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							- /*
 
-  * StackWithBonuses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "StackWithBonuses.h"
 
- #include <vcmi/events/EventBus.h>
 
- #include "../../lib/CStack.h"
 
- #include "../../lib/ScriptHandler.h"
 
- #include "../../lib/networkPacks/PacksForClientBattle.h"
 
- #include "../../lib/networkPacks/SetStackEffect.h"
 
- #if SCRIPTING_ENABLED
 
- using scripting::Pool;
 
- #endif
 
- void actualizeEffect(TBonusListPtr target, const Bonus & ef)
 
- {
 
- 	for(auto & bonus : *target) //TODO: optimize
 
- 	{
 
- 		if(bonus->source == BonusSource::SPELL_EFFECT && bonus->type == ef.type && bonus->subtype == ef.subtype)
 
- 		{
 
- 			if(bonus->turnsRemain < ef.turnsRemain)
 
- 			{
 
- 				bonus.reset(new Bonus(*bonus));
 
- 				bonus->turnsRemain = ef.turnsRemain;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- StackWithBonuses::StackWithBonuses(const HypotheticBattle * Owner, const battle::CUnitState * Stack)
 
- 	: battle::CUnitState(),
 
- 	origBearer(Stack->getBonusBearer()),
 
- 	owner(Owner),
 
- 	type(Stack->unitType()),
 
- 	baseAmount(Stack->unitBaseAmount()),
 
- 	id(Stack->unitId()),
 
- 	side(Stack->unitSide()),
 
- 	player(Stack->unitOwner()),
 
- 	slot(Stack->unitSlot()),
 
- 	treeVersionLocal(0)
 
- {
 
- 	localInit(Owner);
 
- 	battle::CUnitState::operator=(*Stack);
 
- }
 
- StackWithBonuses::StackWithBonuses(const HypotheticBattle * Owner, const battle::Unit * Stack)
 
- 	: battle::CUnitState(),
 
- 	origBearer(Stack->getBonusBearer()),
 
- 	owner(Owner),
 
- 	type(Stack->unitType()),
 
- 	baseAmount(Stack->unitBaseAmount()),
 
- 	id(Stack->unitId()),
 
- 	side(Stack->unitSide()),
 
- 	player(Stack->unitOwner()),
 
- 	slot(Stack->unitSlot()),
 
- 	treeVersionLocal(0)
 
- {
 
- 	localInit(Owner);
 
- 	auto state = Stack->acquireState();
 
- 	battle::CUnitState::operator=(*state);
 
- }
 
- StackWithBonuses::StackWithBonuses(const HypotheticBattle * Owner, const battle::UnitInfo & info)
 
- 	: battle::CUnitState(),
 
- 	origBearer(nullptr),
 
- 	owner(Owner),
 
- 	baseAmount(info.count),
 
- 	id(info.id),
 
- 	side(info.side),
 
- 	slot(SlotID::SUMMONED_SLOT_PLACEHOLDER),
 
- 	treeVersionLocal(0)
 
- {
 
- 	type = info.type.toCreature();
 
- 	origBearer = type;
 
- 	player = Owner->getSidePlayer(side);
 
- 	localInit(Owner);
 
- 	position = info.position;
 
- 	summoned = info.summoned;
 
- }
 
- StackWithBonuses::~StackWithBonuses() = default;
 
- StackWithBonuses & StackWithBonuses::operator=(const battle::CUnitState & other)
 
- {
 
- 	battle::CUnitState::operator=(other);
 
- 	return *this;
 
- }
 
- const CCreature * StackWithBonuses::unitType() const
 
- {
 
- 	return type;
 
- }
 
- int32_t StackWithBonuses::unitBaseAmount() const
 
- {
 
- 	return baseAmount;
 
- }
 
- uint32_t StackWithBonuses::unitId() const
 
- {
 
- 	return id;
 
- }
 
- ui8 StackWithBonuses::unitSide() const
 
- {
 
- 	return side;
 
