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- /*
- * CModHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class CModHandler;
- class ModDescription;
- class CContentHandler;
- class ResourcePath;
- class ModManager;
- class ISimpleResourceLoader;
- using TModID = std::string;
- class DLL_LINKAGE CModHandler final : boost::noncopyable
- {
- std::unique_ptr<ModManager> modManager;
- void loadTranslation(const TModID & modName);
- void checkModFilesystemsConflicts(const std::map<TModID, ISimpleResourceLoader *> & modFilesystems);
- public:
- std::shared_ptr<CContentHandler> content; //FIXME: make private
- /// receives list of available mods and trying to load mod.json from all of them
- void initializeConfig();
- void loadModFilesystems();
- /// returns ID of mod that provides selected file resource
- TModID findResourceOrigin(const ResourcePath & name) const;
- /// Returns assumed language ID of mod that provides selected file resource
- std::string findResourceLanguage(const ResourcePath & name) const;
- /// Returns assumed encoding of language of mod that provides selected file resource
- std::string findResourceEncoding(const ResourcePath & name) const;
- std::string getModLanguage(const TModID & modId) const;
- std::set<TModID> getModDependencies(const TModID & modId) const;
- std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;
- std::set<TModID> getModSoftDependencies(const TModID & modId) const;
- std::set<TModID> getModEnabledSoftDependencies(const TModID & modId) const;
- /// returns list of all (active) mods
- std::vector<std::string> getAllMods() const;
- std::vector<std::string> getActiveMods() const;
- /// Returns human-readable string that describes errors encounter during mod loading, such as missing dependencies
- std::string getModLoadErrors() const;
-
- const ModDescription & getModInfo(const TModID & modId) const;
- /// load content from all available mods
- void load();
- void afterLoad(bool onlyEssential);
- CModHandler();
- ~CModHandler();
- };
- VCMI_LIB_NAMESPACE_END
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