CMainMenu.cpp 26 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. #include "../../lib/GameLibrary.h"
  58. #include "../../lib/json/JsonUtils.h"
  59. #include <boost/lexical_cast.hpp>
  60. ISelectionScreenInfo * SEL = nullptr;
  61. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  62. : CWindowObject(BORDERED), config(configNode)
  63. {
  64. OBJECT_CONSTRUCTION;
  65. const auto& bgConfig = config["background"];
  66. if (bgConfig.isVector())
  67. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  68. if (bgConfig.isString())
  69. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  70. if(config["scalable"].Bool())
  71. background->scaleTo(ENGINE->screenDimensions());
  72. pos = background->center();
  73. for (const JsonNode& node : config["images"].Vector())
  74. {
  75. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  76. images.push_back(image);
  77. }
  78. if(!config["video"].isNull())
  79. {
  80. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  81. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  82. }
  83. for(const JsonNode & node : config["items"].Vector())
  84. menuNameToEntry.push_back(node["name"].String());
  85. //Hardcoded entry
  86. menuNameToEntry.push_back("credits");
  87. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  88. if(config["video"].isNull())
  89. tabs->setRedrawParent(true);
  90. }
  91. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  92. {
  93. if(config["items"].Vector().size() == index)
  94. return std::make_shared<CreditsScreen>(this->pos);
  95. else
  96. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  97. }
  98. void CMenuScreen::show(Canvas & to)
  99. {
  100. // TODO: avoid excessive redraws
  101. CIntObject::showAll(to);
  102. }
  103. void CMenuScreen::activate()
  104. {
  105. CIntObject::activate();
  106. }
  107. void CMenuScreen::switchToTab(size_t index)
  108. {
  109. tabs->setActive(index);
  110. }
  111. void CMenuScreen::switchToTab(std::string name)
  112. {
  113. switchToTab(vstd::find_pos(menuNameToEntry, name));
  114. }
  115. size_t CMenuScreen::getActiveTab() const
  116. {
  117. return tabs->getActive();
  118. }
  119. //function for std::string -> std::function conversion for main menu
  120. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  121. {
  122. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  123. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  124. std::list<std::string> commands;
  125. boost::split(commands, string, boost::is_any_of("\t "));
  126. if(!commands.empty())
  127. {
  128. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  129. commands.pop_front();
  130. if(index > 3 || !commands.empty())
  131. {
  132. switch(index)
  133. {
  134. case 0: //to - switch to another tab, if such tab exists
  135. {
  136. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  137. if(index2 != menuType.size())
  138. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  139. break;
  140. }
  141. case 1: //open campaign selection window
  142. {
  143. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  144. break;
  145. }
  146. case 2: //start
  147. {
  148. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  149. {
  150. case 0:
  151. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  152. case 1:
  153. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  154. case 2:
  155. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  156. case 3:
  157. return []() { CMainMenu::startTutorial(); };
  158. }
  159. break;
  160. }
  161. case 3: //load
  162. {
  163. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  164. {
  165. case 0:
  166. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  167. case 1:
  168. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  169. case 2:
  170. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  171. case 3:
  172. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  173. }
  174. }
  175. break;
  176. case 4: //exit
  177. {
  178. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), [](){GAME->onShutdownRequested(false);}, 0, PlayerColor(1)); };
  179. }
  180. break;
  181. case 5: //highscores
  182. {
  183. return []() { CMainMenu::openHighScoreScreen(); };
  184. }
  185. }
  186. }
  187. }
  188. logGlobal->error("Failed to parse command: %s", string);
  189. return std::function<void()>();
  190. }
  191. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  192. {
  193. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  194. std::pair<std::string, std::string> help;
  195. if(!button["help"].isNull() && button["help"].Float() > 0)
  196. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  197. int posx = static_cast<int>(button["x"].Float());
  198. if(posx < 0)
  199. posx = pos.w + posx;
  200. int posy = static_cast<int>(button["y"].Float());
  201. if(posy < 0)
  202. posy = pos.h + posy;
  203. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  204. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  205. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  206. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  207. if (button["center"].Bool())
  208. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  209. return result;
  210. }
  211. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  212. {
