CRewardableObject.cpp 32 KB

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  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGameState.h"
  19. #include "../CPlayerState.h"
  20. #include "CObjectClassesHandler.h"
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for(auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if(minLevel > hero->level)
  43. return false;
  44. for(size_t i=0; i<primary.size(); i++)
  45. {
  46. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  47. return false;
  48. }
  49. for(auto & skill : secondary)
  50. {
  51. if (skill.second > hero->getSecSkillLevel(skill.first))
  52. return false;
  53. }
  54. for(auto & art : artifacts)
  55. {
  56. if (!hero->hasArt(art))
  57. return false;
  58. }
  59. return true;
  60. }
  61. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  62. {
  63. std::vector<ui32> ret;
  64. for(size_t i=0; i<info.size(); i++)
  65. {
  66. const CVisitInfo & visit = info[i];
  67. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  68. && visit.limiter.heroAllowed(hero))
  69. {
  70. logGlobal->debugStream() << "Reward " << i << " is allowed";
  71. ret.push_back(i);
  72. }
  73. }
  74. return ret;
  75. }
  76. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  77. {
  78. return info[index];
  79. }
  80. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  81. {
  82. auto grantRewardWithMessage = [&](int index) -> void
  83. {
  84. auto vi = getVisitInfo(index, h);
  85. logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << vi.message.toString();
  86. // show message only if it is not empty
  87. if (!vi.message.toString().empty())
  88. {
  89. InfoWindow iw;
  90. iw.player = h->tempOwner;
  91. iw.soundID = soundID;
  92. iw.text = vi.message;
  93. vi.reward.loadComponents(iw.components, h);
  94. cb->showInfoDialog(&iw);
  95. }
  96. // grant reward afterwards. Note that it may remove object
  97. grantReward(index, h);
  98. };
  99. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  100. {
  101. BlockingDialog sd(canRefuse, rewards.size() > 1);
  102. sd.player = h->tempOwner;
  103. sd.soundID = soundID;
  104. sd.text = onSelect;
  105. for (auto index : rewards)
  106. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  107. cb->showBlockingDialog(&sd);
  108. };
  109. if(!wasVisited(h))
  110. {
  111. auto rewards = getAvailableRewards(h);
  112. bool objectRemovalPossible = false;
  113. for(auto index : rewards)
  114. {
  115. if(getVisitInfo(index, h).reward.removeObject)
  116. objectRemovalPossible = true;
  117. }
  118. logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
  119. switch (rewards.size())
  120. {
  121. case 0: // no available rewards, e.g. empty flotsam
  122. {
  123. InfoWindow iw;
  124. iw.player = h->tempOwner;
  125. iw.soundID = soundID;
  126. if (!onEmpty.toString().empty())
  127. iw.text = onEmpty;
  128. else
  129. iw.text = onVisited;
  130. cb->showInfoDialog(&iw);
  131. break;
  132. }
  133. case 1: // one reward. Just give it with message
  134. {
  135. if (canRefuse)
  136. selectRewardsMessage(rewards);
  137. else
  138. grantRewardWithMessage(rewards[0]);
  139. break;
  140. }
  141. default: // multiple rewards. Act according to select mode
  142. {
  143. switch (selectMode) {
  144. case SELECT_PLAYER: // player must select
  145. selectRewardsMessage(rewards);
  146. break;
  147. case SELECT_FIRST: // give first available
  148. grantRewardWithMessage(rewards[0]);
  149. break;
  150. case SELECT_RANDOM: // select one randomly //TODO: use weights
  151. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt(rewards.size()-1)]);
  152. break;
  153. }
  154. break;
  155. }
  156. }
  157. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  158. {
  159. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  160. cb->sendAndApply(&cov);
  161. }
  162. }
  163. else
  164. {
  165. logGlobal->debugStream() << "Revisiting already visited object";
  166. InfoWindow iw;
  167. iw.player = h->tempOwner;
  168. iw.soundID = soundID;
  169. if (!onVisited.toString().empty())
  170. iw.text = onVisited;
  171. else
  172. iw.text = onEmpty;
  173. cb->showInfoDialog(&iw);
  174. }
  175. }
  176. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  177. {
  178. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  179. }
