SelectionTab.cpp 24 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/Slider.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/GUIClasses.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../render/CAnimation.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/NetPacksLobby.h"
  30. #include "../../lib/CGeneralTextHandler.h"
  31. #include "../../lib/CConfigHandler.h"
  32. #include "../../lib/GameSettings.h"
  33. #include "../../lib/filesystem/Filesystem.h"
  34. #include "../../lib/campaign/CampaignState.h"
  35. #include "../../lib/mapping/CMapInfo.h"
  36. #include "../../lib/mapping/CMapHeader.h"
  37. #include "../../lib/mapping/MapFormat.h"
  38. #include "../../lib/serializer/Connection.h"
  39. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  40. {
  41. if(aaa->isFolder || bbb->isFolder)
  42. {
  43. if(aaa->isFolder != bbb->isFolder)
  44. return (aaa->isFolder > bbb->isFolder);
  45. else
  46. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  47. }
  48. auto a = aaa->mapHeader.get();
  49. auto b = bbb->mapHeader.get();
  50. if(a && b) //if we are sorting scenarios
  51. {
  52. switch(sortBy)
  53. {
  54. case _format: //by map format (RoE, WoG, etc)
  55. return (a->version < b->version);
  56. break;
  57. case _loscon: //by loss conditions
  58. return (a->defeatIconIndex < b->defeatIconIndex);
  59. break;
  60. case _playerAm: //by player amount
  61. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  62. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  63. for(int i = 0; i < 8; i++)
  64. {
  65. if(a->players[i].canHumanPlay)
  66. {
  67. playerAmntA++;
  68. humenPlayersA++;
  69. }
  70. else if(a->players[i].canComputerPlay)
  71. {
  72. playerAmntA++;
  73. }
  74. if(b->players[i].canHumanPlay)
  75. {
  76. playerAmntB++;
  77. humenPlayersB++;
  78. }
  79. else if(b->players[i].canComputerPlay)
  80. {
  81. playerAmntB++;
  82. }
  83. }
  84. if(playerAmntB != playerAmntA)
  85. return (playerAmntA < playerAmntB);
  86. else
  87. return (humenPlayersA < humenPlayersB);
  88. break;
  89. case _size: //by size of map
  90. return (a->width < b->width);
  91. break;
  92. case _viccon: //by victory conditions
  93. return (a->victoryIconIndex < b->victoryIconIndex);
  94. break;
  95. case _name: //by name
  96. return boost::ilexicographical_compare(a->name, b->name);
  97. case _fileName: //by filename
  98. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  99. default:
  100. return boost::ilexicographical_compare(a->name, b->name);
  101. }
  102. }
  103. else //if we are sorting campaigns
  104. {
  105. switch(sortBy)
  106. {
  107. case _numOfMaps: //by number of maps in campaign
  108. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  109. case _name: //by name
  110. return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
  111. default:
  112. return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());
  113. }
  114. }
  115. }
  116. // pick sorting order based on selection
  117. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  118. {
  119. switch(Type)
  120. {
  121. case ESelectionScreen::newGame:
  122. return ESortBy::_name;
  123. case ESelectionScreen::loadGame:
  124. case ESelectionScreen::saveGame:
  125. return ESortBy::_fileName;
  126. case ESelectionScreen::campaignList:
  127. return ESortBy::_name;
  128. }
  129. // Should not reach here. But let's not crash the game.
