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ModManager.cpp 11 KB

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  1. /*
  2. * ModManager.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ModManager.h"
  12. #include "ModDescription.h"
  13. #include "ModScope.h"
  14. #include "../filesystem/Filesystem.h"
  15. #include "../json/JsonNode.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. static std::string getModSettingsDirectory(const TModID & modName)
  18. {
  19. std::string result = modName;
  20. boost::to_upper(result);
  21. boost::algorithm::replace_all(result, ".", "/MODS/");
  22. return "MODS/" + result + "/MODS/";
  23. }
  24. static JsonPath getModDescriptionFile(const TModID & modName)
  25. {
  26. std::string result = modName;
  27. boost::to_upper(result);
  28. boost::algorithm::replace_all(result, ".", "/MODS/");
  29. return JsonPath::builtin("MODS/" + result + "/mod");
  30. }
  31. ModsState::ModsState()
  32. {
  33. modList.push_back(ModScope::scopeBuiltin());
  34. std::vector<TModID> testLocations = scanModsDirectory("MODS/");
  35. while(!testLocations.empty())
  36. {
  37. std::string target = testLocations.back();
  38. testLocations.pop_back();
  39. modList.push_back(boost::algorithm::to_lower_copy(target));
  40. for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
  41. testLocations.push_back(target + '.' + submod);
  42. // TODO: check that this is vcmi mod and not era mod?
  43. // TODO: check that mod name is not reserved (ModScope::isScopeReserved(modFullName)))
  44. }
  45. }
  46. TModList ModsState::getAllMods() const
  47. {
  48. return modList;
  49. }
  50. std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
  51. {
  52. size_t depth = boost::range::count(modDir, '/');
  53. const auto & modScanFilter = [&](const ResourcePath & id) -> bool
  54. {
  55. if(id.getType() != EResType::DIRECTORY)
  56. return false;
  57. if(!boost::algorithm::starts_with(id.getName(), modDir))
  58. return false;
  59. if(boost::range::count(id.getName(), '/') != depth)
  60. return false;
  61. return true;
  62. };
  63. auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);
  64. //storage for found mods
  65. std::vector<TModID> foundMods;
  66. for(const auto & entry : list)
  67. {
  68. std::string name = entry.getName();
  69. name.erase(0, modDir.size()); //Remove path prefix
  70. if(name.empty())
  71. continue;
  72. if(name.find('.') != std::string::npos)
  73. continue;
  74. if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
  75. continue;
  76. foundMods.push_back(name);
  77. }
  78. return foundMods;
  79. }
  80. ///////////////////////////////////////////////////////////////////////////////
  81. static JsonNode loadModSettings(const JsonPath & path)
  82. {
  83. if(CResourceHandler::get("local")->existsResource(ResourcePath(path)))
  84. {
  85. return JsonNode(path);
  86. }
  87. // Probably new install. Create initial configuration
  88. CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
  89. return JsonNode();
  90. }
  91. ModsPresetState::ModsPresetState()
  92. {
  93. modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
  94. if(modConfig["presets"].isNull())
  95. {
  96. modConfig["activePreset"] = JsonNode("default");
  97. if(modConfig["activeMods"].isNull())
  98. createInitialPreset(); // new install
  99. else
  100. importInitialPreset(); // 1.5 format import
  101. saveConfiguration(modConfig);
  102. }
  103. }
  104. void ModsPresetState::saveConfiguration(const JsonNode & modSettings)
  105. {
  106. std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
  107. file << modSettings.toString();
  108. }
  109. void ModsPresetState::createInitialPreset()
  110. {
  111. // TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
  112. modConfig["presets"]["default"]["mods"].Vector().push_back(JsonNode("vcmi"));
  113. }
  114. void ModsPresetState::importInitialPreset()
  115. {
  116. JsonNode preset;
  117. for(const auto & mod : modConfig["activeMods"].Struct())
  118. {
  119. if(mod.second["active"].Bool())
  120. preset["mods"].Vector().push_back(JsonNode(mod.first));
  121. for(const auto & submod : mod.second["mods"].Struct())
  122. preset["settings"][mod.first][submod.first] = submod.second["active"];
  123. }
  124. modConfig["presets"]["default"] = preset;
  125. }
  126. std::vector<TModID> ModsPresetState::getActiveMods() const
  127. {
  128. const std::string & currentPresetName = modConfig["activePreset"].String();
  129. const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
  130. const JsonNode & modsToActivateJson = currentPreset["mods"];
  131. std::vector<TModID> modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
  132. modsToActivate.push_back(ModScope::scopeBuiltin());
  133. for(const auto & settings : currentPreset["settings"].Struct())
  134. {
  135. if(!vstd::contains(modsToActivate, settings.first))
  136. continue; // settings for inactive mod
  137. for(const auto & submod : settings.second.Struct())
  138. if(submod.second.Bool())
  139. modsToActivate.push_back(settings.first + '.' + submod.first);
  140. }
  141. return modsToActivate;
  142. }
  143. ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad)
  144. {
  145. JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
  146. coreModConfig.setModScope(ModScope::scopeBuiltin());
  147. mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig);
  148. for(auto modID : modsToLoad)
  149. {
  150. if(ModScope::isScopeReserved(modID))
  151. {
  152. logMod->error("Can not load mod %s - this name is reserved for internal use!", modID);
  153. continue;
  154. }
  155. JsonNode modConfig(getModDescriptionFile(modID));
  156. modConfig.setModScope(modID);
  157. if(modConfig["modType"].isNull())
  158. {
  159. logMod->error("Can not load mod %s - invalid mod config file!", modID);
  160. continue;
  161. }
  162. mods.try_emplace(modID, modID, modConfig);
  163. }
  164. }
  165. const ModDescription & ModsStorage::getMod(const TModID & fullID) const
  166. {
  167. return mods.at(fullID);
  168. }
  169. ModManager::ModManager()
  170. : modsState(std::make_unique<ModsState>())
  171. , modsPreset(std::make_unique<ModsPresetState>())
  172. {
  173. std::vector<TModID> desiredModList = modsPreset->getActiveMods();
  174. const std::vector<TModID> & installedModList = modsState->getAllMods();
  175. vstd::erase_if(desiredModList, [&](const TModID & mod){
  176. return !vstd::contains(installedModList, mod);
  177. });
  178. modsStorage = std::make_unique<ModsStorage>(desiredModList);
  179. generateLoadOrder(desiredModList);
  180. }
  181. ModManager::~ModManager() = default;
  182. const ModDescription & ModManager::getModDescription(const TModID & modID) const
  183. {
  184. return modsStorage->getMod(modID);
  185. }
  186. bool ModManager::isModActive(const TModID & modID) const
  187. {
  188. return vstd::contains(activeMods, modID);
  189. }
  190. const TModList & ModManager::getActiveMods() const
  191. {
  192. return activeMods;
  193. }
  194. void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
  195. {
  196. // Topological sort algorithm.
