CPreGame.cpp 120 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. CGPreGame * CGP = nullptr;
  55. ISelectionScreenInfo *SEL;
  56. static PlayerColor playerColor; //if more than one player - applies to the first
  57. /**
  58. * Stores the current name of the savegame.
  59. *
  60. * TODO better solution for auto-selection when saving already saved games.
  61. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  62. * The name of the savegame can then be stored non-statically in CGameState and
  63. * passed separately to CSaveGameScreen.
  64. */
  65. static std::string saveGameName;
  66. struct EvilHlpStruct
  67. {
  68. CConnection *serv;
  69. StartInfo *sInfo;
  70. void reset(bool strong = true)
  71. {
  72. if(strong)
  73. {
  74. vstd::clear_pointer(serv);
  75. vstd::clear_pointer(sInfo);
  76. }
  77. else
  78. {
  79. serv = nullptr;
  80. sInfo = nullptr;
  81. }
  82. }
  83. } startingInfo;
  84. static void do_quit()
  85. {
  86. SDL_Event event;
  87. event.quit.type = SDL_QUIT;
  88. SDL_PushEvent(&event);
  89. }
  90. static CMapInfo *mapInfoFromGame()
  91. {
  92. auto ret = new CMapInfo();
  93. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  94. return ret;
  95. }
  96. static void setPlayersFromGame()
  97. {
  98. playerColor = LOCPLINT->playerID;
  99. }
  100. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  101. {
  102. std::swap(a.playerID, b.playerID);
  103. std::swap(a.name, b.name);
  104. if(a.playerID == 1)
  105. playerColor = a.color;
  106. else if(b.playerID == 1)
  107. playerColor = b.color;
  108. }
  109. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  110. {
  111. if(vstd::contains(playerNames, player))
  112. pset.name = playerNames.find(player)->second;
  113. else
  114. pset.name = CGI->generaltexth->allTexts[468];//Computer
  115. pset.playerID = player;
  116. if(player == playerNames.begin()->first)
  117. playerColor = pset.color;
  118. }
  119. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  120. {
  121. sInfo.playerInfos.clear();
  122. if(!mapHeader)
  123. {
  124. return;
  125. }
  126. sInfo.mapname = filename;
  127. playerColor = PlayerColor::NEUTRAL;
  128. auto namesIt = playerNames.cbegin();
  129. for (int i = 0; i < mapHeader->players.size(); i++)
  130. {
  131. const PlayerInfo &pinfo = mapHeader->players[i];
  132. //neither computer nor human can play - no player
  133. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  134. continue;
  135. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  136. pset.color = PlayerColor(i);
  137. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  138. {
  139. setPlayer(pset, namesIt++->first, playerNames);
  140. }
  141. else
  142. {
  143. setPlayer(pset, 0, playerNames);
  144. if(!pinfo.canHumanPlay)
  145. {
  146. pset.compOnly = true;
  147. }
  148. }
  149. pset.castle = pinfo.defaultCastle();
  150. pset.hero = pinfo.defaultHero();
  151. if(pinfo.customHeroID >= 0)
  152. {
  153. pset.hero = pinfo.customHeroID;
  154. if (!pinfo.mainHeroName.empty())
  155. pset.heroName = pinfo.mainHeroName;
  156. else
  157. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  158. if (pinfo.mainHeroPortrait >= 0)
  159. pset.heroPortrait = pinfo.mainHeroPortrait;
  160. else
  161. pset.heroPortrait = pinfo.customHeroID;
  162. }
  163. pset.handicap = PlayerSettings::NO_HANDICAP;
  164. }
  165. }
  166. template <typename T> class CApplyOnPG;
  167. class CBaseForPGApply
  168. {
  169. public:
  170. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  171. virtual ~CBaseForPGApply(){};
  172. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  173. {
  174. return new CApplyOnPG<U>;
  175. }
  176. };
  177. template <typename T> class CApplyOnPG : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  181. {
  182. T *ptr = static_cast<T*>(pack);
  183. ptr->apply(selScr);
  184. }
  185. };
  186. static CApplier<CBaseForPGApply> *applier = nullptr;
  187. static CPicture* createPicture(const JsonNode& config)
  188. {
  189. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  190. }
  191. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  192. config(configNode)
  193. {
  194. OBJ_CONSTRUCTION_CAPTURING_ALL;
  195. background = new CPicture(config["background"].String());
  196. if (config["scalable"].Bool())
  197. {
  198. if (background->bg->format->palette)
  199. background->convertToScreenBPP();
  200. background->scaleTo(Point(screen->w, screen->h));
  201. }
  202. pos = background->center();
  203. for(const JsonNode& node : config["items"].Vector())
  204. menuNameToEntry.push_back(node["name"].String());
  205. for(const JsonNode& node : config["images"].Vector())
  206. images.push_back(createPicture(node));
  207. //Hardcoded entry
  208. menuNameToEntry.push_back("credits");
  209. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  210. tabs->type |= REDRAW_PARENT;
  211. }
  212. CIntObject * CMenuScreen::createTab(size_t index)
  213. {
  214. if (config["items"].Vector().size() == index)
  215. return new CreditsScreen();
  216. return new CMenuEntry(this, config["items"].Vector()[index]);
  217. }
  218. void CMenuScreen::showAll(SDL_Surface * to)
  219. {
  220. CIntObject::showAll(to);
  221. if (pos.h != to->h || pos.w != to->w)
  222. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  223. }
  224. void CMenuScreen::show(SDL_Surface * to)
  225. {
  226. if (!config["video"].isNull())
  227. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  228. CIntObject::show(to);
  229. }
  230. void CMenuScreen::activate()
  231. {
  232. CCS->musich->playMusic("Music/MainMenu", true);
  233. if (!config["video"].isNull())
  234. CCS->videoh->open(config["video"]["name"].String());
  235. CIntObject::activate();
  236. }
  237. void CMenuScreen::deactivate()
  238. {
  239. if (!config["video"].isNull())
  240. CCS->videoh->close();
  241. CIntObject::deactivate();
  242. }
  243. void CMenuScreen::switchToTab(size_t index)
  244. {
  245. tabs->setActive(index);
  246. }
  247. //funciton for std::string -> std::function conversion for main menu
  248. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  249. {
  250. static const std::vector<std::string> commandType = boost::assign::list_of
  251. ("to")("campaigns")("start")("load")("exit")("highscores");
  252. static const std::vector<std::string> gameType = boost::assign::list_of
  253. ("single")("multi")("campaign")("tutorial");
  254. std::list<std::string> commands;
  255. boost::split(commands, string, boost::is_any_of("\t "));
  256. if (!commands.empty())
  257. {
  258. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  259. commands.pop_front();
  260. if (index > 3 || !commands.empty())
  261. {
  262. switch (index)
  263. {
  264. break; case 0://to - switch to another tab, if such tab exists
  265. {
  266. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  267. if ( index2 != menuType.size())
  268. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  269. }
  270. break; case 1://open campaign selection window
  271. {
  272. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  273. }
  274. break; case 2://start
  275. {
  276. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  277. {
  278. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  279. case 1: return &pushIntT<CMultiMode>;
  280. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  281. //TODO: start tutorial
  282. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  283. }
  284. }
  285. break; case 3://load
  286. {
  287. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  288. {
  289. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  290. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  291. //TODO: load campaign
  292. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  293. //TODO: load tutorial
  294. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  295. }
  296. }
  297. break; case 4://exit
  298. {
  299. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  300. }
  301. break; case 5://highscores
  302. {
  303. //TODO: high scores
  304. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  305. }
  306. }
  307. }
  308. }
  309. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  310. return std::function<void()>();
  311. }
  312. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  313. {
  314. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  315. std::pair<std::string, std::string> help;
  316. if (!button["help"].isNull() && button["help"].Float() > 0)
  317. help = CGI->generaltexth->zelp[button["help"].Float()];
  318. int posx = button["x"].Float();
  319. if (posx < 0)
  320. posx = pos.w + posx;
  321. int posy = button["y"].Float();
  322. if (posy < 0)
  323. posy = pos.h + posy;
  324. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  325. }
  326. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  327. {
  328. OBJ_CONSTRUCTION_CAPTURING_ALL;
  329. type |= REDRAW_PARENT;
  330. pos = parent->pos;
  331. for(const JsonNode& node : config["images"].Vector())
  332. images.push_back(createPicture(node));
  333. for(const JsonNode& node : config["buttons"].Vector())
  334. {
  335. buttons.push_back(createButton(parent, node));
  336. buttons.back()->hoverable = true;
  337. buttons.back()->type |= REDRAW_PARENT;
  338. }
  339. }
  340. CreditsScreen::CreditsScreen():
  341. positionCounter(0)
  342. {
  343. addUsedEvents(LCLICK | RCLICK);
  344. type |= REDRAW_PARENT;
  345. OBJ_CONSTRUCTION_CAPTURING_ALL;
  346. pos.w = CGP->menu->pos.w;
  347. pos.h = CGP->menu->pos.h;
  348. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  349. std::string text((char*)textFile.first.get(), textFile.second);
  350. size_t firstQuote = text.find('\"')+1;
  351. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  352. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  353. credits->scrollTextTo(-600); // move all text below the screen
  354. }
  355. void CreditsScreen::show(SDL_Surface * to)
  356. {
  357. CIntObject::show(to);
  358. positionCounter++;
  359. if (positionCounter % 2 == 0)
  360. credits->scrollTextBy(1);
  361. //end of credits, close this screen
  362. if (credits->textSize.y + 600 < positionCounter / 2)
  363. clickRight(false, false);
  364. }
  365. void CreditsScreen::clickLeft(tribool down, bool previousState)
  366. {
  367. clickRight(down, previousState);
  368. }
  369. void CreditsScreen::clickRight(tribool down, bool previousState)
  370. {
  371. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  372. assert(menu);
  373. menu->setActive(0);
  374. }
  375. CGPreGame::CGPreGame():
  376. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  377. {
  378. pos.w = screen->w;
  379. pos.h = screen->h;
  380. GH.defActionsDef = 63;
  381. CGP = this;
  382. menu = new CMenuScreen((*pregameConfig)["window"]);
  383. loadGraphics();
  384. }
  385. CGPreGame::~CGPreGame()
  386. {
  387. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  388. disposeGraphics();
  389. if(CGP == this)
  390. CGP = nullptr;
  391. if(GH.curInt == this)
  392. GH.curInt = nullptr;
  393. }
  394. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  395. {
  396. GH.pushInt(new CSelectionScreen(screenType, multi));
  397. }
  398. void CGPreGame::loadGraphics()
  399. {
  400. OBJ_CONSTRUCTION_CAPTURING_ALL;
  401. new CFilledTexture("DIBOXBCK", pos);
  402. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  403. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  404. }
  405. void CGPreGame::disposeGraphics()
  406. {
  407. delete victory;
  408. delete loss;
  409. }
  410. void CGPreGame::update()
  411. {
  412. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  413. if(CGP != this) //don't update if you are not a main interface
  414. return;
  415. if (GH.listInt.empty())
  416. {
  417. GH.pushInt(this);
  418. GH.pushInt(menu);
  419. menu->switchToTab(0);
  420. }
  421. if(SEL)
  422. SEL->update();
  423. // Handles mouse and key input
  424. GH.updateTime();
  425. GH.handleEvents();
  426. //if (GH.curInt == nullptr) // no redraw, when a new game was created
  427. //return;
  428. GH.topInt()->show(screen);
  429. if (settings["general"]["showfps"].Bool())
  430. GH.drawFPSCounter();
  431. // draw the mouse cursor and update the screen
  432. CCS->curh->drawWithScreenRestore();
  433. CSDL_Ext::update(screen);
  434. CCS->curh->drawRestored();
  435. }
  436. void CGPreGame::openCampaignScreen(std::string name)
  437. {
  438. for(const JsonNode& node : (*pregameConfig)["campaignsset"].Vector())
  439. {
  440. if (node["name"].String() == name)
  441. {
  442. GH.pushInt(new CCampaignScreen(node));
  443. return;
  444. }
  445. }
  446. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  447. }
  448. CGPreGame *CGPreGame::create()
  449. {
  450. if(!CGP)
  451. CGP = new CGPreGame();
  452. return CGP;
  453. }
  454. void CGPreGame::removeFromGui()
