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						CArmedInstance.cpp
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					0e2463f9c4
					Improvements to skeleton transformer logic
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				4 months ago | 
			
		
			
				
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						CArmedInstance.h
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					4d4da0454f
					map objects hierarchy now uses IGameInfoCallback
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				5 months ago | 
			
		
			
				
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						CGCreature.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGCreature.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGDwelling.cpp
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					689f9250f6
					Merge pull request #5754 from GeorgeK1ng/dwellings_text
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				5 months ago | 
			
		
			
				
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						CGDwelling.h
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					de051cbd46
					Show preview for Refugee Camp
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				5 months ago | 
			
		
			
				
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						CGHeroInstance.cpp
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					ba0188ca7f
					Bring hero strength for campaigns in line with h3
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				4 months ago | 
			
		
			
				
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						CGHeroInstance.h
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					ba0188ca7f
					Bring hero strength for campaigns in line with h3
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				4 months ago | 
			
		
			
				
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						CGMarket.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGMarket.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGObjectInstance.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGObjectInstance.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGPandoraBox.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGPandoraBox.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGResource.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGResource.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CGTownInstance.cpp
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					022b0f731c
					Fix configs, update docs, resolve discovered regressions
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				4 months ago | 
			
		
			
				
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						CGTownInstance.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CObjectHandler.cpp
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					c3957c2c2a
					Moved json files to new directory, split on per-class basis
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				1 year ago | 
			
		
			
				
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						CObjectHandler.h
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					54103813dd
					Remove no longer used serialization methods
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				2 years ago | 
			
		
			
				
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						CQuest.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CQuest.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CRewardableObject.cpp
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					afb22e52eb
					Add some diagnostics for inablilty to place all stacks on battlefield
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				5 months ago | 
			
		
			
				
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						CRewardableObject.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						CompoundMapObjectID.h
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					9591ce1ab4
					Move CompoundMapObjectID to separate file
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				1 year ago | 
			
		
			
				
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						FlaggableMapObject.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						FlaggableMapObject.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						IMarket.cpp
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					4d4da0454f
					map objects hierarchy now uses IGameInfoCallback
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				5 months ago | 
			
		
			
				
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						IMarket.h
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					4d4da0454f
					map objects hierarchy now uses IGameInfoCallback
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				5 months ago | 
			
		
			
				
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						IObjectInterface.cpp
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					4b05fb204d
					Check for visitable objects when selecting boat location and not blocked
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				5 months ago | 
			
		
			
				
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						IObjectInterface.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						IOwnableObject.h
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					d49a61645c
					All objects that can be owned by player now implement IOwnableObject
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				1 year ago | 
			
		
			
				
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						MapObjects.h
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					797646cc05
					Quests in map now use shared_ptr instead of const ptr
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				6 months ago | 
			
		
			
				
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						MiscObjects.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						MiscObjects.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						ObjectTemplate.cpp
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					cb70cc48d6
					Fixes for handling of oversized map dwellings
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				5 months ago | 
			
		
			
				
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						ObjectTemplate.h
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					cb70cc48d6
					Fixes for handling of oversized map dwellings
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				5 months ago | 
			
		
			
				
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						ObstacleSetHandler.cpp
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					645b95ba02
					Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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				8 months ago | 
			
		
			
				
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						ObstacleSetHandler.h
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					a842dfb3c4
					Support for defining new campaign regions in mods, for hota h3c
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				4 months ago | 
			
		
			
				
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						TownBuildingInstance.cpp
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago | 
			
		
			
				
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						TownBuildingInstance.h
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					54a46b77a9
					Extract library entity randomization logic to separate class
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				5 months ago |