GameLibrary.cpp 5.0 KB

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  1. /*
  2. * GameLibrary.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameLibrary.h"
  12. #include "CArtHandler.h"
  13. #include "CBonusTypeHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "CConfigHandler.h"
  16. #include "RoadHandler.h"
  17. #include "RiverHandler.h"
  18. #include "TerrainHandler.h"
  19. #include "spells/CSpellHandler.h"
  20. #include "spells/effects/Registry.h"
  21. #include "CSkillHandler.h"
  22. #include "entities/faction/CTownHandler.h"
  23. #include "entities/hero/CHeroClassHandler.h"
  24. #include "entities/hero/CHeroHandler.h"
  25. #include "texts/CGeneralTextHandler.h"
  26. #include "modding/CModHandler.h"
  27. #include "modding/IdentifierStorage.h"
  28. #include "modding/CModVersion.h"
  29. #include "IGameEventsReceiver.h"
  30. #include "CStopWatch.h"
  31. #include "VCMIDirs.h"
  32. #include "filesystem/Filesystem.h"
  33. #include "CConsoleHandler.h"
  34. #include "rmg/CRmgTemplateStorage.h"
  35. #include "mapObjectConstructors/CObjectClassesHandler.h"
  36. #include "mapObjects/CObjectHandler.h"
  37. #include "mapObjects/ObstacleSetHandler.h"
  38. #include "mapping/CMapEditManager.h"
  39. #include "ScriptHandler.h"
  40. #include "BattleFieldHandler.h"
  41. #include "ObstacleHandler.h"
  42. #include "GameSettings.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. GameLibrary * LIBRARY = nullptr;
  45. DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
  46. {
  47. console = Console;
  48. LIBRARY = new GameLibrary();
  49. LIBRARY->loadFilesystem(extractArchives);
  50. settings.init("config/settings.json", "vcmi:settings");
  51. persistentStorage.init("config/persistentStorage.json", "");
  52. LIBRARY->loadModFilesystem();
  53. }
  54. DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
  55. {
  56. LIBRARY->init(onlyEssential);
  57. }
  58. const ArtifactService * GameLibrary::artifacts() const
  59. {
  60. return arth.get();
  61. }
  62. const CreatureService * GameLibrary::creatures() const
  63. {
  64. return creh.get();
  65. }
  66. const FactionService * GameLibrary::factions() const
  67. {
  68. return townh.get();
  69. }
  70. const HeroClassService * GameLibrary::heroClasses() const
  71. {
  72. return heroclassesh.get();
  73. }
  74. const HeroTypeService * GameLibrary::heroTypes() const
  75. {
  76. return heroh.get();
  77. }
  78. #if SCRIPTING_ENABLED
  79. const scripting::Service * GameLibrary::scripts() const
  80. {
  81. return scriptHandler.get();
  82. }
  83. #endif
  84. const spells::Service * GameLibrary::spells() const
  85. {
  86. return spellh.get();
  87. }
  88. const SkillService * GameLibrary::skills() const
  89. {
  90. return skillh.get();
  91. }
  92. const IBonusTypeHandler * GameLibrary::getBth() const
  93. {
  94. return bth.get();
  95. }
  96. const CIdentifierStorage * GameLibrary::identifiers() const
  97. {
  98. return identifiersHandler.get();
  99. }
  100. const spells::effects::Registry * GameLibrary::spellEffects() const
  101. {
  102. return spells::effects::GlobalRegistry::get();
  103. }
  104. spells::effects::Registry * GameLibrary::spellEffects()
  105. {
  106. return spells::effects::GlobalRegistry::get();
  107. }
  108. const BattleFieldService * GameLibrary::battlefields() const
  109. {
  110. return battlefieldsHandler.get();
  111. }
  112. const ObstacleService * GameLibrary::obstacles() const
  113. {
  114. return obstacleHandler.get();
  115. }
  116. const IGameSettings * GameLibrary::engineSettings() const
  117. {
  118. return settingsHandler.get();
  119. }
  120. void GameLibrary::loadFilesystem(bool extractArchives)
  121. {
  122. CStopWatch loadTime;
  123. CResourceHandler::initialize();
  124. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  125. CResourceHandler::load("config/filesystem.json", extractArchives);
  126. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  127. }
  128. void GameLibrary::loadModFilesystem()
  129. {
  130. CStopWatch loadTime;
  131. modh = std::make_unique<CModHandler>();
  132. identifiersHandler = std::make_unique<CIdentifierStorage>();
  133. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  134. modh->loadModFilesystems();
  135. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  136. }
  137. template <class Handler> void createHandler(std::shared_ptr<Handler> & handler)
  138. {
  139. handler = std::make_shared<Handler>();
  140. }
  141. void GameLibrary::init(bool onlyEssential)
  142. {
  143. createHandler(settingsHandler);
  144. modh->initializeConfig();
  145. createHandler(generaltexth);
  146. createHandler(bth);
  147. createHandler(roadTypeHandler);
  148. createHandler(riverTypeHandler);
  149. createHandler(terrainTypeHandler);
  150. createHandler(heroh);
  151. createHandler(heroclassesh);
  152. createHandler(arth);
  153. createHandler(creh);
  154. createHandler(townh);
  155. createHandler(biomeHandler);
  156. createHandler(objh);
  157. createHandler(objtypeh);
  158. createHandler(spellh);
  159. createHandler(skillh);
  160. createHandler(terviewh);
  161. createHandler(tplh); //templates need already resolved identifiers (refactor?)
  162. #if SCRIPTING_ENABLED
  163. createHandler(scriptHandler);
  164. #endif
  165. createHandler(battlefieldsHandler);
  166. createHandler(obstacleHandler);
  167. modh->load();
  168. modh->afterLoad(onlyEssential);
  169. }
  170. #if SCRIPTING_ENABLED
  171. void GameLibrary::scriptsLoaded()
  172. {
  173. scriptHandler->performRegistration(this);
  174. }
  175. #endif
  176. GameLibrary::GameLibrary() = default;
  177. GameLibrary::~GameLibrary() = default;
  178. std::shared_ptr<CContentHandler> GameLibrary::getContent() const
  179. {
  180. return modh->content;
  181. }
  182. void GameLibrary::setContent(std::shared_ptr<CContentHandler> content)
  183. {
  184. modh->content = std::move(content);
  185. }
  186. VCMI_LIB_NAMESPACE_END