  455. {
  456. //remove everything but main menu and background
  457. GH.popInts(GH.listInt.size() - 2);
  458. GH.popInt(GH.topInt()); //remove main menu
  459. GH.popInt(GH.topInt()); //remove background
  460. }
  461. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  462. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  463. serv(nullptr), ongoingClosing(false), myNameID(255)
  464. {
  465. CGPreGame::create(); //we depend on its graphics
  466. screenType = Type;
  467. multiPlayer = MultiPlayer;
  468. OBJ_CONSTRUCTION_CAPTURING_ALL;
  469. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  470. CServerHandler *sh = nullptr;
  471. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  472. {
  473. sh = new CServerHandler;
  474. sh->startServer();
  475. }
  476. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  477. pos.w = 762;
  478. pos.h = 584;
  479. if(Type == CMenuScreen::saveGame)
  480. {
  481. bordered = false;
  482. center(pos);
  483. }
  484. else if(Type == CMenuScreen::campaignList)
  485. {
  486. bordered = false;
  487. bg = new CPicture("CamCust.bmp", 0, 0);
  488. pos = bg->center();
  489. }
  490. else
  491. {
  492. bordered = true;
  493. //load random background
  494. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  495. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  496. pos = bg->center();
  497. }
  498. sInfo.difficulty = 1;
  499. current = nullptr;
  500. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  501. sInfo.turnTime = 0;
  502. curTab = nullptr;
  503. card = new InfoCard(network); //right info card
  504. if (screenType == CMenuScreen::campaignList)
  505. {
  506. opt = nullptr;
  507. }
  508. else
  509. {
  510. opt = new OptionsTab(); //scenario options tab
  511. opt->recActions = DISPOSE;
  512. randMapTab = new CRandomMapTab();
  513. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  514. randMapTab->recActions = DISPOSE;
  515. }
  516. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  517. sel->recActions = DISPOSE;
  518. switch(screenType)
  519. {
  520. case CMenuScreen::newGame:
  521. {
  522. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  523. card->difficulty->select(1, 0);
  524. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  525. select->callback = [&]()
  526. {
  527. toggleTab(sel);
  528. changeSelection(sel->getSelectedMapInfo());
  529. };
  530. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  531. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  532. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  533. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  534. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  535. randomBtn->callback = [&]()
  536. {
  537. toggleTab(randMapTab);
  538. changeSelection(randMapTab->getMapInfo());
  539. };
  540. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  541. if(network)
  542. {
  543. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  544. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  545. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  546. {
  547. SDL_Color orange = {232, 184, 32, 0};
  548. select->text->color = opts->text->color = randomBtn->text->color = orange;
  549. select->block(true);
  550. opts->block(true);
  551. randomBtn->block(true);
  552. start->block(true);
  553. }
  554. }
  555. }
  556. break;
  557. case CMenuScreen::loadGame:
  558. sel->recActions = 255;
  559. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  560. break;
  561. case CMenuScreen::saveGame:
  562. sel->recActions = 255;
  563. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  564. break;
  565. case CMenuScreen::campaignList:
  566. sel->recActions = 255;
  567. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  568. break;
  569. }
  570. start->assignedKeys.insert(SDLK_RETURN);
  571. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  572. if(network)
  573. {
  574. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  575. {
  576. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  577. serv = sh->connectToServer();
  578. *serv << (ui8) 4;
  579. myNameID = 1;
  580. }
  581. else
  582. {
  583. serv = CServerHandler::justConnectToServer(Address, Port);
  584. }
  585. serv->enterPregameConnectionMode();
  586. *serv << playerNames.begin()->second;
  587. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  588. {
  589. const CMapInfo *map;
  590. *serv >> myNameID >> map;
  591. serv->connectionID = myNameID;
  592. changeSelection(map);
  593. }
  594. else //host
  595. {
  596. if(current)
  597. {
  598. SelectMap sm(*current);
  599. *serv << &sm;
  600. UpdateStartOptions uso(sInfo);
  601. *serv << &uso;
  602. }
  603. }
  604. applier = new CApplier<CBaseForPGApply>;
  605. registerTypes4(*applier);
  606. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  607. }
  608. delete sh;
  609. }
  610. CSelectionScreen::~CSelectionScreen()
  611. {
  612. ongoingClosing = true;
  613. if(serv)
  614. {
  615. assert(serverHandlingThread);
  616. QuitMenuWithoutStarting qmws;
  617. *serv << &qmws;
  618. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  619. // processPacks();
  620. serverHandlingThread->join();
  621. delete serverHandlingThread;
  622. }
  623. playerColor = PlayerColor::CANNOT_DETERMINE;
  624. playerNames.clear();
  625. assert(!serv);
  626. vstd::clear_pointer(applier);
  627. delete mx;
  628. }
  629. void CSelectionScreen::toggleTab(CIntObject *tab)
  630. {
  631. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  632. {
  633. PregameGuiAction pga;
  634. if(tab == curTab)
  635. pga.action = PregameGuiAction::NO_TAB;
  636. else if(tab == opt)
  637. pga.action = PregameGuiAction::OPEN_OPTIONS;
  638. else if(tab == sel)
  639. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  640. else if(tab == randMapTab)
  641. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  642. *serv << &pga;
  643. }
  644. if(curTab && curTab->active)
  645. {
  646. curTab->deactivate();
  647. curTab->recActions = DISPOSE;
  648. }
  649. if(curTab != tab)
  650. {
  651. tab->recActions = 255;
  652. tab->activate();
  653. curTab = tab;
  654. }
  655. else
  656. {
  657. curTab = nullptr;
  658. };
  659. GH.totalRedraw();
  660. }
  661. void CSelectionScreen::changeSelection(const CMapInfo * to)
  662. {
  663. if(current == to) return;
  664. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  665. {
  666. vstd::clear_pointer(current);
  667. }
  668. current = to;
  669. if(to && (screenType == CMenuScreen::loadGame ||
  670. screenType == CMenuScreen::saveGame))
  671. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  672. if(screenType != CMenuScreen::campaignList)
  673. {
  674. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  675. if(screenType == CMenuScreen::newGame)
  676. {
  677. if(to && to->isRandomMap)
  678. {
  679. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  680. }
  681. else
  682. {
  683. sInfo.mapGenOptions.reset();
  684. }
  685. }
  686. }
  687. card->changeSelection(to);
  688. if(screenType != CMenuScreen::campaignList)
  689. {
  690. opt->recreate();
  691. }
  692. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  693. {
  694. SelectMap sm(*to);
  695. *serv << &sm;
  696. UpdateStartOptions uso(sInfo);
  697. *serv << &uso;
  698. }
  699. }
  700. void CSelectionScreen::startCampaign()
  701. {
  702. if (SEL->current)
  703. {
  704. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  705. }
  706. }
  707. void CSelectionScreen::startScenario()
  708. {
  709. if(screenType == CMenuScreen::newGame)
  710. {
  711. //there must be at least one human player before game can be started
  712. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  713. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  714. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  715. break;
  716. if(i == SEL->sInfo.playerInfos.cend())
  717. {
  718. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  719. return;
  720. }
  721. }
  722. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  723. {
  724. start->block(true);
  725. StartWithCurrentSettings swcs;
  726. *serv << &swcs;
  727. ongoingClosing = true;
  728. return;
  729. }
  730. if(screenType != CMenuScreen::saveGame)
  731. {
  732. if(!current)
  733. return;
  734. if(sInfo.mapGenOptions)
  735. {
  736. // Update player settings for RMG
  737. for(const auto & psetPair : sInfo.playerInfos)
  738. {
  739. const auto & pset = psetPair.second;
  740. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  741. if(pset.playerID != PlayerSettings::PLAYER_AI)
  742. {
  743. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  744. }
  745. }
  746. if(!sInfo.mapGenOptions->checkOptions())
  747. {
  748. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  749. return;
  750. }
  751. }
  752. saveGameName.clear();
  753. if(screenType == CMenuScreen::loadGame)
  754. {
  755. saveGameName = sInfo.mapname;
  756. }
  757. auto si = new StartInfo(sInfo);
  758. CGP->removeFromGui();
  759. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  760. }
  761. else
  762. {
  763. if(!(sel && sel->txt && sel->txt->text.size()))
  764. return;
  765. saveGameName = "Saves/" + sel->txt->text;
  766. CFunctionList<void()> overWrite;
  767. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  768. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  769. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  770. {
  771. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  772. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  773. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  774. }
  775. else
  776. overWrite();
  777. }
  778. }
  779. void CSelectionScreen::difficultyChange( int to )
  780. {
  781. assert(screenType == CMenuScreen::newGame);
  782. sInfo.difficulty = to;
  783. propagateOptions();
  784. redraw();
  785. }
  786. void CSelectionScreen::handleConnection()
  787. {
  788. setThreadName("CSelectionScreen::handleConnection");
  789. try
  790. {
  791. assert(serv);
  792. while(serv)
  793. {
  794. CPackForSelectionScreen *pack = nullptr;
  795. *serv >> pack;
  796. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  797. assert(pack);
  798. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  799. {
  800. endingPack->apply(this);
  801. }
  802. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  803. {
  804. endingPack->apply(this);
  805. }
  806. else
  807. {
  808. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  809. upcomingPacks.push_back(pack);
  810. }
  811. }
  812. } HANDLE_EXCEPTION
  813. catch(int i)
  814. {
  815. if(i != 666)
  816. throw;
  817. }
  818. }
  819. void CSelectionScreen::setSInfo(const StartInfo &si)
  820. {
  821. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  822. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  823. {
  824. if(i->second.playerID == myNameID)
  825. {
  826. playerColor = i->first;
  827. break;
  828. }
  829. }
  830. if(i == si.playerInfos.cend()) //not found
  831. playerColor = PlayerColor::CANNOT_DETERMINE;
  832. sInfo = si;
  833. if(current)
  834. opt->recreate(); //will force to recreate using current sInfo
  835. card->difficulty->select(si.difficulty, 0);
  836. GH.totalRedraw();
  837. }
  838. void CSelectionScreen::processPacks()
  839. {
  840. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  841. while(!upcomingPacks.empty())
  842. {
  843. CPackForSelectionScreen *pack = upcomingPacks.front();
  844. upcomingPacks.pop_front();
  845. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  846. apply->applyOnPG(this, pack);
  847. delete pack;
  848. }
  849. }
  850. void CSelectionScreen::update()
  851. {
  852. if(serverHandlingThread)
  853. processPacks();
  854. }
  855. void CSelectionScreen::propagateOptions()
  856. {
  857. if(isHost() && serv)
  858. {
  859. UpdateStartOptions ups(sInfo);
  860. *serv << &ups;
  861. }
  862. }
  863. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  864. {
  865. if(!isGuest() || !serv)
  866. return;
  867. RequestOptionsChange roc(what, dir, myNameID);
  868. *serv << &roc;
  869. }
  870. void CSelectionScreen::postChatMessage(const std::string &txt)
  871. {
  872. assert(serv);
  873. ChatMessage cm;
  874. cm.message = txt;
  875. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  876. *serv << &cm;
  877. }
  878. void CSelectionScreen::propagateNames()
  879. {
  880. PlayersNames pn;
  881. pn.playerNames = playerNames;
  882. *serv << &pn;
  883. }
  884. void CSelectionScreen::showAll(SDL_Surface *to)
  885. {
  886. CIntObject::showAll(to);
  887. if (bordered && (pos.h != to->h || pos.w != to->w))
  888. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  889. }
  890. // A new size filter (Small, Medium, ...) has been selected. Populate
  891. // selMaps with the relevant data.
