CMakeLists.txt 31 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
  4. cmake_minimum_required(VERSION 3.16.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # Vckpg:
  13. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  14. #
  15. # Other:
  16. # - Cleanup remove_directory copy_directory if performance will be a problem.
  17. # We can use some macro over copy_if_different since it's only work for single file.
  18. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  19. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  20. # - Try to get rid of FOLDER override with define_property
  21. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  22. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  23. if(APPLE)
  24. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  25. set(APPLE_MACOS 1)
  26. else()
  27. set(APPLE_IOS 1)
  28. endif()
  29. endif()
  30. ############################################
  31. # User-provided options #
  32. ############################################
  33. if(NOT CMAKE_BUILD_TYPE)
  34. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  35. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  36. FORCE)
  37. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  38. endif()
  39. # Platform-independent options
  40. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  41. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  42. option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
  43. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  44. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  45. # Compilation options
  46. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  47. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  48. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  49. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  50. option(ENABLE_COLORIZED_COMPILER_OUTPUT "Colorize compilation output (Clang/GNU)." ON)
  51. option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
  52. # Platform-specific options
  53. if(ANDROID)
  54. set(ENABLE_STATIC_LIBS ON)
  55. set(ENABLE_LAUNCHER OFF)
  56. else()
  57. option(ENABLE_STATIC_LIBS "Build library and all components such as AI statically" OFF)
  58. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  59. endif()
  60. if(APPLE_IOS OR ANDROID)
  61. set(ENABLE_MONOLITHIC_INSTALL OFF)
  62. set(ENABLE_SINGLE_APP_BUILD ON)
  63. set(ENABLE_EDITOR OFF)
  64. set(ENABLE_TEST OFF)
  65. set(ENABLE_LOBBY OFF)
  66. set(ENABLE_SERVER OFF)
  67. set(COPY_CONFIG_ON_BUILD OFF)
  68. else()
  69. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF) # Used for Snap packages and also useful for debugging
  70. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  71. option(ENABLE_SERVER "Enable compilation of dedicated server" ON)
  72. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  73. option(ENABLE_SINGLE_APP_BUILD "Builds client and launcher as single executable" OFF)
  74. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  75. option(ENABLE_LOBBY "Enable compilation of lobby server" OFF)
  76. endif()
  77. # ERM depends on LUA implicitly
  78. if(ENABLE_ERM AND NOT ENABLE_LUA)
  79. set(ENABLE_LUA ON)
  80. endif()
  81. ############################################
  82. # Miscellaneous options #
  83. ############################################
  84. if (ENABLE_STATIC_LIBS AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
  85. set(CMAKE_POSITION_INDEPENDENT_CODE ON)
  86. endif()
  87. if(APPLE_IOS)
  88. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  89. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  90. endif()
  91. if(ENABLE_COLORIZED_COMPILER_OUTPUT)
  92. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  93. add_compile_options(-fcolor-diagnostics)
  94. elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
  95. add_compile_options(-fdiagnostics-color=always)
  96. endif()
  97. endif()
  98. if(ENABLE_CCACHE)
  99. find_program(CCACHE ccache REQUIRED)
  100. endif()
  101. # The XCode and MSVC builds each require some more configuration further down.
  102. if(ENABLE_CCACHE)
  103. set(CMAKE_C_COMPILER_LAUNCHER "ccache")
  104. set(CMAKE_CXX_COMPILER_LAUNCHER "ccache")
  105. endif()
  106. if(ENABLE_CCACHE AND (CMAKE_GENERATOR STREQUAL "Xcode"))
  107. # https://stackoverflow.com/a/36515503/2278742
  108. # Set up wrapper scripts
  109. configure_file(xcode/launch-c.in xcode/launch-c)
  110. configure_file(xcode/launch-cxx.in xcode/launch-cxx)
  111. execute_process(COMMAND chmod a+rx
  112. "${CMAKE_BINARY_DIR}/xcode/launch-c"
  113. "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  114. # Set Xcode project attributes to route compilation through our scripts
  115. set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/xcode/launch-c")
  116. set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  117. set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/xcode/launch-c")
  118. set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  119. endif()
  120. # Allow to pass package name from Travis CI
  121. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  122. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  123. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  124. # Contains custom functions and macros, but don't altering any options
  125. include(VCMIUtils)
  126. include(VersionDefinition)
  127. if(ANDROID)
  128. set(VCMI_VERSION "${APP_SHORT_VERSION}")
  129. configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
  130. endif()
  131. vcmi_print_important_variables()
  132. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  133. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  134. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  135. # Make FOLDER property inheritable
  136. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  137. #
  138. # Important! This trick depend on undefined behavior since we override CMake own property.
