CHeroWindow.cpp 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961
  1. #include "stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CGameInfo.h"
  7. #include "CHeroWindow.h"
  8. #include "CMessage.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "client/CBitmapHandler.h"
  12. #include "client/Graphics.h"
  13. #include "client/CSpellWindow.h"
  14. #include "client/CConfigHandler.h"
  15. #include "global.h"
  16. #include "hch/CArtHandler.h"
  17. #include "hch/CDefHandler.h"
  18. #include "hch/CGeneralTextHandler.h"
  19. #include "hch/CHeroHandler.h"
  20. #include "hch/CLodHandler.h"
  21. #include "hch/CObjectHandler.h"
  22. #include <boost/algorithm/string/replace.hpp>
  23. #include <boost/assign/list_of.hpp>
  24. #include <boost/assign/std/vector.hpp>
  25. #include <cstdlib>
  26. #include <sstream>
  27. extern SDL_Surface * screen;
  28. extern TTF_Font * GEOR16;
  29. using namespace boost::assign;
  30. CHeroWindow::CHeroWindow(int playerColor):
  31. backpackPos(0), player(playerColor)
  32. {
  33. artWorn.resize(19);
  34. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  35. graphics->blueToPlayersAdv(background, playerColor);
  36. pos.x = screen->w/2 - background->w/2 - 65;
  37. pos.y = screen->h/2 - background->h/2 - 8;
  38. pos.h = background->h;
  39. pos.w = background->w;
  40. curBack = NULL;
  41. curHero = NULL;
  42. activeArtPlace = NULL;
  43. garInt = NULL;
  44. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  45. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  46. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  47. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  48. formations = new CHighlightableButtonsGroup(0);
  49. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  50. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  51. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  52. gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
  53. boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  54. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  55. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  56. for(int g=0; g<8; ++g)
  57. {
  58. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  59. heroListMi.push_back(new LClickableAreaHero());
  60. heroListMi[g]->pos.x = pos.x+677;
  61. heroListMi[g]->pos.y = pos.y + 95+g*54;
  62. heroListMi[g]->pos.h = 32;
  63. heroListMi[g]->pos.w = 48;
  64. heroListMi[g]->owner = this;
  65. heroListMi[g]->id = g;
  66. }
  67. flags = CDefHandler::giveDef("CREST58.DEF");
  68. //areas
  69. portraitArea = new LRClickableAreaWText();
  70. portraitArea->pos.x = pos.x+83;
  71. portraitArea->pos.y = pos.y + 26;
  72. portraitArea->pos.w = 58;
  73. portraitArea->pos.h = 64;
  74. for(int v=0; v<4; ++v)
  75. {
  76. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  77. primSkillAreas[v]->pos.x = pos.x+95 + 70*v;
  78. primSkillAreas[v]->pos.y = pos.y + 111;
  79. primSkillAreas[v]->pos.w = 42;
  80. primSkillAreas[v]->pos.h = 42;
  81. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  82. primSkillAreas[v]->type = v;
  83. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  84. primSkillAreas[v]->baseType = 0;
  85. }
  86. expArea = new LRClickableAreaWText();
  87. expArea->pos.x = pos.x+83;
  88. expArea->pos.y = pos.y + 236;
  89. expArea->pos.w = 136;
  90. expArea->pos.h = 42;
  91. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  92. morale = new LRClickableAreaWTextComp();
  93. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  94. luck = new LRClickableAreaWTextComp();
  95. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  96. spellPointsArea = new LRClickableAreaWText();
  97. spellPointsArea->pos.x = pos.x+227;
  98. spellPointsArea->pos.y = pos.y + 236;
  99. spellPointsArea->pos.w = 136;
  100. spellPointsArea->pos.h = 42;
  101. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  102. for(int i=0; i<8; ++i)
  103. {
  104. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  105. secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227));
  106. secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2));
  107. secSkillAreas[i]->pos.w = 136;
  108. secSkillAreas[i]->pos.h = 42;
  109. secSkillAreas[i]->baseType = 1;
  110. }
  111. pos.x += 65;
  112. pos.y += 8;
  113. }
  114. CHeroWindow::~CHeroWindow()
  115. {
  116. SDL_FreeSurface(background);
  117. delete quitButton;
  118. delete dismissButton;
  119. delete questlogButton;
  120. delete formations;
  121. delete gar2button;
  122. delete gar4button;
  123. delete leftArtRoll;
  124. delete rightArtRoll;
  125. for(size_t g=0; g<heroListMi.size(); ++g)
  126. {
  127. delete heroListMi[g];
  128. }
  129. if(curBack)
  130. {
  131. SDL_FreeSurface(curBack);
  132. }
  133. delete flags;
  134. delete garInt;