- }
 
- PlayerColor StackWithBonuses::unitOwner() const
 
- {
 
- 	return player;
 
- }
 
- SlotID StackWithBonuses::unitSlot() const
 
- {
 
- 	return slot;
 
- }
 
- TConstBonusListPtr StackWithBonuses::getAllBonuses(const CSelector & selector, const CSelector & limit,
 
- 	const CBonusSystemNode * root, const std::string & cachingStr) const
 
- {
 
- 	auto ret = std::make_shared<BonusList>();
 
- 	TConstBonusListPtr originalList = origBearer->getAllBonuses(selector, limit, root, cachingStr);
 
- 	vstd::copy_if(*originalList, std::back_inserter(*ret), [this](const std::shared_ptr<Bonus> & b)
 
- 	{
 
- 		return !vstd::contains(bonusesToRemove, b);
 
- 	});
 
- 	for(const Bonus & bonus : bonusesToUpdate)
 
- 	{
 
- 		if(selector(&bonus) && (!limit || limit(&bonus)))
 
- 		{
 
- 			if(ret->getFirst(Selector::source(BonusSource::SPELL_EFFECT, bonus.sid).And(Selector::typeSubtype(bonus.type, bonus.subtype))))
 
- 			{
 
- 				actualizeEffect(ret, bonus);
 
- 			}
 
- 			else
 
- 			{
 
- 				auto b = std::make_shared<Bonus>(bonus);
 
- 				ret->push_back(b);
 
- 			}
 
- 		}
 
- 	}
 
- 	for(auto & bonus : bonusesToAdd)
 
- 	{
 
- 		auto b = std::make_shared<Bonus>(bonus);
 
- 		if(selector(b.get()) && (!limit || !limit(b.get())))
 
- 			ret->push_back(b);
 
- 	}
 
- 	//TODO limiters?
 
- 	return ret;
 
- }
 
- int64_t StackWithBonuses::getTreeVersion() const
 
- {
 
- 	auto result = owner->getTreeVersion();
 
- 	if(bonusesToAdd.empty() && bonusesToUpdate.empty() && bonusesToRemove.empty())
 
- 		return result;
 
- 	else
 
- 		return result + treeVersionLocal;
 
- }
 
- void StackWithBonuses::addUnitBonus(const std::vector<Bonus> & bonus)
 
- {
 
- 	vstd::concatenate(bonusesToAdd, bonus);
 
- 	treeVersionLocal++;
 
- }
 
- void StackWithBonuses::updateUnitBonus(const std::vector<Bonus> & bonus)
 
- {
 
- 	//TODO: optimize, actualize to last value
 
- 	vstd::concatenate(bonusesToUpdate, bonus);
 
- 	treeVersionLocal++;
 
- }
 
- void StackWithBonuses::removeUnitBonus(const std::vector<Bonus> & bonus)
 
- {
 
- 	for(auto & one : bonus)
 
- 	{
 
- 		CSelector selector([&one](const Bonus * b) -> bool
 
- 		{
 
- 			//compare everything but turnsRemain, limiter and propagator
 
- 			return one.duration == b->duration
 
- 				&& one.type == b->type
 
- 				&& one.subtype == b->subtype
 
- 				&& one.source == b->source
 
- 				&& one.val == b->val
 
- 				&& one.sid == b->sid
 
- 				&& one.valType == b->valType
 
- 				&& one.additionalInfo == b->additionalInfo
 
- 				&& one.effectRange == b->effectRange;
 
- 		});
 
- 		removeUnitBonus(selector);
 
- 	}
 
- }
 
- void StackWithBonuses::removeUnitBonus(const CSelector & selector)
 
- {
 
- 	TConstBonusListPtr toRemove = origBearer->getBonuses(selector);
 
- 	for(auto b : *toRemove)
 
- 		bonusesToRemove.insert(b);
 