  139. # In same time define_property documentation states it's function for custom properties.
  140. define_property(
  141. TARGET
  142. PROPERTY FOLDER
  143. INHERITED
  144. BRIEF_DOCS "Set the folder name."
  145. FULL_DOCS "Use to organize targets in an IDE."
  146. )
  147. # Generate Version.cpp
  148. if(ENABLE_GITVERSION)
  149. add_custom_target(update_version ALL
  150. BYPRODUCTS "Version.cpp"
  151. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  152. )
  153. else()
  154. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  155. endif(ENABLE_GITVERSION)
  156. # Precompiled header configuration
  157. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
  158. set(ENABLE_PCH OFF) # broken
  159. endif()
  160. if(ENABLE_PCH)
  161. macro(enable_pch name)
  162. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  163. endmacro(enable_pch)
  164. else()
  165. macro(enable_pch ignore)
  166. endmacro(enable_pch)
  167. endif()
  168. ############################################
  169. # Documentation section #
  170. ############################################
  171. include(UseDoxygen OPTIONAL)
  172. ############################################
  173. # Compile and linking options #
  174. ############################################
  175. #Enable C++17 Globally
  176. set (CMAKE_CXX_STANDARD 17)
  177. #General visibility options
  178. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  179. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  180. #Global fallback mapping
  181. # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  182. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
  183. # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
  184. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
  185. # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  186. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
  187. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  188. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  189. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  190. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  191. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  192. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  193. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  194. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  195. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  196. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  197. #Check for endian
  198. if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
  199. include(TestBigEndian)
  200. test_big_endian(VCMI_ENDIAN_BIG)
  201. if(VCMI_ENDIAN_BIG)
  202. add_definitions(-DVCMI_ENDIAN_BIG)
  203. endif()
  204. elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
  205. add_definitions(-DVCMI_ENDIAN_BIG)
  206. endif()
  207. if(ENABLE_LAUNCHER)
  208. add_definitions(-DENABLE_LAUNCHER)
  209. endif()
  210. if(ENABLE_EDITOR)
  211. add_definitions(-DENABLE_EDITOR)
  212. endif()
  213. if(ENABLE_SINGLE_APP_BUILD)
  214. add_definitions(-DENABLE_SINGLE_APP_BUILD)
  215. endif()
  216. if(APPLE_IOS)
  217. set(CMAKE_MACOSX_RPATH 1)
  218. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  219. if(NOT USING_CONAN)
  220. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  221. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  222. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  223. endif()
  224. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  225. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  226. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  227. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  228. endif()
  229. if(APPLE_MACOS)
  230. # Not supported by standard library of our current minimal target - macOS 10.14 or newer required
  231. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
  232. endif()
  233. if(MINGW OR MSVC)
  234. # Windows Vista or newer for FuzzyLite 6 to compile
  235. # Except for conan which already has this definition in its preset
  236. if(NOT USING_CONAN)
  237. add_definitions(-D_WIN32_WINNT=0x0600)
  238. endif()
  239. #delete lib prefix for dlls (libvcmi -> vcmi)
  240. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  241. if(MSVC)
  242. if(ENABLE_CCACHE)
  243. # https://github.com/ccache/ccache/discussions/1154#discussioncomment-3611387
  244. file(COPY_FILE
  245. ${CCACHE} ${CMAKE_BINARY_DIR}/cl.exe
  246. ONLY_IF_DIFFERENT)
  247. set(CMAKE_VS_GLOBALS
  248. "CLToolExe=cl.exe"
  249. "CLToolPath=${CMAKE_BINARY_DIR}"
  250. "TrackFileAccess=false"
