CVCMIServer.cpp 5.8 KB

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  1. #include <iostream>
  2. #include <string>
  3. #include <boost/asio.hpp>
  4. #include "../global.h"
  5. #include "../lib/Connection.h"
  6. #include "../hch/CArtHandler.h"
  7. #include "../hch/CDefObjInfoHandler.h"
  8. #include "../hch/CGeneralTextHandler.h"
  9. #include "../hch/CHeroHandler.h"
  10. #include "../hch/CTownHandler.h"
  11. #include "../hch/CObjectHandler.h"
  12. #include "../hch/CBuildingHandler.h"
  13. #include "../hch/CSpellHandler.h"
  14. #include "zlib.h"
  15. #ifndef __GNUC__
  16. #include <tchar.h>
  17. #endif
  18. #include "CVCMIServer.h"
  19. #include <boost/crc.hpp>
  20. #include <boost/interprocess/mapped_region.hpp>
  21. #include <boost/interprocess/shared_memory_object.hpp>
  22. #include "../StartInfo.h"
  23. #include "../map.h"
  24. #include "../hch/CLodHandler.h"
  25. #include "../lib/Interprocess.h"
  26. #include "../lib/VCMI_Lib.h"
  27. #include "CGameHandler.h"
  28. std::string NAME = NAME_VER + std::string(" (server)");
  29. using namespace boost;
  30. using namespace boost::asio;
  31. using namespace boost::asio::ip;
  32. namespace intpr = boost::interprocess;
  33. bool end2 = false;
  34. int port = 3030;
  35. /*
  36. * CVCMIServer.cpp, part of VCMI engine
  37. *
  38. * Authors: listed in file AUTHORS in main folder
  39. *
  40. * License: GNU General Public License v2.0 or later
  41. * Full text of license available in license.txt file, in main folder
  42. *
  43. */
  44. void vaccept(tcp::acceptor *ac, tcp::socket *s, boost::system::error_code *error)
  45. {
  46. ac->accept(*s,*error);
  47. }
  48. CVCMIServer::CVCMIServer()
  49. : io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), port)))
  50. {
  51. tlog4 << "CVCMIServer created!" <<std::endl;
  52. }
  53. CVCMIServer::~CVCMIServer()
  54. {
  55. //delete io;
  56. //delete acceptor;
  57. }
  58. void CVCMIServer::newGame(CConnection *c)
  59. {
  60. CGameHandler gh;
  61. boost::system::error_code error;
  62. StartInfo *si = new StartInfo;
  63. ui8 clients;
  64. *c >> clients; //how many clients should be connected - TODO: support more than one
  65. *c >> *si; //get start options
  66. int problem;
  67. #ifdef _MSC_VER
  68. FILE *f;
  69. problem = fopen_s(&f,si->mapname.c_str(),"r");
  70. #else
  71. FILE * f = fopen(si->mapname.c_str(),"r");
  72. problem = !f;
  73. #endif
  74. if(problem)
  75. {
  76. *c << ui8(problem); //WRONG!
  77. return;
  78. }
  79. else
  80. {
  81. fclose(f);
  82. *c << ui8(0); //OK!
  83. }
  84. gh.init(si,rand());
  85. CConnection* cc; //tcp::socket * ss;
  86. for(int i=0; i<clients; i++)
  87. {
  88. if(!i)
  89. {
  90. cc=c;
  91. }
  92. else
  93. {
  94. tcp::socket * s = new tcp::socket(acceptor->io_service());
  95. acceptor->accept(*s,error);
  96. if(error) //retry
  97. {
  98. tlog3<<"Cannot establish connection - retrying..." << std::endl;
  99. i--;
  100. continue;
  101. }
  102. cc = new CConnection(s,NAME);
  103. }
  104. gh.conns.insert(cc);
  105. }
  106. gh.run(false);
  107. }
  108. void CVCMIServer::start()
  109. {
  110. ServerReady *sr = NULL;
  111. intpr::mapped_region *mr;
  112. try
  113. {
  114. intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
  115. smo.truncate(sizeof(ServerReady));
  116. mr = new intpr::mapped_region(smo,intpr::read_write);
  117. sr = reinterpret_cast<ServerReady*>(mr->get_address());
  118. }
  119. catch(...)