  892. void SelectionTab::filter( int size, bool selectFirst )
  893. {
  894. curItems.clear();
  895. if(tabType == CMenuScreen::campaignList)
  896. {
  897. for (auto & elem : allItems)
  898. curItems.push_back(&elem);
  899. }
  900. else
  901. {
  902. for (auto & elem : allItems)
  903. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  904. curItems.push_back(&elem);
  905. }
  906. if(curItems.size())
  907. {
  908. slider->block(false);
  909. slider->setAmount(curItems.size());
  910. sort();
  911. if(selectFirst)
  912. {
  913. slider->moveTo(0);
  914. onSelect(curItems[0]);
  915. }
  916. selectAbs(0);
  917. }
  918. else
  919. {
  920. slider->block(true);
  921. onSelect(nullptr);
  922. }
  923. }
  924. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  925. {
  926. boost::to_upper(dirURI);
  927. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  928. {
  929. return ident.getType() == resType
  930. && boost::algorithm::starts_with(ident.getName(), dirURI);
  931. });
  932. return ret;
  933. }
  934. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  935. {
  936. allItems.clear();
  937. for(auto & file : files)
  938. {
  939. try
  940. {
  941. CMapInfo mapInfo;
  942. mapInfo.mapInit(file.getName());
  943. // ignore unsupported map versions (e.g. WoG maps without WoG
  944. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  945. allItems.push_back(std::move(mapInfo));
  946. }
  947. catch(std::exception & e)
  948. {
  949. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  950. }
  951. }
  952. }
  953. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  954. {
  955. for(auto & file : files)
  956. {
  957. try
  958. {
  959. CLoadFile lf(*CResourceHandler::get()->getResourceName(file));
  960. lf.checkMagicBytes(SAVEGAME_MAGIC);
  961. // ui8 sign[8];
  962. // lf >> sign;
  963. // if(std::memcmp(sign,"VCMISVG",7))
  964. // {
  965. // throw std::runtime_error("not a correct savefile!");
  966. // }
  967. // Create the map info object
  968. CMapInfo mapInfo;
  969. mapInfo.mapHeader = make_unique<CMapHeader>();
  970. mapInfo.scenarioOpts = new StartInfo;
  971. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  972. mapInfo.fileURI = file.getName();
  973. mapInfo.countPlayers();
  974. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  975. mapInfo.date = std::asctime(std::localtime(&time));
  976. // If multi mode then only multi games, otherwise single
  977. if((mapInfo.actualHumanPlayers > 1) != multi)
  978. {
  979. mapInfo.mapHeader.reset();
  980. }
  981. allItems.push_back(std::move(mapInfo));
  982. }
  983. catch(const std::exception & e)
  984. {
  985. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  986. }
  987. }
  988. }
  989. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  990. {
  991. allItems.reserve(files.size());
  992. for (auto & file : files)
  993. {
  994. CMapInfo info;
  995. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  996. info.fileURI = file.getName();
  997. info.campaignInit();
  998. allItems.push_back(std::move(info));
  999. }
  1000. }
  1001. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1002. :bg(nullptr), onSelect(OnSelect)
  1003. {
  1004. OBJ_CONSTRUCTION;
  1005. selectionPos = 0;
  1006. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1007. slider = nullptr;
  1008. txt = nullptr;
  1009. tabType = Type;
  1010. if (Type != CMenuScreen::campaignList)
  1011. {
  1012. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1013. pos = bg->pos;
  1014. }
  1015. else
  1016. {
  1017. bg = nullptr; //use background from parent
  1018. pos.w = parent->pos.w;
  1019. pos.h = parent->pos.h;
  1020. pos.x += 3; pos.y += 6;
  1021. }
  1022. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1023. {
  1024. positions = 18;
  1025. }
  1026. else
  1027. {
  1028. switch(tabType)
  1029. {
  1030. case CMenuScreen::newGame:
  1031. parseMaps(getFiles("Maps/", EResType::MAP));
  1032. positions = 18;
  1033. break;
  1034. case CMenuScreen::loadGame:
  1035. case CMenuScreen::saveGame:
  1036. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1037. if(tabType == CMenuScreen::loadGame)
  1038. {
  1039. positions = 18;
  1040. }
  1041. else
  1042. {
  1043. positions = 16;
  1044. }
  1045. if(tabType == CMenuScreen::saveGame)
  1046. {
  1047. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1048. txt->filters.add(CTextInput::filenameFilter);
  1049. }
  1050. break;
  1051. case CMenuScreen::campaignList:
  1052. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1053. positions = 18;
  1054. break;
  1055. default:
  1056. assert(0);
  1057. break;
  1058. }
  1059. }
  1060. if (tabType != CMenuScreen::campaignList)
  1061. {
  1062. //size filter buttons
  1063. {
  1064. int sizes[] = {36, 72, 108, 144, 0};
  1065. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1066. for(int i = 0; i < 5; i++)
  1067. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1068. }
  1069. //sort buttons buttons
  1070. {
  1071. int xpos[] = {23, 55, 88, 121, 306, 339};
  1072. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1073. for(int i = 0; i < 6; i++)
  1074. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1075. }
  1076. }
  1077. else
  1078. {
  1079. //sort by buttons
  1080. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1081. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1082. }
  1083. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1084. slider->addUsedEvents(WHEEL);
  1085. slider->slider->keepFrame = true;
  1086. format = CDefHandler::giveDef("SCSELC.DEF");
  1087. sortingBy = _format;
  1088. ascending = true;
  1089. filter(0);
  1090. //select(0);
  1091. switch(tabType)
  1092. {
  1093. case CMenuScreen::newGame:
  1094. selectFName("Maps/Arrogance");
  1095. break;
  1096. case CMenuScreen::loadGame:
  1097. case CMenuScreen::campaignList:
  1098. select(0);
  1099. break;
  1100. case CMenuScreen::saveGame:;
  1101. if(saveGameName.empty())
  1102. {
  1103. txt->setText("NEWGAME");
  1104. }
  1105. else
  1106. {
  1107. selectFName(saveGameName);
  1108. }
  1109. }
  1110. }
  1111. SelectionTab::~SelectionTab()
  1112. {
  1113. delete format;
  1114. }
  1115. void SelectionTab::sortBy( int criteria )
  1116. {
  1117. if(criteria == sortingBy)
  1118. {
  1119. ascending = !ascending;
  1120. }
  1121. else
  1122. {
  1123. sortingBy = (ESortBy)criteria;
  1124. ascending = true;
  1125. }
  1126. sort();
  1127. selectAbs(0);
  1128. }
  1129. void SelectionTab::sort()
  1130. {
  1131. if(sortingBy != _name)
  1132. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1133. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1134. if(!ascending)
  1135. std::reverse(curItems.begin(), curItems.end());
  1136. redraw();
  1137. }
  1138. void SelectionTab::select( int position )
  1139. {
  1140. if(!curItems.size()) return;
  1141. // New selection. py is the index in curItems.
  1142. int py = position + slider->value;
  1143. vstd::amax(py, 0);
  1144. vstd::amin(py, curItems.size()-1);
  1145. selectionPos = py;
  1146. if(position < 0)
  1147. slider->moveTo(slider->value + position);
  1148. else if(position >= positions)
  1149. slider->moveTo(slider->value + position - positions + 1);
  1150. if(txt)
  1151. {
  1152. std::string filename = *CResourceHandler::get()->getResourceName(
  1153. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1154. txt->setText(CFileInfo(filename).getBaseName());
  1155. }
  1156. onSelect(curItems[py]);
  1157. }
  1158. void SelectionTab::selectAbs( int position )
  1159. {
  1160. select(position - slider->value);
  1161. }
  1162. int SelectionTab::getPosition( int x, int y )
  1163. {
  1164. return -1;
  1165. }
  1166. void SelectionTab::sliderMove( int slidPos )
  1167. {
  1168. if(!slider) return; //ignore spurious call when slider is being created
  1169. redraw();
  1170. }
  1171. // Display the tab with the scenario names
  1172. //
  1173. // elemIdx is the index of the maps or saved game to display on line 0
  1174. // slider->capacity contains the number of available screen lines
  1175. // slider->positionsAmnt is the number of elements after filtering
  1176. void SelectionTab::printMaps(SDL_Surface *to)
  1177. {
  1178. int elemIdx = slider->value;
  1179. // Display all elements if there's enough space
  1180. //if(slider->amount < slider->capacity)
  1181. // elemIdx = 0;
  1182. SDL_Color itemColor;
  1183. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1184. {
  1185. CMapInfo *currentItem = curItems[elemIdx];
  1186. if (elemIdx == selectionPos)
  1187. itemColor=Colors::YELLOW;
  1188. else
  1189. itemColor=Colors::WHITE;
  1190. if(tabType != CMenuScreen::campaignList)
  1191. {
  1192. //amount of players
  1193. std::ostringstream ostr(std::ostringstream::out);
  1194. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1195. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1196. //map size
  1197. std::string temp2 = "C";
  1198. switch (currentItem->mapHeader->width)
  1199. {
  1200. case 36:
  1201. temp2="S";
  1202. break;
  1203. case 72:
  1204. temp2="M";
  1205. break;
  1206. case 108:
  1207. temp2="L";
  1208. break;
  1209. case 144:
  1210. temp2="XL";
  1211. break;
  1212. }
  1213. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1214. int temp=-1;
  1215. switch (currentItem->mapHeader->version)
  1216. {
  1217. case EMapFormat::ROE:
  1218. temp=0;
  1219. break;
  1220. case EMapFormat::AB:
  1221. temp=1;
  1222. break;
  1223. case EMapFormat::SOD:
  1224. temp=2;
  1225. break;
  1226. case EMapFormat::WOG:
  1227. temp=3;
  1228. break;
  1229. default:
  1230. // Unknown version. Be safe and ignore that map
  1231. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1232. continue;
  1233. }
  1234. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1235. //victory conditions
  1236. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1237. temp = 11;
  1238. else
  1239. temp = currentItem->mapHeader->victoryCondition.condition;
  1240. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1241. //loss conditions
  1242. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1243. temp=3;
  1244. else
  1245. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1246. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1247. }
  1248. else //if campaign
  1249. {
  1250. //number of maps in campaign
  1251. std::ostringstream ostr(std::ostringstream::out);
  1252. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1253. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1254. }
  1255. std::string name;
  1256. if(tabType == CMenuScreen::newGame)
  1257. {
  1258. if (!currentItem->mapHeader->name.length())
  1259. currentItem->mapHeader->name = "Unnamed";
  1260. name = currentItem->mapHeader->name;
  1261. }
  1262. else if(tabType == CMenuScreen::campaignList)
  1263. {
  1264. name = currentItem->campaignHeader->name;
  1265. }
  1266. else
  1267. {
  1268. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1269. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1270. }
  1271. //print name
  1272. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1273. }
  1274. }
  1275. void SelectionTab::showAll(SDL_Surface * to)
  1276. {
  1277. CIntObject::showAll(to);
  1278. printMaps(to);
  1279. std::string title;
  1280. switch(tabType) {
  1281. case CMenuScreen::newGame:
  1282. title = CGI->generaltexth->arraytxt[229];
  1283. break;
  1284. case CMenuScreen::loadGame:
  1285. title = CGI->generaltexth->arraytxt[230];
  1286. break;
  1287. case CMenuScreen::saveGame:
  1288. title = CGI->generaltexth->arraytxt[231];
  1289. break;
  1290. case CMenuScreen::campaignList:
  1291. title = CGI->generaltexth->allTexts[726];
  1292. break;
  1293. }
  1294. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1295. if(tabType != CMenuScreen::campaignList)
  1296. {
  1297. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1298. }
  1299. }
  1300. void SelectionTab::clickLeft( tribool down, bool previousState )
  1301. {
  1302. if(down)
  1303. {
  1304. int line = getLine();
  1305. if(line != -1)
  1306. select(line);
  1307. }
  1308. }
  1309. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1310. {
  1311. if(key.state != SDL_PRESSED) return;
  1312. int moveBy = 0;
  1313. switch(key.keysym.sym)
  1314. {
  1315. case SDLK_UP:
  1316. moveBy = -1;
  1317. break;
  1318. case SDLK_DOWN:
  1319. moveBy = +1;
  1320. break;
  1321. case SDLK_PAGEUP:
  1322. moveBy = -positions+1;
  1323. break;
  1324. case SDLK_PAGEDOWN:
  1325. moveBy = +positions-1;
  1326. break;
  1327. case SDLK_HOME:
  1328. select(-slider->value);
  1329. return;
  1330. case SDLK_END:
  1331. select(curItems.size() - slider->value);
  1332. return;
  1333. default:
  1334. return;
  1335. }
  1336. select(selectionPos - slider->value + moveBy);
  1337. }
  1338. void SelectionTab::onDoubleClick()
  1339. {
  1340. if(getLine() != -1) //double clicked scenarios list
  1341. {
  1342. //act as if start button was pressed
  1343. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1344. }
  1345. }
  1346. int SelectionTab::getLine()
  1347. {
  1348. int line = -1;
  1349. Point clickPos(GH.current->button.x, GH.current->button.y);
  1350. clickPos = clickPos - pos.topLeft();
  1351. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1352. {
  1353. line = (clickPos.y-115) / 25; //which line
  1354. }
  1355. return line;
  1356. }
  1357. void SelectionTab::selectFName( std::string fname )
  1358. {
  1359. boost::to_upper(fname);
  1360. for(int i = curItems.size() - 1; i >= 0; i--)
  1361. {
  1362. if(curItems[i]->fileURI == fname)
  1363. {
  1364. slider->moveTo(i);
  1365. selectAbs(i);
  1366. return;
  1367. }
  1368. }
  1369. selectAbs(0);
  1370. }
  1371. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1372. {
  1373. return curItems.empty() ? nullptr : curItems[selectionPos];
  1374. }
  1375. CRandomMapTab::CRandomMapTab()
  1376. {
  1377. OBJ_CONSTRUCTION;
  1378. bg = new CPicture("RANMAPBK", 0, 6);
  1379. // Map Size
  1380. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1381. mapSizeBtnGroup->pos.y += 81;
  1382. mapSizeBtnGroup->pos.x += 158;
  1383. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1384. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1385. mapSizeBtnGroup->select(1, false);
  1386. mapSizeBtnGroup->onChange = [&](int btnId)
  1387. {
  1388. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1389. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1390. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1391. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1392. updateMapInfo();
  1393. };
