CZonePlacer.cpp 5.7 KB

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  1. /*
  2. * CZonePlacer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../CRandomGenerator.h"
  12. #include "CZonePlacer.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "CZoneGraphGenerator.h"
  15. class CRandomGenerator;
  16. CPlacedZone::CPlacedZone(const CRmgTemplateZone * zone) : zone(zone)
  17. {
  18. }
  19. CZonePlacer::CZonePlacer(CMapGenerator * Gen) : gen(Gen)
  20. {
  21. }
  22. CZonePlacer::~CZonePlacer()
  23. {
  24. }
  25. int3 CZonePlacer::cords (float3 f) const
  26. {
  27. return int3(f.x * gen->map->width, f.y * gen->map->height, f.z);
  28. }
  29. void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGenerator * rand)
  30. {
  31. //some relaxation-simmulated annealing algorithm
  32. const int iterations = 100;
  33. float temperature = 1;
  34. const float temperatureModifier = 0.99;
  35. logGlobal->infoStream() << "Starting zone placement";
  36. int width = mapGenOptions->getWidth();
  37. int height = mapGenOptions->getHeight();
  38. auto zones = gen->getZones();
  39. //TODO: consider underground zones
  40. float totalSize = 0;
  41. for (auto zone : zones)
  42. {
  43. totalSize += zone.second->getSize();
  44. zone.second->setCenter (float3(rand->nextDouble(0.2,0.8), rand->nextDouble(0.2,0.8), 0)); //start away from borders
  45. }
  46. //prescale zones
  47. float prescaler = sqrt (width * height / totalSize) / 3.14f; //let's assume we try to fit N circular zones with radius = size on a map
  48. float mapSize = sqrt (width * height);
  49. for (auto zone : zones)
  50. {
  51. zone.second->setSize (zone.second->getSize() * prescaler);
  52. }
  53. for (int i = 0; i < iterations; ++i)
  54. {
  55. for (auto zone : zones)
  56. {
  57. //attract connected zones
  58. for (auto con : zone.second->getConnections())
  59. {
  60. auto otherZone = zones[con];
  61. float distance = zone.second->getCenter().dist2d (otherZone->getCenter());
  62. float minDistance = (zone.second->getSize() + otherZone->getSize())/mapSize; //scale down to (0,1) coordinates
  63. if (distance > minDistance)
  64. {
  65. //attract our zone
  66. float scaler = (distance - minDistance)/distance * temperature; //positive
  67. auto positionVector = (otherZone->getCenter() - zone.second->getCenter()); //positive value
  68. zone.second->setCenter (zone.second->getCenter() + positionVector * scaler); //positive movement
  69. break; //only one move for each zone
  70. }
  71. }
  72. }
  73. for (auto zone : zones)
  74. {
  75. //separate overlaping zones
  76. for (auto otherZone : zones)
  77. {
  78. if (zone == otherZone)
  79. continue;
  80. float distance = zone.second->getCenter().dist2d (otherZone.second->getCenter());
  81. float minDistance = (zone.second->getSize() + otherZone.second->getSize())/mapSize;
  82. if (distance < minDistance)
  83. {
  84. //move our zone away
  85. float scaler = (distance ? (distance - minDistance)/distance : 1) * temperature; //negative
  86. auto positionVector = (otherZone.second->getCenter() - zone.second->getCenter()); //positive value
  87. zone.second->setCenter (zone.second->getCenter() + positionVector * scaler); //negative movement
  88. break; //only one move for each zone
  89. }
  90. }
  91. }
  92. for (auto zone : zones)
  93. {
  94. //move zones away from boundaries
  95. auto pos = zone.second->getCenter();
  96. float3 boundary(0,0,pos.z);
  97. float size = zone.second->getSize() / mapSize;
  98. if (pos.x < size)
  99. {
  100. boundary = float3 (0, pos.y, pos.z);
  101. }
  102. else if (pos.x > 1-size)
  103. {
  104. boundary = float3 (1-size, pos.y, pos.z);
  105. }
  106. else if (pos.y < size)
  107. {
  108. boundary = float3 (pos.x, 0, pos.z);
  109. }
  110. else if (pos.y > 1-size)
  111. {
  112. boundary = float3 (pos.x, 1-size, pos.z);
  113. }
  114. else
  115. continue;
  116. float distance = pos.dist2d(boundary);
  117. float minDistance = size;
  118. //move our zone away from boundary
  119. float scaler = (distance ? (distance - minDistance)/distance : 1) * temperature; //negative
  120. auto positionVector = (boundary - pos); //positive value
  121. zone.second->setCenter (pos + positionVector * scaler); //negative movement
  122. }
  123. temperature *= temperatureModifier;
  124. }
  125. for (auto zone : zones) //finalize zone positions
  126. {
  127. zone.second->setPos(cords(zone.second->getCenter()));
  128. logGlobal->infoStream() << boost::format ("Placed zone %d at relative position %s and coordinates %s") % zone.first % zone.second->getCenter() % zone.second->getPos();
  129. }
  130. }
  131. float CZonePlacer::metric (int3 &A, int3 &B) const
  132. {
  133. /*
  134. Matlab code
  135. dx = abs(A(1) - B(1)); %distance must be symmetric
  136. dy = abs(A(2) - B(2));
  137. d = 0.01 * dx^3 + 0.1 * dx^2 + 1 * dx + ...
  138. 0.03 * dy^3 - 0.3 * dy^2 + 0.3 * dy;
  139. */
  140. float dx = abs(A.x - B.x) * scaleX;
  141. float dy = abs(A.y - B.y) * scaleY;
  142. //Horner scheme
  143. return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (0.2 + dy * (-0.2 + dy * 0.02));
  144. }
  145. void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions)
  146. {
  147. logGlobal->infoStream() << "Starting zone colouring";
  148. auto width = mapGenOptions->getWidth();
  149. auto height = mapGenOptions->getHeight();
  150. //scale to Medium map to ensure smooth results
  151. scaleX = 72.f / width;
  152. scaleY = 72.f / height;
  153. auto zones = gen->getZones();
  154. typedef std::pair<CRmgTemplateZone *, float> Dpair;
  155. std::vector <Dpair> distances;
  156. distances.reserve(zones.size());
  157. auto compareByDistance = [](const Dpair & lhs, const Dpair & rhs) -> bool
  158. {
  159. return lhs.second < rhs.second;
  160. };
  161. int levels = gen->map->twoLevel ? 2 : 1;
  162. for (int i=0; i<width; i++)
  163. {
  164. for(int j=0; j<height; j++)
  165. {
  166. for (int k = 0; k < levels; k++)
  167. {
  168. distances.clear();
  169. int3 pos(i, j, k);
  170. for (auto zone : zones)
  171. {
  172. distances.push_back (std::make_pair(zone.second, metric(pos, zone.second->getPos())));
  173. }
  174. boost::sort (distances, compareByDistance);
  175. distances.front().first->addTile(pos); //closest tile belongs to zone
  176. }
  177. }
  178. }
  179. logGlobal->infoStream() << "Finished zone colouring";
  180. }