  180. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  181. {
  182. if(answer == 0)
  183. return; // player refused
  184. if(answer > 0 && answer-1 < info.size())
  185. {
  186. auto list = getAvailableRewards(hero);
  187. grantReward(list[answer - 1], hero);
  188. }
  189. else
  190. {
  191. throw std::runtime_error("Unhandled choice");
  192. }
  193. }
  194. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  195. {
  196. // no implementation, virtual function for overrides
  197. }
  198. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  199. {
  200. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  201. cb->sendAndApply(&cov);
  202. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  203. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  204. }
  205. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  206. {
  207. assert(hero);
  208. assert(hero->tempOwner.isValidPlayer());
  209. assert(stacks.empty());
  210. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  211. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  212. cb->giveResources(hero->tempOwner, info.reward.resources);
  213. for(auto & entry : info.reward.secondary)
  214. {
  215. int current = hero->getSecSkillLevel(entry.first);
  216. if( (current != 0 && current < entry.second) ||
  217. (hero->canLearnSkill() ))
  218. {
  219. cb->changeSecSkill(hero, entry.first, entry.second);
  220. }
  221. }
  222. for(int i=0; i< info.reward.primary.size(); i++)
  223. if(info.reward.primary[i] > 0)
  224. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  225. si64 expToGive = 0;
  226. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  227. expToGive += hero->calculateXp(info.reward.gainedExp);
  228. if(expToGive)
  229. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  230. // hero is not blocked by levelup dialog - grant remainer immediately
  231. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  232. {
  233. grantRewardAfterLevelup(info, hero);
  234. }
  235. }
  236. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  237. {
  238. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  239. {
  240. si32 mana = hero->mana;
  241. if (info.reward.manaPercentage >= 0)
  242. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  243. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  244. }
  245. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  246. {
  247. SetMovePoints smp;
  248. smp.hid = hero->id;
  249. smp.val = hero->movement;
  250. if (info.reward.movePercentage >= 0) // percent from max
  251. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  252. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  253. cb->setMovePoints(&smp);
  254. }
  255. for(const Bonus & bonus : info.reward.bonuses)
  256. {
  257. assert(bonus.source == Bonus::OBJECT);
  258. assert(bonus.sid == ID);
  259. GiveBonus gb;
  260. gb.who = GiveBonus::HERO;
  261. gb.bonus = bonus;
  262. gb.id = hero->id.getNum();
  263. cb->giveHeroBonus(&gb);
  264. }
  265. for(ArtifactID art : info.reward.artifacts)
  266. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  267. if(!info.reward.spells.empty())
  268. {
  269. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  270. cb->changeSpells(hero, true, spellsToGive);
  271. }
  272. if(!info.reward.creatures.empty())
  273. {
  274. CCreatureSet creatures;
  275. for (auto & crea : info.reward.creatures)
  276. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  277. cb->giveCreatures(this, hero, creatures, false);
  278. }
  279. onRewardGiven(hero);
  280. if(info.reward.removeObject)
  281. cb->removeObject(this);
  282. }
  283. bool CRewardableObject::wasVisited(PlayerColor player) const
  284. {
  285. switch (visitMode)
  286. {
  287. case VISIT_UNLIMITED:
  288. case VISIT_BONUS:
  289. return false;
  290. case VISIT_ONCE:
  291. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  292. case VISIT_HERO:
  293. return false;
  294. case VISIT_PLAYER:
  295. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  296. default:
  297. return false;
  298. }
  299. }
  300. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  301. {
  302. switch (visitMode)
  303. {
  304. case VISIT_UNLIMITED:
  305. return false;
  306. case VISIT_BONUS:
  307. return h->hasBonusFrom(Bonus::OBJECT, ID);