  197. boost::range::sort(modsToResolve); // Sort mods per name
  198. std::vector<TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
  199. sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
  200. std::set<TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
  201. std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
  202. // Mod is resolved if it has no dependencies or all its dependencies are already resolved
  203. auto isResolved = [&](const ModDescription & mod) -> bool
  204. {
  205. if(mod.getDependencies().size() > resolvedModIDs.size())
  206. return false;
  207. for(const TModID & dependency : mod.getDependencies())
  208. if(!vstd::contains(resolvedModIDs, dependency))
  209. return false;
  210. for(const TModID & softDependency : mod.getSoftDependencies())
  211. if(vstd::contains(notResolvedModIDs, softDependency))
  212. return false;
  213. for(const TModID & conflict : mod.getConflicts())
  214. if(vstd::contains(resolvedModIDs, conflict))
  215. return false;
  216. for(const TModID & reverseConflict : resolvedModIDs)
  217. if(vstd::contains(modsStorage->getMod(reverseConflict).getConflicts(), mod.getID()))
  218. return false;
  219. return true;
  220. };
  221. while(true)
  222. {
  223. std::set<TModID> resolvedOnCurrentTreeLevel;
  224. for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
  225. {
  226. if(isResolved(modsStorage->getMod(*it)))
  227. {
  228. resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
  229. sortedValidMods.push_back(*it);
  230. it = modsToResolve.erase(it);
  231. continue;
  232. }
  233. it++;
  234. }
  235. if(!resolvedOnCurrentTreeLevel.empty())
  236. {
  237. resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
  238. for(const auto & it : resolvedOnCurrentTreeLevel)
  239. notResolvedModIDs.erase(it);
  240. continue;
  241. }
  242. // If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
  243. break;
  244. }
  245. activeMods = sortedValidMods;
  246. brokenMods = modsToResolve;
  247. }
  248. // modLoadErrors = std::make_unique<MetaString>();
  249. //
  250. // auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
  251. // {
  252. // modLoadErrors->appendTextID(textID);
  253. //
  254. // if (allMods.count(brokenModID))
  255. // modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
  256. // else
  257. // modLoadErrors->replaceRawString(brokenModID);
  258. //
  259. // if (allMods.count(missingModID))
  260. // modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
  261. // else
  262. // modLoadErrors->replaceRawString(missingModID);
  263. //
  264. // };
  265. //
  266. // // Left mods have unresolved dependencies, output all to log.
  267. // for(const auto & brokenModID : modsToResolve)
  268. // {
  269. // const CModInfo & brokenMod = allMods.at(brokenModID);
  270. // bool showErrorMessage = false;
  271. // for(const TModID & dependency : brokenMod.dependencies)
  272. // {
  273. // if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
  274. // {
  275. // addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
  276. // showErrorMessage = true;
  277. // }
  278. // }
  279. // for(const TModID & conflict : brokenMod.conflicts)
  280. // {
  281. // if(vstd::contains(resolvedModIDs, conflict))
  282. // {
  283. // addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
  284. // showErrorMessage = true;
  285. // }
  286. // }
  287. // for(const TModID & reverseConflict : resolvedModIDs)
  288. // {
  289. // if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
  290. // {
  291. // addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
  292. // showErrorMessage = true;
  293. // }
  294. // }
  295. //
  296. // // some mods may in a (soft) dependency loop.
  297. // if(!showErrorMessage && brokenMod.config["modType"].String() != "Compatibility")
  298. // {
  299. // modLoadErrors->appendTextID("vcmi.server.errors.modDependencyLoop");
  300. // if (allMods.count(brokenModID))
  301. // modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
  302. // else
  303. // modLoadErrors->replaceRawString(brokenModID);
  304. // }
  305. //
  306. // }
  307. // return sortedValidMods;
  308. //}
  309. VCMI_LIB_NAMESPACE_END