CMessage.cpp 9.9 KB

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  1. /*
  2. * CMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMessage.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/CAnimation.h"
  14. #include "../render/Canvas.h"
  15. #include "../render/Graphics.h"
  16. #include "../render/IFont.h"
  17. #include "../render/IImage.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../widgets/Buttons.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Images.h"
  22. #include "../widgets/Slider.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../../lib/texts/TextOperations.h"
  26. constexpr int RIGHT_CLICK_POPUP_MIN_SIZE = 100;
  27. constexpr int SIDE_MARGIN = 11;
  28. constexpr int TOP_MARGIN = 20;
  29. constexpr int BOTTOM_MARGIN = 16;
  30. constexpr int INTERVAL_BETWEEN_BUTTONS = 18;
  31. constexpr int INTERVAL_BETWEEN_TEXT_AND_BUTTONS = 24;
  32. static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
  33. static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
  34. void CMessage::init()
  35. {
  36. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  37. {
  38. dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
  39. for(int j = 0; j < dialogBorders[i]->size(0); j++)
  40. {
  41. auto image = dialogBorders[i]->getImage(j, 0);
  42. //assume blue color initially
  43. if(i != 1)
  44. image->playerColored(PlayerColor(i));
  45. piecesOfBox[i].push_back(image);
  46. }
  47. }
  48. }
  49. void CMessage::dispose()
  50. {
  51. for(auto & item : dialogBorders)
  52. item.reset();
  53. }
  54. std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
  55. {
  56. assert(maxLineWidth != 0);
  57. if(maxLineWidth == 0)
  58. return {text};
  59. std::vector<std::string> ret;
  60. boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
  61. const auto & fontPtr = GH.renderHandler().loadFont(font);
  62. // each iteration generates one output line
  63. while(text.length())
  64. {
  65. ui32 wordBreak = -1; //last position for line break (last space character)
  66. ui32 currPos = 0; //current position in text
  67. bool opened = false; //set to true when opening brace is found
  68. std::string color; //color found
  69. size_t symbolSize = 0; // width of character, in bytes
  70. std::string printableString;
  71. // loops till line is full or end of text reached
  72. while(currPos < text.length() && text[currPos] != 0x0a && fontPtr->getStringWidth(printableString) <= maxLineWidth)
  73. {
  74. symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
  75. // candidate for line break
  76. if(ui8(text[currPos]) <= ui8(' '))
  77. wordBreak = currPos;
  78. /* We don't count braces in string length. */
  79. if(text[currPos] == '{')
  80. {
  81. opened = true;
  82. std::smatch match;
  83. std::regex expr("^\\{(.*?)\\|");
  84. std::string tmp = text.substr(currPos);
  85. if(std::regex_search(tmp, match, expr))
  86. {
  87. std::string colorText = match[1].str();
  88. if(auto c = Colors::parseColor(colorText))
  89. {
  90. color = colorText + "|";
  91. currPos += colorText.length() + 1;
  92. }
  93. }
  94. }
  95. else if(text[currPos] == '}')
  96. {
  97. opened = false;
  98. color = "";
  99. }
  100. else
  101. {
  102. std::string character = "";
  103. character.append(text.data() + currPos, symbolSize);
  104. if(fontPtr->getStringWidth(printableString + character) > maxLineWidth)
  105. break;
  106. printableString += character;
  107. }
  108. currPos += symbolSize;
  109. }
  110. // not all line has been processed - it turned out to be too long, so erase everything after last word break
  111. // if string consists from a single word (or this is Chinese/Korean) - erase only last symbol to bring line back to allowed length
  112. if(currPos < text.length() && (text[currPos] != 0x0a))
  113. {
  114. if(wordBreak != ui32(-1))
  115. {
  116. currPos = wordBreak;
  117. if(boost::count(text.substr(0, currPos), '{') == boost::count(text.substr(0, currPos), '}'))
  118. {
  119. opened = false;
  120. color = "";
  121. }
  122. }
  123. else
  124. currPos -= symbolSize;
  125. }
  126. //non-blank line
  127. if(currPos != 0)
  128. {
  129. ret.push_back(text.substr(0, currPos));
  130. if(opened)
  131. /* Close the brace for the current line. */
  132. ret.back() += '}';
  133. text.erase(0, currPos);
  134. }
  135. else if(text[currPos] == 0x0a)
  136. {
  137. ret.push_back(""); //add empty string, no extra actions needed
  138. }
  139. if(text.length() != 0 && text[0] == 0x0a)
  140. {
  141. /* Remove LF */
  142. text.erase(0, 1);
  143. }
  144. else
  145. {
  146. // trim only if line does not starts with LF
  147. // FIXME: necessary? All lines will be trimmed before returning anyway
  148. boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
  149. }
  150. if(opened)
  151. {
  152. /* Add an opening brace for the next line. */
  153. if(text.length() != 0)
  154. text.insert(0, "{" + color);
  155. }
  156. }
  157. /* Trim whitespaces of every line. */
  158. for(auto & elem : ret)
  159. boost::algorithm::trim(elem);
  160. return ret;
  161. }
  162. std::string CMessage::guessHeader(const std::string & msg)
  163. {
  164. size_t begin = 0;
  165. std::string delimiters = "{}";
  166. size_t start = msg.find_first_of(delimiters[0], begin);
  167. size_t end = msg.find_first_of(delimiters[1], start);
