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- /*
- * IHandlerBase.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "IHandlerBase.h"
- #include "modding/IdentifierStorage.h"
- #include "modding/ModScope.h"
- #include "modding/CModHandler.h"
- #include "GameLibrary.h"
- VCMI_LIB_NAMESPACE_BEGIN
- std::string IHandlerBase::getScopeBuiltin()
- {
- return ModScope::scopeBuiltin();
- }
- void IHandlerBase::registerObject(const std::string & scope, const std::string & type_name, const std::string & name, si32 index)
- {
- return LIBRARY->identifiersHandler->registerObject(scope, type_name, name, index);
- }
- VCMI_LIB_NAMESPACE_END
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