CMapGenOptions.cpp 14 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../mapping/CMap.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "CRandomGenerator.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CMapGenOptions::CMapGenOptions()
  20. : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
  21. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
  22. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  23. {
  24. resetPlayersMap();
  25. }
  26. si32 CMapGenOptions::getWidth() const
  27. {
  28. return width;
  29. }
  30. void CMapGenOptions::setWidth(si32 value)
  31. {
  32. assert(value >= 1);
  33. width = value;
  34. }
  35. si32 CMapGenOptions::getHeight() const
  36. {
  37. return height;
  38. }
  39. void CMapGenOptions::setHeight(si32 value)
  40. {
  41. assert(value >= 1);
  42. height = value;
  43. }
  44. bool CMapGenOptions::getHasTwoLevels() const
  45. {
  46. return hasTwoLevels;
  47. }
  48. void CMapGenOptions::setHasTwoLevels(bool value)
  49. {
  50. hasTwoLevels = value;
  51. }
  52. si8 CMapGenOptions::getPlayerCount() const
  53. {
  54. return playerCount;
  55. }
  56. void CMapGenOptions::setPlayerCount(si8 value)
  57. {
  58. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  59. playerCount = value;
  60. auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I - value;
  61. if (compOnlyPlayerCount > possibleCompPlayersCount)
  62. setCompOnlyPlayerCount(possibleCompPlayersCount);
  63. resetPlayersMap();
  64. }
  65. si8 CMapGenOptions::getTeamCount() const
  66. {
  67. return teamCount;
  68. }
  69. void CMapGenOptions::setTeamCount(si8 value)
  70. {
  71. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  72. teamCount = value;
  73. }
  74. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  75. {
  76. return compOnlyPlayerCount;
  77. }
  78. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  79. {
  80. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
  81. compOnlyPlayerCount = value;
  82. resetPlayersMap();
  83. }
  84. si8 CMapGenOptions::getCompOnlyTeamCount() const
  85. {
  86. return compOnlyTeamCount;
  87. }
  88. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  89. {
  90. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  91. compOnlyTeamCount = value;
  92. }
  93. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  94. {
  95. return waterContent;
  96. }
  97. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  98. {
  99. waterContent = value;
  100. }
  101. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  102. {
  103. return monsterStrength;
  104. }
  105. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  106. {
  107. monsterStrength = value;
  108. }
  109. void CMapGenOptions::resetPlayersMap()
  110. {
  111. std::map<PlayerColor, TFaction> rememberTownTypes;
  112. std::map<PlayerColor, TeamID> rememberTeam;
  113. for (auto p : players)
  114. {
  115. auto town = p.second.getStartingTown();
  116. if (town != RANDOM_SIZE)
  117. rememberTownTypes[p.first] = town;
  118. rememberTeam[p.first] = p.second.getTeam();
  119. }
  120. players.clear();
  121. int realPlayersCnt = playerCount;
  122. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  123. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  124. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  125. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  126. //FIXME: what happens with human players here?
  127. for(int color = 0; color < totalPlayersLimit; ++color)
  128. {
  129. CPlayerSettings player;
  130. auto pc = PlayerColor(color);
  131. player.setColor(pc);
  132. auto playerType = EPlayerType::AI;
  133. if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
  134. {
  135. playerType = EPlayerType::HUMAN;
  136. }
  137. else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  138. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  139. {
  140. playerType = EPlayerType::COMP_ONLY;
  141. }
  142. player.setPlayerType(playerType);
  143. player.setTeam(rememberTeam[pc]);
  144. players[pc] = player;
  145. if (vstd::contains(rememberTownTypes, pc))
  146. players[pc].setStartingTown(rememberTownTypes[pc]);
  147. }
  148. }
  149. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  150. {
  151. return players;
  152. }
  153. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  154. {
  155. auto it = players.find(color);
  156. if(it == players.end()) assert(0);
  157. it->second.setStartingTown(town);
  158. }
  159. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  160. {
  161. assert(playerType != EPlayerType::COMP_ONLY);
  162. auto it = players.find(color);
  163. if(it == players.end()) assert(0);
  164. it->second.setPlayerType(playerType);