  130. return ESortBy::_name;
  131. }
  132. SelectionTab::SelectionTab(ESelectionScreen Type)
  133. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder("")
  134. {
  135. OBJ_CONSTRUCTION;
  136. generalSortingBy = getSortBySelectionScreen(tabType);
  137. if(tabType != ESelectionScreen::campaignList)
  138. {
  139. sortingBy = _format;
  140. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  141. pos = background->pos;
  142. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  143. inputName->filters += CTextInput::filenameFilter;
  144. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  145. int sizes[] = {36, 72, 108, 144, 0};
  146. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  147. for(int i = 0; i < 5; i++)
  148. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  149. int xpos[] = {23, 55, 88, 121, 306, 339};
  150. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  151. for(int i = 0; i < 6; i++)
  152. {
  153. ESortBy criteria = (ESortBy)i;
  154. if(criteria == _name)
  155. criteria = generalSortingBy;
  156. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  157. }
  158. }
  159. int positionsToShow = 18;
  160. std::string tabTitle;
  161. switch(tabType)
  162. {
  163. case ESelectionScreen::newGame:
  164. tabTitle = CGI->generaltexth->arraytxt[229];
  165. break;
  166. case ESelectionScreen::loadGame:
  167. tabTitle = CGI->generaltexth->arraytxt[230];
  168. break;
  169. case ESelectionScreen::saveGame:
  170. positionsToShow = 16;
  171. tabTitle = CGI->generaltexth->arraytxt[231];
  172. break;
  173. case ESelectionScreen::campaignList:
  174. tabTitle = CGI->generaltexth->allTexts[726];
  175. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  176. pos.w = parent->pos.w;
  177. pos.h = parent->pos.h;
  178. pos.x += 3;
  179. pos.y += 6;
  180. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  181. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  182. break;
  183. default:
  184. assert(0);
  185. break;
  186. }
  187. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  188. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  189. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  190. for(int i = 0; i < positionsToShow; i++)
  191. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  192. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  193. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  194. slider->setPanningStep(24);
  195. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  196. // entire screen can't be used in here since map description might also have slider
  197. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  198. filter(0);
  199. }
  200. void SelectionTab::toggleMode()
  201. {
  202. if(CSH->isGuest())
  203. {
  204. allItems.clear();
  205. curItems.clear();
  206. if(slider)
  207. slider->block(true);
  208. }
  209. else
  210. {
  211. switch(tabType)
  212. {
  213. case ESelectionScreen::newGame:
  214. inputName->disable();
  215. parseMaps(getFiles("Maps/", EResType::MAP));
  216. break;
  217. case ESelectionScreen::loadGame:
  218. inputName->disable();
  219. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  220. break;
  221. case ESelectionScreen::saveGame:
  222. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  223. inputName->enable();
  224. restoreLastSelection();
  225. break;
  226. case ESelectionScreen::campaignList:
  227. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  228. break;
  229. default:
  230. assert(0);
  231. break;
  232. }
  233. if(slider)
  234. {
  235. slider->block(false);
  236. filter(0);
  237. }
  238. if(CSH->campaignStateToSend)
  239. {
  240. CSH->setCampaignState(CSH->campaignStateToSend);
  241. CSH->campaignStateToSend.reset();
  242. }
  243. else
  244. {
  245. restoreLastSelection();
  246. }
  247. }
  248. slider->setAmount((int)curItems.size());
  249. updateListItems();
  250. redraw();
  251. }
  252. void SelectionTab::clickReleased(const Point & cursorPosition)
  253. {
  254. int line = getLine();
  255. if(line != -1)
  256. {
  257. select(line);
  258. }
  259. #ifdef VCMI_IOS
  260. // focus input field if clicked inside it
  261. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  262. inputName->giveFocus();
  263. #endif
  264. }
  265. void SelectionTab::keyPressed(EShortcut key)
  266. {
  267. int moveBy = 0;
  268. switch(key)
  269. {
  270. case EShortcut::MOVE_UP:
  271. moveBy = -1;
  272. break;
  273. case EShortcut::MOVE_DOWN:
  274. moveBy = +1;
  275. break;
  276. case EShortcut::MOVE_PAGE_UP:
  277. moveBy = -(int)listItems.size() + 1;
  278. break;
  279. case EShortcut::MOVE_PAGE_DOWN:
  280. moveBy = +(int)listItems.size() - 1;
  281. break;
  282. case EShortcut::MOVE_FIRST:
  283. select(-slider->getValue());
  284. return;
  285. case EShortcut::MOVE_LAST:
  286. select((int)curItems.size() - slider->getValue());
  287. return;
  288. default:
  289. return;
  290. }
