MapRendererContext.h 1.3 KB

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  1. /*
  2. * MapRenderer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/ConstTransitivePtr.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class int3;
  14. class Point;
  15. class ObjectInstanceID;
  16. class CGObjectInstance;
  17. struct TerrainTile;
  18. VCMI_LIB_NAMESPACE_END
  19. class IMapRendererContext
  20. {
  21. public:
  22. virtual ~IMapRendererContext() = default;
  23. using VisibilityMap = std::shared_ptr<const boost::multi_array<ui8, 3>>;
  24. using ObjectsVector = std::vector< ConstTransitivePtr<CGObjectInstance> >;
  25. virtual int3 getMapSize() const = 0;
  26. virtual bool isInMap(const int3 & coordinates) const = 0;
  27. virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
  28. virtual ObjectsVector getAllObjects() const = 0;
  29. virtual const CGObjectInstance * getObject( ObjectInstanceID objectID ) const = 0;
  30. virtual bool isVisible(const int3 & coordinates) const = 0;
  31. virtual VisibilityMap getVisibilityMap() const = 0;
  32. virtual uint32_t getAnimationPeriod() const = 0;
  33. virtual uint32_t getAnimationTime() const = 0;
  34. virtual Point tileSize() const = 0;
  35. virtual bool showGrid() const = 0;
  36. };