  135. delete ourBar;
  136. for(size_t g=0; g<artWorn.size(); ++g)
  137. {
  138. delete artWorn[g];
  139. }
  140. artWorn.clear();
  141. for(size_t g=0; g<backpack.size(); ++g)
  142. {
  143. delete backpack[g];
  144. }
  145. backpack.clear();
  146. delete portraitArea;
  147. delete expArea;
  148. delete luck;
  149. delete morale;
  150. delete spellPointsArea;
  151. for(size_t v=0; v<primSkillAreas.size(); ++v)
  152. {
  153. delete primSkillAreas[v];
  154. }
  155. for(size_t v=0; v<secSkillAreas.size(); ++v)
  156. {
  157. delete secSkillAreas[v];
  158. }
  159. }
  160. void CHeroWindow::show(SDL_Surface *to)
  161. {
  162. if(!to)
  163. to=screen;
  164. if(curBack)
  165. blitAt(curBack,pos.x,pos.y,to);
  166. quitButton->show();
  167. dismissButton->show();
  168. questlogButton->show();
  169. formations->show();
  170. gar2button->show();
  171. gar4button->show();
  172. leftArtRoll->show();
  173. rightArtRoll->show();
  174. garInt->show();
  175. ourBar->show();
  176. for(size_t d=0; d<artWorn.size(); ++d)
  177. {
  178. artWorn[d]->show(to);
  179. }
  180. for(size_t d=0; d<backpack.size(); ++d)
  181. {
  182. backpack[d]->show(to);
  183. }
  184. }
  185. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  186. {
  187. char bufor[400];
  188. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  189. if(!hero) //something strange... no hero? it shouldn't happen
  190. {
  191. return;
  192. }
  193. curHero = hero;
  194. pos.x -= 65;
  195. pos.y -= 8;
  196. gar2button->callback.clear();
  197. gar2button->callback2.clear();
  198. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  199. dismissButton->hoverTexts[0] = std::string(bufor);
  200. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  201. portraitArea->hoverText = std::string(bufor);
  202. portraitArea->text = hero->getBiography();
  203. delete garInt;
  204. /*gar4button->owner = */garInt = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 13, 482, curHero);
  205. garInt->update = false;
  206. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
  207. for(size_t g=0; g<primSkillAreas.size(); ++g)
  208. {
  209. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  210. }
  211. for(size_t g=0; g<hero->secSkills.size(); ++g)
  212. {
  213. secSkillAreas[g]->type = hero->secSkills[g].first;
  214. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  215. std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
  216. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  217. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
  218. secSkillAreas[g]->hoverText = std::string(bufor);
  219. }
  220. sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  221. expArea->text = std::string(bufor);
  222. sprintf(bufor, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->getPrimSkillLevel(3)*10);
  223. spellPointsArea->text = std::string(bufor);
  224. for(size_t g=0; g<artWorn.size(); ++g)
  225. {
  226. delete artWorn[g];
  227. }
  228. for(size_t g=0; g<backpack.size(); ++g)
  229. {
  230. delete backpack[g];
  231. }
  232. backpack.clear();
  233. std::vector<SDL_Rect> slotPos;
  234. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  235. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  236. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  237. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  238. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  239. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  240. genRect(44,44,pos.x+381,pos.y+296);
  241. for (int g = 0; g < 19 ; g++)
  242. {
  243. artWorn[g] = new CArtPlace(hero->getArt(g));
  244. artWorn[g]->pos = slotPos[g];
  245. if(hero->getArt(g))
  246. artWorn[g]->text = hero->getArt(g)->Description();
  247. artWorn[g]->ourWindow = this;
  248. }
  249. for(size_t g=0; g<artWorn.size(); ++g)
  250. {
  251. artWorn[g]->slotID = g;
  252. if(artWorn[g]->ourArt)
  253. {
  254. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  255. artWorn[g]->hoverText = std::string(bufor);
  256. }
  257. else
  258. {
  259. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  260. }
  261. }
  262. for(size_t s=0; s<5; ++s)
  263. {
  264. CArtPlace * add;
  265. if( s < curHero->artifacts.size() )
  266. {
  267. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  268. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  269. add->hoverText = bufor;
  270. }
  271. else
  272. {
  273. add = new CArtPlace(NULL);
  274. add->hoverText = CGI->generaltexth->allTexts[507];
  275. }
  276. add->pos.x = pos.x + 403 + 46*s;
  277. add->pos.y = pos.y + 365;
  278. add->pos.h = add->pos.w = 44;
  279. if(s<hero->artifacts.size() && hero->artifacts[s])
  280. {
  281. add->text = hero->getArt(19+s)->Description();
  282. }
  283. else
  284. {
  285. add->text = std::string();