  291. select((int)selectionPos - slider->getValue() + moveBy);
  292. }
  293. void SelectionTab::clickDouble(const Point & cursorPosition)
  294. {
  295. int position = getLine();
  296. int py = position + slider->getValue();
  297. if(py >= curItems.size())
  298. return;
  299. if(curItems[py]->isFolder)
  300. return;
  301. if(getLine() != -1) //double clicked scenarios list
  302. {
  303. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  304. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  305. }
  306. }
  307. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  308. {
  309. int position = getLine();
  310. int py = position + slider->getValue();
  311. if(py >= curItems.size())
  312. return;
  313. if(!curItems[py]->isFolder)
  314. {
  315. std::string text = boost::str(boost::format("{%1%}\r\n\r\n%2%:\r\n%3%") % curItems[py]->getName() % CGI->generaltexth->translate("vcmi.lobby.filename") % curItems[py]->fileURI);
  316. if(curItems[py]->date != "")
  317. text += boost::str(boost::format("\r\n\r\n%1%:\r\n%2%") % CGI->generaltexth->translate("vcmi.lobby.creationDate") % curItems[py]->date);
  318. CRClickPopup::createAndPush(text);
  319. }
  320. }
  321. std::tuple<std::string, std::string, bool, bool> SelectionTab::checkSubfolder(std::string path)
  322. {
  323. std::string folderName = "";
  324. bool parentExists = (curFolder != "");
  325. bool fileInFolder = false;
  326. std::vector<std::string> filetree;
  327. // delete first element (e.g. 'MAPS')
  328. boost::split(filetree, path, boost::is_any_of("/"));
  329. filetree.erase(filetree.begin());
  330. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  331. std::string baseFolder = boost::filesystem::path(pathWithoutPrefix).parent_path().string();
  332. if(boost::algorithm::starts_with(baseFolder, curFolder))
  333. {
  334. std::string folder = baseFolder.substr(curFolder.size());
  335. if(folder != "")
  336. {
  337. boost::split(filetree, folder, boost::is_any_of("/"));
  338. folderName = filetree[0];
  339. }
  340. }
  341. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  342. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  343. fileInFolder = true;
  344. return {folderName, baseFolder, parentExists, fileInFolder};
  345. }
  346. // A new size filter (Small, Medium, ...) has been selected. Populate
  347. // selMaps with the relevant data.
  348. void SelectionTab::filter(int size, bool selectFirst)
  349. {
  350. curItems.clear();
  351. for(auto elem : allItems)
  352. {
  353. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  354. {
  355. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->fileURI);
  356. if(parentExists)
  357. {
  358. auto folder = std::make_shared<ElementInfo>();
  359. folder->isFolder = true;
  360. folder->folderName = "..";
  361. if (boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return e->folderName == ".."; }) == curItems.end()) {
  362. curItems.push_back(folder);
  363. }
  364. }
  365. std::shared_ptr<ElementInfo> folder = std::make_shared<ElementInfo>();
  366. folder->isFolder = true;
  367. folder->folderName = folderName;
  368. if (boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; }) == curItems.end() && folderName != "") {
  369. curItems.push_back(folder);
  370. }
  371. if(fileInFolder)
  372. curItems.push_back(elem);
  373. }
  374. }
  375. if(curItems.size())
  376. {
  377. slider->block(false);
  378. slider->setAmount((int)curItems.size());
  379. sort();
  380. if(selectFirst)
  381. {
  382. slider->scrollTo(0);
  383. callOnSelect(curItems[0]);
  384. selectAbs(-1);
  385. }
  386. }
  387. else
  388. {
  389. slider->block(true);
  390. if(callOnSelect)
  391. callOnSelect(nullptr);
  392. }
  393. }
  394. void SelectionTab::sortBy(int criteria)
  395. {
  396. if(criteria == sortingBy)
  397. {
  398. sortModeAscending = !sortModeAscending;
  399. }
  400. else
  401. {
  402. sortingBy = (ESortBy)criteria;
  403. sortModeAscending = true;
  404. }
  405. sort();
  406. selectAbs(-1);
  407. }
  408. void SelectionTab::sort()
  409. {
  410. if(sortingBy != generalSortingBy)
  411. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  412. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  413. int firstMap = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  414. if(!sortModeAscending)
  415. std::reverse(std::next(curItems.begin(), firstMap), curItems.end());
  416. updateListItems();
  417. redraw();
  418. }
  419. void SelectionTab::select(int position)
  420. {
  421. if(!curItems.size())
  422. return;
  423. // New selection. py is the index in curItems.
  424. int py = position + slider->getValue();
  425. vstd::amax(py, 0);
  426. vstd::amin(py, curItems.size() - 1);
  427. selectionPos = py;
  428. if(position < 0)
  429. slider->scrollBy(position);
  430. else if(position >= listItems.size())
  431. slider->scrollBy(position - (int)listItems.size() + 1);
  432. if(curItems[py]->isFolder) {
  433. if(curItems[py]->folderName == "..")
