Ivan Savenko bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 years ago
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CGuiHandler.cpp 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors 2 years ago
CGuiHandler.h 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors 2 years ago
CIntObject.cpp c0f0c3cedd Fix shortcuts not working sometimes 2 years ago
CIntObject.h ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2 years ago
CursorHandler.cpp 8f602b2ef6 Allow defining default values of settings per platform 2 years ago
CursorHandler.h ec55ec76b6 Show cursor (including attack direction) when swiping in battle 2 years ago
EventDispatcher.cpp 64a22d8590 Workaround for false double-clicking of elements in hero/town lists 2 years ago
EventDispatcher.h ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2 years ago
EventsReceiver.cpp 967dc95867 Rename panning->gesturing for consistency 2 years ago
EventsReceiver.h ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2 years ago
FramerateManager.cpp 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks 2 years ago
FramerateManager.h 3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks 2 years ago
InterfaceObjectConfigurable.cpp 8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. 2 years ago
InterfaceObjectConfigurable.h 20ec747440 Do not show desktop-only options on mobile systems 2 years ago
MouseButton.h 860fe43131 Merged two mouse button enums 2 years ago
Shortcut.h 872b68c59a Implemented zoom reset shortcut (backspace) 2 years ago
ShortcutHandler.cpp 872b68c59a Implemented zoom reset shortcut (backspace) 2 years ago
ShortcutHandler.h dea10e6091 Use more descriptive names for hotkeys 2 years ago
TextAlignment.h 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
WindowHandler.cpp bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 years ago
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 years ago