  308. case VISIT_HERO:
  309. return h->visitedObjects.count(ObjectInstanceID(id));
  310. default:
  311. return wasVisited(h->tempOwner);
  312. }
  313. }
  314. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  315. const CGHeroInstance * h) const
  316. {
  317. for (auto comp : extraComponents)
  318. comps.push_back(comp);
  319. if (gainedExp)
  320. {
  321. comps.push_back(Component(
  322. Component::EXPERIENCE, 0, h->calculateXp(gainedExp), 0));
  323. }
  324. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  325. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  326. for (size_t i=0; i<primary.size(); i++)
  327. {
  328. if (primary[i] != 0)
  329. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  330. }
  331. for (auto & entry : secondary)
  332. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  333. for (auto & entry : artifacts)
  334. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  335. for (auto & entry : spells)
  336. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  337. for (auto & entry : creatures)
  338. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  339. for (size_t i=0; i<resources.size(); i++)
  340. {
  341. if (resources[i] !=0)
  342. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  343. }
  344. }
  345. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  346. {
  347. std::vector<Component> comps;
  348. loadComponents(comps, h);
  349. assert(!comps.empty());
  350. return comps.front();
  351. }
  352. // FIXME: copy-pasted from CObjectHandler
  353. static std::string & visitedTxt(const bool visited)
  354. {
  355. int id = visited ? 352 : 353;
  356. return VLC->generaltexth->allTexts[id];
  357. }
  358. std::string CRewardableObject::getHoverText(PlayerColor player) const
  359. {
  360. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  361. return getObjectName() + " " + visitedTxt(wasVisited(player));
  362. return getObjectName();
  363. }
  364. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  365. {
  366. if(visitMode != VISIT_UNLIMITED)
  367. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  368. return getObjectName();
  369. }
  370. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  371. {
  372. switch (what)
  373. {
  374. case ObjProperty::REWARD_RESET:
  375. for (auto & visit : info)
  376. visit.numOfGrants = 0;
  377. break;
  378. case ObjProperty::REWARD_SELECT:
  379. selectedReward = val;
  380. info[val].numOfGrants++;
  381. break;
  382. }
  383. }
  384. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  385. {
  386. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  387. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  388. }
  389. CRewardableObject::CRewardableObject():
  390. soundID(soundBase::invalid),
  391. selectMode(0),
  392. selectedReward(0),
  393. resetDuration(0),
  394. canRefuse(false)
  395. {}
  396. ///////////////////////////////////////////////////////////////////////////////////////////////////
  397. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  398. ///////////////////////////////////////////////////////////////////////////////////////////////////
  399. /// Helper, selects random art class based on weights
  400. static int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic)
  401. {
  402. int total = treasure + minor + major + relic;
  403. assert(total != 0);
  404. int hlp = rand.nextInt(total - 1);
  405. if(hlp < treasure)
  406. return CArtifact::ART_TREASURE;
  407. if(hlp < treasure + minor)
  408. return CArtifact::ART_MINOR;
  409. if(hlp < treasure + minor + major)
  410. return CArtifact::ART_MAJOR;
  411. return CArtifact::ART_RELIC;
  412. }
  413. /// Helper, adds random artifact to reward selecting class based on weights
  414. static void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic)
  415. {
  416. int artClass = selectRandomArtClass(rand, treasure, minor, major, relic);
  417. ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass);
  418. info.reward.artifacts.push_back(artID);
  419. }
  420. CGPickable::CGPickable()
  421. {
  422. visitMode = VISIT_UNLIMITED;
  423. selectMode = SELECT_PLAYER;
  424. }
  425. void CGPickable::initObj(CRandomGenerator & rand)
  426. {
  427. blockVisit = true;
  428. switch(ID)
  429. {
  430. case Obj::CAMPFIRE:
  431. {
