. switch(currState[slot.getNum()])
  1016. {
  1017. case State::ALREADY_UPGRADED:
  1018. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1019. break;
  1020. case State::UNAFFORDABLE:
  1021. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1022. break;
  1023. case State::UNAVAILABLE:
  1024. {
  1025. std::string message = VLC->generaltexth->translate(dynamic_cast<const HillFort *>(fort)->getUnavailableUpgradeMessage());
  1026. LOCPLINT->showInfoDialog(message, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1027. break;
  1028. }
  1029. case State::MAKE_UPGRADE:
  1030. for(int i = 0; i < slotsCount; i++)
  1031. {
  1032. if(slot.getNum() == i || ( slot.getNum() == slotsCount && currState[i] == State::MAKE_UPGRADE ))//this is activated slot or "upgrade all"
  1033. {
  1034. if(const CStackInstance * s = hero->getStackPtr(SlotID(i)))
  1035. {
  1036. UpgradeInfo info(s->getCreatureID());
  1037. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1038. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.getUpgrade());
  1039. }
  1040. }
  1041. }
  1042. break;
  1043. }
  1044. }
  1045. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1046. {
  1047. if(!hero->getCreature(slot))//we don`t have creature here
  1048. return "";
  1049. std::string str = CGI->generaltexth->allTexts[318];
  1050. int amount = hero->getStackCount(slot);
  1051. if(amount == 1)
  1052. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
  1053. else
  1054. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
  1055. return str;
  1056. }
  1057. CHillFortWindow::State CHillFortWindow::getState(SlotID slot)
  1058. {
  1059. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1060. if(hero->slotEmpty(slot))
  1061. return State::EMPTY;
  1062. UpgradeInfo info(hero->getStackPtr(slot)->getCreatureID());
  1063. LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
  1064. if(info.hasUpgrades() && !info.canUpgrade())
  1065. return State::UNAVAILABLE; // Hill Fort may limit level of upgradeable creatures, e.g. mini Hill Fort from HOTA
  1066. if(!info.hasUpgrades())
  1067. return State::ALREADY_UPGRADED;
  1068. if(!(info.getUpgradeCosts() * hero->getStackCount(slot)).canBeAfforded(myRes))
  1069. return State::UNAFFORDABLE;
  1070. return State::MAKE_UPGRADE;
  1071. }
  1072. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1073. CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("TpRank")),
  1074. owner(_owner)
  1075. {
  1076. OBJECT_CONSTRUCTION;
  1077. SThievesGuildInfo tgi; //info to be displayed
  1078. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1079. exitb = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
  1080. statusbar = CGStatusBar::create(3, 555, ImagePath::builtin("TStatBar.bmp"), 742);
  1081. resdatabar = std::make_shared<CMinorResDataBar>();
  1082. resdatabar->moveBy(pos.topLeft(), true);
  1083. //data for information table:
  1084. // fields[row][column] = list of id's of players for this box
  1085. constexpr std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1086. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1087. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1088. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1089. for(int g=0; g<12; ++g)
  1090. {
  1091. int posY[] = {400, 460, 510};
  1092. int y;
  1093. if(g < 9)
  1094. y = 52 + 32*g;
  1095. else
  1096. y = posY[g-9];
  1097. std::string text = CGI->generaltexth->jktexts[24+g];
  1098. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1099. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
  1100. }
  1101. for(int g=1; g<tgi.playerColors.size(); ++g)
  1102. columnBackgrounds.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PRSTRIPS"), g-1, 0, 250 + 66*g, 7));
  1103. for(int g=0; g<tgi.playerColors.size(); ++g)
  1104. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1105. //printing flags
  1106. for(int g = 0; g < std::size(fields); ++g) //by lines