  1394. // Two levels
  1395. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1396. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1397. //twoLevelsBtn->select(true); for now, deactivated
  1398. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1399. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1400. // Create number defs list
  1401. std::vector<std::string> numberDefs;
  1402. for(int i = 0; i <= 8; ++i)
  1403. {
  1404. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1405. }
  1406. const int NUMBERS_WIDTH = 32;
  1407. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1408. // Amount of players
  1409. playersCntGroup = new CHighlightableButtonsGroup(0);
  1410. playersCntGroup->pos.y += 153;
  1411. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1412. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1413. playersCntGroup->onChange = [&](int btnId)
  1414. {
  1415. mapGenOptions.setPlayerCount(btnId);
  1416. deactivateButtonsFrom(teamsCntGroup, btnId);
  1417. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1418. validatePlayersCnt(btnId);
  1419. updateMapInfo();
  1420. };
  1421. // Amount of teams
  1422. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1423. teamsCntGroup->pos.y += 219;
  1424. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1425. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1426. teamsCntGroup->onChange = [&](int btnId)
  1427. {
  1428. mapGenOptions.setTeamCount(btnId);
  1429. updateMapInfo();
  1430. };
  1431. // Computer only players
  1432. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1433. compOnlyPlayersCntGroup->pos.y += 285;
  1434. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1435. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1436. compOnlyPlayersCntGroup->select(0, true);
  1437. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1438. {
  1439. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1440. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1441. validateCompOnlyPlayersCnt(btnId);
  1442. updateMapInfo();
  1443. };
  1444. // Computer only teams
  1445. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1446. compOnlyTeamsCntGroup->pos.y += 351;
  1447. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1448. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1449. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1450. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1451. {
  1452. mapGenOptions.setCompOnlyTeamCount(btnId);
  1453. updateMapInfo();
  1454. };
  1455. const int WIDE_BTN_WIDTH = 85;
  1456. // Water content
  1457. waterContentGroup = new CHighlightableButtonsGroup(0);
  1458. waterContentGroup->pos.y += 419;
  1459. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1460. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1461. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1462. waterContentGroup->onChange = [&](int btnId)
  1463. {
  1464. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1465. };
  1466. // Monster strength
  1467. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1468. monsterStrengthGroup->pos.y += 485;
  1469. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1470. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1471. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1472. monsterStrengthGroup->onChange = [&](int btnId)
  1473. {
  1474. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1475. };
  1476. // Show random maps btn
  1477. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1478. // Initialize map info object
  1479. updateMapInfo();
  1480. }
  1481. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1482. {
  1483. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1484. // Buttons are relative to button group, TODO better solution?
  1485. SObjectConstruction obj__i(group);
  1486. const std::string RANDOM_DEF = "RANRAND";
  1487. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1488. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1489. }
  1490. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1491. {
  1492. // Buttons are relative to button group, TODO better solution?
  1493. SObjectConstruction obj__i(group);
  1494. int cnt = nEnd - nStart + 1;
  1495. for(int i = 0; i < cnt; ++i)
  1496. {
  1497. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1498. }
  1499. }
  1500. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1501. {
  1502. for(CHighlightableButton * btn : group->buttons)
  1503. {
  1504. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1505. {
  1506. if(btn->isBlocked())
  1507. {
  1508. btn->setOffset(0);
  1509. btn->setState(CButtonBase::NORMAL);
  1510. }
  1511. }
  1512. else
  1513. {
  1514. // Blocked state looks like frame 'selected'=1
  1515. btn->setOffset(-1);
  1516. btn->setState(CButtonBase::BLOCKED);
  1517. }
  1518. }
  1519. }
  1520. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1521. {
  1522. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1523. {
  1524. return;
  1525. }
  1526. if(mapGenOptions.getTeamCount() >= playersCnt)
  1527. {
  1528. mapGenOptions.setTeamCount(playersCnt - 1);
  1529. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1530. }
  1531. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1532. {
  1533. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1534. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1535. }
  1536. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1537. }
  1538. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1539. {
  1540. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1541. {
  1542. return;
  1543. }
  1544. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1545. {
  1546. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1547. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1548. }
  1549. }
  1550. void CRandomMapTab::showAll(SDL_Surface * to)
  1551. {
  1552. CIntObject::showAll(to);
  1553. // Headline
  1554. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1555. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1556. // Map size
  1557. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1558. // Players cnt
  1559. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1560. // Teams cnt
  1561. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1562. // Computer only players cnt
  1563. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1564. // Computer only teams cnt
  1565. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1566. // Water content
  1567. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1568. // Monster strength
  1569. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1570. }
  1571. void CRandomMapTab::updateMapInfo()
  1572. {
  1573. // Generate header info
  1574. mapInfo = make_unique<CMapInfo>();
  1575. mapInfo->isRandomMap = true;
  1576. mapInfo->mapHeader = make_unique<CMapHeader>();
  1577. mapInfo->mapHeader->version = EMapFormat::SOD;
  1578. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1579. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1580. mapInfo->mapHeader->difficulty = 1; // Normal
  1581. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1582. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1583. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1584. // Generate player information
  1585. mapInfo->mapHeader->players.clear();
  1586. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1587. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1588. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1589. mapInfo->mapHeader->howManyTeams = playersToGen;
  1590. for(int i = 0; i < playersToGen; ++i)
  1591. {
  1592. PlayerInfo player;
  1593. player.isFactionRandom = true;
  1594. player.canComputerPlay = true;
  1595. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1596. {
  1597. player.canHumanPlay = false;
  1598. }
  1599. else
  1600. {
  1601. player.canHumanPlay = true;
  1602. }
  1603. player.team = TeamID(i);
  1604. player.hasMainTown = true;
  1605. player.generateHeroAtMainTown = true;
  1606. mapInfo->mapHeader->players.push_back(player);
  1607. }
  1608. mapInfoChanged(mapInfo.get());
  1609. }
  1610. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1611. {
  1612. return mapInfoChanged;
  1613. }
  1614. const CMapInfo * CRandomMapTab::getMapInfo() const
  1615. {
  1616. return mapInfo.get();
  1617. }
  1618. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1619. {
  1620. return mapGenOptions;
  1621. }
  1622. CChatBox::CChatBox(const Rect &rect)
  1623. {
  1624. OBJ_CONSTRUCTION;
  1625. pos += rect;
  1626. addUsedEvents(KEYBOARD);
  1627. captureAllKeys = true;
  1628. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1629. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1630. inputBox->removeUsedEvents(KEYBOARD);
  1631. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1632. chatHistory->label->color = Colors::GREEN;
  1633. }
  1634. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1635. {
  1636. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1637. {
  1638. SEL->postChatMessage(inputBox->text);
  1639. inputBox->setText("");
  1640. }
  1641. else
  1642. inputBox->keyPressed(key);
  1643. }
  1644. void CChatBox::addNewMessage(const std::string &text)
  1645. {
  1646. chatHistory->setText(chatHistory->label->text + text + "\n");
  1647. if(chatHistory->slider)
  1648. chatHistory->slider->moveToMax();
  1649. }
  1650. InfoCard::InfoCard( bool Network )
  1651. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1652. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1653. {
  1654. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1655. pos.x += 393;
  1656. pos.y += 6;
  1657. addUsedEvents(RCLICK);
  1658. mapDescription = nullptr;
  1659. Rect descriptionRect(26, 149, 320, 115);
  1660. mapDescription = new CTextBox("", descriptionRect, 1);
  1661. if(SEL->screenType == CMenuScreen::campaignList)
  1662. {
  1663. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1664. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1665. }
  1666. else
  1667. {
  1668. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1669. parent->addChild(bg);
  1670. auto it = vstd::find(parent->children, this); //our position among parent children
  1671. parent->children.insert(it, bg); //put BG before us
  1672. parent->children.pop_back();
  1673. pos.w = bg->pos.w;
  1674. pos.h = bg->pos.h;
  1675. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1676. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1677. difficulty = new CHighlightableButtonsGroup(0);
  1678. {
  1679. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1680. for(int i = 0; i < 5; i++)
  1681. {
  1682. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1683. }
  1684. }
  1685. if(SEL->screenType != CMenuScreen::newGame)
  1686. difficulty->block(true);
  1687. if(network)
  1688. {
  1689. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1690. chat = new CChatBox(descriptionRect);
  1691. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1692. chatOn = true;
  1693. mapDescription->disable();
  1694. }
  1695. }
  1696. }
  1697. InfoCard::~InfoCard()
  1698. {
  1699. delete sizes;
  1700. delete sFlags;
  1701. }
  1702. void InfoCard::showAll(SDL_Surface * to)
  1703. {
  1704. CIntObject::showAll(to);
  1705. //blit texts
  1706. if(SEL->screenType != CMenuScreen::campaignList)
  1707. {
  1708. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1709. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1710. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1711. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1712. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1713. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1714. if(!chatOn)
  1715. {
  1716. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1717. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1718. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1719. }
  1720. else //players list
  1721. {
  1722. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1723. int playerSoFar = 0;
  1724. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1725. {
  1726. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1727. {
  1728. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1729. playerNames.erase(i->second.playerID);
  1730. }
  1731. }
  1732. playerSoFar = 0;
  1733. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1734. {
  1735. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1736. }
  1737. }
  1738. }
  1739. if(SEL->current)
  1740. {
  1741. if(SEL->screenType != CMenuScreen::campaignList)
  1742. {
  1743. int temp = -1;
  1744. if(!chatOn)
  1745. {
  1746. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1747. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1748. //victory conditions
  1749. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1750. if (temp>20) temp=0;
  1751. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1752. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1753. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1754. temp = SEL->current->mapHeader->victoryCondition.condition;
  1755. if (temp>12) temp=11;
  1756. blitAtLoc(victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1757. //loss conditoins
  1758. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1759. if (temp>20) temp=0;
  1760. sss = CGI->generaltexth->lossCondtions[temp];
  1761. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1762. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1763. if (temp>12) temp=3;
  1764. blitAtLoc(loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1765. if (!CGP)
  1766. {
  1767. delete loss;
  1768. delete victory;
  1769. }
  1770. }
  1771. //difficulty
  1772. assert(SEL->current->mapHeader->difficulty <= 4);
  1773. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1774. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1775. //selecting size icon
  1776. switch (SEL->current->mapHeader->width)
  1777. {
  1778. case 36:
  1779. temp=0;
  1780. break;
  1781. case 72:
  1782. temp=1;
  1783. break;
  1784. case 108:
  1785. temp=2;
  1786. break;
  1787. case 144:
  1788. temp=3;
  1789. break;
  1790. default:
  1791. temp=4;
  1792. break;
  1793. }
  1794. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1795. if(SEL->screenType == CMenuScreen::loadGame)
  1796. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1797. //print flags
  1798. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1799. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1800. TeamID myT;
  1801. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1802. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1803. else