  286. }
  287. add->ourWindow = this;
  288. add->slotID = 19+s;
  289. backpack.push_back(add);
  290. }
  291. activeArtPlace = NULL;
  292. dismissButton->block(hero->visitedTown);
  293. leftArtRoll->block(hero->artifacts.size()<6);
  294. rightArtRoll->block(hero->artifacts.size()<6);
  295. if(hero->getSecSkillLevel(19)==0)
  296. gar2button->block(true);
  297. else
  298. {
  299. gar2button->block(false);
  300. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  301. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  302. }
  303. formations->onChange = 0;
  304. formations->select(hero->army.formation,true);
  305. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
  306. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  307. int mrlv = hero->getCurrentMorale();
  308. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  309. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  310. morale->baseType = SComponent::morale;
  311. morale->bonus = mrlv;
  312. morale->text = CGI->generaltexth->arraytxt[88];
  313. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  314. for(int it=0; it < mrl.size(); it++)
  315. morale->text += mrl[it].second;
  316. mrl = hero->getCurrentLuckModifiers();
  317. mrlv = hero->getCurrentLuck();
  318. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  319. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  320. luck->baseType = SComponent::luck;
  321. luck->bonus = mrlv;
  322. luck->text = CGI->generaltexth->arraytxt[62];
  323. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  324. for(int it=0; it < mrl.size(); it++)
  325. luck->text += mrl[it].second;
  326. pos.x += 65;
  327. pos.y += 8;
  328. redrawCurBack();
  329. }
  330. void CHeroWindow::quit()
  331. {
  332. LOCPLINT->curint->subInt = NULL;
  333. LOCPLINT->objsToBlit -= this;
  334. if(LOCPLINT->curint == LOCPLINT->castleInt)
  335. LOCPLINT->castleInt->subInt = NULL;
  336. LOCPLINT->curint->activate();
  337. SDL_FreeSurface(curBack);
  338. curBack = NULL;
  339. for(size_t g=0; g<artWorn.size(); ++g)
  340. {
  341. delete artWorn[g];
  342. artWorn[g] = NULL;
  343. }
  344. for(size_t g=0; g<backpack.size(); ++g)
  345. {
  346. delete backpack[g];
  347. backpack[g] = NULL;
  348. }
  349. backpack.clear();
  350. activeArtPlace = NULL;
  351. }
  352. void CHeroWindow::activate()
  353. {
  354. LOCPLINT->curint->subInt = this;
  355. quitButton->activate();
  356. dismissButton->activate();
  357. questlogButton->activate();
  358. gar2button->activate();
  359. formations->activate();
  360. gar4button->activate();
  361. leftArtRoll->activate();
  362. rightArtRoll->activate();
  363. portraitArea->activate();
  364. expArea->activate();
  365. spellPointsArea->activate();
  366. morale->activate();
  367. luck->activate();
  368. garInt->activate();
  369. LOCPLINT->statusbar = ourBar;
  370. for(size_t v=0; v<primSkillAreas.size(); ++v)
  371. {
  372. primSkillAreas[v]->activate();
  373. }
  374. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  375. {
  376. secSkillAreas[v]->activate();
  377. }
  378. redrawCurBack();
  379. for(size_t f=0; f<artWorn.size(); ++f)
  380. {
  381. if(artWorn[f])
  382. artWorn[f]->activate();
  383. }
  384. for(size_t f=0; f<backpack.size(); ++f)
  385. {
  386. if(backpack[f])
  387. backpack[f]->activate();
  388. }
  389. for(size_t e=0; e<heroListMi.size(); ++e)
  390. {
  391. heroListMi[e]->activate();
  392. }
  393. //LOCPLINT->lclickable.push_back(artFeet);
  394. }
  395. void CHeroWindow::deactivate()
  396. {
  397. quitButton->deactivate();
  398. dismissButton->deactivate();
  399. questlogButton->deactivate();
  400. gar2button->deactivate();
  401. formations->deactivate();
  402. gar4button->deactivate();
  403. leftArtRoll->deactivate();
  404. rightArtRoll->deactivate();
  405. portraitArea->deactivate();
  406. expArea->deactivate();
  407. spellPointsArea->deactivate();
  408. morale->deactivate();
  409. luck->deactivate();
  410. garInt->deactivate();
  411. for(size_t v=0; v<primSkillAreas.size(); ++v)
  412. {
  413. primSkillAreas[v]->deactivate();
  414. }
  415. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  416. {
  417. secSkillAreas[v]->deactivate();
  418. }
  419. for(size_t f=0; f<artWorn.size(); ++f)
  420. {
  421. if(artWorn[f])
  422. artWorn[f]->deactivate();
  423. }
  424. for(size_t f=0; f<backpack.size(); ++f)
  425. {
  426. if(backpack[f])
  427. backpack[f]->deactivate();
  428. }
  429. for(size_t e=0; e<heroListMi.size(); ++e)
  430. {
  431. heroListMi[e]->deactivate();
  432. }
  433. }
  434. void CHeroWindow::dismissCurrent()
  435. {
  436. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  437. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  438. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, boost::bind(&CHeroWindow::activate,this), true, false);