  1107. {
  1108. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1109. {
  1110. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1111. //position of box
  1112. int xpos = 259 + 66 * b;
  1113. int ypos = 41 + 32 * g;
  1114. size_t rowLength[2]; //size of each row
  1115. rowLength[0] = std::min<size_t>(players.size(), 4);
  1116. rowLength[1] = players.size() - rowLength[0];
  1117. for(size_t j=0; j < 2; j++)
  1118. {
  1119. // origin of this row | offset for 2nd row| shift right for short rows
  1120. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1121. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1122. int rowStartY = ypos + (j ? 4 : 0);
  1123. for(size_t i=0; i < rowLength[j]; i++)
  1124. cells.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("itgflags"), players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1125. }
  1126. }
  1127. }
  1128. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1129. //printing best hero
  1130. int counter = 0;
  1131. for(auto & iter : tgi.colorToBestHero)
  1132. {
  1133. banners.push_back(std::make_shared<CPicture>(ImagePath::builtin(colorToBox[iter.first.getNum()]), 253 + 66 * counter, 334));
  1134. if(iter.second.portraitSource.isValid())
  1135. {
  1136. bestHeroes.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), iter.second.getIconIndex(), 0, 260 + 66 * counter, 360));
  1137. //TODO: r-click info:
  1138. // - r-click on hero
  1139. if(iter.second.details)
  1140. {
  1141. std::vector<std::string> lines;
  1142. boost::split(lines, CGI->generaltexth->allTexts[184], boost::is_any_of("\n"));
  1143. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  1144. {
  1145. primSkillHeaders.push_back(std::make_shared<CLabel>(260 + 66 * counter, 407 + 11 * i, FONT_TINY, ETextAlignment::BOTTOMLEFT, Colors::WHITE, lines[i]));
  1146. primSkillHeadersArea.push_back(std::make_shared<LRClickableArea>(Rect(primSkillHeaders.back()->pos.x - pos.x, primSkillHeaders.back()->pos.y - pos.y - 11, 50, 11), nullptr, [i]{
  1147. CRClickPopup::createAndPush(CGI->generaltexth->arraytxt[2 + i]);
  1148. }));
  1149. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11 * i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
  1150. std::to_string(iter.second.details->primskills[i])));
  1151. }
  1152. }
  1153. }
  1154. counter++;
  1155. }
  1156. //printing best creature
  1157. counter = 0;
  1158. for(auto & it : tgi.bestCreature)
  1159. {
  1160. if(it.second != CreatureID::NONE)
  1161. bestCreatures.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), it.second+2, 0, 255 + 66 * counter, 479));
  1162. counter++;
  1163. }
  1164. //printing personality
  1165. counter = 0;
  1166. for(auto & it : tgi.personality)
  1167. {
  1168. std::string text;
  1169. if(it.second == EAiTactic::NONE)
  1170. {
  1171. text = CGI->generaltexth->arraytxt[172];
  1172. }
  1173. else if(it.second != EAiTactic::RANDOM)
  1174. {
  1175. text = CGI->generaltexth->arraytxt[168 + static_cast<int>(it.second)];
  1176. }
  1177. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
  1178. counter++;
  1179. }
  1180. }
  1181. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1182. : CIntObject(LCLICK | DOUBLECLICK | RCLICK_POPUP),
  1183. parent(_parent),
  1184. index(_id)
  1185. {
  1186. OBJECT_CONSTRUCTION;
  1187. if(parent->images.size() > index)
  1188. icon = std::make_shared<CPicture>(parent->images[index], Point(1, 1));
  1189. border = std::make_shared<CPicture>(ImagePath::builtin("TPGATES"));
  1190. pos = border->pos;
  1191. setRedrawParent(true);
  1192. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
  1193. select(index == parent->selected);
  1194. }
  1195. void CObjectListWindow::CItem::select(bool on)
  1196. {
  1197. ui8 mask = UPDATE | SHOWALL;
  1198. if(on)
  1199. border->recActions |= mask;
  1200. else
  1201. border->recActions &= ~mask;
  1202. redraw();//???
