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- /*
- * AObjectTypeHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AObjectTypeHandler.h"
- #include "IObjectInfo.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../GameLibrary.h"
- #include "../json/JsonUtils.h"
- #include "../modding/IdentifierStorage.h"
- #include "../mapObjects/CGObjectInstance.h"
- #include "../mapObjects/ObjectTemplate.h"
- VCMI_LIB_NAMESPACE_BEGIN
- AObjectTypeHandler::AObjectTypeHandler() = default;
- AObjectTypeHandler::~AObjectTypeHandler() = default;
- std::string AObjectTypeHandler::getJsonKey() const
- {
- return modScope + ':' + subTypeName;
- }
- std::string AObjectTypeHandler::getModScope() const
- {
- return modScope;
- }
- si32 AObjectTypeHandler::getIndex() const
- {
- return type;
- }
- si32 AObjectTypeHandler::getSubIndex() const
- {
- return subtype;
- }
- std::string AObjectTypeHandler::getTypeName() const
- {
- return typeName;
- }
- std::string AObjectTypeHandler::getSubTypeName() const
- {
- return subTypeName;
- }
- static ui32 loadJsonOrMax(const JsonNode & input)
- {
- if (input.isNull())
- return std::numeric_limits<ui32>::max();
- else
- return static_cast<ui32>(input.Float());
- }
- void AObjectTypeHandler::init(const JsonNode & input)
- {
- if (!input["base"].isNull())
- base = std::make_unique<JsonNode>(input["base"]);
- if (!input["rmg"].isNull())
- {
- rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
- const JsonNode & mapLimit = input["rmg"]["mapLimit"];
- if (!mapLimit.isNull())
- rmgInfo.mapLimit = static_cast<ui32>(mapLimit.Float());
- rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
- rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
- } // else block is not needed - set in constructor
- for (auto entry : input["templates"].Struct())
- {
- entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
- if (base)
- JsonUtils::inherit(entry.second, *base);
- auto tmpl = std::make_shared<ObjectTemplate>();
- tmpl->id = Obj(type);
- tmpl->subid = subtype;
- tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
- tmpl->readJson(entry.second);
- templates.push_back(tmpl);
- }
- for(const JsonNode & node : input["sounds"]["ambient"].Vector())
- sounds.ambient.push_back(AudioPath::fromJson(node));
- for(const JsonNode & node : input["sounds"]["visit"].Vector())
- sounds.visit.push_back(AudioPath::fromJson(node));
- for(const JsonNode & node : input["sounds"]["removal"].Vector())
- sounds.removal.push_back(AudioPath::fromJson(node));
- if(input["aiValue"].isNull())
- aiValue = std::nullopt;
- else
- aiValue = static_cast<std::optional<si32>>(input["aiValue"].Integer());
- // TODO: Define properties, move them to actual object instance
- blockVisit = input["blockVisit"].Bool();
- removable = input["removable"].Bool();
- battlefield = BattleField::NONE;
- if(!input["battleground"].isNull())
- {
- LIBRARY->identifiers()->requestIdentifier("battlefield", input["battleground"], [this](int32_t identifier)
- {
- battlefield = BattleField(identifier);
- });
- }
- initTypeData(input);
- }
- bool AObjectTypeHandler::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return false; // by default there are no overrides
- }
- void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
- {
- obj->ID = Obj(type);
- obj->subID = subtype;
- obj->blockVisit = blockVisit;
- obj->removable = removable;
- }
- void AObjectTypeHandler::initTypeData(const JsonNode & input)
- {
- // empty implementation for overrides
- }
- bool AObjectTypeHandler::hasNameTextID() const
- {
- return false;
- }
- std::string AObjectTypeHandler::getBaseTextID() const
- {
- return TextIdentifier("mapObject", modScope, typeName, subTypeName).get();
- }
- std::string AObjectTypeHandler::getNameTextID() const
- {
- return TextIdentifier(getBaseTextID(), "name").get();
- }
- std::string AObjectTypeHandler::getNameTranslated() const
- {
- return LIBRARY->generaltexth->translate(getNameTextID());
- }
- SObjectSounds AObjectTypeHandler::getSounds() const
- {
- return sounds;
- }
- void AObjectTypeHandler::clearTemplates()
- {
- templates.clear();
- }
- void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate> & templ)
- {
- templates.push_back(templ);
- }
- void AObjectTypeHandler::addTemplate(JsonNode config)
- {
- config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
- if (base)
- JsonUtils::inherit(config, *base);
- auto tmpl = std::make_shared<ObjectTemplate>();
- tmpl->id = Obj(type);
- tmpl->subid = subtype;
- tmpl->stringID.clear(); // TODO?
- tmpl->readJson(config);
- templates.push_back(tmpl);
- }
- std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
- {
- return templates;
- }
- BattleField AObjectTypeHandler::getBattlefield() const
- {
- return battlefield;
- }
- std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
- {
- std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
- std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
- const auto cfun = [&](const std::shared_ptr<const ObjectTemplate> & obj)
- {
- return obj->canBePlacedAt(terrainType);
- };
- std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), cfun);
- // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
- // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
- if (type == Obj::ARTIFACT || type == Obj::MONSTER)
- return templates;
- else
- return filtered;
- }
- std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getMostSpecificTemplates(TerrainId terrainType) const
- {
- auto templates = getTemplates(terrainType);
- if (!templates.empty())
- {
- //Get terrain-specific template if possible
- int leastTerrains = (*std::min_element(templates.begin(), templates.end(), [](const std::shared_ptr<const ObjectTemplate> & tmp1, const std::shared_ptr<const ObjectTemplate> & tmp2)
- {
- return tmp1->getAllowedTerrains().size() < tmp2->getAllowedTerrains().size();
- }))->getAllowedTerrains().size();
- vstd::erase_if(templates, [leastTerrains](const std::shared_ptr<const ObjectTemplate> & tmp)
- {
- return tmp->getAllowedTerrains().size() > leastTerrains;
- });
- }
- return templates;
- }
- std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
- {
- std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
- for (const auto & tmpl: ret)
- {
- if (objectFilter(object, tmpl))
- return tmpl;
- }
- return std::shared_ptr<const ObjectTemplate>(); //empty
- }
- const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
- {
- return rmgInfo;
- }
- std::optional<si32> AObjectTypeHandler::getAiValue() const
- {
- return aiValue;
- }
- bool AObjectTypeHandler::isStaticObject()
- {
- return false; // most of classes are not static
- }
- void AObjectTypeHandler::afterLoadFinalization()
- {
- }
- std::unique_ptr<IObjectInfo> AObjectTypeHandler::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return nullptr;
- }
- VCMI_LIB_NAMESPACE_END
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