  432. soundID = soundBase::experience;
  433. int givenRes = rand.nextInt(5);
  434. int givenAmm = rand.nextInt(4, 6);
  435. info.resize(1);
  436. info[0].reward.resources[givenRes] = givenAmm;
  437. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  438. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  439. info[0].reward.removeObject = true;
  440. break;
  441. }
  442. case Obj::FLOTSAM:
  443. {
  444. int type = rand.nextInt(3);
  445. soundID = soundBase::GENIE;
  446. switch(type)
  447. {
  448. case 0:
  449. info.resize(1);
  450. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  451. info[0].reward.removeObject = true;
  452. break;
  453. case 1:
  454. {
  455. info.resize(1);
  456. info[0].reward.resources[Res::WOOD] = 5;
  457. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  458. info[0].reward.removeObject = true;
  459. break;
  460. }
  461. case 2:
  462. {
  463. info.resize(1);
  464. info[0].reward.resources[Res::WOOD] = 5;
  465. info[0].reward.resources[Res::GOLD] = 200;
  466. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  467. info[0].reward.removeObject = true;
  468. break;
  469. }
  470. case 3:
  471. {
  472. info.resize(1);
  473. info[0].reward.resources[Res::WOOD] = 10;
  474. info[0].reward.resources[Res::GOLD] = 500;
  475. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  476. info[0].reward.removeObject = true;
  477. break;
  478. }
  479. }
  480. break;
  481. }
  482. case Obj::SEA_CHEST:
  483. {
  484. soundID = soundBase::chest;
  485. int hlp = rand.nextInt(99);
  486. if(hlp < 20)
  487. {
  488. info.resize(1);
  489. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  490. info[0].reward.removeObject = true;
  491. }
  492. else if(hlp < 90)
  493. {
  494. info.resize(1);
  495. info[0].reward.resources[Res::GOLD] = 1500;
  496. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  497. info[0].reward.removeObject = true;
  498. }
  499. else
  500. {
  501. info.resize(1);
  502. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  503. info[0].reward.resources[Res::GOLD] = 1000;
  504. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  505. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  506. info[0].reward.removeObject = true;
  507. }
  508. }
  509. break;
  510. case Obj::SHIPWRECK_SURVIVOR:
  511. {
  512. soundID = soundBase::experience;
  513. info.resize(1);
  514. loadRandomArtifact(rand, info[0], 55, 20, 20, 5);
  515. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  516. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  517. info[0].reward.removeObject = true;
  518. }
  519. break;
  520. case Obj::TREASURE_CHEST:
  521. {
  522. int hlp = rand.nextInt(99);
  523. if(hlp >= 95)
  524. {
  525. soundID = soundBase::treasure;
  526. info.resize(1);
  527. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  528. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  529. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  530. info[0].reward.removeObject = true;
  531. return;
  532. }
  533. else if (hlp >= 65)
  534. {
  535. soundID = soundBase::chest;
  536. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  537. info.resize(2);
  538. info[0].reward.resources[Res::GOLD] = 2000;
  539. info[1].reward.gainedExp = 1500;
  540. info[0].reward.removeObject = true;
  541. info[1].reward.removeObject = true;
  542. }
  543. else if(hlp >= 33)
  544. {
  545. soundID = soundBase::chest;
  546. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  547. info.resize(2);
  548. info[0].reward.resources[Res::GOLD] = 1500;
  549. info[1].reward.gainedExp = 1000;
  550. info[0].reward.removeObject = true;
  551. info[1].reward.removeObject = true;
  552. }
  553. else
  554. {
  555. soundID = soundBase::chest;
  556. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  557. info.resize(2);
  558. info[0].reward.resources[Res::GOLD] = 1000;
  559. info[1].reward.gainedExp = 500;
  560. info[0].reward.removeObject = true;
  561. info[1].reward.removeObject = true;
  562. }
  563. }
  564. break;
  565. }
  566. }
  567. ///////////////////////////////////////////////////////////////////////////////////////////////////
  568. CGBonusingObject::CGBonusingObject()
  569. {
  570. visitMode = VISIT_BONUS;
  571. selectMode = SELECT_FIRST;
  572. }