  439. }
  440. void CHeroWindow::questlog()
  441. {
  442. }
  443. void CHeroWindow::leftArtRoller()
  444. {
  445. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  446. {
  447. backpackPos+=curHero->artifacts.size()-1; //set new offset
  448. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  449. {
  450. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
  451. if(backpack[s]->ourArt)
  452. backpack[s]->text = backpack[s]->ourArt->Description();
  453. else
  454. backpack[s]->text = std::string();
  455. }
  456. }
  457. }
  458. void CHeroWindow::rightArtRoller()
  459. {
  460. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  461. {
  462. backpackPos+=1; //set new offset
  463. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  464. {
  465. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
  466. if(backpack[s]->ourArt)
  467. backpack[s]->text = backpack[s]->ourArt->Description();
  468. else
  469. backpack[s]->text = std::string();
  470. }
  471. }
  472. }
  473. void CHeroWindow::switchHero()
  474. {
  475. //int y;
  476. //SDL_GetMouseState(NULL, &y);
  477. //for(int g=0; g<heroListMi.size(); ++g)
  478. //{
  479. // if(y>=94+54*g)
  480. // {
  481. // //quit();
  482. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  483. // //LOCPLINT->openHeroWindow(curHero);
  484. // redrawCurBack();
  485. // }
  486. //}
  487. }
  488. void CHeroWindow::redrawCurBack()
  489. {
  490. if(curBack)
  491. SDL_FreeSurface(curBack);
  492. curBack = SDL_DisplayFormat(background);
  493. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  494. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  495. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  496. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  497. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  498. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  499. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  500. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  501. std::stringstream secondLine;
  502. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  503. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  504. //primary skliis names
  505. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  506. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  507. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  508. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  509. //dismiss / quest log
  510. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  511. if(toPrin->size()==1)
  512. {
  513. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  514. }
  515. else
  516. {
  517. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  518. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  519. }
  520. delete toPrin;
  521. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  522. if(toPrin->size()==1)
  523. {
  524. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  525. }
  526. else
  527. {
  528. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  529. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  530. }
  531. delete toPrin;
  532. //printing primary skills' amounts
  533. std::stringstream primarySkill1;
  534. primarySkill1<<curHero->getPrimSkillLevel(0);
  535. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  536. std::stringstream primarySkill2;
  537. primarySkill2<<curHero->getPrimSkillLevel(1);
  538. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  539. std::stringstream primarySkill3;
  540. primarySkill3<<curHero->getPrimSkillLevel(2);
  541. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  542. std::stringstream primarySkill4;
  543. primarySkill4<<curHero->getPrimSkillLevel(3);
  544. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  545. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  546. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  547. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  548. //hero list blitting
  549. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  550. {
  551. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(g, false);
  552. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
  553. //printing yellow border
  554. if(cur->name == curHero->name)
  555. {
  556. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  557. {
  558. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  559. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  560. {
  561. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  562. }
  563. }
  564. }
  565. }
  566. //secondary skills
  567. if(curHero->secSkills.size()>=1)
  568. {
  569. blitAt(graphics->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack);
  570. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack);