- 	vstd::erase_if(bonusesToAdd, [&](const Bonus & b){return selector(&b);});
 
- 	vstd::erase_if(bonusesToUpdate, [&](const Bonus & b){return selector(&b);});
 
- 	treeVersionLocal++;
 
- }
 
- std::string StackWithBonuses::getDescription() const
 
- {
 
- 	std::ostringstream oss;
 
- 	oss << unitOwner().toString();
 
- 	oss << " battle stack [" << unitId() << "]: " << getCount() << " of ";
 
- 	if(type)
 
- 		oss << type->getJsonKey();
 
- 	else
 
- 		oss << "[UNDEFINED TYPE]";
 
- 	oss << " from slot " << slot;
 
- 	return oss.str();
 
- }
 
- void StackWithBonuses::spendMana(ServerCallback * server, const int spellCost) const
 
- {
 
- 	//TODO: evaluate cast use
 
- }
 
- HypotheticBattle::HypotheticBattle(const Environment * ENV, Subject realBattle)
 
- 	: BattleProxy(realBattle),
 
- 	env(ENV),
 
- 	bonusTreeVersion(1)
 
- {
 
- 	auto activeUnit = realBattle->battleActiveUnit();
 
- 	activeUnitId = activeUnit ? activeUnit->unitId() : -1;
 
- 	nextId = 0x00F00000;
 
- 	eventBus.reset(new events::EventBus());
 
- 	localEnvironment.reset(new HypotheticEnvironment(this, env));
 
- 	serverCallback.reset(new HypotheticServerCallback(this));
 
- #if SCRIPTING_ENABLED
 
- 	pool.reset(new scripting::PoolImpl(localEnvironment.get(), serverCallback.get()));
 
- #endif
 
- }
 
- bool HypotheticBattle::unitHasAmmoCart(const battle::Unit * unit) const
 
- {
 
- 	//FIXME: check ammocart alive state here
 
- 	return false;
 
- }
 
- PlayerColor HypotheticBattle::unitEffectiveOwner(const battle::Unit * unit) const
 
- {
 
- 	return battleGetOwner(unit);
 
- }
 
- std::shared_ptr<StackWithBonuses> HypotheticBattle::getForUpdate(uint32_t id)
 
- {
 
- 	auto iter = stackStates.find(id);
 
- 	if(iter == stackStates.end())
 
- 	{
 
- 		const battle::Unit * s = subject->battleGetUnitByID(id);
 
- 		auto ret = std::make_shared<StackWithBonuses>(this, s);
 
- 		stackStates[id] = ret;
 
- 		return ret;
 
- 	}
 
- 	else
 
- 	{
 
- 		return iter->second;
 
- 	}
 
- }
 
- battle::Units HypotheticBattle::getUnitsIf(const battle::UnitFilter & predicate) const
 
- {
 
- 	battle::Units proxyed = BattleProxy::getUnitsIf(predicate);
 
- 	battle::Units ret;
 
- 	ret.reserve(proxyed.size());
 
- 	for(auto unit : proxyed)
 
- 	{
 
- 		//unit was not changed, trust proxyed data
 
- 		if(stackStates.find(unit->unitId()) == stackStates.end())
 
- 			ret.push_back(unit);
 
- 	}
 
- 	for(auto id_unit : stackStates)
 
- 	{
 
- 		if(predicate(id_unit.second.get()))
 
- 			ret.push_back(id_unit.second.get());
 
- 	}
 
- 	return ret;
 
- }
 
- BattleID HypotheticBattle::getBattleID() const
 
- {
 
- 	return subject->getBattle()->getBattleID();
 
- }
 
- int32_t HypotheticBattle::getActiveStackID() const
 
- {
 
- 	return activeUnitId;
 
- }
 
- void HypotheticBattle::nextRound()
 
- {
 
- 	//TODO:HypotheticBattle::nextRound
 
- 	for(auto unit : battleAliveUnits())
 
