英雄无敌3(跨平台含手机)

Ivan Savenko bbabc991ee Clean up logging 2 anni fa
.github c7510cb8ae allow uploading beta to build server 2 anni fa
AI c79634b6a7 Moved all animation ordering logic to callers 2 anni fa
CI 494e2c2c92 [CI] use specific GitHub release for macOS dependencies 3 anni fa
Mods 4a42ef29d9 VCMI mod version bump 2 anni fa
client bbabc991ee Clean up logging 2 anni fa
cmake_modules 11790c7c02 Merge pull request #1083 from vcmi/fix-android 3 anni fa
config 39a54ff8ff Fixes #1139 - Unicorns now cast blind at expert level 2 anni fa
debian c5c2f0ffb9 Added Lua library to Debian dependencies 3 anni fa
docs 73b0b7c8a3 [Conan] add docs 3 anni fa
include 861a6849f9 Added possibility to define per-town tower icon for battle queue in siege 2 anni fa
ios 409ab51036 [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 3 anni fa
launcher 89b8b87a6b Merge pull request #1156 from vcmi/features/online 2 anni fa
lib 733f21f8dc Petrify will freeze stack animations 2 anni fa
lib_client c6e51852d0 add ability to build VCMI as single process 3 anni fa
lib_server c6e51852d0 add ability to build VCMI as single process 3 anni fa
mapeditor 117496cb23 PCX file conversion in Resource Extractor throws exception on IOS (boost::locale stuff) 2 anni fa
osx d1ab611b4f [macOS] don't use macdeployqt together with Conan 3 anni fa
rpm 3338e4b855 Update RPM spec 5 anni fa
scripting f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 anni fa
scripts 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 anni fa
server a1ab90fb05 Creatures with double strike will not hit 2nd time after blinding 2 anni fa
test 20c102e648 Remove T prefix from new typedefs 3 anni fa
win 735c4f149a Update vcpkg, fix QT paths 3 anni fa
.gitignore 36e5fff1f3 update gitignore 3 anni fa
.gitmodules 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 anni fa
.travis.yml 0b9f601d2c Squashing editor 3 anni fa
AUTHORS ec6c72807b update AUTHORS 3 anni fa
CCallback.cpp 3142f32cbb Fix for callback return. More code optimization 3 anni fa
CCallback.h 3142f32cbb Fix for callback return. More code optimization 3 anni fa
CMakeLists.txt 1e2793af3a Attempt to fix cmake with older gcc 2 anni fa
CMakePresets.json b43e0ff9e4 Merge pull request #972 from vcmi/cpp-map-editor 3 anni fa
ChangeLog 2c7198a01a Increment vcmi version 3 anni fa
Global.h 864990db13 Implemented Bloodlust & Petrification effect 2 anni fa
README.md e5809ac9f7 Add downloads badge 3 anni fa
VCMI_VS15.sln 38d836d1a5 Update project files to Visual Studio 2017 7 anni fa
VCMI_global.props 651f0da9a1 Fix to include vstd/CLoggerBase.h 8 anni fa
VCMI_global_debug.props ea17b0f458 Major overhaul of VS related files 8 anni fa
VCMI_global_release.props c3088e293a Workaround linker bug, set higher optimization by default 7 anni fa
VCMI_global_user.props ea17b0f458 Major overhaul of VS related files 8 anni fa
Version.cpp.in ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
Version.h 44174da9a2 fix MXE build 3 anni fa
conanfile.py e0e075df77 [Conan] save install folder to CMake variable 3 anni fa
fuzzylite.pc.in 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 anni fa
license.txt 6d8373a473 Configure github actions 4 anni fa
vcmi.workspace ecaa9f5d0b Entities redesign and a few ERM features 4 anni fa
vcmibuilder d280eca241 vcmibuilder: remove references to deprecated (and disabled) core.zip download 3 anni fa
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN 8 anni fa

README.md

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Links

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

Copyright and license

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)