  1804. myT = TeamID::NO_TEAM;
  1805. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1806. {
  1807. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1808. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1809. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1810. }
  1811. std::string tob;
  1812. switch (SEL->sInfo.difficulty)
  1813. {
  1814. case 0:
  1815. tob="80%";
  1816. break;
  1817. case 1:
  1818. tob="100%";
  1819. break;
  1820. case 2:
  1821. tob="130%";
  1822. break;
  1823. case 3:
  1824. tob="160%";
  1825. break;
  1826. case 4:
  1827. tob="200%";
  1828. break;
  1829. }
  1830. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1831. }
  1832. //blit description
  1833. std::string name;
  1834. if (SEL->screenType == CMenuScreen::campaignList)
  1835. {
  1836. name = SEL->current->campaignHeader->name;
  1837. }
  1838. else
  1839. {
  1840. name = SEL->current->mapHeader->name;
  1841. }
  1842. //name
  1843. if (name.length())
  1844. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1845. else
  1846. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1847. }
  1848. }
  1849. void InfoCard::changeSelection( const CMapInfo *to )
  1850. {
  1851. if(to && mapDescription)
  1852. {
  1853. if (SEL->screenType == CMenuScreen::campaignList)
  1854. mapDescription->setText(to->campaignHeader->description);
  1855. else
  1856. mapDescription->setText(to->mapHeader->description);
  1857. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1858. difficulty->block(true);
  1859. difficulty->select(SEL->sInfo.difficulty, 0);
  1860. }
  1861. }
  1862. GH.totalRedraw();
  1863. }
  1864. void InfoCard::clickRight( tribool down, bool previousState )
  1865. {
  1866. static const Rect flagArea(19, 397, 335, 23);
  1867. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1868. showTeamsPopup();
  1869. }
  1870. void InfoCard::showTeamsPopup()
  1871. {
  1872. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1873. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1874. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1875. {
  1876. std::vector<ui8> flags;
  1877. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1878. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1879. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1880. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1881. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1882. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1883. flags.push_back(j);
  1884. int curx = 128 - 9*flags.size();
  1885. for(auto & flag : flags)
  1886. {
  1887. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1888. curx += 18;
  1889. }
  1890. }
  1891. GH.pushInt(new CInfoPopup(bmp, true));
  1892. }
  1893. void InfoCard::toggleChat()
  1894. {
  1895. setChat(!chatOn);
  1896. }
  1897. void InfoCard::setChat(bool activateChat)
  1898. {
  1899. if(chatOn == activateChat)
  1900. return;
  1901. assert(active);
  1902. if(activateChat)
  1903. {
  1904. mapDescription->disable();
  1905. chat->enable();
  1906. playerListBg->enable();
  1907. }
  1908. else
  1909. {
  1910. mapDescription->enable();
  1911. chat->disable();
  1912. playerListBg->disable();
  1913. }
  1914. chatOn = activateChat;
  1915. GH.totalRedraw();
  1916. }
  1917. OptionsTab::OptionsTab():
  1918. turnDuration(nullptr)
  1919. {
  1920. OBJ_CONSTRUCTION;
  1921. bg = new CPicture("ADVOPTBK", 0, 6);
  1922. pos = bg->pos;
  1923. if(SEL->screenType == CMenuScreen::newGame)
  1924. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1925. }
  1926. OptionsTab::~OptionsTab()
  1927. {
  1928. }
  1929. void OptionsTab::showAll(SDL_Surface * to)
  1930. {
  1931. CIntObject::showAll(to);
  1932. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1933. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1934. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1935. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1936. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1937. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1938. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1939. if (turnDuration)
  1940. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1941. }
  1942. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1943. {
  1944. if(SEL->isGuest())
  1945. {
  1946. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1947. return;
  1948. }
  1949. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1950. si16 &cur = s.castle;
  1951. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1952. if (cur == PlayerSettings::NONE) //no change
  1953. return;
  1954. if (cur == PlayerSettings::RANDOM) //first/last available
  1955. {
  1956. if (dir > 0)
  1957. cur = *allowed.begin(); //id of first town
  1958. else
  1959. cur = *allowed.rbegin(); //id of last town
  1960. }
  1961. else // next/previous available
  1962. {
  1963. if ( (cur == *allowed.begin() && dir < 0 )
  1964. || (cur == *allowed.rbegin() && dir > 0) )
  1965. cur = -1;
  1966. else
  1967. {
  1968. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1969. auto iter = allowed.find(cur);
  1970. std::advance(iter, dir);
  1971. cur = *iter;
  1972. }
  1973. }
  1974. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color.getNum()].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1975. s.hero = PlayerSettings::RANDOM;
  1976. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1977. s.bonus = PlayerSettings::RANDOM;
  1978. entries[player]->selectButtons();
  1979. SEL->propagateOptions();
  1980. entries[player]->update();
  1981. redraw();
  1982. }
  1983. void OptionsTab::nextHero( PlayerColor player, int dir )
  1984. {
  1985. if(SEL->isGuest())
  1986. {
  1987. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1988. return;
  1989. }
  1990. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1991. int old = s.hero;
  1992. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1993. return;
  1994. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1995. {
  1996. int max = CGI->heroh->heroes.size(),
  1997. min = 0;
  1998. s.hero = nextAllowedHero(player, min,max,0,dir);
  1999. }
  2000. else
  2001. {
  2002. if(dir > 0)
  2003. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2004. else
  2005. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2006. }
  2007. if(old != s.hero)
  2008. {
  2009. usedHeroes.erase(old);
  2010. usedHeroes.insert(s.hero);
  2011. entries[player]->update();
  2012. redraw();
  2013. }
  2014. SEL->propagateOptions();
  2015. }
  2016. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2017. {
  2018. if(dir>0)
  2019. {
  2020. for(int i=min+incl; i<=max-incl; i++)
  2021. if(canUseThisHero(player, i))
  2022. return i;
  2023. }
  2024. else
  2025. {
  2026. for(int i=max-incl; i>=min+incl; i--)
  2027. if(canUseThisHero(player, i))
  2028. return i;
  2029. }
  2030. return -1;
  2031. }
  2032. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2033. {
  2034. return CGI->heroh->heroes.size() > ID
  2035. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2036. && !vstd::contains(usedHeroes, ID)
  2037. && SEL->current->mapHeader->allowedHeroes[ID];
  2038. }
  2039. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2040. {
  2041. if(SEL->isGuest())
  2042. {
  2043. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2044. return;
  2045. }
  2046. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2047. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2048. if (s.hero==PlayerSettings::NONE &&
  2049. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2050. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2051. {
  2052. if (dir<0)
  2053. ret=PlayerSettings::RANDOM;
  2054. else ret=PlayerSettings::GOLD;
  2055. }
  2056. if(ret > PlayerSettings::RESOURCE)
  2057. ret = PlayerSettings::RANDOM;
  2058. if(ret < PlayerSettings::RANDOM)
  2059. ret = PlayerSettings::RESOURCE;
  2060. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2061. {
  2062. if (dir<0)
  2063. ret=PlayerSettings::GOLD;
  2064. else ret=PlayerSettings::RANDOM;
  2065. }
  2066. SEL->propagateOptions();
  2067. entries[player]->update();
  2068. redraw();
  2069. }
  2070. void OptionsTab::recreate()
  2071. {
  2072. for(auto & elem : entries)
  2073. {
  2074. delete elem.second;
  2075. }
  2076. entries.clear();
  2077. usedHeroes.clear();
  2078. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2079. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2080. {
  2081. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2082. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2083. for(auto & heroe : heroes)
  2084. usedHeroes.insert(heroe.heroId);
  2085. }
  2086. }
  2087. void OptionsTab::setTurnLength( int npos )
  2088. {
  2089. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2090. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2091. SEL->sInfo.turnTime = times[npos];
  2092. redraw();
  2093. }
  2094. void OptionsTab::flagPressed( PlayerColor color )
  2095. {
  2096. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2097. PlayerSettings *old = nullptr;
  2098. if(SEL->playerNames.size() == 1) //single player -> just swap
  2099. {
  2100. if(color == playerColor) //that color is already selected, no action needed
  2101. return;
  2102. old = &SEL->sInfo.playerInfos[playerColor];
  2103. swapPlayers(*old, clicked);
  2104. }
  2105. else
  2106. {
  2107. //identify clicked player
  2108. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2109. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2110. {
  2111. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2112. SEL->setPlayer(restPos, playerToRestore.id);
  2113. playerToRestore.reset();
  2114. }
  2115. int newPlayer; //which player will take clicked position
  2116. //who will be put here?
  2117. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2118. {
  2119. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2120. if(!newPlayer) //no "free" player -> get just first one
  2121. newPlayer = SEL->playerNames.begin()->first;
  2122. }
  2123. else //human clicked -> take next
  2124. {
  2125. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2126. i++; //player AFTER clicked one
  2127. if(i != SEL->playerNames.end())
  2128. newPlayer = i->first;
  2129. else
  2130. newPlayer = 0; //AI if we scrolled through all players
  2131. }
  2132. SEL->setPlayer(clicked, newPlayer); //put player
  2133. //if that player was somewhere else, we need to replace him with computer
  2134. if(newPlayer) //not AI
  2135. {
  2136. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2137. {
  2138. int curNameID = i->second.playerID;
  2139. if(i->first != color && curNameID == newPlayer)
  2140. {
  2141. assert(i->second.playerID);
  2142. playerToRestore.color = i->first;
  2143. playerToRestore.id = newPlayer;
  2144. SEL->setPlayer(i->second, 0); //set computer
  2145. old = &i->second;
  2146. break;
  2147. }
  2148. }
  2149. }
  2150. }
  2151. entries[clicked.color]->selectButtons();
  2152. if(old)
  2153. {
  2154. entries[old->color]->selectButtons();
  2155. if(old->hero >= 0)
  2156. usedHeroes.erase(old->hero);
  2157. old->hero = entries[old->color]->pi.defaultHero();
  2158. }
  2159. SEL->propagateOptions();
  2160. GH.totalRedraw();
  2161. }
  2162. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2163. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2164. {
  2165. OBJ_CONSTRUCTION;
  2166. defActions |= SHARE_POS;
  2167. int serial = 0;
  2168. for(int g=0; g < s.color.getNum(); ++g)
  2169. {
  2170. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2171. if( itred.canComputerPlay || itred.canHumanPlay)
  2172. serial++;
  2173. }
  2174. pos.x += 54;
  2175. pos.y += 122 + serial*50;
  2176. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2177. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2178. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2179. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2180. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2181. if(SEL->screenType == CMenuScreen::newGame)
  2182. {
  2183. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2184. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2185. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2186. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2187. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2188. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2189. }
  2190. else
  2191. for(auto & elem : btns)
  2192. elem = nullptr;
  2193. selectButtons();
  2194. assert(SEL->current && SEL->current->mapHeader);
  2195. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2196. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2197. if(p.canHumanPlay && p.canComputerPlay)
  2198. whoCanPlay = HUMAN_OR_CPU;
  2199. else if(p.canComputerPlay)
  2200. whoCanPlay = CPU;
  2201. else
  2202. whoCanPlay = HUMAN;
  2203. if(SEL->screenType != CMenuScreen::scenarioInfo
  2204. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2205. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2206. {
  2207. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2208. flag->hoverable = true;
  2209. }
  2210. else
  2211. flag = nullptr;
  2212. town = new SelectedBox(Point(119, 2), s, TOWN);
  2213. hero = new SelectedBox(Point(195, 2), s, HERO);
  2214. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2215. }
  2216. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2217. {
  2218. CIntObject::showAll(to);
  2219. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2220. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2221. }
  2222. void OptionsTab::PlayerOptionsEntry::update()
  2223. {
  2224. town->update();
  2225. hero->update();
  2226. bonus->update();
  2227. }
  2228. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2229. {
  2230. if(!btns[0])
  2231. return;
  2232. if( (pi.defaultCastle() != -1) //fixed tow
  2233. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2234. {
  2235. btns[0]->disable();
  2236. btns[1]->disable();
  2237. }
  2238. else
  2239. {
  2240. btns[0]->enable();
  2241. btns[1]->enable();
  2242. }
  2243. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2244. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2245. {
  2246. btns[2]->disable();
  2247. btns[3]->disable();
  2248. }
  2249. else
  2250. {
  2251. btns[2]->enable();
  2252. btns[3]->enable();
  2253. }
  2254. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2255. {
  2256. btns[4]->disable();
  2257. btns[5]->disable();
  2258. }
  2259. else
  2260. {
  2261. btns[4]->enable();
  2262. btns[5]->enable();
  2263. }
  2264. }
  2265. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2266. {