  120. {
  121. intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
  122. smo.truncate(sizeof(ServerReady));
  123. mr = new intpr::mapped_region(smo,intpr::read_write);
  124. sr = new(mr->get_address())ServerReady();
  125. }
  126. boost::system::error_code error;
  127. tlog0<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
  128. tcp::socket * s = new tcp::socket(acceptor->io_service());
  129. boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
  130. sr->setToTrueAndNotify();
  131. delete mr;
  132. acc.join();
  133. if (error)
  134. {
  135. tlog2<<"Got connection but there is an error " << std::endl << error;
  136. return;
  137. }
  138. tlog0<<"We've accepted someone... " << std::endl;
  139. CConnection *connection = new CConnection(s,NAME);
  140. tlog0<<"Got connection!" << std::endl;
  141. while(!end2)
  142. {
  143. uint8_t mode;
  144. *connection >> mode;
  145. switch (mode)
  146. {
  147. case 0:
  148. connection->socket->close();
  149. exit(0);
  150. break;
  151. case 1:
  152. connection->socket->close();
  153. return;
  154. break;
  155. case 2:
  156. newGame(connection);
  157. break;
  158. case 3:
  159. loadGame(connection);
  160. break;
  161. }
  162. }
  163. }
  164. void CVCMIServer::loadGame( CConnection *c )
  165. {
  166. std::string fname;
  167. CGameHandler gh;
  168. boost::system::error_code error;
  169. ui8 clients;
  170. *c >> clients >> fname; //how many clients should be connected - TODO: support more than one
  171. {
  172. ui32 ver;
  173. char sig[8];
  174. CMapHeader dum;
  175. CLoadFile lf(fname + ".vlgm1");
  176. lf >> sig >> ver >> dum >> *sig;
  177. tlog0 <<"Reading save signature"<<std::endl;
  178. lf >> *VLC;
  179. tlog0 <<"Reading handlers"<<std::endl;
  180. lf >> (gh.gs);
  181. tlog0 <<"Reading gamestate"<<std::endl;
  182. }
  183. {
  184. CLoadFile lf(fname + ".vsgm1");
  185. lf >> gh;
  186. }
  187. *c << ui8(0);
  188. CConnection* cc; //tcp::socket * ss;
  189. for(int i=0; i<clients; i++)
  190. {
  191. if(!i)
  192. {
  193. cc=c;
  194. }
  195. else
  196. {
  197. tcp::socket * s = new tcp::socket(acceptor->io_service());
  198. acceptor->accept(*s,error);
  199. if(error) //retry
  200. {
  201. tlog3<<"Cannot establish connection - retrying..." << std::endl;
  202. i--;
  203. continue;
  204. }
  205. cc = new CConnection(s,NAME);
  206. }
  207. gh.conns.insert(cc);
  208. }
  209. gh.run(true);
  210. }
  211. #ifndef __GNUC__
  212. int _tmain(int argc, _TCHAR* argv[])
  213. #else
  214. int main(int argc, char** argv)
  215. #endif
  216. {
  217. logfile = new std::ofstream("VCMI_Server_log.txt");
  218. console = new CConsoleHandler;
  219. //boost::thread t(boost::bind(&CConsoleHandler::run,::console));
  220. if(argc > 1)
  221. {
  222. #ifdef _MSC_VER
  223. port = _tstoi(argv[1]);
  224. #else
  225. port = _ttoi(argv[1]);
  226. #endif
  227. }
  228. tlog0 << "Port " << port << " will be used." << std::endl;
  229. CLodHandler h3bmp;
  230. h3bmp.init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
  231. initDLL(&h3bmp,console,logfile);
  232. srand ( (unsigned int)time(NULL) );
  233. try
  234. {
  235. io_service io_service;
  236. CVCMIServer server;
  237. while(!end2)
  238. {
  239. server.start();
  240. }
  241. io_service.run();
  242. } HANDLE_EXCEPTION
  243. return 0;
  244. }