  1203. }
  1204. void CObjectListWindow::CItem::clickPressed(const Point & cursorPosition)
  1205. {
  1206. parent->changeSelection(index);
  1207. if(parent->onClicked)
  1208. parent->onClicked(index);
  1209. }
  1210. void CObjectListWindow::CItem::clickDouble(const Point & cursorPosition)
  1211. {
  1212. if (parent->selected != index)
  1213. {
  1214. clickPressed(cursorPosition);
  1215. return;
  1216. }
  1217. parent->elementSelected();
  1218. }
  1219. void CObjectListWindow::CItem::showPopupWindow(const Point & cursorPosition)
  1220. {
  1221. if(parent->onPopup)
  1222. parent->onPopup(index);
  1223. }
  1224. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
  1225. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
  1226. onSelect(Callback),
  1227. selected(initialSelection),
  1228. images(images)
  1229. {
  1230. OBJECT_CONSTRUCTION;
  1231. addUsedEvents(KEYBOARD);
  1232. items.reserve(_items.size());
  1233. for(int id : _items)
  1234. items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
  1235. itemsVisible = items;
  1236. init(titleWidget_, _title, _descr, searchBoxEnabled);
  1237. list->scrollTo(std::min(static_cast<int>(initialSelection + 4), static_cast<int>(items.size() - 1))); // 4 is for centering (list have 9 elements)
  1238. }
  1239. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
  1240. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
  1241. onSelect(Callback),
  1242. selected(initialSelection),
  1243. images(images)
  1244. {
  1245. OBJECT_CONSTRUCTION;
  1246. addUsedEvents(KEYBOARD);
  1247. items.reserve(_items.size());
  1248. for(size_t i=0; i<_items.size(); i++)
  1249. items.push_back(std::make_pair(int(i), _items[i]));
  1250. itemsVisible = items;
  1251. init(titleWidget_, _title, _descr, searchBoxEnabled);
  1252. list->scrollTo(std::min(static_cast<int>(initialSelection + 4), static_cast<int>(items.size() - 1))); // 4 is for centering (list have 9 elements)
  1253. }
  1254. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, bool searchBoxEnabled)
  1255. {
  1256. titleWidget = titleWidget_;
  1257. title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
  1258. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
  1259. exit = std::make_shared<CButton>( Point(228, 402), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
  1260. if(titleWidget)
  1261. {
  1262. addChild(titleWidget.get());
  1263. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1264. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1265. }
  1266. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1267. Point(14, 151), Point(0, 25), 9, itemsVisible.size(), 0, 1, Rect(262, -32, 256, 256) );
  1268. list->setRedrawParent(true);
  1269. ok = std::make_shared<CButton>(Point(15, 402), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
  1270. ok->block(!list->size());
  1271. if(!searchBoxEnabled)
  1272. return;
  1273. Rect r(50, 90, pos.w - 100, 16);
  1274. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  1275. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  1276. const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
  1277. searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
  1278. searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, CGI->generaltexth->translate("vcmi.spellBook.search"));
  1279. searchBox = std::make_shared<CTextInput>(r, FONT_SMALL, ETextAlignment::CENTER, true);
  1280. searchBox->setCallback([this](const std::string & text){
  1281. searchBoxDescription->setEnabled(text.empty());
  1282. itemsVisible.clear();
  1283. for(auto & item : items)
  1284. if(boost::algorithm::contains(boost::algorithm::to_lower_copy(item.second), boost::algorithm::to_lower_copy(text)))
  1285. itemsVisible.push_back(item);
  1286. selected = 0;