  573. void CGBonusingObject::initObj(CRandomGenerator & rand)
  574. {
  575. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  576. {
  577. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  578. visit.reward.bonuses.push_back(b);
  579. if (type == Bonus::MORALE)
  580. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  581. if (type == Bonus::LUCK)
  582. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  583. };
  584. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  585. {
  586. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  587. };
  588. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  589. {
  590. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  591. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  592. soundID = sound;
  593. };
  594. info.resize(1);
  595. switch(ID)
  596. {
  597. case Obj::BUOY:
  598. blockVisit = true;
  599. configureMessage(info[0], 21, 22, soundBase::MORALE);
  600. configureBonus(info[0], Bonus::MORALE, +1, 94);
  601. break;
  602. case Obj::SWAN_POND:
  603. configureMessage(info[0], 29, 30, soundBase::LUCK);
  604. configureBonus(info[0], Bonus::LUCK, 2, 67);
  605. info[0].reward.movePercentage = 0;
  606. break;
  607. case Obj::FAERIE_RING:
  608. configureMessage(info[0], 49, 50, soundBase::LUCK);
  609. configureBonus(info[0], Bonus::LUCK, 1, 71);
  610. break;
  611. case Obj::FOUNTAIN_OF_FORTUNE:
  612. selectMode = SELECT_RANDOM;
  613. info.resize(5);
  614. for (int i=0; i<5; i++)
  615. {
  616. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  617. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  618. soundID = soundBase::LUCK;
  619. }
  620. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  621. break;
  622. case Obj::IDOL_OF_FORTUNE:
  623. info.resize(7);
  624. for (int i=0; i<6; i++)
  625. {
  626. info[i].limiter.dayOfWeek = i+1;
  627. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  628. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  629. soundID = soundBase::experience;
  630. }
  631. info.back().limiter.dayOfWeek = 7;
  632. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  633. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  634. configureMessage(info.back(), 62, 63, soundBase::experience);
  635. break;
  636. case Obj::MERMAID:
  637. blockVisit = true;
  638. configureMessage(info[0], 83, 82, soundBase::LUCK);
  639. configureBonus(info[0], Bonus::LUCK, 1, 72);
  640. break;
  641. case Obj::RALLY_FLAG:
  642. configureMessage(info[0], 111, 110, soundBase::MORALE);
  643. configureBonus(info[0], Bonus::MORALE, 1, 102);
  644. configureBonus(info[0], Bonus::LUCK, 1, 102);
  645. info[0].reward.movePoints = 400;
  646. break;
  647. case Obj::OASIS:
  648. configureMessage(info[0], 95, 94, soundBase::MORALE);
  649. configureBonus(info[0], Bonus::MORALE, 1, 95);
  650. info[0].reward.movePoints = 800;
  651. break;
  652. case Obj::TEMPLE:
  653. info[0].limiter.dayOfWeek = 7;
  654. info.resize(2);
  655. configureBonus(info[0], Bonus::MORALE, 2, 96);
  656. configureBonus(info[1], Bonus::MORALE, 1, 97);
  657. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  658. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  659. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  660. soundID = soundBase::temple;
  661. break;
  662. case Obj::WATERING_HOLE:
  663. configureMessage(info[0], 166, 167, soundBase::MORALE);
  664. configureBonus(info[0], Bonus::MORALE, 1, 100);
  665. info[0].reward.movePoints = 400;
  666. break;
  667. case Obj::FOUNTAIN_OF_YOUTH:
  668. configureMessage(info[0], 57, 58, soundBase::MORALE);
  669. configureBonus(info[0], Bonus::MORALE, 1, 103);
  670. info[0].reward.movePoints = 400;
  671. break;
  672. case Obj::STABLES:
  673. configureMessage(info[0], 137, 136, soundBase::STORE);
  674. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  675. info[0].reward.movePoints = 400;
  676. break;
  677. }
  678. }
  679. CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
  680. {
  681. if(ID == Obj::STABLES)
  682. {
  683. assert(index == 0);
  684. for(auto& slot : h->Slots())
  685. {
  686. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  687. {
  688. CVisitInfo vi(info[0]);
  689. vi.message.clear();
  690. vi.message.addTxt(MetaString::ADVOB_TXT, 138);
  691. vi.reward.extraComponents.push_back(Component(