  571. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[0].first], 69, 299, GEOR13, zwykly, curBack);
  572. }
  573. if(curHero->secSkills.size()>=2)
  574. {
  575. blitAt(graphics->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack);
  576. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack);
  577. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[1].first], 213, 299, GEOR13, zwykly, curBack);
  578. }
  579. if(curHero->secSkills.size()>=3)
  580. {
  581. blitAt(graphics->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack);
  582. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack);
  583. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[2].first], 69, 347, GEOR13, zwykly, curBack);
  584. }
  585. if(curHero->secSkills.size()>=4)
  586. {
  587. blitAt(graphics->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack);
  588. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack);
  589. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[3].first], 213, 347, GEOR13, zwykly, curBack);
  590. }
  591. if(curHero->secSkills.size()>=5)
  592. {
  593. blitAt(graphics->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack);
  594. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack);
  595. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[4].first], 69, 395, GEOR13, zwykly, curBack);
  596. }
  597. if(curHero->secSkills.size()>=6)
  598. {
  599. blitAt(graphics->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack);
  600. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack);
  601. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[5].first], 213, 395, GEOR13, zwykly, curBack);
  602. }
  603. if(curHero->secSkills.size()>=7)
  604. {
  605. blitAt(graphics->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack);
  606. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack);
  607. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[6].first], 69, 443, GEOR13, zwykly, curBack);
  608. }
  609. if(curHero->secSkills.size()>=8)
  610. {
  611. blitAt(graphics->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack);
  612. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack);
  613. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[7].first], 213, 443, GEOR13, zwykly, curBack);
  614. }
  615. //printing special ability
  616. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  617. //printing necessery texts
  618. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  619. std::stringstream expstr;
  620. expstr<<curHero->exp;
  621. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  622. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  623. std::stringstream manastr;
  624. manastr<<curHero->mana<<'/'<<curHero->getPrimSkillLevel(3)*10;
  625. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  626. }
  627. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  628. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  629. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  630. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  631. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  632. void CArtPlace::activate()
  633. {
  634. if(!active)
  635. {
  636. //ClickableL::activate();
  637. LRClickableAreaWTextComp::activate();
  638. active = true;
  639. }
  640. }
  641. void CArtPlace::clickLeft(boost::logic::tribool down)
  642. {
  643. //LRClickableAreaWTextComp::clickLeft(down);
  644. if(ourArt && !down) //we are spellbook
  645. {
  646. if(ourArt->id == 0)
  647. {
  648. ourWindow->deactivate();
  649. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourWindow->curHero);
  650. spellWindow->activate();
  651. LOCPLINT->objsToBlit.push_back(spellWindow);
  652. }
  653. }
  654. if(!down && !clicked && pressedL) //not clicked before
  655. {
  656. if(ourArt && ourArt->id == 0)
  657. return; //this is handled separately
  658. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  659. {
  660. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  661. {
  662. clicked = true;
  663. ourWindow->activeArtPlace = this;
  664. }
  665. }
  666. else //perform artifact substitution
  667. {
  668. //chceck if swap is possible
  669. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  670. {
  671. LOCPLINT->cb->swapArifacts(ourWindow->curHero,slotID,ourWindow->curHero,ourWindow->activeArtPlace->slotID);
  672. const CArtifact * pmh = ourArt;
  673. ourArt = ourWindow->activeArtPlace->ourArt;
  674. ourWindow->activeArtPlace->ourArt = pmh;
  675. //set texts
  676. if(pmh)
  677. ourWindow->activeArtPlace->text = pmh->Description();
  678. else
  679. ourWindow->activeArtPlace->text = std::string();
  680. if(ourArt)
  681. text = ourArt->Description();
  682. else
  683. text = std::string();
  684. ourWindow->activeArtPlace->clicked = false;
  685. ourWindow->activeArtPlace = NULL;
