| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 | 
							- /*
 
-  * IObjectInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class DLL_LINKAGE IObjectInfo
 
- {
 
- public:
 
- 	struct CArmyStructure
 
- 	{
 
- 		ui32 totalStrength;
 
- 		ui32 shootersStrength;
 
- 		ui32 flyersStrength;
 
- 		ui32 walkersStrength;
 
- 		CArmyStructure() :
 
- 			totalStrength(0),
 
- 			shootersStrength(0),
 
- 			flyersStrength(0),
 
- 			walkersStrength(0)
 
- 		{}
 
- 		bool operator <(const CArmyStructure & other) const
 
- 		{
 
- 			return this->totalStrength < other.totalStrength;
 
- 		}
 
- 	};
 
- 	/// Returns possible composition of guards. Actual guards would be
 
- 	/// somewhere between these two values
 
- 	virtual CArmyStructure minGuards() const { return CArmyStructure(); }
 
- 	virtual CArmyStructure maxGuards() const { return CArmyStructure(); }
 
- 	virtual bool givesResources() const { return false; }
 
- 	virtual bool givesExperience() const { return false; }
 
- 	virtual bool givesMana() const { return false; }
 
- 	virtual bool givesMovement() const { return false; }
 
- 	virtual bool givesPrimarySkills() const { return false; }
 
- 	virtual bool givesSecondarySkills() const { return false; }
 
- 	virtual bool givesArtifacts() const { return false; }
 
- 	virtual bool givesCreatures() const { return false; }
 
- 	virtual bool givesSpells() const { return false; }
 
- 	virtual bool givesBonuses() const { return false; }
 
- 	virtual ~IObjectInfo() = default;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |