CCreatureHandler.cpp 31 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183
  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CCreatureHandler.h"
  4. #include "CLodHandler.h"
  5. #include <sstream>
  6. #include <boost/assign/std/set.hpp>
  7. #include <boost/assign/std/vector.hpp>
  8. #include <boost/assign/std/list.hpp>
  9. #include <boost/assign/list_of.hpp>
  10. #include <boost/algorithm/string.hpp>
  11. #include <boost/algorithm/string/find.hpp>
  12. #include <boost/algorithm/string/replace.hpp>
  13. #include "../lib/VCMI_Lib.h"
  14. #include "../lib/CGameState.h"
  15. #include <boost/foreach.hpp>
  16. #include <boost/lexical_cast.hpp>
  17. using namespace boost::assign;
  18. extern CLodHandler * bitmaph;
  19. /*
  20. * CCreatureHandler.cpp, part of VCMI engine
  21. *
  22. * Authors: listed in file AUTHORS in main folder
  23. *
  24. * License: GNU General Public License v2.0 or later
  25. * Full text of license available in license.txt file, in main folder
  26. *
  27. */
  28. static std::vector<int> getMindSpells()
  29. {
  30. std::vector<int> ret;
  31. ret.push_back(50); //sorrow
  32. ret.push_back(59); //berserk
  33. ret.push_back(60); //hypnotize
  34. ret.push_back(61); //forgetfulness
  35. ret.push_back(62); //blind
  36. return ret;
  37. }
  38. CCreatureHandler::CCreatureHandler()
  39. {
  40. VLC->creh = this;
  41. // Set the faction alignments to the defaults:
  42. // Good: Castle, Rampart, Tower // Evil: Inferno, Necropolis, Dungeon
  43. // Neutral: Stronghold, Fortess, Conflux
  44. factionAlignments += 1, 1, 1, -1, -1, -1, 0, 0, 0;
  45. doubledCreatures += 4, 14, 20, 28, 42, 44, 60, 70, 72, 85, 86, 100, 104; //according to Strategija
  46. allCreatures.description = "All creatures";
  47. creaturesOfLevel[0].description = "Creatures of unnormalized tier";
  48. for(int i = 1; i < ARRAY_COUNT(creaturesOfLevel); i++)
  49. creaturesOfLevel[i].description = "Creatures of tier " + boost::lexical_cast<std::string>(i);
  50. }
  51. int CCreature::getQuantityID(const int & quantity)
  52. {
  53. if (quantity<5)
  54. return 0;
  55. if (quantity<10)
  56. return 1;
  57. if (quantity<20)
  58. return 2;
  59. if (quantity<50)
  60. return 3;
  61. if (quantity<100)
  62. return 4;
  63. if (quantity<250)
  64. return 5;
  65. if (quantity<500)
  66. return 5;
  67. if (quantity<1000)
  68. return 6;
  69. if (quantity<4000)
  70. return 7;
  71. return 8;
  72. }
  73. bool CCreature::isDoubleWide() const
  74. {
  75. return doubleWide;
  76. }
  77. bool CCreature::isFlying() const
  78. {
  79. return hasBonusOfType(Bonus::FLYING);
  80. }
  81. bool CCreature::isShooting() const
  82. {
  83. return hasBonusOfType(Bonus::SHOOTER);
  84. }
  85. bool CCreature::isUndead() const
  86. {
  87. return hasBonusOfType(Bonus::UNDEAD);
  88. }
  89. /**
  90. * Determines if the creature is of a good alignment.
  91. * @return true if the creture is good, false otherwise.
  92. */
  93. bool CCreature::isGood () const
  94. {
  95. return VLC->creh->isGood(faction);
  96. }
  97. /**
  98. * Determines if the creature is of an evil alignment.
  99. * @return true if the creature is evil, false otherwise.