  213. OBJECT_CONSTRUCTION;
  214. setRedrawParent(true);
  215. pos = parent->pos;
  216. for(const JsonNode & node : config["images"].Vector())
  217. images.push_back(CMainMenu::createPicture(node));
  218. for (const JsonNode& node : config["buttons"].Vector())
  219. {
  220. auto tokens = node["command"].String().find(' ');
  221. std::pair<std::string, std::string> commandParts = {
  222. node["command"].String().substr(0, tokens),
  223. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  224. };
  225. if (commandParts.first == "campaigns")
  226. {
  227. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  228. if (!campaign.isStruct())
  229. {
  230. logGlobal->warn("Campaign set %s not found", commandParts.second);
  231. continue;
  232. }
  233. bool fileExists = false;
  234. for (const auto& item : campaign["items"].Vector())
  235. {
  236. std::string filename = item["file"].String();
  237. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  238. {
  239. fileExists = true;
  240. break;
  241. }
  242. }
  243. if (!fileExists)
  244. {
  245. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  246. continue;
  247. }
  248. }
  249. buttons.push_back(createButton(parent, node));
  250. buttons.back()->setHoverable(true);
  251. buttons.back()->setRedrawParent(true);
  252. }
  253. }
  254. CMainMenuConfig::CMainMenuConfig()
  255. : campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
  256. , config(JsonPath::builtin("config/mainmenu.json"))
  257. {
  258. if (!config["scenario-selection"].isStruct())
  259. // Fallback for 1.6 mods
  260. if (config["game-select"].Vector().empty())
  261. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  262. }
  263. const CMainMenuConfig & CMainMenuConfig::get()
  264. {
  265. static const CMainMenuConfig config;
  266. return config;
  267. }
  268. const JsonNode & CMainMenuConfig::getConfig() const
  269. {
  270. return config;
  271. }
  272. const JsonNode & CMainMenuConfig::getCampaigns() const
  273. {
  274. return campaignSets;
  275. }
  276. CMainMenu::CMainMenu()
  277. {
  278. pos.w = ENGINE->screenDimensions().x;
  279. pos.h = ENGINE->screenDimensions().y;
  280. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  281. OBJECT_CONSTRUCTION;
  282. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  283. }
  284. CMainMenu::~CMainMenu() = default;
  285. void CMainMenu::playIntroVideos()
  286. {
  287. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  288. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  289. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  290. else
  291. cb(true);
  292. };
  293. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  294. if(!skipped)
  295. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  296. if(!skipped)
  297. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  298. playMusic();
  299. });
  300. else
  301. playMusic();
  302. });
  303. else
  304. playMusic();
  305. });
  306. }
  307. void CMainMenu::playMusic()
  308. {
  309. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  310. }
  311. void CMainMenu::activate()
  312. {
  313. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  314. if (pos.dimensions() != ENGINE->screenDimensions())
  315. onScreenResize();
  316. CIntObject::activate();
  317. }
  318. void CMainMenu::onScreenResize()
  319. {
  320. pos.w = ENGINE->screenDimensions().x;
  321. pos.h = ENGINE->screenDimensions().y;
  322. menu = nullptr;
  323. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  324. backgroundAroundMenu->pos = pos;
  325. }
  326. void CMainMenu::makeActiveInterface()
  327. {
  328. ENGINE->windows().pushWindow(GAME->mainmenu());
  329. ENGINE->windows().pushWindow(menu);
  330. menu->switchToTab(menu->getActiveTab());
  331. }
  332. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  333. {
  334. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  335. GAME->server().loadMode = loadMode;
  336. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  337. }
  338. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  339. {
  340. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  341. ourCampaign->campaignSet = campaignSet;
  342. openCampaignLobby(ourCampaign);
  343. }
  344. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  345. {
  346. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  347. GAME->server().campaignStateToSend = campaign;
  348. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  349. }
  350. void CMainMenu::openCampaignScreen(std::string name)
  351. {
  352. auto const & config = CMainMenuConfig::get().getCampaigns();
  353. if(!vstd::contains(config.Struct(), name))
  354. {
  355. logGlobal->error("Unknown campaign set: %s", name);
  356. return;
  357. }
  358. bool campaignsFound = true;
  359. for (auto const & entry : config[name]["items"].Vector())
  360. {
  361. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  362. if(entry["optional"].Bool())
  363. continue;
  364. if(!CResourceHandler::get()->existsResource(resourceID))
  365. campaignsFound = false;
  366. }
  367. if (!campaignsFound)
  368. {
  369. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  370. return;
  371. }
  372. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  373. }