  251. "UseMultiToolTask=true"
  252. )
  253. endif()
  254. add_definitions(-DBOOST_ALL_NO_LIB)
  255. add_definitions(-DBOOST_ALL_DYN_LINK)
  256. set(Boost_USE_STATIC_LIBS OFF)
  257. # Don't link with SDLMain
  258. if(ENABLE_DEBUG_CONSOLE)
  259. set(SDL2_BUILDING_LIBRARY ON)
  260. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  261. endif()
  262. # Suppress warnings
  263. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  264. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  265. add_definitions(-D_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING) # Fix gtest and gmock build
  266. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
  267. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  268. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  269. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  270. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  271. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  272. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  273. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  274. if(ENABLE_STRICT_COMPILATION)
  275. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
  276. endif()
  277. if(ENABLE_MULTI_PROCESS_BUILDS)
  278. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  279. endif()
  280. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  281. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  282. # Reported to Microsoft here:
  283. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  284. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  285. # Required at least for compatibility with Boost 1.68 on Vcpkg
  286. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  287. endif(MSVC)
  288. if(MINGW)
  289. # Temporary (?) workaround for failing builds on MinGW CI due to bug in TBB
  290. set(CMAKE_CXX_EXTENSIONS ON)
  291. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  292. # Check for iconv (may be needed for Boost.Locale)
  293. include(CheckLibraryExists)
  294. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  295. if(ICONV_FOUND)
  296. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  297. endif()
  298. # Prevent compiler issues when building Debug
  299. # Assembler might fail with "too many sections"
  300. # With big-obj or 64-bit build will take hours
  301. if(CMAKE_BUILD_TYPE MATCHES Debug)
  302. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  303. endif()
  304. endif(MINGW)
  305. endif(MINGW OR MSVC)
  306. if(ANDROID)
  307. if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
  308. # libunwind must come before other shared libs:
  309. # https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
  310. list(APPEND SYSTEM_LIBS unwind)
  311. endif()
  312. list(APPEND SYSTEM_LIBS log)
  313. endif()
  314. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
  315. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  316. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  317. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  318. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  319. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  320. endif()
  321. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  322. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  323. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  324. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  325. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  326. if(ENABLE_STRICT_COMPILATION)
  327. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  328. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  329. endif()
  330. # Fix string inspection with lldb
  331. # https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
  332. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  333. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
  334. endif()
  335. if(UNIX)
  336. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  337. endif()
  338. endif()
  339. # Check if some platform-specific libraries are needed for linking
  340. if(NOT WIN32 AND NOT APPLE_IOS)
  341. include(CheckLibraryExists)
  342. # Shared memory functions used by Boost.Interprocess
  343. # FindBoost handle linking with pthreads, but doesn't handle this
  344. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  345. if(HAVE_RT_LIB)
  346. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  347. endif()
  348. if(HAIKU)
  349. set(SYSTEM_LIBS ${SYSTEM_LIBS} network)
  350. endif()
  351. endif()
  352. if(ENABLE_LUA)
  353. add_definitions(-DSCRIPTING_ENABLED=1)