  100. */
  101. bool CCreature::isEvil () const
  102. {
  103. return VLC->creh->isEvil(faction);
  104. }
  105. si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
  106. {
  107. int ret = 2147483645;
  108. int resAmnt = std::min(res.size(),cost.size());
  109. for(int i=0;i<resAmnt;i++)
  110. if(cost[i])
  111. ret = std::min(ret,(int)(res[i]/cost[i]));
  112. return ret;
  113. }
  114. CCreature::CCreature()
  115. {
  116. doubleWide = false;
  117. nodeType = CBonusSystemNode::CREATURE;
  118. }
  119. void CCreature::addBonus(int val, int type, int subtype /*= -1*/)
  120. {
  121. Bonus *added = new Bonus(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, idNumber, subtype, Bonus::BASE_NUMBER);
  122. addNewBonus(added);
  123. }
  124. // void CCreature::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
  125. // {
  126. // out.insert (VLC->creh->globalEffects);
  127. // }
  128. bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
  129. {
  130. //TODO upgrade of upgrade?
  131. return vstd::contains(upgrades, anotherCre->idNumber);
  132. }
  133. bool CCreature::valid() const
  134. {
  135. return this == VLC->creh->creatures[idNumber];
  136. }
  137. std::string CCreature::nodeName() const
  138. {
  139. return "\"" + namePl + "\"";
  140. }
  141. int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
  142. {
  143. befi=i;
  144. for(; i<andame; ++i)
  145. {
  146. if(buf[i]=='\t')
  147. break;
  148. }
  149. std::string tmp = buf.substr(befi, i-befi);
  150. int ret = atoi(buf.substr(befi, i-befi).c_str());
  151. ++i;
  152. return ret;
  153. }
  154. float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
  155. {
  156. befi=i;
  157. for(; i<andame; ++i)
  158. {
  159. if(buf[i]=='\t')
  160. break;
  161. }
  162. std::string tmp = buf.substr(befi, i-befi);
  163. float ret = atof(buf.substr(befi, i-befi).c_str());
  164. ++i;
  165. return ret;
  166. }
  167. /**
  168. * Determines if a faction is good.
  169. * @param ID of the faction.
  170. * @return true if the faction is good, false otherwise.
  171. */
  172. bool CCreatureHandler::isGood (si8 faction) const
  173. {
  174. return faction != -1 && factionAlignments[faction] == 1;
  175. }
  176. /**
  177. * Determines if a faction is evil.
  178. * @param ID of the faction.
  179. * @return true if the faction is evil, false otherwise.
  180. */
  181. bool CCreatureHandler::isEvil (si8 faction) const
  182. {
  183. return faction != -1 && factionAlignments[faction] == -1;
  184. }
  185. void CCreatureHandler::loadCreatures()
  186. {
  187. notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
  188. tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
  189. bool useCreAbilsFromZCRTRAIT = true;
  190. ////////////reading cr_abils.txt ///////////////////
  191. std::ifstream abils(DATA_DIR "/config/cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
  192. const int MAX_LINE_SIZE = 1000;
  193. char abilLine[MAX_LINE_SIZE+1];
  194. for(int i=0; i<5; ++i) //removing 5 comment lines
  195. {
  196. abils.getline(abilLine, MAX_LINE_SIZE);
  197. }
  198. //reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
  199. abils.getline(abilLine, MAX_LINE_SIZE);
  200. useCreAbilsFromZCRTRAIT = atoi(abilLine);
  201. ////////////reading ZCRTRAIT.TXT ///////////////////
  202. std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
  203. int andame = buf.size();
  204. int i=0; //buf iterator
  205. int hmcr=0;
  206. for(; i<andame; ++i)
  207. {
  208. if(buf[i]=='\r')
  209. ++hmcr;
  210. if(hmcr==2)
  211. break;
  212. }
  213. i+=2;
  214. while(i<buf.size())
