mateuszb bab07c0ab3 * fixed bugs 66, 74 from VCMI 0.73 bug thread 16 年之前
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vcmi_lib d0d60175d7 break, fix and break and fix - now its fine :) 17 年之前
BattleAction.h cc631b1362 * next ubuntux's patch 16 年之前
CGameState.cpp af1f53cd65 Fixed loot string. 16 年之前
CGameState.h 956a87f264 * redone stack queue algorithm 16 年之前
CondSh.h de1ed92379 * version set 0.73b 16 年之前
Connection.cpp 0919235948 * next part of hero exchange window 16 年之前
Connection.h 25663d2605 Fixes for exchange window in non 800x600 res 16 年之前
HeroBonus.h 7a45f707a0 * Giants/Titans now immune to Blind. 16 年之前
IGameCallback.cpp 543e3c6431 * one more fix for r1145 16 年之前
IGameCallback.h efb1049860 * fixed crashes with paths when fastly switching heroes 16 年之前
Interprocess.h b5ae7d5cbe * refactorings and comment coverage improvements 16 年之前
Makefile.am 73949f3367 Build fixes for linux. 16 年之前
Makefile.in f92b6fc2b6 Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 16 年之前
NetPacks.h df6a7d680e Creature banks display resonable info about gathered loot. 16 年之前
NetPacksLib.cpp bab07c0ab3 * fixed bugs 66, 74 from VCMI 0.73 bug thread 16 年之前
RegisterTypes.cpp efb1049860 * fixed crashes with paths when fastly switching heroes 16 年之前
RegisterTypes.h f9ae91d88c * further changes towards support for ranged spells 16 年之前
StackFeature.h ef8f2e695f * support for HP regeneration 16 年之前
VCMI_Lib.cpp 399f58f1af * partially implemented puzzle map 16 年之前
VCMI_Lib.h 9ff6501ba3 Mostly done .BIK video handling (WIN only). 16 年之前
VCMI_lib.cbp a113a8d289 * patch update from Dikamilo 16 年之前
VCMI_lib.vcproj d1d2823c58 * fixes for glitches in garrisons in non 800x600 resolutions 16 年之前
map.cpp 670a408fab Fixes for handling starting spells / spellbook. 16 年之前
map.h 956a87f264 * redone stack queue algorithm 16 年之前