- 	{
 
- 		auto forUpdate = getForUpdate(unit->unitId());
 
- 		//TODO: update Bonus::NTurns effects
 
- 		forUpdate->afterNewRound();
 
- 	}
 
- }
 
- void HypotheticBattle::nextTurn(uint32_t unitId)
 
- {
 
- 	activeUnitId = unitId;
 
- 	auto unit = getForUpdate(unitId);
 
- 	unit->removeUnitBonus(Bonus::UntilGetsTurn);
 
- 	unit->afterGetsTurn();
 
- }
 
- void HypotheticBattle::addUnit(uint32_t id, const JsonNode & data)
 
- {
 
- 	battle::UnitInfo info;
 
- 	info.load(id, data);
 
- 	auto newUnit = std::make_shared<StackWithBonuses>(this, info);
 
- 	stackStates[newUnit->unitId()] = newUnit;
 
- }
 
- void HypotheticBattle::moveUnit(uint32_t id, BattleHex destination)
 
- {
 
- 	std::shared_ptr<StackWithBonuses> changed = getForUpdate(id);
 
- 	changed->position = destination;
 
- }
 
- void HypotheticBattle::setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta)
 
- {
 
- 	std::shared_ptr<StackWithBonuses> changed = getForUpdate(id);
 
- 	changed->load(data);
 
- 	if(healthDelta < 0)
 
- 	{
 
- 		changed->removeUnitBonus(Bonus::UntilBeingAttacked);
 
- 	}
 
- }
 
- void HypotheticBattle::removeUnit(uint32_t id)
 
- {
 
- 	std::set<uint32_t> ids;
 
- 	ids.insert(id);
 
- 	while(!ids.empty())
 
- 	{
 
- 		auto toRemoveId = *ids.begin();
 
- 		auto toRemove = getForUpdate(toRemoveId);
 
- 		if(!toRemove->ghost)
 
- 		{
 
- 			toRemove->onRemoved();
 
- 			//TODO: emulate detachFromAll() somehow
 
- 			//stack may be removed instantly (not being killed first)
 
- 			//handle clone remove also here
 
- 			if(toRemove->cloneID >= 0)
 
- 			{
 
- 				ids.insert(toRemove->cloneID);
 
- 				toRemove->cloneID = -1;
 
- 			}
 
- 			//TODO: cleanup remaining clone links if any
 
- //			for(auto s : stacks)
 
- //			{
 
- //				if(s->cloneID == toRemoveId)
 
- //					s->cloneID = -1;
 
- //			}
 
- 		}
 
- 		ids.erase(toRemoveId);
 
- 	}
 
- }
 
- void HypotheticBattle::updateUnit(uint32_t id, const JsonNode & data)
 
- {
 
- 	//TODO:
 
- }
 
- void HypotheticBattle::addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus)
 
- {
 
- 	getForUpdate(id)->addUnitBonus(bonus);
 
- 	bonusTreeVersion++;
 
- }
 
- void HypotheticBattle::updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus)
 
- {
 
- 	getForUpdate(id)->updateUnitBonus(bonus);
 
- 	bonusTreeVersion++;
 
- }
 
- void HypotheticBattle::removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus)
 
- {
 
- 	getForUpdate(id)->removeUnitBonus(bonus);
 
- 	bonusTreeVersion++;
 
- }
 
- void HypotheticBattle::setWallState(EWallPart partOfWall, EWallState state)
 
- {
 
- 	//TODO:HypotheticBattle::setWallState
 
- }
 
- void HypotheticBattle::addObstacle(const ObstacleChanges & changes)
 
- {
 
- 	//TODO:HypotheticBattle::addObstacle
 
- }
 
- void HypotheticBattle::updateObstacle(const ObstacleChanges& changes)
 
- {
 
- 	//TODO:HypotheticBattle::updateObstacle
 
- }
 
- void HypotheticBattle::removeObstacle(uint32_t id)
 