  2267. enum EBonusSelection //frames of bonuses file
  2268. {
  2269. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2270. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2271. ARTIFACT = 9, RANDOM = 10,
  2272. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2273. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2274. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2275. };
  2276. switch(type)
  2277. {
  2278. case TOWN:
  2279. switch (settings.castle)
  2280. {
  2281. case PlayerSettings::NONE: return TOWN_NONE;
  2282. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2283. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2284. }
  2285. case HERO:
  2286. switch (settings.hero)
  2287. {
  2288. case PlayerSettings::NONE: return HERO_NONE;
  2289. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2290. default:
  2291. {
  2292. if(settings.heroPortrait >= 0)
  2293. return settings.heroPortrait;
  2294. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2295. }
  2296. }
  2297. case BONUS:
  2298. {
  2299. switch(settings.bonus)
  2300. {
  2301. case PlayerSettings::RANDOM: return RANDOM;
  2302. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2303. case PlayerSettings::GOLD: return GOLD;
  2304. case PlayerSettings::RESOURCE:
  2305. {
  2306. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2307. {
  2308. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2309. case Res::WOOD : return WOOD;
  2310. case Res::MERCURY : return MERCURY;
  2311. case Res::ORE : return ORE;
  2312. case Res::SULFUR : return SULFUR;
  2313. case Res::CRYSTAL : return CRYSTAL;
  2314. case Res::GEMS : return GEM;
  2315. case Res::GOLD : return GOLD;
  2316. case Res::MITHRIL : return MITHRIL;
  2317. }
  2318. }
  2319. }
  2320. }
  2321. }
  2322. return 0;
  2323. }
  2324. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2325. {
  2326. switch(type)
  2327. {
  2328. case OptionsTab::TOWN: return "ITPA";
  2329. case OptionsTab::HERO: return "PortraitsSmall";
  2330. case OptionsTab::BONUS: return "SCNRSTAR";
  2331. }
  2332. return "";
  2333. }
  2334. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2335. {
  2336. switch(type)
  2337. {
  2338. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2339. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2340. case OptionsTab::BONUS:
  2341. {
  2342. switch(settings.bonus)
  2343. {
  2344. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2345. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2346. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2347. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2348. }
  2349. }
  2350. }
  2351. return "";
  2352. }
  2353. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2354. {
  2355. switch(type)
  2356. {
  2357. case TOWN:
  2358. {
  2359. switch (settings.castle)
  2360. {
  2361. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2362. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2363. default : return CGI->townh->factions[settings.castle]->name;
  2364. }
  2365. }
  2366. case HERO:
  2367. {
  2368. switch (settings.hero)
  2369. {
  2370. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2371. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2372. default :
  2373. {
  2374. if (!settings.heroName.empty())
  2375. return settings.heroName;
  2376. return CGI->heroh->heroes[settings.hero]->name;
  2377. }
  2378. }
  2379. }
  2380. case BONUS:
  2381. {
  2382. switch (settings.bonus)
  2383. {
  2384. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2385. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2386. }
  2387. }
  2388. }
  2389. return "";
  2390. }
  2391. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2392. {
  2393. switch(type)
  2394. {
  2395. case TOWN: return getName();
  2396. case HERO:
  2397. {
  2398. if (settings.hero >= 0)
  2399. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2400. return getName();
  2401. }
  2402. case BONUS:
  2403. {
  2404. switch(settings.bonus)
  2405. {
  2406. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2407. case PlayerSettings::RESOURCE:
  2408. {
  2409. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2410. {
  2411. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2412. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2413. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2414. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2415. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2416. }
  2417. }
  2418. }
  2419. }
  2420. }
  2421. return "";
  2422. }
  2423. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2424. {
  2425. switch(type)
  2426. {
  2427. case TOWN: return CGI->generaltexth->allTexts[104];
  2428. case HERO: return CGI->generaltexth->allTexts[102];
  2429. case BONUS:
  2430. {
  2431. switch(settings.bonus)
  2432. {
  2433. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2434. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2435. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2436. case PlayerSettings::RESOURCE:
  2437. {
  2438. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2439. {
  2440. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2441. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2442. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2443. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2444. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2445. }
  2446. }
  2447. }
  2448. }
  2449. }
  2450. return "";
  2451. }
  2452. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2453. CWindowObject(BORDERED | RCLICK_POPUP),
  2454. CPlayerSettingsHelper(helper)
  2455. {
  2456. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2457. int value = PlayerSettings::NONE;
  2458. switch(CPlayerSettingsHelper::type)
  2459. {
  2460. break; case TOWN:
  2461. value = settings.castle;
  2462. break; case HERO:
  2463. value = settings.hero;
  2464. break; case BONUS:
  2465. value = settings.bonus;
  2466. }
  2467. if (value == PlayerSettings::RANDOM)
  2468. genBonusWindow();
  2469. else if (CPlayerSettingsHelper::type == BONUS)
  2470. genBonusWindow();
  2471. else if (CPlayerSettingsHelper::type == HERO)
  2472. genHeroWindow();
  2473. else if (CPlayerSettingsHelper::type == TOWN)
  2474. genTownWindow();
  2475. center();
  2476. }
  2477. void OptionsTab::CPregameTooltipBox::genHeader()
  2478. {
  2479. new CFilledTexture("DIBOXBCK", pos);
  2480. updateShadow();
  2481. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2482. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2483. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2484. }
  2485. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2486. {
  2487. pos = Rect(0, 0, 228, 290);
  2488. genHeader();
  2489. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2490. std::vector<CComponent *> components;
  2491. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2492. for (auto & elem : town->creatures)
  2493. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2494. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2495. }
  2496. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2497. {
  2498. pos = Rect(0, 0, 292, 226);
  2499. genHeader();
  2500. // specialty
  2501. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2502. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2503. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2504. }
  2505. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2506. {
  2507. pos = Rect(0, 0, 228, 162);
  2508. genHeader();
  2509. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2510. }
  2511. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2512. :CIntObject(RCLICK, position),
  2513. CPlayerSettingsHelper(settings, type)
  2514. {
  2515. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2516. image = new CAnimImage(getImageName(), getImageIndex());
  2517. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2518. pos = image->pos;
  2519. }
  2520. void OptionsTab::SelectedBox::update()
  2521. {
  2522. image->setFrame(getImageIndex());
  2523. subtitle->setText(getName());
  2524. }
  2525. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2526. {
  2527. if (down)
  2528. {
  2529. // cases when we do not need to display a message
  2530. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2531. return;
  2532. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color.getNum()].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2533. return;
  2534. GH.pushInt(new CPregameTooltipBox(*this));
  2535. }
  2536. }
  2537. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2538. {
  2539. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2540. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2541. {
  2542. if(it->second.playerID)
  2543. {
  2544. playerColor = it->first;
  2545. }
  2546. }
  2547. pos.w = 762;
  2548. pos.h = 584;
  2549. center(pos);
  2550. assert(LOCPLINT);
  2551. sInfo = *LOCPLINT->cb->getStartInfo();
  2552. assert(!SEL->current);
  2553. current = mapInfoFromGame();
  2554. setPlayersFromGame();
  2555. screenType = CMenuScreen::scenarioInfo;
  2556. card = new InfoCard();
  2557. opt = new OptionsTab();
  2558. opt->recreate();
  2559. card->changeSelection(current);
  2560. card->difficulty->select(startInfo->difficulty, 0);
  2561. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2562. }
  2563. CScenarioInfo::~CScenarioInfo()
  2564. {
  2565. delete current;
  2566. }
  2567. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2568. {
  2569. const CMapHeader * a = aaa->mapHeader.get(),
  2570. * b = bbb->mapHeader.get();
  2571. if(a && b) //if we are sorting scenarios
  2572. {
  2573. switch (sortBy)
  2574. {
  2575. case _format: //by map format (RoE, WoG, etc)
  2576. return (a->version<b->version);
  2577. break;
  2578. case _loscon: //by loss conditions
  2579. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2580. break;
  2581. case _playerAm: //by player amount
  2582. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2583. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2584. for (int i=0;i<8;i++)
  2585. {
  2586. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2587. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2588. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2589. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2590. }
  2591. if (playerAmntB!=playerAmntA)
  2592. return (playerAmntA<playerAmntB);
  2593. else
  2594. return (humenPlayersA<humenPlayersB);
  2595. break;
  2596. case _size: //by size of map
  2597. return (a->width<b->width);
  2598. break;
  2599. case _viccon: //by victory conditions
  2600. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2601. break;
  2602. case _name: //by name
  2603. return boost::ilexicographical_compare(a->name, b->name);
  2604. default:
  2605. return boost::ilexicographical_compare(a->name, b->name);
  2606. }
  2607. }
  2608. else //if we are sorting campaigns
  2609. {
  2610. switch(sortBy)
  2611. {
  2612. case _numOfMaps: //by number of maps in campaign
  2613. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2614. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2615. break;
  2616. case _name: //by name
  2617. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2618. default:
  2619. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2620. }
  2621. }
  2622. }
  2623. CMultiMode::CMultiMode()
  2624. {
  2625. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2626. bg = new CPicture("MUPOPUP.bmp");
  2627. bg->convertToScreenBPP(); //so we could draw without problems
  2628. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2629. pos = bg->center(); //center, window has size of bg graphic
  2630. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2631. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2632. txt->setText(settings["general"]["playerName"].String()); //Player
  2633. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2634. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2635. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2636. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2637. }
  2638. void CMultiMode::openHotseat()
  2639. {
  2640. GH.pushInt(new CHotSeatPlayers(txt->text));
  2641. }
  2642. void CMultiMode::hostTCP()
  2643. {
  2644. Settings name = settings.write["general"]["playerName"];
  2645. name->String() = txt->text;
  2646. GH.popIntTotally(this);
  2647. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2648. }
  2649. void CMultiMode::joinTCP()
  2650. {
  2651. Settings name = settings.write["general"]["playerName"];
  2652. name->String() = txt->text;
  2653. GH.pushInt(new CSimpleJoinScreen);
  2654. }
  2655. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2656. {
  2657. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2658. bg = new CPicture("MUHOTSEA.bmp");
  2659. pos = bg->center(); //center, window has size of bg graphic
  2660. std::string text = CGI->generaltexth->allTexts[446];
  2661. boost::replace_all(text, "\t","\n");
  2662. Rect boxRect(25, 20, 315, 50);
  2663. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2664. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2665. {
  2666. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2667. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2668. }
  2669. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2670. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2671. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2672. txt[0]->setText(firstPlayer, true);
  2673. txt[0]->giveFocus();
  2674. }
  2675. void CHotSeatPlayers::onChange(std::string newText)
  2676. {
  2677. size_t namesCount = 0;
  2678. for(auto & elem : txt)
  2679. if(!elem->text.empty())
  2680. namesCount++;
  2681. ok->block(namesCount < 2);
  2682. }
  2683. void CHotSeatPlayers::enterSelectionScreen()
  2684. {
  2685. std::map<ui8, std::string> names;
  2686. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2687. if(txt[i]->text.length())
  2688. names[j++] = txt[i]->text;
  2689. Settings name = settings.write["general"]["playerName"];
  2690. name->String() = names.begin()->second;
  2691. GH.popInts(2); //pop MP mode window and this
  2692. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2693. }
  2694. void CBonusSelection::init()
  2695. {
  2696. highlightedRegion = nullptr;
  2697. ourHeader = nullptr;
  2698. diffLb = nullptr;
  2699. diffRb = nullptr;
  2700. bonuses = nullptr;
  2701. selectedMap = 0;
  2702. // Initialize start info
  2703. startInfo.mapname = ourCampaign->camp->header.filename;
  2704. startInfo.mode = StartInfo::CAMPAIGN;
