| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | 
							- /*
 
- * PathfindingManager.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../VCAI.h"
 
- #include "AINodeStorage.h"
 
- class DLL_EXPORT IPathfindingManager
 
- {
 
- public:
 
- 	virtual ~IPathfindingManager() = default;
 
- 	virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
 
- 	virtual void setAI(VCAI * AI) = 0;
 
- 	virtual void updatePaths(std::vector<HeroPtr> heroes) = 0;
 
- 	virtual Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const = 0;
 
- 	virtual Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const = 0;
 
- 	virtual Goals::TGoalVec howToVisitTile(const int3 & tile) const = 0;
 
- 	virtual Goals::TGoalVec howToVisitObj(ObjectIdRef obj) const = 0;
 
- 	virtual std::vector<AIPath> getPathsToTile(const HeroPtr & hero, const int3 & tile) const = 0;
 
- };
 
- class DLL_EXPORT PathfindingManager : public IPathfindingManager
 
- {
 
- 	friend class AIhelper;
 
- private:
 
- 	CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
 
- 	VCAI * ai;
 
- 	std::unique_ptr<AIPathfinder> pathfinder;
 
- public:
 
- 	PathfindingManager() = default;
 
- 	PathfindingManager(CPlayerSpecificInfoCallback * CB, VCAI * AI = nullptr); //for tests only
 
- 	Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const override;
 
- 	Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const override;
 
- 	Goals::TGoalVec howToVisitTile(const int3 & tile) const override;
 
- 	Goals::TGoalVec howToVisitObj(ObjectIdRef obj) const override;
 
- 	std::vector<AIPath> getPathsToTile(const HeroPtr & hero, const int3 & tile) const override;
 
- 	void updatePaths(std::vector<HeroPtr> heroes) override;
 
- 	STRONG_INLINE
 
- 	bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const
 
- 	{
 
- 		return pathfinder->isTileAccessible(hero, tile);
 
- 	}
 
- private:
 
- 	void init(CPlayerSpecificInfoCallback * CB) override;
 
- 	void setAI(VCAI * AI) override;
 
- 	Goals::TGoalVec findPath(
 
- 		HeroPtr hero,
 
- 		crint3 dest,
 
- 		bool allowGatherArmy,
 
- 		const std::function<Goals::TSubgoal(int3)> goalFactory) const;
 
- 	Goals::TSubgoal clearWayTo(HeroPtr hero, int3 firstTileToGet) const;
 
- };
 
 
  |