  1287. list->resize(itemsVisible.size());
  1288. list->scrollTo(0);
  1289. ok->block(!itemsVisible.size());
  1290. redraw();
  1291. });
  1292. }
  1293. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1294. {
  1295. if(index < itemsVisible.size())
  1296. return std::make_shared<CItem>(this, index, itemsVisible[index].second);
  1297. return std::shared_ptr<CIntObject>();
  1298. }
  1299. void CObjectListWindow::elementSelected()
  1300. {
  1301. std::function<void(int)> toCall = onSelect;//save
  1302. int where = itemsVisible[selected].first; //required variables
  1303. close();//then destroy window
  1304. toCall(where);//and send selected object
  1305. }
  1306. void CObjectListWindow::exitPressed()
  1307. {
  1308. std::function<void()> toCall = onExit;//save
  1309. close();//then destroy window
  1310. if(toCall)
  1311. toCall();
  1312. }
  1313. void CObjectListWindow::changeSelection(size_t which)
  1314. {
  1315. ok->block(false);
  1316. if(selected == which)
  1317. return;
  1318. for(std::shared_ptr<CIntObject> element : list->getItems())
  1319. {
  1320. CItem * item = dynamic_cast<CItem*>(element.get());
  1321. if(item)
  1322. {
  1323. if(item->index == selected)
  1324. item->select(false);
  1325. if(item->index == which)
  1326. item->select(true);
  1327. }
  1328. }
  1329. selected = which;
  1330. }
  1331. void CObjectListWindow::keyPressed(EShortcut key)
  1332. {
  1333. int sel = static_cast<int>(selected);
  1334. switch(key)
  1335. {
  1336. break; case EShortcut::MOVE_UP:
  1337. sel -=1;
  1338. break; case EShortcut::MOVE_DOWN:
  1339. sel +=1;
  1340. break; case EShortcut::MOVE_PAGE_UP:
  1341. sel -=9;
  1342. break; case EShortcut::MOVE_PAGE_DOWN:
  1343. sel +=9;
  1344. break; case EShortcut::MOVE_FIRST:
  1345. sel = 0;
  1346. break; case EShortcut::MOVE_LAST:
  1347. sel = static_cast<int>(itemsVisible.size());
  1348. break; default:
  1349. return;
  1350. }
  1351. vstd::abetween<int>(sel, 0, itemsVisible.size()-1);
  1352. list->scrollTo(sel);
  1353. changeSelection(sel);
  1354. }
  1355. VideoWindow::VideoWindow(const VideoPath & video, const ImagePath & rim, bool showBackground, float scaleFactor, const std::function<void(bool skipped)> & closeCb)
  1356. : CWindowObject(BORDERED | SHADOW_DISABLED | NEEDS_ANIMATED_BACKGROUND), closeCb(closeCb)
  1357. {
  1358. OBJECT_CONSTRUCTION;
  1359. addUsedEvents(LCLICK | KEYBOARD);
  1360. if(showBackground)
  1361. backgroundAroundWindow = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y));
  1362. if(!rim.empty())
  1363. {
  1364. setBackground(rim);
  1365. videoPlayer = std::make_shared<VideoWidgetOnce>(Point(80, 186), video, true, this);
  1366. pos = center(Rect(0, 0, 800, 600));
  1367. }
  1368. else
  1369. {
  1370. blackBackground = std::make_shared<GraphicalPrimitiveCanvas>(Rect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y));
  1371. videoPlayer = std::make_shared<VideoWidgetOnce>(Point(0, 0), video, true, scaleFactor, this);
  1372. pos = center(Rect(0, 0, videoPlayer->pos.w, videoPlayer->pos.h));
  1373. blackBackground->addBox(Point(0, 0), Point(pos.x, pos.y), Colors::BLACK);
  1374. }
  1375. if(backgroundAroundWindow)
  1376. backgroundAroundWindow->pos.moveTo(Point(0, 0));
  1377. }
  1378. void VideoWindow::onVideoPlaybackFinished()
  1379. {
  1380. exit(false);
  1381. }
  1382. void VideoWindow::exit(bool skipped)
  1383. {
  1384. close();
  1385. if(closeCb)
  1386. closeCb(skipped);
  1387. }
  1388. void VideoWindow::clickPressed(const Point & cursorPosition)
  1389. {
  1390. exit(true);
  1391. }
  1392. void VideoWindow::keyPressed(EShortcut key)
  1393. {
  1394. exit(true);
  1395. }
  1396. void VideoWindow::notFocusedClick()
  1397. {
  1398. exit(true);
  1399. }