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						CGPathNode.cpp
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					c8e6a7cd27
					Fixed most common cases of movement actions
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				2 years ago | 
			
		
			
				
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						CGPathNode.h
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					c8e6a7cd27
					Fixed most common cases of movement actions
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				2 years ago | 
			
		
			
				
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						CPathfinder.cpp
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					dd841bdaa7
					Use enum instead of mix of bool's and int's for tile reveal
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				2 years ago | 
			
		
			
				
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						CPathfinder.h
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					2dd0d76412
					NKAI: water and air walking
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				2 years ago | 
			
		
			
				
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						INodeStorage.h
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					bd4d2788ed
					Split pathfinder into multiple smaller files
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				2 years ago | 
			
		
			
				
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						NodeStorage.cpp
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					08cfbe79cf
					Added encapsulation for movement points access
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				2 years ago | 
			
		
			
				
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						NodeStorage.h
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					ebc7a82c2e
					Converted pathfinder enum's to enum class
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				2 years ago | 
			
		
			
				
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						PathfinderOptions.cpp
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					2dd0d76412
					NKAI: water and air walking
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				2 years ago | 
			
		
			
				
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						PathfinderOptions.h
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					2dd0d76412
					NKAI: water and air walking
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				2 years ago | 
			
		
			
				
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						PathfinderUtil.h
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					e54287ea5d
					Converted remaining identifier to new system
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				2 years ago | 
			
		
			
				
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						PathfindingRules.cpp
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					903be33bf3
					#2689 - fix approaching guards when closest tile is double-guarded
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				2 years ago | 
			
		
			
				
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						PathfindingRules.h
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					bd4d2788ed
					Split pathfinder into multiple smaller files
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				2 years ago | 
			
		
			
				
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						TurnInfo.cpp
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					08cfbe79cf
					Added encapsulation for movement points access
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				2 years ago | 
			
		
			
				
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						TurnInfo.h
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					bd4d2788ed
					Split pathfinder into multiple smaller files
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				2 years ago |