  354. endif()
  355. if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
  356. # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
  357. # Remove once it will be fixed
  358. execute_process(COMMAND
  359. bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
  360. )
  361. # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
  362. # Remove once it will be fixed
  363. execute_process(COMMAND
  364. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
  365. )
  366. execute_process(COMMAND
  367. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
  368. )
  369. # Fixup tbb for cross-compiling on Conan
  370. # Remove once it will be fixed
  371. execute_process(COMMAND
  372. bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
  373. )
  374. endif()
  375. ############################################
  376. # Finding packages #
  377. ############################################
  378. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  379. find_package(ZLIB REQUIRED)
  380. # Conan compatibility
  381. if(TARGET zlib::zlib)
  382. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  383. endif()
  384. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  385. if(APPLE_IOS AND NOT USING_CONAN)
  386. list(APPEND FFMPEG_COMPONENTS swresample)
  387. endif()
  388. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  389. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  390. if(NOT FORCE_BUNDLED_MINIZIP)
  391. find_package(minizip)
  392. if(TARGET minizip::minizip)
  393. add_definitions(-DUSE_SYSTEM_MINIZIP)
  394. endif()
  395. endif()
  396. find_package(SDL2 REQUIRED)
  397. find_package(SDL2_image REQUIRED)
  398. if(TARGET SDL2_image::SDL2_image)
  399. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  400. endif()
  401. find_package(SDL2_mixer REQUIRED)
  402. if(TARGET SDL2_mixer::SDL2_mixer)
  403. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  404. endif()
  405. find_package(SDL2_ttf REQUIRED)
  406. if(TARGET SDL2_ttf::SDL2_ttf)
  407. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  408. endif()
  409. if(ENABLE_LOBBY)
  410. find_package(SQLite3 REQUIRED)
  411. endif()
  412. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  413. # Widgets finds its own dependencies (QtGui and QtCore).
  414. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  415. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  416. if(ENABLE_TRANSLATIONS)
  417. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
  418. add_definitions(-DENABLE_QT_TRANSLATIONS)
  419. endif()
  420. endif()
  421. if(ENABLE_NULLKILLER_AI)
  422. find_package(TBB REQUIRED)
  423. endif()
  424. if(ENABLE_LUA)
  425. find_package(luajit)
  426. if(TARGET luajit::luajit)
  427. message(STATUS "Using LuaJIT provided by system")
  428. else()
  429. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  430. find_package(Lua REQUIRED)
  431. if(Lua_FOUND)
  432. add_library(luajit::luajit UNKNOWN IMPORTED)
  433. set_target_properties(luajit::luajit PROPERTIES
  434. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  435. set_target_properties(luajit::luajit PROPERTIES
  436. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  437. endif()
  438. endif()
  439. endif()
  440. ############################################
  441. # Output directories #
  442. ############################################
  443. if(WIN32) # on Win everything goes into H3 root directory
  444. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  445. set(LIB_DIR "." CACHE STRING "Where to install main library")
  446. set(DATA_DIR "." CACHE STRING "Where to install data files")
  447. elseif(APPLE)
  448. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  449. include(GNUInstallDirs)
  450. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  451. if(ENABLE_MONOLITHIC_INSTALL)
  452. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  453. set(LIB_DIR "." CACHE STRING "Where to install main library")
  454. set(DATA_DIR "." CACHE STRING "Where to install data files")
  455. else()
  456. if(APPLE_MACOS)
  457. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  458. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  459. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  460. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  461. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  462. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  463. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  464. else()
  465. set(LIB_DIR "Frameworks")
  466. set(DATA_DIR ".")
