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							- /*
 
-  * GameLibrary.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/Services.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CConsoleHandler;
 
- class CArtHandler;
 
- class CHeroHandler;
 
- class CHeroClassHandler;
 
- class CCreatureHandler;
 
- class CSpellHandler;
 
- class CSkillHandler;
 
- class CObjectHandler;
 
- class CObjectClassesHandler;
 
- class ObstacleSetHandler;
 
- class CTownHandler;
 
- class CGeneralTextHandler;
 
- class CModHandler;
 
- class CContentHandler;
 
- class BattleFieldHandler;
 
- class IBonusTypeHandler;
 
- class CBonusTypeHandler;
 
- class TerrainTypeHandler;
 
- class RoadTypeHandler;
 
- class RiverTypeHandler;
 
- class ObstacleHandler;
 
- class CTerrainViewPatternConfig;
 
- class CRmgTemplateStorage;
 
- class IHandlerBase;
 
- class IGameSettings;
 
- class GameSettings;
 
- class CIdentifierStorage;
 
- #if SCRIPTING_ENABLED
 
- namespace scripting
 
- {
 
- 	class ScriptHandler;
 
- }
 
- #endif
 
- /// Loads and constructs several handlers
 
- class DLL_LINKAGE GameLibrary final : public Services
 
- {
 
- public:
 
- 	const ArtifactService * artifacts() const override;
 
- 	const CreatureService * creatures() const override;
 
- 	const FactionService * factions() const override;
 
- 	const HeroClassService * heroClasses() const override;
 
- 	const HeroTypeService * heroTypes() const override;
 
- #if SCRIPTING_ENABLED
 
- 	const scripting::Service * scripts() const override;
 
- #endif
 
- 	const spells::Service * spells() const override;
 
- 	const SkillService * skills() const override;
 
- 	const BattleFieldService * battlefields() const override;
 
- 	const ObstacleService * obstacles() const override;
 
- 	const IGameSettings * engineSettings() const override;
 
- 	const spells::effects::Registry * spellEffects() const override;
 
- 	spells::effects::Registry * spellEffects() override;
 
- 	const IBonusTypeHandler * getBth() const; //deprecated
 
- 	const CIdentifierStorage * identifiers() const;
 
- 	std::unique_ptr<CArtHandler> arth;
 
- 	std::unique_ptr<CBonusTypeHandler> bth;
 
- 	std::unique_ptr<CHeroHandler> heroh;
 
- 	std::unique_ptr<CHeroClassHandler> heroclassesh;
 
- 	std::unique_ptr<CCreatureHandler> creh;
 
- 	std::unique_ptr<CSpellHandler> spellh;
 
- 	std::unique_ptr<CSkillHandler> skillh;
 
- 	// TODO: Remove ObjectHandler altogether?
 
- 	std::unique_ptr<CObjectHandler> objh;
 
- 	std::unique_ptr<CObjectClassesHandler> objtypeh;
 
- 	std::unique_ptr<CTownHandler> townh;
 
- 	std::unique_ptr<CGeneralTextHandler> generaltexth;
 
- 	std::unique_ptr<CModHandler> modh;
 
- 	std::unique_ptr<TerrainTypeHandler> terrainTypeHandler;
 
- 	std::unique_ptr<RoadTypeHandler> roadTypeHandler;
 
- 	std::unique_ptr<RiverTypeHandler> riverTypeHandler;
 
- 	std::unique_ptr<CIdentifierStorage> identifiersHandler;
 
- 	std::unique_ptr<CTerrainViewPatternConfig> terviewh;
 
- 	std::unique_ptr<CRmgTemplateStorage> tplh;
 
- 	std::unique_ptr<BattleFieldHandler> battlefieldsHandler;
 
- 	std::unique_ptr<ObstacleHandler> obstacleHandler;
 
- 	std::unique_ptr<GameSettings> settingsHandler;
 
- 	std::unique_ptr<ObstacleSetHandler> biomeHandler;
 
- #if SCRIPTING_ENABLED
 
- 	std::unique_ptr<scripting::ScriptHandler> scriptHandler;
 
- #endif
 
- 	GameLibrary();
 
- 	~GameLibrary();
 
- 	/// initializes settings and filesystem
 
- 	void initializeFilesystem(bool extractArchives);
 
- 	/// Loads all game entities
 
- 	void initializeLibrary();
 
- private:
 
- 	// basic initialization. should be called before init(). Can also extract original H3 archives
 
- 	void loadFilesystem(bool extractArchives);
 
- 	void loadModFilesystem();
 
- #if SCRIPTING_ENABLED
 
- 	void scriptsLoaded();
 
- #endif
 
- };
 
- extern DLL_LINKAGE GameLibrary * LIBRARY;
 
- VCMI_LIB_NAMESPACE_END
 
 
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