- {
 
- 	//TODO:HypotheticBattle::removeObstacle
 
- }
 
- uint32_t HypotheticBattle::nextUnitId() const
 
- {
 
- 	return nextId++;
 
- }
 
- int64_t HypotheticBattle::getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const
 
- {
 
- 	return (damage.min + damage.max) / 2;
 
- }
 
- std::vector<SpellID> HypotheticBattle::getUsedSpells(ui8 side) const
 
- {
 
- 	// TODO
 
- 	return {};
 
- }
 
- int3 HypotheticBattle::getLocation() const
 
- {
 
- 	// TODO
 
- 	return int3(-1, -1, -1);
 
- }
 
- bool HypotheticBattle::isCreatureBank() const
 
- {
 
- 	// TODO
 
- 	return false;
 
- }
 
- int64_t HypotheticBattle::getTreeVersion() const
 
- {
 
- 	return getBonusBearer()->getTreeVersion() + bonusTreeVersion;
 
- }
 
- #if SCRIPTING_ENABLED
 
- Pool * HypotheticBattle::getContextPool() const
 
- {
 
- 	return pool.get();
 
- }
 
- #endif
 
- ServerCallback * HypotheticBattle::getServerCallback()
 
- {
 
- 	return serverCallback.get();
 
- }
 
- HypotheticBattle::HypotheticServerCallback::HypotheticServerCallback(HypotheticBattle * owner_)
 
- 	:owner(owner_)
 
- {
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::complain(const std::string & problem)
 
- {
 
- 	logAi->error(problem);
 
- }
 
- bool HypotheticBattle::HypotheticServerCallback::describeChanges() const
 
- {
 
- 	return false;
 
- }
 
- vstd::RNG * HypotheticBattle::HypotheticServerCallback::getRNG()
 
- {
 
- 	return &rngStub;
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::apply(CPackForClient * pack)
 
- {
 
- 	logAi->error("Package of type %s is not allowed in battle evaluation", typeid(pack).name());
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::apply(BattleLogMessage * pack)
 
- {
 
- 	pack->applyBattle(owner);
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::apply(BattleStackMoved * pack)
 
- {
 
- 	pack->applyBattle(owner);
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::apply(BattleUnitsChanged * pack)
 
- {
 
- 	pack->applyBattle(owner);
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::apply(SetStackEffect * pack)
 
- {
 
- 	pack->applyBattle(owner);
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::apply(StacksInjured * pack)
 
- {
 
- 	pack->applyBattle(owner);
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::apply(BattleObstaclesChanged * pack)
 
- {
 
- 	pack->applyBattle(owner);
 
- }
 
- void HypotheticBattle::HypotheticServerCallback::apply(CatapultAttack * pack)
 
- {
 
- 	pack->applyBattle(owner);
 
- }
 
- HypotheticBattle::HypotheticEnvironment::HypotheticEnvironment(HypotheticBattle * owner_, const Environment * upperEnvironment)
 
- 	: owner(owner_),
 
- 	env(upperEnvironment)
 
- {
 
- }
 
- const Services * HypotheticBattle::HypotheticEnvironment::services() const
 
- {
 
- 	return env->services();
 
- }
 
- const Environment::BattleCb * HypotheticBattle::HypotheticEnvironment::battle(const BattleID & battleID) const
 
- {
 
- 	assert(battleID == owner->getBattleID());
 
- 	return owner;
 
- }
 
- const Environment::GameCb * HypotheticBattle::HypotheticEnvironment::game() const
 
- {
 
- 	return env->game();
 
- }
 
- vstd::CLoggerBase * HypotheticBattle::HypotheticEnvironment::logger() const
 
- {
 
- 	return env->logger();
 
- }
 
- events::EventBus * HypotheticBattle::HypotheticEnvironment::eventBus() const
 
- {
 
- 	return owner->eventBus.get();
 
- }
 
 
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