  2705. startInfo.campState = ourCampaign;
  2706. startInfo.turnTime = 0;
  2707. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2708. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2709. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2710. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2711. loadPositionsOfGraphics();
  2712. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2713. pos.h = background->h;
  2714. pos.w = background->w;
  2715. center();
  2716. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2717. blitAt(panel, 456, 6, background);
  2718. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2719. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2720. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2721. //campaign name
  2722. if (ourCampaign->camp->header.name.length())
  2723. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2724. else
  2725. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2726. //map size icon
  2727. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2728. //campaign description
  2729. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2730. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2731. //campaignDescription->showAll(background);
  2732. //map description
  2733. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2734. //bonus choosing
  2735. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2736. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2737. //set left part of window
  2738. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2739. {
  2740. if(ourCampaign->camp->conquerable(g))
  2741. {
  2742. regions.push_back(new CRegion(this, true, true, g));
  2743. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2744. if (highlightedRegion == nullptr)
  2745. {
  2746. highlightedRegion = regions.back();
  2747. selectMap(g, true);
  2748. }
  2749. }
  2750. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2751. {
  2752. regions.push_back(new CRegion(this, false, false, g));
  2753. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2754. }
  2755. }
  2756. //allies / enemies
  2757. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2758. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2759. SDL_FreeSurface(panel);
  2760. //difficulty
  2761. std::vector<std::string> difficulty;
  2762. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2763. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2764. //difficulty pics
  2765. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2766. {
  2767. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2768. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2769. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2770. surfToDuplicate->flags);
  2771. delete cde;
  2772. }
  2773. //difficulty selection buttons
  2774. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2775. {
  2776. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2777. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2778. }
  2779. //load miniflags
  2780. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2781. }
  2782. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2783. {
  2784. init();
  2785. }
  2786. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2787. {
  2788. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2789. init();
  2790. }
  2791. CBonusSelection::~CBonusSelection()
  2792. {
  2793. SDL_FreeSurface(background);
  2794. delete sizes;
  2795. delete ourHeader;
  2796. delete sFlags;
  2797. for (auto & elem : diffPics)
  2798. {
  2799. SDL_FreeSurface(elem);
  2800. }
  2801. }
  2802. void CBonusSelection::goBack()
  2803. {
  2804. GH.popIntTotally(this);
  2805. }
  2806. void CBonusSelection::showAll(SDL_Surface * to)
  2807. {
  2808. blitAt(background, pos.x, pos.y, to);
  2809. CIntObject::showAll(to);
  2810. show(to);
  2811. if (pos.h != to->h || pos.w != to->w)
  2812. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2813. }
  2814. void CBonusSelection::loadPositionsOfGraphics()
  2815. {
  2816. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2817. int idx = 0;
  2818. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2819. {
  2820. SCampPositions sc;
  2821. sc.campPrefix = campaign["prefix"].String();
  2822. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2823. for(const JsonNode &desc : campaign["desc"].Vector())
  2824. {
  2825. SCampPositions::SRegionDesc rd;
  2826. rd.infix = desc["infix"].String();
  2827. rd.xpos = desc["x"].Float();
  2828. rd.ypos = desc["y"].Float();
  2829. sc.regions.push_back(rd);
  2830. }
  2831. campDescriptions.push_back(sc);
  2832. idx++;
  2833. }
  2834. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2835. }
  2836. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2837. {
  2838. if(initialSelect || selectedMap != mapNr)
  2839. {
  2840. // initialize restart / start button
  2841. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2842. {
  2843. // draw start button
  2844. restartB->disable();
  2845. startB->enable();
  2846. }
  2847. else
  2848. {
  2849. // draw restart button
  2850. startB->disable();
  2851. restartB->enable();
  2852. }
  2853. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2854. selectedMap = mapNr;
  2855. selectedBonus = boost::none;
  2856. //get header
  2857. delete ourHeader;
  2858. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2859. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2860. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2861. std::map<ui8, std::string> names;
  2862. names[1] = settings["general"]["playerName"].String();
  2863. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2864. mapDescription->setText(ourHeader->description);
  2865. updateBonusSelection();
  2866. GH.totalRedraw();
  2867. }
  2868. }
  2869. void CBonusSelection::show(SDL_Surface * to)
  2870. {
  2871. //blitAt(background, pos.x, pos.y, to);
  2872. //map name
  2873. std::string mapName = ourHeader->name;
  2874. if (mapName.length())
  2875. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2876. else
  2877. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2878. //map description
  2879. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2880. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2881. //map size icon
  2882. int temp;
  2883. switch (ourHeader->width)
  2884. {
  2885. case 36:
  2886. temp=0;
  2887. break;
  2888. case 72:
  2889. temp=1;
  2890. break;
  2891. case 108:
  2892. temp=2;
  2893. break;
  2894. case 144:
  2895. temp=3;
  2896. break;
  2897. default:
  2898. temp=4;
  2899. break;
  2900. }
  2901. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2902. //flags
  2903. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2904. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2905. TeamID myT;
  2906. myT = ourHeader->players[playerColor.getNum()].team;
  2907. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2908. {
  2909. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2910. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2911. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2912. }
  2913. //difficulty
  2914. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2915. CIntObject::show(to);
  2916. }
  2917. void CBonusSelection::updateBonusSelection()
  2918. {
  2919. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2920. //graphics:
  2921. //spell - SPELLBON.DEF
  2922. //monster - TWCRPORT.DEF
  2923. //building - BO*.BMP graphics
  2924. //artifact - ARTIFBON.DEF
  2925. //spell scroll - SPELLBON.DEF
  2926. //prim skill - PSKILBON.DEF
  2927. //sec skill - SSKILBON.DEF
  2928. //resource - BORES.DEF
  2929. //player - CREST58.DEF
  2930. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2931. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2932. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2933. updateStartButtonState(-1);
  2934. for (auto & elem : bonuses->buttons)
  2935. {
  2936. if (elem->active)
  2937. elem->deactivate();
  2938. delete elem;
  2939. }
  2940. bonuses->buttons.clear();
  2941. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2942. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2943. for(int i = 0; i < bonDescs.size(); i++)
  2944. {
  2945. std::string picName=bonusPics[bonDescs[i].type];
  2946. size_t picNumber=bonDescs[i].info2;
  2947. std::string desc;
  2948. switch(bonDescs[i].type)
  2949. {
  2950. case CScenarioTravel::STravelBonus::SPELL:
  2951. desc = CGI->generaltexth->allTexts[715];
  2952. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2953. break;
  2954. case CScenarioTravel::STravelBonus::MONSTER:
  2955. picNumber = bonDescs[i].info2 + 2;
  2956. desc = CGI->generaltexth->allTexts[717];
  2957. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2958. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2959. break;
  2960. case CScenarioTravel::STravelBonus::BUILDING:
  2961. {
  2962. int faction = -1;
  2963. for(auto & elem : startInfo.playerInfos)
  2964. {
  2965. if (elem.second.playerID)
  2966. {
  2967. faction = elem.second.castle;
  2968. break;
  2969. }
  2970. }
  2971. assert(faction != -1);
  2972. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2973. picName = graphics->ERMUtoPicture[faction][buildID];
  2974. picNumber = -1;
  2975. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2976. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2977. }
  2978. break;
  2979. case CScenarioTravel::STravelBonus::ARTIFACT:
  2980. desc = CGI->generaltexth->allTexts[715];
  2981. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2982. break;
  2983. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2984. desc = CGI->generaltexth->allTexts[716];
  2985. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2986. break;
  2987. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2988. {
  2989. int leadingSkill = -1;
  2990. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2991. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2992. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2993. {
  2994. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2995. {
  2996. leadingSkill = g;
  2997. }
  2998. if (ptr[g] != 0)
  2999. {
  3000. toPrint.push_back(std::make_pair(g, ptr[g]));
  3001. }
  3002. }
  3003. picNumber = leadingSkill;
  3004. desc = CGI->generaltexth->allTexts[715];
  3005. std::string substitute; //text to be printed instead of %s
  3006. for (int v=0; v<toPrint.size(); ++v)
  3007. {
  3008. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3009. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3010. if(v != toPrint.size() - 1)
  3011. {
  3012. substitute += ", ";
  3013. }
  3014. }
  3015. boost::algorithm::replace_first(desc, "%s", substitute);
  3016. break;
  3017. }
  3018. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3019. desc = CGI->generaltexth->allTexts[718];
  3020. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3021. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3022. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3023. break;
  3024. case CScenarioTravel::STravelBonus::RESOURCE:
  3025. {
  3026. int serialResID = 0;
  3027. switch(bonDescs[i].info1)
  3028. {
  3029. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3030. serialResID = bonDescs[i].info1;
  3031. break;
  3032. case 0xFD: //wood + ore
  3033. serialResID = 7;
  3034. break;
  3035. case 0xFE: //rare resources
  3036. serialResID = 8;
  3037. break;
  3038. }
  3039. picNumber = serialResID;
  3040. desc = CGI->generaltexth->allTexts[717];
  3041. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3042. std::string replacement;
  3043. if (serialResID <= 6)
  3044. {
  3045. replacement = CGI->generaltexth->restypes[serialResID];
  3046. }
  3047. else
  3048. {
  3049. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3050. }
  3051. boost::algorithm::replace_first(desc, "%s", replacement);
  3052. }
  3053. break;
  3054. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3055. {
  3056. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3057. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3058. picNumber = superhero ? superhero->portrait : 0;
  3059. desc = CGI->generaltexth->allTexts[719];
  3060. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3061. }
  3062. break;
  3063. case CScenarioTravel::STravelBonus::HERO:
  3064. desc = CGI->generaltexth->allTexts[718];
  3065. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3066. if (bonDescs[i].info2 == 0xFFFF)
  3067. {
  3068. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3069. picNumber = -1;
  3070. picName = "CBONN1A3.BMP";
  3071. }
  3072. else
  3073. {
  3074. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3075. }
  3076. break;
  3077. }
  3078. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3079. if (picNumber != -1)
  3080. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3081. auto anim = new CAnimation();
  3082. anim->setCustom(picName, 0);
  3083. bonusButton->setImage(anim);
  3084. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3085. bonusButton->borderColor = brightYellow;
  3086. bonuses->addButton(bonusButton);
  3087. }
  3088. // set bonus if already chosen
  3089. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3090. {
  3091. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3092. }
  3093. }
  3094. void CBonusSelection::updateCampaignState()
  3095. {
  3096. ourCampaign->currentMap = selectedMap;
  3097. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3098. }
  3099. void CBonusSelection::startMap()
  3100. {
  3101. updateCampaignState();
  3102. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3103. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3104. auto si = new StartInfo(startInfo);
  3105. auto exitCb = [si]()
  3106. {
  3107. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3108. };
  3109. if (scenario.prolog.hasPrologEpilog)
  3110. {
  3111. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3112. }
  3113. else
  3114. {
  3115. exitCb();
  3116. }
  3117. }
  3118. void CBonusSelection::restartMap()
  3119. {
  3120. updateCampaignState();
  3121. auto si = new StartInfo(startInfo); // copy before this object will be destroyed
  3122. GH.popIntTotally(this);
  3123. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [si]
  3124. {
  3125. SDL_Event event;
  3126. event.type = SDL_USEREVENT;
  3127. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3128. event.user.data1 = si;
  3129. SDL_PushEvent(&event);
  3130. }, 0);
  3131. }
  3132. void CBonusSelection::selectBonus(int id)
  3133. {
  3134. // Total redraw is needed because the border around the bonus images
  3135. // have to be undrawn/drawn.