  692. Component::CREATURE, CreatureID::CHAMPION, 0, 1));
  693. return std::move(vi);
  694. }
  695. }
  696. }
  697. return info[index];
  698. }
  699. void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
  700. {
  701. CRewardableObject::onHeroVisit(h);
  702. if(ID == Obj::STABLES)
  703. {
  704. //regardless of whether this hero visited stables or not, cavaliers must be upgraded
  705. for(auto& slot : h->Slots())
  706. {
  707. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  708. {
  709. cb->changeStackType(StackLocation(h, slot.first),
  710. VLC->creh->creatures[CreatureID::CHAMPION]);
  711. }
  712. }
  713. }
  714. }
  715. bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
  716. {
  717. if(ID == Obj::STABLES)
  718. {
  719. for(auto& slot : h->Slots())
  720. {
  721. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  722. {
  723. // always display the reward message if the hero got cavaliers
  724. return false;
  725. }
  726. }
  727. }
  728. return CRewardableObject::wasVisited(h);
  729. }
  730. void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  731. {
  732. if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
  733. {
  734. // reward message has been displayed - do not give the actual bonus
  735. return;
  736. }
  737. CRewardableObject::grantReward(rewardID, hero);
  738. }
  739. ///////////////////////////////////////////////////////////////////////////////////////////////////
  740. CGOnceVisitable::CGOnceVisitable()
  741. {
  742. visitMode = VISIT_ONCE;
  743. selectMode = SELECT_FIRST;
  744. }
  745. void CGOnceVisitable::initObj(CRandomGenerator & rand)
  746. {
  747. switch(ID)
  748. {
  749. case Obj::CORPSE:
  750. {
  751. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  752. soundID = soundBase::MYSTERY;
  753. blockVisit = true;
  754. if(rand.nextInt(99) < 20)
  755. {
  756. info.resize(1);
  757. loadRandomArtifact(rand, info[0], 10, 10, 10, 0);
  758. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  759. info[0].limiter.numOfGrants = 1;
  760. }
  761. }
  762. break;
  763. case Obj::LEAN_TO:
  764. {
  765. soundID = soundBase::GENIE;
  766. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  767. info.resize(1);
  768. int type = rand.nextInt(5); //any basic resource without gold
  769. int value = rand.nextInt(1, 4);
  770. info[0].reward.resources[type] = value;
  771. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  772. info[0].limiter.numOfGrants = 1;
  773. }
  774. break;
  775. case Obj::WARRIORS_TOMB:
  776. {
  777. soundID = soundBase::GRAVEYARD;
  778. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  779. info.resize(2);
  780. loadRandomArtifact(rand, info[0], 30, 50, 25, 5);
  781. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  782. info[0].reward.bonuses.push_back(bonus);
  783. info[1].reward.bonuses.push_back(bonus);
  784. info[0].limiter.numOfGrants = 1;
  785. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  786. info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());
  787. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  788. }
  789. break;
  790. case Obj::WAGON:
  791. {
  792. soundID = soundBase::GENIE;
  793. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  794. int hlp = rand.nextInt(99);
  795. if(hlp < 40) //minor or treasure art
  796. {
  797. info.resize(1);
  798. loadRandomArtifact(rand, info[0], 10, 10, 0, 0);
  799. info[0].limiter.numOfGrants = 1;
  800. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  801. }
  802. else if(hlp < 90) //2 - 5 of non-gold resource
  803. {
  804. info.resize(1);
  805. int type = rand.nextInt(5);
  806. int value = rand.nextInt(2, 5);
  807. info[0].reward.resources[type] = value;
  808. info[0].limiter.numOfGrants = 1;
  809. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  810. }
  811. // or nothing
  812. }
  813. break;
  814. }
  815. }
  816. ///////////////////////////////////////////////////////////////////////////////////////////////////
  817. CGVisitableOPH::CGVisitableOPH()
  818. {
  819. visitMode = VISIT_HERO;
  820. selectMode = SELECT_PLAYER;
  821. }
  822. void CGVisitableOPH::initObj(CRandomGenerator & rand)
  823. {
  824. switch(ID)
  825. {
  826. case Obj::ARENA:
  827. soundID = soundBase::NOMAD;
  828. info.resize(2);