  374. void CMainMenu::startTutorial()
  375. {
  376. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  377. if(!CResourceHandler::get()->existsResource(tutorialMap))
  378. {
  379. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  380. return;
  381. }
  382. auto mapInfo = std::make_shared<CMapInfo>();
  383. mapInfo->mapInit(tutorialMap.getName());
  384. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  385. GAME->server().startMapAfterConnection(mapInfo);
  386. }
  387. void CMainMenu::openHighScoreScreen()
  388. {
  389. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  390. return;
  391. }
  392. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  393. {
  394. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  395. }
  396. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  397. : screenType(ScreenType)
  398. {
  399. OBJECT_CONSTRUCTION;
  400. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  401. pos = background->center(); //center, window has size of bg graphic
  402. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  403. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  404. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  405. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  406. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  407. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  408. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  409. playerName->setText(getPlayersNames()[0]);
  410. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  411. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  412. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  413. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  414. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  415. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  416. }
  417. void CMultiMode::openLobby()
  418. {
  419. close();
  420. GAME->server().getGlobalLobby().activateInterface();
  421. }
  422. void CMultiMode::hostTCP(EShortcut shortcut)
  423. {
  424. auto savedScreenType = screenType;
  425. close();
  426. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  427. }
  428. void CMultiMode::joinTCP(EShortcut shortcut)
  429. {
  430. auto savedScreenType = screenType;
  431. close();
  432. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  433. }
  434. std::vector<std::string> CMultiMode::getPlayersNames()
  435. {
  436. std::vector<std::string> playerNames;
  437. std::string playerNameStr = settings["general"]["playerName"].String();
  438. if (playerNameStr == "Player")
  439. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  440. playerNames.push_back(playerNameStr);
  441. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  442. {
  443. const std::string &nameStr = playerName.String();
  444. if (!nameStr.empty())
  445. {
  446. playerNames.push_back(nameStr);
  447. }
  448. }
  449. return playerNames;
  450. }
  451. void CMultiMode::onNameChange(std::string newText)
  452. {
  453. Settings name = settings.write["general"]["playerName"];
  454. name->String() = newText;
  455. }
  456. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  457. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  458. {
  459. OBJECT_CONSTRUCTION;
  460. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  461. pos = background->center(); //center, window has size of bg graphic
  462. std::string text;
  463. switch (shortcut)
  464. {
  465. case EShortcut::MAIN_MENU_HOTSEAT:
  466. text = LIBRARY->generaltexth->allTexts[446];
  467. boost::replace_all(text, "\t", "\n");
  468. break;
  469. case EShortcut::MAIN_MENU_HOST_GAME:
  470. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  471. break;
  472. case EShortcut::MAIN_MENU_JOIN_GAME:
  473. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  474. break;
  475. }
  476. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  477. for(int i = 0; i < inputNames.size(); i++)
  478. {
  479. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  480. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  481. }
  482. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  483. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  484. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  485. for(int i = 0; i < playerNames.size(); i++)
  486. {
  487. inputNames[i]->setText(playerNames[i]);
  488. }
  489. #ifndef VCMI_MOBILE
  490. inputNames[0]->giveFocus();
  491. #endif
  492. }
  493. void CMultiPlayers::onChange(std::string newText)
  494. {
  495. }
  496. void CMultiPlayers::enterSelectionScreen()
  497. {
  498. std::vector<std::string> playerNames;
  499. for(auto playerName : inputNames)
  500. {
  501. if (playerName->getText().length())
  502. playerNames.push_back(playerName->getText());
  503. }
  504. Settings playerName = settings.write["general"]["playerName"];
  505. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  506. multiPlayerNames->Vector().clear();
  507. if (!playerNames.empty())
  508. {
  509. playerName->String() = playerNames.front();
  510. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  511. {
  512. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  513. }
  514. }
  515. else
  516. {
  517. // Without the check the saving crashes directly.