  3136. if (!selectedBonus || *selectedBonus != id)
  3137. {
  3138. selectedBonus = id;
  3139. GH.totalRedraw();
  3140. updateStartButtonState(id);
  3141. }
  3142. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3143. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3144. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3145. {
  3146. std::map<ui8, std::string> names;
  3147. names[1] = settings["general"]["playerName"].String();
  3148. for(auto & elem : startInfo.playerInfos)
  3149. {
  3150. if(elem.first == PlayerColor(bonDescs[id].info1))
  3151. ::setPlayer(elem.second, 1, names);
  3152. else
  3153. ::setPlayer(elem.second, 0, names);
  3154. }
  3155. }
  3156. }
  3157. void CBonusSelection::increaseDifficulty()
  3158. {
  3159. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3160. }
  3161. void CBonusSelection::decreaseDifficulty()
  3162. {
  3163. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3164. }
  3165. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3166. {
  3167. if(selected == -1)
  3168. {
  3169. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3170. }
  3171. else if(startB->getState() == CButtonBase::BLOCKED)
  3172. {
  3173. startB->setState(CButtonBase::NORMAL);
  3174. }
  3175. }
  3176. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3177. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3178. {
  3179. OBJ_CONSTRUCTION;
  3180. addUsedEvents(LCLICK | RCLICK);
  3181. static const std::string colors[2][8] = {
  3182. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3183. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3184. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3185. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3186. pos.x += desc.xpos;
  3187. pos.y += desc.ypos;
  3188. //loading of graphics
  3189. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3190. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3191. static const std::string infix [] = {"En", "Se", "Co"};
  3192. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3193. {
  3194. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3195. }
  3196. pos.w = graphics[0]->w;
  3197. pos.h = graphics[0]->h;
  3198. }
  3199. CBonusSelection::CRegion::~CRegion()
  3200. {
  3201. for (auto & elem : graphics)
  3202. {
  3203. SDL_FreeSurface(elem);
  3204. }
  3205. }
  3206. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3207. {
  3208. //select if selectable & clicked inside our graphic
  3209. if ( indeterminate(down) )
  3210. {
  3211. return;
  3212. }
  3213. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3214. {
  3215. owner->selectMap(myNumber, false);
  3216. owner->highlightedRegion = this;
  3217. parent->showAll(screen);
  3218. }
  3219. }
  3220. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3221. {
  3222. //show r-click text
  3223. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3224. rclickText.size() )
  3225. {
  3226. CRClickPopup::createAndPush(rclickText);
  3227. }
  3228. }
  3229. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3230. {
  3231. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3232. if (!accessible)
  3233. {
  3234. //show as striped
  3235. blitAtLoc(graphics[2], 0, 0, to);
  3236. }
  3237. else if (this == owner->highlightedRegion)
  3238. {
  3239. //show as selected
  3240. blitAtLoc(graphics[1], 0, 0, to);
  3241. }
  3242. else
  3243. {
  3244. //show as not selected selected
  3245. blitAtLoc(graphics[0], 0, 0, to);
  3246. }
  3247. }
  3248. CSavingScreen::CSavingScreen(bool hotseat)
  3249. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3250. {
  3251. ourGame = mapInfoFromGame();
  3252. sInfo = *LOCPLINT->cb->getStartInfo();
  3253. setPlayersFromGame();
  3254. }
  3255. CSavingScreen::~CSavingScreen()
  3256. {
  3257. }
  3258. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3259. {
  3260. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3261. assert(!SEL);
  3262. SEL = this;
  3263. current = nullptr;
  3264. if(Names && !Names->empty()) //if have custom set of player names - use it
  3265. playerNames = *Names;
  3266. else
  3267. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3268. }
  3269. ISelectionScreenInfo::~ISelectionScreenInfo()
  3270. {
  3271. assert(SEL == this);
  3272. SEL = nullptr;
  3273. }
  3274. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3275. {
  3276. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3277. }
  3278. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3279. {
  3280. ::setPlayer(pset, player, playerNames);
  3281. }
  3282. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3283. {
  3284. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3285. if(!sInfo.getPlayersSettings(i->first)) //
  3286. return i->first;
  3287. return 0;
  3288. }
  3289. bool ISelectionScreenInfo::isGuest() const
  3290. {
  3291. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3292. }
  3293. bool ISelectionScreenInfo::isHost() const
  3294. {
  3295. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3296. }
  3297. void ChatMessage::apply(CSelectionScreen *selScreen)
  3298. {
  3299. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3300. GH.totalRedraw();
  3301. }
  3302. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3303. {
  3304. if(!selScreen->ongoingClosing)
  3305. {
  3306. *selScreen->serv << this; //resend to confirm
  3307. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3308. }
  3309. vstd::clear_pointer(selScreen->serv);
  3310. }
  3311. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3312. {
  3313. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3314. SEL->playerNames[connectionID] = playerName;
  3315. //put new player in first slot with AI
  3316. for(auto & elem : SEL->sInfo.playerInfos)
  3317. {
  3318. if(!elem.second.playerID)
  3319. {
  3320. selScreen->setPlayer(elem.second, connectionID);
  3321. selScreen->opt->entries[elem.second.color]->selectButtons();
  3322. break;
  3323. }
  3324. }
  3325. selScreen->propagateNames();
  3326. selScreen->propagateOptions();
  3327. GH.totalRedraw();
  3328. }
  3329. void SelectMap::apply(CSelectionScreen *selScreen)
  3330. {
  3331. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3332. {
  3333. free = false;
  3334. selScreen->changeSelection(mapInfo);
  3335. }
  3336. }
  3337. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3338. {
  3339. if(!selScreen->isGuest())
  3340. return;
  3341. selScreen->setSInfo(*options);
  3342. }
  3343. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3344. {
  3345. if(!selScreen->isGuest())
  3346. return;
  3347. switch(action)
  3348. {
  3349. case NO_TAB:
  3350. selScreen->toggleTab(selScreen->curTab);
  3351. break;
  3352. case OPEN_OPTIONS:
  3353. selScreen->toggleTab(selScreen->opt);
  3354. break;
  3355. case OPEN_SCENARIO_LIST:
  3356. selScreen->toggleTab(selScreen->sel);
  3357. break;
  3358. case OPEN_RANDOM_MAP_OPTIONS:
  3359. selScreen->toggleTab(selScreen->randMapTab);
  3360. break;
  3361. }
  3362. }
  3363. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3364. {
  3365. if(!selScreen->isHost())
  3366. return;
  3367. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3368. switch(what)
  3369. {
  3370. case TOWN:
  3371. selScreen->opt->nextCastle(color, direction);
  3372. break;
  3373. case HERO:
  3374. selScreen->opt->nextHero(color, direction);
  3375. break;
  3376. case BONUS:
  3377. selScreen->opt->nextBonus(color, direction);
  3378. break;
  3379. }
  3380. }
  3381. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3382. {
  3383. if(selScreen->isGuest())
  3384. return;
  3385. SEL->playerNames.erase(playerID);
  3386. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3387. {
  3388. selScreen->setPlayer(*s, 0);
  3389. selScreen->opt->entries[s->color]->selectButtons();
  3390. }
  3391. selScreen->propagateNames();
  3392. selScreen->propagateOptions();
  3393. GH.totalRedraw();
  3394. }
  3395. void PlayersNames::apply(CSelectionScreen *selScreen)
  3396. {
  3397. if(selScreen->isGuest())
  3398. selScreen->playerNames = playerNames;
  3399. }
  3400. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3401. {
  3402. startingInfo.reset();
  3403. startingInfo.serv = selScreen->serv;
  3404. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3405. if(!selScreen->ongoingClosing)
  3406. {
  3407. *selScreen->serv << this; //resend to confirm
  3408. }
  3409. selScreen->serv = nullptr; //hide it so it won't be deleted
  3410. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3411. saveGameName.clear();
  3412. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3413. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3414. }
  3415. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3416. {
  3417. pos.x += config["x"].Float();
  3418. pos.y += config["y"].Float();
  3419. pos.w = 200;
  3420. pos.h = 116;
  3421. campFile = config["file"].String();
  3422. video = config["video"].String();
  3423. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3424. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3425. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3426. hoverText = header.name;
  3427. if (status != CCampaignScreen::DISABLED)
  3428. {
  3429. addUsedEvents(LCLICK | HOVER);
  3430. image = new CPicture(config["image"].String());
  3431. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3432. parent->addChild(hoverLabel);
  3433. }
  3434. if (status == CCampaignScreen::COMPLETED)
  3435. checkMark = new CPicture("CAMPCHK");
  3436. }
  3437. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3438. {
  3439. if (down)
  3440. {
  3441. // Close running video and open the selected campaign
  3442. CCS->videoh->close();
  3443. GH.pushInt( new CBonusSelection(campFile) );
  3444. }
  3445. }
  3446. void CCampaignScreen::CCampaignButton::hover(bool on)
  3447. {
  3448. if (on)
  3449. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3450. else
  3451. hoverLabel->setText(" ");
  3452. }
  3453. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3454. {
  3455. if (status == CCampaignScreen::DISABLED)
  3456. return;
  3457. CIntObject::show(to);
  3458. // Play the campaign button video when the mouse cursor is placed over the button
  3459. if (hovered)
  3460. {
  3461. if (CCS->videoh->fname != video)
  3462. CCS->videoh->open(video);
  3463. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3464. }
  3465. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3466. {
  3467. CCS->videoh->close();
  3468. redraw();
  3469. }
  3470. }
  3471. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3472. {
  3473. std::pair<std::string, std::string> help;
  3474. if (!button["help"].isNull() && button["help"].Float() > 0)
  3475. help = CGI->generaltexth->zelp[button["help"].Float()];
  3476. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3477. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3478. }
  3479. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3480. {
  3481. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3482. for(const JsonNode& node : config["images"].Vector())
  3483. images.push_back(createPicture(node));
  3484. if (!images.empty())
  3485. {
  3486. images[0]->center(); // move background to center
  3487. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3488. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3489. pos = images[0]->pos; // fix height\width of this window
  3490. }
  3491. if (!config["exitbutton"].isNull())
  3492. {
  3493. back = createExitButton(config["exitbutton"]);
  3494. back->hoverable = true;
  3495. }
  3496. for(const JsonNode& node : config["items"].Vector())
  3497. campButtons.push_back(new CCampaignButton(node));
  3498. }
  3499. void CCampaignScreen::showAll(SDL_Surface *to)
  3500. {
  3501. CIntObject::showAll(to);
  3502. if (pos.h != to->h || pos.w != to->w)
  3503. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3504. }
  3505. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3506. {
  3507. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3508. CGP->removeFromGui();
  3509. GH.pushInt(new CLoadingScreen(loader));
  3510. }
  3511. std::string CLoadingScreen::getBackground()
  3512. {
  3513. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3514. if (conf.empty())
  3515. return "loadbar";
  3516. return conf[ rand() % conf.size() ].String();
  3517. }
  3518. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3519. CWindowObject(BORDERED, getBackground()),
  3520. loadingThread(loader)
  3521. {
  3522. CCS->musich->stopMusic(5000);
  3523. }
  3524. CLoadingScreen::~CLoadingScreen()
  3525. {
  3526. loadingThread.join();
  3527. }
  3528. void CLoadingScreen::showAll(SDL_Surface *to)
  3529. {
  3530. Rect rect(0,0,to->w, to->h);
  3531. SDL_FillRect(to, &rect, 0);
  3532. CWindowObject::showAll(to);
  3533. }
  3534. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3535. CWindowObject(BORDERED),
  3536. spe(_spe),
  3537. positionCounter(0),
  3538. voiceSoundHandle(-1),
  3539. exitCb(callback)
  3540. {
  3541. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3542. addUsedEvents(LCLICK);
  3543. pos = center(Rect(0,0, 800, 600));
  3544. updateShadow();
  3545. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3546. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3547. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3548. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3549. text->scrollTextTo(-100);
  3550. }
  3551. void CPrologEpilogVideo::show( SDL_Surface * to )
  3552. {
  3553. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3554. //BUG: some videos are 800x600 in size while some are 800x400
  3555. //VCMI should center them in the middle of the screen. Possible but needs modification
  3556. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3557. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3558. //move text every 5 calls/frames; seems to be good enough
  3559. ++positionCounter;
  3560. if(positionCounter % 5 == 0)
  3561. {
  3562. text->scrollTextBy(1);
  3563. }
  3564. else
  3565. text->showAll(to);// blit text over video, if needed
  3566. if (text->textSize.y + 100 < positionCounter / 5)
  3567. clickLeft(false, false);
  3568. }
  3569. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3570. {
  3571. GH.popInt(this);
  3572. CCS->soundh->stopSound(voiceSoundHandle);
  3573. exitCb();
  3574. }
  3575. CSimpleJoinScreen::CSimpleJoinScreen()
  3576. {
  3577. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3578. bg = new CPicture("MUDIALOG.bmp"); // address background
  3579. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3580. Rect boxRect(20, 20, 205, 50);
  3581. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3582. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3583. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3584. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3585. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3586. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3587. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3588. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3589. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3590. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3591. address->setText(settings["server"]["server"].String(), true);
  3592. address->giveFocus();
  3593. }
  3594. void CSimpleJoinScreen::enterSelectionScreen()
  3595. {
  3596. std::string textAddress = address->text;
  3597. std::string textPort = port->text;
  3598. GH.popIntTotally(this);
  3599. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3600. }
  3601. void CSimpleJoinScreen::onChange(const std::string & newText)
  3602. {
  3603. ok->block(address->text.empty() || port->text.empty());
  3604. }