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							- /*
 
-  * CRewardableConstructor.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CRewardableConstructor.h"
 
- #include "../CRandomGenerator.h"
 
- #include "../StringConstants.h"
 
- #include "../CCreatureHandler.h"
 
- #include "JsonRandom.h"
 
- #include "../IGameCallback.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace {
 
- 	MetaString loadMessage(const JsonNode & value)
 
- 	{
 
- 		MetaString ret;
 
- 		if (value.isNumber())
 
- 			ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
 
- 		else
 
- 			ret << value.String();
 
- 		return ret;
 
- 	}
 
- 	bool testForKey(const JsonNode & value, const std::string & key)
 
- 	{
 
- 		for( auto & reward : value["rewards"].Vector() )
 
- 		{
 
- 			if (!reward[key].isNull())
 
- 				return true;
 
- 		}
 
- 		return false;
 
- 	}
 
- }
 
- void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
 
- {
 
- 	parameters = objectConfig;
 
- }
 
- void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
 
- {
 
- 	std::map<si32, si32> thrownDice;
 
- 	for (const JsonNode & reward : parameters["rewards"].Vector())
 
- 	{
 
- 		if (!reward["appearChance"].isNull())
 
- 		{
 
- 			JsonNode chance = reward["appearChance"];
 
- 			si32 diceID = static_cast<si32>(chance["dice"].Float());
 
- 			if (thrownDice.count(diceID) == 0)
 
- 				thrownDice[diceID] = rng.getIntRange(1, 100)();
 
- 			if (!chance["min"].isNull())
 
- 			{
 
- 				int min = static_cast<int>(chance["min"].Float());
 
- 				if (min > thrownDice[diceID])
 
- 					continue;
 
- 			}
 
- 			if (!chance["max"].isNull())
 
- 			{
 
- 				int max = static_cast<int>(chance["max"].Float());
 
- 				if (max < thrownDice[diceID])
 
- 					continue;
 
- 			}
 
- 		}
 
- 		const JsonNode & limiter = reward["limiter"];
 
- 		CVisitInfo info;
 
- 		// load limiter
 
- 		info.limiter.numOfGrants = JsonRandom::loadValue(limiter["numOfGrants"], rng);
 
- 		info.limiter.dayOfWeek = JsonRandom::loadValue(limiter["dayOfWeek"], rng);
 
- 		info.limiter.minLevel = JsonRandom::loadValue(limiter["minLevel"], rng);
 
- 		info.limiter.resources = JsonRandom::loadResources(limiter["resources"], rng);
 
- 		info.limiter.primary = JsonRandom::loadPrimary(limiter["primary"], rng);
 
- 		info.limiter.secondary = JsonRandom::loadSecondary(limiter["secondary"], rng);
 
- 		info.limiter.artifacts = JsonRandom::loadArtifacts(limiter["artifacts"], rng);
 
- 		info.limiter.creatures = JsonRandom::loadCreatures(limiter["creatures"], rng);
 
- 		info.reward.resources = JsonRandom::loadResources(reward["resources"], rng);
 
- 		info.reward.gainedExp = JsonRandom::loadValue(reward["gainedExp"], rng);
 
- 		info.reward.gainedLevels = JsonRandom::loadValue(reward["gainedLevels"], rng);
 
- 		info.reward.manaDiff = JsonRandom::loadValue(reward["manaPoints"], rng);
 
- 		info.reward.manaPercentage = JsonRandom::loadValue(reward["manaPercentage"], rng, -1);
 
- 		info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
 
- 		info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
 
- 		
 
- 		info.reward.removeObject = reward["removeObject"].Bool();
 
- 		//FIXME: compile this line on Visual
 
- 		//info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
 
- 		info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
 
- 		info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);
 
- 		std::vector<SpellID> spells;
 
- 		for (size_t i=0; i<6; i++)
 
- 			IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
 
- 		info.reward.artifacts = JsonRandom::loadArtifacts(reward["artifacts"], rng);
 
- 		info.reward.spells = JsonRandom::loadSpells(reward["spells"], rng, spells);
 
- 		info.reward.creatures = JsonRandom::loadCreatures(reward["creatures"], rng);
 
- 		info.message = loadMessage(reward["message"]);
 
- 		info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
 
- 		
 
- 		object->info.push_back(info);
 
- 	}
 
- 	object->onSelect  = loadMessage(parameters["onSelectMessage"]);
 
- 	object->onVisited = loadMessage(parameters["onVisitedMessage"]);
 
- 	object->onEmpty   = loadMessage(parameters["onEmptyMessage"]);
 
- 	object->resetDuration = static_cast<ui16>(parameters["resetDuration"].Float());
 
- 	object->canRefuse = parameters["canRefuse"].Bool();
 
- 	
 
- 	auto visitMode = parameters["visitMode"].String();
 
- 	for(int i = 0; Rewardable::VisitModeString.size(); ++i)
 
- 	{
 
- 		if(Rewardable::VisitModeString[i] == visitMode)
 
- 		{
 
- 			object->visitMode = i;
 
- 			break;
 
- 		}
 
- 	}
 
- 	
 
- 	auto selectMode = parameters["selectMode"].String();
 
- 	for(int i = 0; Rewardable::SelectModeString.size(); ++i)
 
- 	{
 
- 		if(Rewardable::SelectModeString[i] == selectMode)
 
- 		{
 
- 			object->selectMode = i;
 
- 			break;
 
- 		}
 
- 	}	
 
- }
 
- bool CRandomRewardObjectInfo::givesResources() const
 
- {
 
- 	return testForKey(parameters, "resources");
 
- }
 
- bool CRandomRewardObjectInfo::givesExperience() const
 
- {
 
- 	return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
 
- }
 
- bool CRandomRewardObjectInfo::givesMana() const
 
- {
 
- 	return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
 
- }
 
- bool CRandomRewardObjectInfo::givesMovement() const
 
- {
 
- 	return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
 
- }
 
- bool CRandomRewardObjectInfo::givesPrimarySkills() const
 
- {
 
- 	return testForKey(parameters, "primary");
 
- }
 
- bool CRandomRewardObjectInfo::givesSecondarySkills() const
 
- {
 
- 	return testForKey(parameters, "secondary");
 
- }
 
- bool CRandomRewardObjectInfo::givesArtifacts() const
 
- {
 
- 	return testForKey(parameters, "artifacts");
 
- }
 
- bool CRandomRewardObjectInfo::givesCreatures() const
 
- {
 
- 	return testForKey(parameters, "spells");
 
- }
 
- bool CRandomRewardObjectInfo::givesSpells() const
 
- {
 
- 	return testForKey(parameters, "creatures");
 
- }
 
- bool CRandomRewardObjectInfo::givesBonuses() const
 
- {
 
- 	return testForKey(parameters, "bonuses");
 
- }
 
- CRewardableConstructor::CRewardableConstructor()
 
- {
 
- }
 
- void CRewardableConstructor::initTypeData(const JsonNode & config)
 
- {
 
- 	objectInfo.init(config);
 
- }
 
- CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
 
- {
 
- 	auto ret = new CRewardableObject();
 
- 	preInitObject(ret);
 
- 	ret->appearance = tmpl;
 
- 	return ret;
 
- }
 
- void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
 
- {
 
- 	objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
 
- }
 
- std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
 
- {
 
- 	return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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