  434. {
  435. std::vector<std::string> filetree;
  436. boost::split(filetree, curFolder, boost::is_any_of("/"));
  437. filetree.erase(filetree.end());
  438. filetree.erase(filetree.end());
  439. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  440. }
  441. else
  442. curFolder += curItems[py]->folderName + "/";
  443. filter(0);
  444. slider->scrollTo(0);
  445. return;
  446. }
  447. rememberCurrentSelection();
  448. if(inputName && inputName->isActive())
  449. {
  450. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::SAVEGAME));
  451. inputName->setText(filename.stem().string());
  452. }
  453. updateListItems();
  454. redraw();
  455. if(callOnSelect)
  456. callOnSelect(curItems[py]);
  457. }
  458. void SelectionTab::selectAbs(int position)
  459. {
  460. if(position == -1)
  461. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  462. select(position - slider->getValue());
  463. }
  464. void SelectionTab::sliderMove(int slidPos)
  465. {
  466. if(!slider)
  467. return; // ignore spurious call when slider is being created
  468. updateListItems();
  469. redraw();
  470. }
  471. void SelectionTab::updateListItems()
  472. {
  473. // elemIdx is the index of the maps or saved game to display on line 0
  474. // slider->capacity contains the number of available screen lines
  475. // slider->positionsAmnt is the number of elements after filtering
  476. int elemIdx = slider->getValue();
  477. for(auto item : listItems)
  478. {
  479. if(elemIdx < curItems.size())
  480. {
  481. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  482. elemIdx++;
  483. }
  484. else
  485. {
  486. item->updateItem();
  487. }
  488. }
  489. }
  490. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  491. {
  492. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  493. return getLine(position - pos.topLeft()) != -1;
  494. }
  495. int SelectionTab::getLine() const
  496. {
  497. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  498. return getLine(clickPos);
  499. }
  500. int SelectionTab::getLine(const Point & clickPos) const
  501. {
  502. int line = -1;
  503. // Ignore clicks on save name area
  504. int maxPosY;
  505. if(tabType == ESelectionScreen::saveGame)
  506. maxPosY = 516;
  507. else
  508. maxPosY = 564;
  509. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  510. {
  511. line = (clickPos.y - 115) / 25; //which line
  512. }
  513. return line;
  514. }
  515. void SelectionTab::selectFileName(std::string fname)
  516. {
  517. boost::to_upper(fname);
  518. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(fname);
  519. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  520. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  521. {
  522. if(curItems[i]->fileURI == fname)
  523. {
  524. slider->scrollTo(i);
  525. selectAbs(i);
  526. return;
  527. }
  528. }
  529. filter(0);
  530. selectAbs(-1);
  531. }
  532. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  533. {
  534. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  535. }
  536. void SelectionTab::rememberCurrentSelection()
  537. {
  538. if(getSelectedMapInfo()->isFolder)
  539. return;
  540. // TODO: this can be more elegant
  541. if(tabType == ESelectionScreen::newGame)
  542. {
  543. Settings lastMap = settings.write["general"]["lastMap"];
  544. lastMap->String() = getSelectedMapInfo()->fileURI;
  545. }
  546. else if(tabType == ESelectionScreen::loadGame)
  547. {
  548. Settings lastSave = settings.write["general"]["lastSave"];
  549. lastSave->String() = getSelectedMapInfo()->fileURI;
  550. }
  551. else if(tabType == ESelectionScreen::campaignList)
  552. {
  553. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  554. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  555. }
  556. }
  557. void SelectionTab::restoreLastSelection()
  558. {
  559. switch(tabType)
  560. {
  561. case ESelectionScreen::newGame:
  562. selectFileName(settings["general"]["lastMap"].String());
  563. break;
  564. case ESelectionScreen::campaignList:
  565. selectFileName(settings["general"]["lastCampaign"].String());
  566. break;
  567. case ESelectionScreen::loadGame:
  568. case ESelectionScreen::saveGame:
  569. selectFileName(settings["general"]["lastSave"].String());
  570. }
  571. }
  572. bool SelectionTab::isMapSupported(const CMapInfo & info)
  573. {
  574. switch (info.mapHeader->version)
  575. {
  576. case EMapFormat::ROE:
  577. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  578. case EMapFormat::AB:
  579. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  580. case EMapFormat::SOD:
  581. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  582. case EMapFormat::WOG:
  583. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  584. case EMapFormat::HOTA:
  585. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  586. case EMapFormat::VCMI:
  587. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  588. }
  589. return false;
  590. }
  591. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  592. {
  593. logGlobal->debug("Parsing %d maps", files.size());
  594. allItems.clear();
