| .. |
|
vcmi_lib
|
d0d60175d7
break, fix and break and fix - now its fine :)
|
17 年之前 |
|
BattleAction.h
|
cc631b1362
* next ubuntux's patch
|
16 年之前 |
|
CGameState.cpp
|
af1f53cd65
Fixed loot string.
|
16 年之前 |
|
CGameState.h
|
956a87f264
* redone stack queue algorithm
|
16 年之前 |
|
CondSh.h
|
de1ed92379
* version set 0.73b
|
16 年之前 |
|
Connection.cpp
|
0919235948
* next part of hero exchange window
|
16 年之前 |
|
Connection.h
|
25663d2605
Fixes for exchange window in non 800x600 res
|
16 年之前 |
|
HeroBonus.h
|
7a45f707a0
* Giants/Titans now immune to Blind.
|
16 年之前 |
|
IGameCallback.cpp
|
543e3c6431
* one more fix for r1145
|
16 年之前 |
|
IGameCallback.h
|
efb1049860
* fixed crashes with paths when fastly switching heroes
|
16 年之前 |
|
Interprocess.h
|
b5ae7d5cbe
* refactorings and comment coverage improvements
|
16 年之前 |
|
Makefile.am
|
73949f3367
Build fixes for linux.
|
16 年之前 |
|
Makefile.in
|
f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
|
16 年之前 |
|
NetPacks.h
|
df6a7d680e
Creature banks display resonable info about gathered loot.
|
16 年之前 |
|
NetPacksLib.cpp
|
bab07c0ab3
* fixed bugs 66, 74 from VCMI 0.73 bug thread
|
16 年之前 |
|
RegisterTypes.cpp
|
efb1049860
* fixed crashes with paths when fastly switching heroes
|
16 年之前 |
|
RegisterTypes.h
|
f9ae91d88c
* further changes towards support for ranged spells
|
16 年之前 |
|
StackFeature.h
|
ef8f2e695f
* support for HP regeneration
|
16 年之前 |
|
VCMI_Lib.cpp
|
399f58f1af
* partially implemented puzzle map
|
16 年之前 |
|
VCMI_Lib.h
|
9ff6501ba3
Mostly done .BIK video handling (WIN only).
|
16 年之前 |
|
VCMI_lib.cbp
|
a113a8d289
* patch update from Dikamilo
|
16 年之前 |
|
VCMI_lib.vcproj
|
d1d2823c58
* fixes for glitches in garrisons in non 800x600 resolutions
|
16 年之前 |
|
map.cpp
|
670a408fab
Fixes for handling starting spells / spellbook.
|
16 年之前 |
|
map.h
|
956a87f264
* redone stack queue algorithm
|
16 年之前 |