  829. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  830. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  831. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  832. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  833. canRefuse = true;
  834. break;
  835. case Obj::MERCENARY_CAMP:
  836. info.resize(1);
  837. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  838. soundID = soundBase::NOMAD;
  839. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  840. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  841. break;
  842. case Obj::MARLETTO_TOWER:
  843. info.resize(1);
  844. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  845. soundID = soundBase::NOMAD;
  846. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  847. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  848. break;
  849. case Obj::STAR_AXIS:
  850. info.resize(1);
  851. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  852. soundID = soundBase::gazebo;
  853. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  854. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  855. break;
  856. case Obj::GARDEN_OF_REVELATION:
  857. info.resize(1);
  858. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  859. soundID = soundBase::GETPROTECTION;
  860. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  861. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  862. break;
  863. case Obj::LEARNING_STONE:
  864. info.resize(1);
  865. info[0].reward.gainedExp = 1000;
  866. soundID = soundBase::gazebo;
  867. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  868. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  869. break;
  870. case Obj::TREE_OF_KNOWLEDGE:
  871. soundID = soundBase::gazebo;
  872. info.resize(1);
  873. canRefuse = true;
  874. info[0].reward.gainedLevels = 1;
  875. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  876. info.resize(1);
  877. switch (rand.nextInt(2))
  878. {
  879. case 0: // free
  880. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  881. break;
  882. case 1:
  883. info[0].limiter.resources[Res::GOLD] = 2000;
  884. info[0].reward.resources[Res::GOLD] = -2000;
  885. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  886. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  887. break;
  888. case 2:
  889. info[0].limiter.resources[Res::GEMS] = 10;
  890. info[0].reward.resources[Res::GEMS] = -10;
  891. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  892. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  893. break;
  894. }
  895. break;
  896. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  897. {
  898. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  899. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  900. // Don't like this one but don't see any easier approach
  901. CVisitInfo visit;
  902. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  903. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  904. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  905. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  906. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  907. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  908. {
  909. visit.limiter.minLevel = 10 - i * 2;
  910. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  911. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  912. info.push_back(visit);
  913. }
  914. soundID = soundBase::gazebo;
  915. break;
  916. }
  917. case Obj::SCHOOL_OF_MAGIC:
  918. info.resize(2);
  919. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  920. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  921. info[0].reward.resources[Res::GOLD] = -1000;
  922. info[1].reward.resources[Res::GOLD] = -1000;
  923. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  924. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  925. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  926. soundID = soundBase::faerie;
  927. canRefuse = true;
  928. break;
  929. case Obj::SCHOOL_OF_WAR:
  930. info.resize(2);
  931. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  932. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  933. info[0].reward.resources[Res::GOLD] = -1000;
  934. info[1].reward.resources[Res::GOLD] = -1000;