  595. for(auto & file : files)
  596. {
  597. try
  598. {
  599. auto mapInfo = std::make_shared<ElementInfo>();
  600. mapInfo->mapInit(file.getName());
  601. if (isMapSupported(*mapInfo))
  602. {
  603. allItems.push_back(mapInfo);
  604. }
  605. }
  606. catch(std::exception & e)
  607. {
  608. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  609. }
  610. }
  611. }
  612. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  613. {
  614. for(auto & file : files)
  615. {
  616. try
  617. {
  618. auto mapInfo = std::make_shared<ElementInfo>();
  619. mapInfo->saveInit(file);
  620. // Filter out other game modes
  621. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  622. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  623. switch(CSH->getLoadMode())
  624. {
  625. case ELoadMode::SINGLE:
  626. if(isMultiplayer || isCampaign)
  627. mapInfo->mapHeader.reset();
  628. break;
  629. case ELoadMode::CAMPAIGN:
  630. if(!isCampaign)
  631. mapInfo->mapHeader.reset();
  632. break;
  633. default:
  634. if(!isMultiplayer)
  635. mapInfo->mapHeader.reset();
  636. break;
  637. }
  638. allItems.push_back(mapInfo);
  639. }
  640. catch(const std::exception & e)
  641. {
  642. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  643. }
  644. }
  645. }
  646. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  647. {
  648. allItems.reserve(files.size());
  649. for(auto & file : files)
  650. {
  651. auto info = std::make_shared<ElementInfo>();
  652. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  653. info->fileURI = file.getName();
  654. info->campaignInit();
  655. if(info->campaign) {
  656. allItems.push_back(info);
  657. }
  658. }
  659. }
  660. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  661. {
  662. boost::to_upper(dirURI);
  663. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  664. {
  665. return boost::algorithm::starts_with(mount, dirURI);
  666. });
  667. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  668. {
  669. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  670. });
  671. return ret;
  672. }
  673. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  674. : CIntObject(LCLICK, position)
  675. {
  676. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  677. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  678. labelName->setAutoRedraw(false);
  679. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  680. labelAmountOfPlayers->setAutoRedraw(false);
  681. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  682. labelNumberOfCampaignMaps->setAutoRedraw(false);
  683. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  684. labelMapSizeLetter->setAutoRedraw(false);
  685. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  686. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  687. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  688. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  689. }
  690. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  691. {
  692. if(!info)
  693. {
  694. labelAmountOfPlayers->disable();
  695. labelMapSizeLetter->disable();
  696. iconFormat->disable();
  697. iconVictoryCondition->disable();
  698. iconLossCondition->disable();
  699. labelNumberOfCampaignMaps->disable();
  700. labelName->disable();
  701. return;
  702. }
  703. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  704. if(info->isFolder)
  705. {
  706. labelAmountOfPlayers->disable();
  707. labelMapSizeLetter->disable();
  708. iconFormat->enable();
  709. iconFormat->setFrame(99);
  710. iconVictoryCondition->disable();
  711. iconLossCondition->disable();
  712. labelNumberOfCampaignMaps->disable();
  713. labelName->enable();
  714. labelName->setText(info->folderName);
  715. labelName->setColor(color);
  716. return;
  717. }
  718. if(info->campaign)
  719. {
  720. labelAmountOfPlayers->disable();
  721. labelMapSizeLetter->disable();
  722. iconFormat->disable();
  723. iconVictoryCondition->disable();
  724. iconLossCondition->disable();
  725. labelNumberOfCampaignMaps->enable();
  726. std::ostringstream ostr(std::ostringstream::out);
  727. ostr << info->campaign->scenariosCount();
  728. labelNumberOfCampaignMaps->setText(ostr.str());
  729. labelNumberOfCampaignMaps->setColor(color);
  730. }
  731. else
  732. {
  733. labelNumberOfCampaignMaps->disable();
  734. std::ostringstream ostr(std::ostringstream::out);
  735. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  736. labelAmountOfPlayers->enable();
  737. labelAmountOfPlayers->setText(ostr.str());
  738. labelAmountOfPlayers->setColor(color);
  739. labelMapSizeLetter->enable();
  740. labelMapSizeLetter->setText(info->getMapSizeName());
  741. labelMapSizeLetter->setColor(color);
  742. iconFormat->enable();
  743. iconFormat->setFrame(info->getMapSizeFormatIconId());
  744. iconVictoryCondition->enable();
  745. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  746. iconLossCondition->enable();
  747. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  748. }
  749. labelName->enable();
  750. labelName->setText(info->getNameForList());
  751. labelName->setColor(color);
  752. }