  518. // When empty reset the player's name. This would translate to it being
  519. // the default for the next run. But enables deleting players, by just
  520. // deleting the names, otherwise some UI element should have been added.
  521. playerName->clear();
  522. }
  523. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  524. }
  525. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  526. {
  527. OBJECT_CONSTRUCTION;
  528. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  529. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  530. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  531. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  532. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  533. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  534. if(host && !settings["session"]["donotstartserver"].Bool())
  535. {
  536. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  537. buttonOk->block(true);
  538. startConnection();
  539. }
  540. else
  541. {
  542. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  543. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  544. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  545. inputPort->setFilterNumber(0, 65535);
  546. inputAddress->giveFocus();
  547. }
  548. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  549. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  550. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  551. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  552. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  553. }
  554. void CSimpleJoinScreen::connectToServer()
  555. {
  556. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  557. buttonOk->block(true);
  558. ENGINE->input().stopTextInput();
  559. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  560. }
  561. void CSimpleJoinScreen::leaveScreen()
  562. {
  563. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  564. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  565. }
  566. void CSimpleJoinScreen::onChange(const std::string & newText)
  567. {
  568. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  569. }
  570. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  571. {
  572. if(addr.empty())
  573. GAME->server().startLocalServerAndConnect(false);
  574. else
  575. GAME->server().connectToServer(addr, port);
  576. }
  577. CLoadingScreen::CLoadingScreen()
  578. : CLoadingScreen(getBackground())
  579. {
  580. }
  581. CLoadingScreen::CLoadingScreen(ImagePath background)
  582. : CWindowObject(BORDERED, background)
  583. {
  584. OBJECT_CONSTRUCTION;
  585. addUsedEvents(TIME);
  586. ENGINE->music().stopMusic(5000);
  587. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  588. const auto& backgroundConfig = conf["background"];
  589. if (!backgroundConfig.Vector().empty())
  590. backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  591. for (const JsonNode& node : conf["images"].Vector())
  592. {
  593. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  594. images.push_back(image);
  595. }
  596. const auto& loadframeConfig = conf["loadframe"];
  597. if (loadframeConfig.isStruct())
  598. {
  599. loadFrame = std::make_shared<CPicture>(
  600. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  601. loadframeConfig["x"].Integer(),
  602. loadframeConfig["y"].Integer()
  603. );
  604. }
  605. const auto& loadbarConfig = conf["loadbar"];
  606. if (loadbarConfig.isStruct())
  607. {
  608. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  609. const int posx = loadbarConfig["x"].Integer();
  610. const int posy = loadbarConfig["y"].Integer();
  611. const int blockSize = loadbarConfig["size"].Integer();
  612. const int blocksAmount = loadbarConfig["amount"].Integer();
  613. for (int i = 0; i < blocksAmount; ++i)
  614. {
  615. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  616. progressBlocks.back()->deactivate();
  617. progressBlocks.back()->visible = false;
  618. }
  619. }
  620. }
  621. CLoadingScreen::~CLoadingScreen()
  622. {
  623. }
  624. void CLoadingScreen::tick(uint32_t msPassed)
  625. {
  626. if(!progressBlocks.empty())
  627. {
  628. int status = float(get()) / 255.f * progressBlocks.size();
  629. for(int i = 0; i < status; ++i)
  630. {
  631. progressBlocks.at(i)->activate();
  632. progressBlocks.at(i)->visible = true;
  633. }
  634. }
  635. }
  636. ImagePath CLoadingScreen::getBackground()
  637. {
  638. ImagePath fname = ImagePath::builtin("loadbar");
  639. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  640. if(conf.isStruct())
  641. {
  642. if(conf["background"].isVector())
  643. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  644. if(conf["background"].isString())
  645. return ImagePath::fromJson(conf["background"]);
  646. return fname;
  647. }
  648. if(conf.isVector() && !conf.Vector().empty())
  649. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  650. return fname;
  651. }