  168. if(start > msg.size() || end > msg.size())
  169. return "";
  170. return msg.substr(begin, end);
  171. }
  172. int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
  173. {
  174. const auto & fontPtr = GH.renderHandler().loadFont(font);
  175. const auto lines = CMessage::breakText(txt, width, font);
  176. size_t lineHeight = fontPtr->getLineHeight();
  177. return lineHeight * lines.size();
  178. }
  179. int CMessage::getEstimatedComponentHeight(int numComps)
  180. {
  181. if(numComps > 8) //Bigger than 8 components - return invalid value
  182. return std::numeric_limits<int>::max();
  183. if(numComps > 2)
  184. return 160; // 32px * 1 row + 20 to offset
  185. if(numComps > 0)
  186. return 118; // 118 px to offset
  187. return 0;
  188. }
  189. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  190. {
  191. // possible sizes of text boxes section of window
  192. // game should pick smallest one that can fit text without slider
  193. // or, if not possible - pick last one and use slider
  194. constexpr std::array textAreaSizes = {
  195. // FIXME: this size should only be used for single-line texts: Point(206, 72),
  196. Point(270, 72),
  197. Point(270, 136),
  198. Point(270, 200),
  199. Point(400, 136),
  200. Point(400, 200),
  201. Point(590, 200)
  202. };
  203. assert(ret && ret->text);
  204. // STEP 1: DETERMINE SIZE OF ALL ELEMENTS
  205. for(const auto & area : textAreaSizes)
  206. {
  207. ret->text->resize(area);
  208. if(!ret->text->slider)
  209. break; // suitable size found, use it
  210. }
  211. int textHeight = ret->text->pos.h;
  212. if(ret->text->slider)
  213. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  214. int buttonsWidth = 0;
  215. int buttonsHeight = 0;
  216. if(!ret->buttons.empty())
  217. {
  218. // Compute total width of buttons
  219. buttonsWidth = INTERVAL_BETWEEN_BUTTONS * (ret->buttons.size() - 1); // space between all buttons
  220. for(const auto & elem : ret->buttons) //and add buttons width
  221. {
  222. buttonsWidth += elem->pos.w;
  223. vstd::amax(buttonsHeight, elem->pos.h);
  224. }
  225. }
  226. // STEP 2: COMPUTE WINDOW SIZE
  227. if(ret->buttons.empty() && !ret->components)
  228. {
  229. // use more compact form for right-click popup with no buttons / components
  230. ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.x + 2 * SIDE_MARGIN);
  231. ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.y + TOP_MARGIN + BOTTOM_MARGIN);
  232. }
  233. else
  234. {
  235. int windowContentWidth = ret->text->pos.w;
  236. int windowContentHeight = ret->text->pos.h;
  237. if(ret->components)
  238. {
  239. vstd::amax(windowContentWidth, ret->components->pos.w);
  240. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + ret->components->pos.h;
  241. }
  242. if(!ret->buttons.empty())
  243. {
  244. vstd::amax(windowContentWidth, buttonsWidth);
  245. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + buttonsHeight;
  246. }
  247. ret->pos.w = windowContentWidth + 2 * SIDE_MARGIN;
  248. ret->pos.h = windowContentHeight + TOP_MARGIN + BOTTOM_MARGIN;
  249. }
  250. // STEP 3: MOVE ALL ELEMENTS IN PLACE
  251. if(ret->buttons.empty() && !ret->components)
  252. {
  253. ret->text->trimToFit();
  254. ret->text->center(ret->pos.center());
  255. }
  256. else
  257. {
  258. if(ret->components)
  259. ret->components->moveBy(Point((ret->pos.w - ret->components->pos.w) / 2, TOP_MARGIN + ret->text->pos.h + INTERVAL_BETWEEN_TEXT_AND_BUTTONS));
  260. ret->text->trimToFit();
  261. ret->text->moveBy(Point((ret->pos.w - ret->text->pos.w) / 2, TOP_MARGIN + (textHeight - ret->text->pos.h) / 2 ));
  262. if(!ret->buttons.empty())
  263. {
  264. int buttonPosX = ret->pos.w / 2 - buttonsWidth / 2;
  265. int buttonPosY = ret->pos.h - BOTTOM_MARGIN - ret->buttons[0]->pos.h;
  266. for(const auto & elem : ret->buttons)
  267. {
  268. elem->moveBy(Point(buttonPosX, buttonPosY));
  269. buttonPosX += elem->pos.w + INTERVAL_BETWEEN_BUTTONS;
  270. }
  271. }
  272. }
  273. ret->backgroundTexture->pos = ret->pos;
  274. ret->center();
  275. }
  276. void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
  277. {
  278. if(playerColor.isSpectator())
  279. playerColor = PlayerColor(1);
  280. auto & box = piecesOfBox.at(playerColor.getNum());
  281. // Note: this code assumes that the corner dimensions are all the same.
  282. // Horizontal borders
  283. int start_x = x + box[0]->width();
  284. const int stop_x = x + w - box[1]->width();
  285. const int bottom_y = y + h - box[7]->height() + 1;
  286. while(start_x < stop_x)
  287. {
  288. // Top border
  289. to.draw(box[6], Point(start_x, y));
  290. // Bottom border
  291. to.draw(box[7], Point(start_x, bottom_y));
  292. start_x += box[6]->width();
  293. }
  294. // Vertical borders
  295. int start_y = y + box[0]->height();
  296. const int stop_y = y + h - box[2]->height() + 1;
  297. const int right_x = x + w - box[5]->width();
  298. while(start_y < stop_y)
  299. {
  300. // Left border
  301. to.draw(box[4], Point(x, start_y));
  302. // Right border
  303. to.draw(box[5], Point(right_x, start_y));
  304. start_y += box[4]->height();
  305. }
  306. //corners
  307. to.draw(box[0], Point(x, y));
  308. to.draw(box[1], Point(x + w - box[1]->width(), y));
  309. to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
  310. to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
  311. }