  467. endif()
  468. endif()
  469. elseif(ANDROID)
  470. include(GNUInstallDirs)
  471. set(LIB_DIR "jniLibs/${ANDROID_ABI}")
  472. set(DATA_DIR "assets")
  473. else()
  474. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  475. include(GNUInstallDirs)
  476. if(ENABLE_MONOLITHIC_INSTALL)
  477. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  478. set(LIB_DIR "." CACHE STRING "Where to install main library")
  479. set(DATA_DIR "." CACHE STRING "Where to install data files")
  480. # following constants only used for platforms using XDG (Linux, BSD, etc)
  481. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  482. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  483. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  484. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  485. else()
  486. if(NOT BIN_DIR)
  487. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  488. endif()
  489. if(NOT LIB_DIR)
  490. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  491. endif()
  492. if(NOT DATA_DIR)
  493. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  494. endif()
  495. # following constants only used for platforms using XDG (Linux, BSD, etc)
  496. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  497. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  498. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  499. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  500. endif()
  501. endif()
  502. # iOS/Android have flat libs directory structure
  503. if(APPLE_IOS OR ANDROID)
  504. set(AI_LIB_DIR "${LIB_DIR}")
  505. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  506. else()
  507. set(AI_LIB_DIR "${LIB_DIR}/AI")
  508. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  509. endif()
  510. #######################################
  511. # Add subdirectories #
  512. #######################################
  513. if(APPLE_IOS)
  514. add_subdirectory(ios)
  515. endif()
  516. set(VCMI_LIB_TARGET vcmi)
  517. add_subdirectory_with_folder("AI" AI)
  518. include(VCMI_lib)
  519. add_subdirectory(lib)
  520. add_subdirectory(server)
  521. if(ENABLE_ERM)
  522. add_subdirectory(scripting/erm)
  523. endif()
  524. if(ENABLE_LUA)
  525. add_subdirectory(scripting/lua)
  526. endif()
  527. if(NOT TARGET minizip::minizip)
  528. add_subdirectory_with_folder("3rdparty" lib/minizip)
  529. add_library(minizip::minizip ALIAS minizip)
  530. endif()
  531. if(ENABLE_LAUNCHER)
  532. add_subdirectory(launcher)
  533. endif()
  534. if(ENABLE_EDITOR)
  535. add_subdirectory(mapeditor)
  536. endif()
  537. if(ENABLE_LOBBY)
  538. add_subdirectory(lobby)
  539. endif()
  540. add_subdirectory(client)
  541. if(ENABLE_SERVER)
  542. add_subdirectory(serverapp)
  543. endif()
  544. if(ENABLE_TEST)
  545. enable_testing()
  546. add_subdirectory(test)
  547. endif()
  548. #######################################
  549. # Installation section #
  550. #######################################
  551. if(ANDROID)
  552. if(ANDROID_STL MATCHES "_shared$")
  553. set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
  554. install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
  555. DESTINATION ${LIB_DIR}
  556. )
  557. endif()
  558. # zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
  559. install(CODE "
  560. cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
  561. OUTPUT_VARIABLE absolute_install_prefix
  562. )
  563. set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
  564. file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
  565. set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
  566. execute_process(COMMAND
  567. \"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
  568. WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
  569. )
  570. file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
  571. file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
  572. \${internal_data_zip_md5}
  573. )
  574. ")
  575. else()
  576. install(DIRECTORY config DESTINATION ${DATA_DIR})
  577. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  578. endif()
  579. if(ENABLE_LUA)
  580. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  581. endif()
  582. # that script is useless for Windows / iOS / Android
  583. if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
  584. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  585. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  586. GROUP_READ GROUP_EXECUTE
  587. WORLD_READ WORLD_EXECUTE)
  588. endif()
  589. if(WIN32)
  590. if(USING_CONAN)
  591. #Conan imports enabled
  592. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  593. file(GLOB dep_files
  594. ${dep_files}
  595. "${CMAKE_SYSROOT}/bin/*.dll"
  596. "${CMAKE_SYSROOT}/lib/*.dll"
  597. "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
  598. else()
  599. file(GLOB dep_files
  600. ${dep_files}
  601. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  602. endif()
  603. if(CMAKE_BUILD_TYPE MATCHES Debug)
  604. # Copy debug versions of libraries if build type is debug
  605. set(debug_postfix d)
  606. endif()
  607. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  608. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  609. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  610. file(GLOB dep_files
  611. ${dep_files}
  612. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  613. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  614. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  615. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  616. ${Qtbin_folder}/icu*.dll)
  617. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  618. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  619. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  620. install(
  621. FILES ${integration_loc}
  622. DESTINATION ${BIN_DIR}/platforms
  623. )
  624. install(
  625. FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
  626. DESTINATION ${BIN_DIR}/styles)
  627. endif()
  628. endif()
  629. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  630. endif(WIN32)
  631. #######################################
  632. # Packaging section #
  633. #######################################
  634. if(MSVC)
  635. SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ${BIN_DIR})
  636. Include(InstallRequiredSystemLibraries)
  637. endif()
  638. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  639. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  640. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  641. # vcmi does not have "patch version" in version string
  642. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  643. #TODO: remove version from Global.h and use this one as define?