  935. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  936. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  937. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  938. soundID = soundBase::MILITARY;
  939. canRefuse = true;
  940. break;
  941. }
  942. }
  943. ///////////////////////////////////////////////////////////////////////////////////////////////////
  944. CGVisitableOPW::CGVisitableOPW()
  945. {
  946. visitMode = VISIT_ONCE;
  947. resetDuration = 7;
  948. }
  949. void CGVisitableOPW::initObj(CRandomGenerator & rand)
  950. {
  951. setRandomReward(rand);
  952. switch (ID)
  953. {
  954. case Obj::MYSTICAL_GARDEN:
  955. soundID = soundBase::experience;
  956. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  957. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  958. break;
  959. case Obj::WINDMILL:
  960. soundID = soundBase::GENIE;
  961. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  962. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  963. break;
  964. case Obj::WATER_WHEEL:
  965. soundID = soundBase::GENIE;
  966. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  967. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  968. break;
  969. }
  970. }
  971. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  972. {
  973. if(what == ObjProperty::REWARD_RESET)
  974. {
  975. setRandomReward(cb->gameState()->getRandomGenerator());
  976. if (ID == Obj::WATER_WHEEL)
  977. {
  978. auto& reward = info[0].reward.resources[Res::GOLD];
  979. if(info[0].numOfGrants == 0)
  980. {
  981. reward = 1000;
  982. }
  983. else
  984. {
  985. reward = 500;
  986. }
  987. }
  988. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  989. cb->sendAndApply(&cov); // that cause server hang
  990. }
  991. CRewardableObject::setPropertyDer(what, val);
  992. }
  993. void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
  994. {
  995. switch (ID)
  996. {
  997. case Obj::MYSTICAL_GARDEN:
  998. info.resize(1);
  999. if (rand.nextInt(1) == 0)
  1000. {
  1001. info[0].reward.resources[Res::GEMS] = 5;
  1002. info[0].limiter.numOfGrants = 1;
  1003. }
  1004. else
  1005. {
  1006. info[0].reward.resources[Res::GOLD] = 500;
  1007. info[0].limiter.numOfGrants = 1;
  1008. }
  1009. break;
  1010. case Obj::WINDMILL:
  1011. info.resize(1);
  1012. // 3-6 of any resource but wood and gold
  1013. info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
  1014. info[0].limiter.numOfGrants = 1;
  1015. break;
  1016. case Obj::WATER_WHEEL:
  1017. info.resize(1);
  1018. info[0].reward.resources[Res::GOLD] = 500;
  1019. info[0].limiter.numOfGrants = 1;
  1020. break;
  1021. }
  1022. }
  1023. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1024. void CGMagicSpring::initObj(CRandomGenerator & rand)
  1025. {
  1026. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  1027. visit.reward.manaPercentage = 200;
  1028. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  1029. info.push_back(visit); // two rewards, one for each entrance
  1030. info.push_back(visit);
  1031. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  1032. soundID = soundBase::GENIE;
  1033. }
  1034. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  1035. {
  1036. std::vector <int3> visitableTiles;
  1037. for(int y = 0; y < 6; y++)
  1038. for (int x = 0; x < 8; x++) //starting from left
  1039. if (appearance.isVisitableAt(x, y))
  1040. visitableTiles.push_back (int3(x, y , 0));
  1041. return visitableTiles;
  1042. }
  1043. int3 CGMagicSpring::getVisitableOffset() const
  1044. {
  1045. auto visitableTiles = getVisitableOffsets();
  1046. if (visitableTiles.size() != info.size())
  1047. {
  1048. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  1049. return int3(-1,-1,-1);
  1050. }
  1051. for (size_t i=0; i<visitableTiles.size(); i++)
  1052. {
  1053. if (info[i].numOfGrants == 0)
  1054. return visitableTiles[i];
  1055. }
  1056. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  1057. }
  1058. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  1059. {
  1060. auto tiles = getVisitableOffsets();
  1061. for (size_t i=0; i<tiles.size(); i++)
  1062. {
  1063. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  1064. {
  1065. return std::vector<ui32>(1, i);
  1066. }
  1067. }
  1068. // hero is either not on visitable tile (should not happen) or tile is already used
  1069. return std::vector<ui32>();
  1070. }