  686. }
  687. else
  688. {
  689. int backID = -1;
  690. for(size_t g=0; g<ourWindow->backpack.size(); ++g)
  691. {
  692. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  693. {
  694. backID = g;
  695. break;
  696. }
  697. }
  698. if(backID>=0) //put to backpack
  699. {
  700. /*ourWindow->activeArtPlace->ourArt = NULL;
  701. ourWindow->activeArtPlace->clicked = false;
  702. ourWindow->activeArtPlace = NULL;*/
  703. }
  704. }
  705. }
  706. }
  707. else if(!down && clicked)
  708. {
  709. if(ourArt && ourArt->id == 0)
  710. return; //this is handled separately
  711. clicked = false;
  712. ourWindow->activeArtPlace = NULL;
  713. }
  714. ClickableL::clickLeft(down);
  715. }
  716. void CArtPlace::clickRight(boost::logic::tribool down)
  717. {
  718. if(text.size()) //if there is no description, do nothing ;]
  719. LRClickableAreaWTextComp::clickRight(down);
  720. }
  721. void CArtPlace::deactivate()
  722. {
  723. if(active)
  724. {
  725. active = false;
  726. //ClickableL::deactivate();
  727. LRClickableAreaWTextComp::deactivate();
  728. }
  729. }
  730. void CArtPlace::show(SDL_Surface *to)
  731. {
  732. if(ourArt)
  733. {
  734. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  735. }
  736. if(clicked && active)
  737. {
  738. for(int i=0; i<pos.h; ++i)
  739. {
  740. for(int j=0; j<pos.w; ++j)
  741. {
  742. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  743. {
  744. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  745. }
  746. }
  747. }
  748. }
  749. }
  750. bool CArtPlace::fitsHere(const CArtifact * art)
  751. {
  752. if(!art)
  753. return true; //you can have no artifact somewhere
  754. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  755. return true;
  756. return false;
  757. }
  758. CArtPlace::~CArtPlace()
  759. {
  760. deactivate();
  761. }
  762. void LClickableArea::activate()
  763. {
  764. ClickableL::activate();
  765. }
  766. void LClickableArea::deactivate()
  767. {
  768. ClickableL::deactivate();
  769. }
  770. void LClickableArea::clickLeft(boost::logic::tribool down)
  771. {
  772. //if(!down)
  773. //{
  774. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  775. //}
  776. }
  777. void RClickableArea::activate()
  778. {
  779. ClickableR::activate();
  780. }
  781. void RClickableArea::deactivate()
  782. {
  783. ClickableR::deactivate();
  784. }
  785. void RClickableArea::clickRight(boost::logic::tribool down)
  786. {
  787. //if(!down)
  788. //{
  789. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  790. //}
  791. }
  792. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  793. {
  794. if(!down && pressedL)
  795. {
  796. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  797. }
  798. ClickableL::clickLeft(down);
  799. }
  800. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  801. {
  802. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  803. }
  804. void LRClickableAreaWText::activate()
  805. {
  806. LClickableArea::activate();
  807. RClickableArea::activate();
  808. Hoverable::activate();
  809. }
  810. void LRClickableAreaWText::deactivate()
  811. {
  812. LClickableArea::deactivate();
  813. RClickableArea::deactivate();
  814. Hoverable::deactivate();
  815. }
  816. void LRClickableAreaWText::hover(bool on)
  817. {
  818. Hoverable::hover(on);
  819. if (on)
  820. LOCPLINT->statusbar->print(hoverText);
  821. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  822. LOCPLINT->statusbar->clear();
  823. }
  824. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  825. {
  826. if(!down)
  827. {
  828. owner->deactivate();
  829. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(id, false);
  830. owner->setHero(buf);
  831. owner->redrawCurBack();
  832. owner->activate();
  833. }
  834. }
  835. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  836. {
  837. if((!down) && pressedL)
  838. {
  839. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  840. LOCPLINT->showInfoDialog(text, comp);
  841. }
  842. ClickableL::clickLeft(down);
  843. }
  844. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  845. {
  846. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  847. }
  848. void LRClickableAreaWTextComp::activate()
  849. {
  850. LClickableArea::activate();
  851. RClickableArea::activate();
  852. Hoverable::activate();
  853. }
  854. void LRClickableAreaWTextComp::deactivate()
  855. {
  856. LClickableArea::deactivate();
  857. RClickableArea::deactivate();
  858. Hoverable::deactivate();
  859. }
  860. void LRClickableAreaWTextComp::hover(bool on)
  861. {
  862. Hoverable::hover(on);
  863. if (on)
  864. LOCPLINT->statusbar->print(hoverText);
  865. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  866. LOCPLINT->statusbar->clear();
  867. }