  644. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  645. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  646. set(CPACK_PACKAGE_NAME "VCMI")
  647. else()
  648. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  649. endif()
  650. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  651. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  652. else()
  653. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  654. endif()
  655. set(CPACK_PACKAGE_VENDOR "VCMI team")
  656. if(WIN32)
  657. # Note: due to NSI script generation process all of the backward slashes here are useful
  658. set(CPACK_MONOLITHIC_INSTALL 1)
  659. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  660. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  661. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  662. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  663. else()
  664. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  665. endif()
  666. if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
  667. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
  668. else()
  669. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  670. endif()
  671. if(ENABLE_LAUNCHER)
  672. set(VCMI_MAIN_EXECUTABLE "VCMI_launcher")
  673. else()
  674. set(VCMI_MAIN_EXECUTABLE "VCMI_client")
  675. endif()
  676. set(CPACK_PACKAGE_EXECUTABLES "${VCMI_MAIN_EXECUTABLE};VCMI")
  677. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "
  678. CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\${VCMI_MAIN_EXECUTABLE}.exe\\\"
  679. ExecShell '' 'netsh' 'advfirewall firewall add rule name=vcmi_server dir=in action=allow program=\\\"$INSTDIR\\\\vcmi_server.exe\\\" enable=yes profile=public,private' SW_HIDE
  680. ")
  681. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS "
  682. Delete \\\"$DESKTOP\\\\VCMI.lnk\\\"
  683. ExecShell '' 'netsh' 'advfirewall firewall delete rule name=vcmi_server' SW_HIDE
  684. ")
  685. # Strip MinGW CPack target if build configuration without debug info
  686. if(MINGW)
  687. if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
  688. set(CPACK_STRIP_FILES ON)
  689. endif()
  690. endif()
  691. # set the install/unistall icon used for the installer itself
  692. # There is a bug in NSI that does not handle full unix paths properly.
  693. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  694. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  695. # set the package header icon for MUI
  696. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  697. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  698. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  699. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  700. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  701. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  702. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  703. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  704. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  705. # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
  706. if(NOT (${CMAKE_CROSSCOMPILING}))
  707. add_subdirectory(win)
  708. endif()
  709. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  710. set(CPACK_MONOLITHIC_INSTALL 1)
  711. set(CPACK_GENERATOR "DragNDrop")
  712. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  713. # Workaround for this issue:
  714. # CPack Error: Error executing: /usr/bin/hdiutil detach "/Volumes/VCMI"
  715. # https://github.com/actions/runner-images/issues/7522#issuecomment-1564467252
  716. set(CPACK_COMMAND_HDIUTIL "/usr/bin/sudo /usr/bin/hdiutil")
  717. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  718. # So we can keep both enabled and this shouldn't hurt
  719. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  720. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  721. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  722. # Otherwise DMG background image wouldn't work
  723. # Pre-generated DS_Store use absolute path to background image
  724. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  725. include(GetGitRevisionDescription)
  726. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  727. string(TIMESTAMP CURRENT_YEAR "%Y")
  728. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  729. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  730. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  731. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  732. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  733. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  734. if(ENABLE_LAUNCHER)
  735. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  736. else()
  737. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  738. endif()
  739. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  740. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  741. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  742. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  743. # Bundle fixing code must be in separate directory to be executed after all other install code
  744. add_subdirectory(osx)
  745. elseif(APPLE_IOS)
  746. set(CPACK_GENERATOR ZIP)
  747. set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
  748. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  749. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  750. else()
  751. set(CPACK_GENERATOR TGZ)
  752. endif()
  753. include(CPack)