  165. }
  166. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  167. {
  168. return mapTemplate;
  169. }
  170. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  171. {
  172. mapTemplate = value;
  173. //validate & adapt options according to template
  174. if(mapTemplate)
  175. {
  176. if(!mapTemplate->matchesSize(int3(getWidth(), getHeight(), 1 + getHasTwoLevels())))
  177. {
  178. auto sizes = mapTemplate->getMapSizes();
  179. setWidth(sizes.first.x);
  180. setHeight(sizes.first.y);
  181. setHasTwoLevels(sizes.first.z - 1);
  182. }
  183. if(!mapTemplate->getPlayers().isInRange(getPlayerCount()))
  184. setPlayerCount(RANDOM_SIZE);
  185. if(!mapTemplate->getCpuPlayers().isInRange(getCompOnlyPlayerCount()))
  186. setCompOnlyPlayerCount(RANDOM_SIZE);
  187. if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
  188. setWaterContent(EWaterContent::RANDOM);
  189. }
  190. }
  191. void CMapGenOptions::setMapTemplate(const std::string & name)
  192. {
  193. if(!name.empty())
  194. setMapTemplate(VLC->tplh->getTemplate(name));
  195. }
  196. void CMapGenOptions::setRoadEnabled(const std::string & roadName, bool enable)
  197. {
  198. if(enable)
  199. disabledRoads.erase(roadName);
  200. else
  201. disabledRoads.insert(roadName);
  202. }
  203. bool CMapGenOptions::isRoadEnabled(const std::string & roadName) const
  204. {
  205. return !disabledRoads.count(roadName);
  206. }
  207. void CMapGenOptions::setPlayerTeam(PlayerColor color, TeamID team)
  208. {
  209. auto it = players.find(color);
  210. if(it == players.end()) assert(0);
  211. it->second.setTeam(team);
  212. }
  213. void CMapGenOptions::finalize(CRandomGenerator & rand)
  214. {
  215. logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
  216. logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
  217. static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
  218. static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
  219. if(!mapTemplate)
  220. {
  221. mapTemplate = getPossibleTemplate(rand);
  222. }
  223. assert(mapTemplate);
  224. logGlobal->info("RMG template name: %s", mapTemplate->getName());
  225. if (getPlayerCount() == RANDOM_SIZE)
  226. {
  227. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  228. //ignore all non-randomized players, make sure these players will not be missing after roll
  229. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  230. assert(!possiblePlayers.empty());
  231. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  232. updatePlayers();
  233. }
  234. if(teamCount == RANDOM_SIZE)
  235. {
  236. teamCount = rand.nextInt(getPlayerCount() - 1);
  237. if (teamCount == 1)
  238. teamCount = 0;
  239. }
  240. if(compOnlyPlayerCount == RANDOM_SIZE)
  241. {
  242. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  243. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  244. updateCompOnlyPlayers();
  245. }
  246. if(compOnlyTeamCount == RANDOM_SIZE)
  247. {
  248. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  249. }
  250. if(waterContent == EWaterContent::RANDOM)
  251. {
  252. auto allowedContent = mapTemplate->getWaterContentAllowed();
  253. if(allowedContent.size())
  254. {
  255. waterContent = *RandomGeneratorUtil::nextItem(mapTemplate->getWaterContentAllowed(), rand);
  256. }
  257. else
  258. {
  259. waterContent = EWaterContent::NONE;
  260. }
  261. }
  262. if(monsterStrength == EMonsterStrength::RANDOM)
  263. {
  264. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  265. }
  266. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  267. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  268. //rectangular maps are the future of gaming
  269. //setHeight(20);
  270. //setWidth(50);
  271. logGlobal->trace("Player config:");
  272. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  273. for (auto player : players)
  274. {
  275. std::string playerType;
  276. switch (player.second.getPlayerType())
  277. {
  278. case EPlayerType::AI:
  279. playerType = "AI";
  280. AIplayers++;
  281. break;
  282. case EPlayerType::COMP_ONLY:
  283. playerType = "computer only";
  284. cpuOnlyPlayers++;
  285. break;
  286. case EPlayerType::HUMAN:
  287. playerType = "human only";
  288. humanPlayers++;
  289. break;
  290. default:
  291. assert(false);
  292. }
  293. logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
  294. }
  295. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  296. logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
  297. }
  298. void CMapGenOptions::updatePlayers()
  299. {
  300. // Remove AI players only from the end of the players map if necessary
  301. for(auto itrev = players.end(); itrev != players.begin();)
  302. {
  303. auto it = itrev;
  304. --it;
  305. if (players.size() == getPlayerCount()) break;
  306. if(it->second.getPlayerType() == EPlayerType::AI)
  307. {
  308. players.erase(it);
  309. }
  310. else
  311. {
  312. --itrev;
  313. }
  314. }
  315. }
  316. void CMapGenOptions::updateCompOnlyPlayers()
  317. {
  318. // Remove comp only players only from the end of the players map if necessary
  319. for(auto itrev = players.end(); itrev != players.begin();)
  320. {
  321. auto it = itrev;
  322. --it;
  323. if (players.size() <= getPlayerCount()) break;
  324. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  325. {
  326. players.erase(it);
  327. }
  328. else
  329. {
  330. --itrev;
  331. }
  332. }
  333. // Add some comp only players if necessary
  334. int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
  335. if (compOnlyPlayersToAdd < 0)
  336. {
  337. logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
  338. assert (compOnlyPlayersToAdd < 0);
  339. }
  340. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  341. {
  342. CPlayerSettings pSettings;
  343. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  344. pSettings.setColor(getNextPlayerColor());
  345. players[pSettings.getColor()] = pSettings;
  346. }
  347. }
  348. int CMapGenOptions::countHumanPlayers() const
  349. {
  350. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  351. {
  352. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  353. }));
  354. }
  355. int CMapGenOptions::countCompOnlyPlayers() const
  356. {
  357. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  358. {
  359. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  360. }));
  361. }
  362. PlayerColor CMapGenOptions::getNextPlayerColor() const
  363. {
  364. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  365. {
  366. if(!players.count(i))
  367. {
  368. return i;
  369. }
  370. }
  371. logGlobal->error("Failed to get next player color");
  372. assert(false);
  373. return PlayerColor(0);
  374. }
  375. bool CMapGenOptions::checkOptions() const
  376. {
  377. if(mapTemplate)
  378. {
  379. return true;
  380. }
  381. else
  382. {
  383. CRandomGenerator gen;
  384. return getPossibleTemplate(gen) != nullptr;
  385. }
  386. }
  387. std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
  388. {
  389. int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
  390. auto humanPlayers = countHumanPlayers();
  391. auto templates = VLC->tplh->getTemplates();
  392. vstd::erase_if(templates, [this, &tplSize, humanPlayers](const CRmgTemplate * tmpl)
  393. {
  394. if(!tmpl->matchesSize(tplSize))
  395. return true;
  396. if(!tmpl->isWaterContentAllowed(getWaterContent()))
  397. return true;
  398. if(getPlayerCount() != -1)
  399. {
  400. if (!tmpl->getPlayers().isInRange(getPlayerCount()))
  401. return true;
  402. }
  403. else
  404. {
  405. // Human players shouldn't be banned when playing with random player count
  406. if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
  407. return true;
  408. }
  409. if(compOnlyPlayerCount != -1)
  410. {
  411. if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  412. return true;
  413. }
  414. return false;
  415. });
  416. return templates;
  417. }
  418. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  419. {
  420. auto templates = getPossibleTemplates();
  421. if(templates.empty())
  422. return nullptr;
  423. return *RandomGeneratorUtil::nextItem(templates, rand);
  424. }
  425. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI), team(TeamID::NO_TEAM)
  426. {
  427. }
  428. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  429. {
  430. return color;
  431. }
  432. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  433. {
  434. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  435. color = value;
  436. }
  437. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  438. {
  439. return startingTown;
  440. }
  441. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  442. {
  443. assert(value >= -1);
  444. if(value >= 0)
  445. {
  446. assert(value < static_cast<int>(VLC->townh->size()));
  447. assert((*VLC->townh)[value]->town != nullptr);
  448. }
  449. startingTown = value;
  450. }
  451. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  452. {
  453. return playerType;
  454. }
  455. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  456. {
  457. playerType = value;
  458. }
  459. TeamID CMapGenOptions::CPlayerSettings::getTeam() const
  460. {
  461. return team;
  462. }
  463. void CMapGenOptions::CPlayerSettings::setTeam(TeamID value)
  464. {
  465. team = value;
  466. }
  467. VCMI_LIB_NAMESPACE_END