  215. {
  216. CCreature &ncre = *new CCreature;
  217. ncre.idNumber = creatures.size();
  218. ncre.cost.resize(RESOURCE_QUANTITY);
  219. ncre.level=0;
  220. int befi=i;
  221. for(; i<andame; ++i)
  222. {
  223. if(buf[i]=='\t')
  224. break;
  225. }
  226. ncre.nameSing = buf.substr(befi, i-befi);
  227. ++i;
  228. befi=i;
  229. for(; i<andame; ++i)
  230. {
  231. if(buf[i]=='\t')
  232. break;
  233. }
  234. ncre.namePl = buf.substr(befi, i-befi);
  235. ++i;
  236. for(int v=0; v<7; ++v)
  237. {
  238. ncre.cost[v] = readNumber(befi, i, andame, buf);
  239. }
  240. ncre.fightValue = readNumber(befi, i, andame, buf);
  241. ncre.AIValue = readNumber(befi, i, andame, buf);
  242. ncre.growth = readNumber(befi, i, andame, buf);
  243. ncre.hordeGrowth = readNumber(befi, i, andame, buf);
  244. ncre.hitPoints = readNumber(befi, i, andame, buf);
  245. ncre.addBonus(ncre.hitPoints, Bonus::STACK_HEALTH);
  246. ncre.speed = readNumber(befi, i, andame, buf);
  247. ncre.addBonus(ncre.speed, Bonus::STACKS_SPEED);
  248. ncre.attack = readNumber(befi, i, andame, buf);
  249. ncre.addBonus(ncre.attack, Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
  250. ncre.defence = readNumber(befi, i, andame, buf);
  251. ncre.addBonus(ncre.defence, Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
  252. ncre.damageMin = readNumber(befi, i, andame, buf); //not used anymore?
  253. ncre.addBonus(ncre.damageMin, Bonus::CREATURE_DAMAGE, 1);
  254. ncre.damageMax = readNumber(befi, i, andame, buf);
  255. ncre.addBonus(ncre.damageMax, Bonus::CREATURE_DAMAGE, 2);
  256. ncre.shots = readNumber(befi, i, andame, buf);
  257. ncre.addBonus(ncre.shots, Bonus::SHOTS);
  258. ncre.spells = readNumber(befi, i, andame, buf);
  259. ncre.ammMin = readNumber(befi, i, andame, buf);
  260. ncre.ammMax = readNumber(befi, i, andame, buf);
  261. befi=i;
  262. for(; i<andame; ++i)
  263. {
  264. if(buf[i]=='\t')
  265. break;
  266. }
  267. ncre.abilityText = buf.substr(befi, i-befi);
  268. ++i;
  269. befi=i;
  270. for(; i<andame; ++i)
  271. {
  272. if(buf[i]=='\r')
  273. break;
  274. }
  275. ncre.abilityRefs = buf.substr(befi, i-befi);
  276. i+=2;
  277. if(useCreAbilsFromZCRTRAIT)
  278. { //adding abilities from ZCRTRAIT.TXT
  279. if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
  280. ncre.doubleWide = true;
  281. if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
  282. ncre.addBonus(0, Bonus::FLYING);
  283. if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
  284. ncre.addBonus(0, Bonus::SHOOTER);
  285. if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
  286. ncre.addBonus(0, Bonus::SIEGE_WEAPON);
  287. if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
  288. ncre.addBonus(1, Bonus::ADDITIONAL_ATTACK);
  289. if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
  290. ncre.addBonus(0, Bonus::BLOCKS_RETALIATION);
  291. if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
  292. ncre.addBonus(0, Bonus::UNDEAD);
  293. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
  294. ncre.addBonus(0, Bonus::NO_MELEE_PENALTY);
  295. if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
  296. ncre.addBonus(0, Bonus::JOUSTING);
  297. if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
  298. {
  299. ncre.addBonus(+1, Bonus::MORALE);;
  300. ncre.bonuses.back()->addPropagator(new CPropagatorNodeType(CBonusSystemNode::HERO));
  301. }
  302. if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
  303. {
  304. ncre.addBonus(-1, Bonus::MORALE);;
  305. ncre.bonuses.back()->effectRange = Bonus::ONLY_ENEMY_ARMY;
  306. }
  307. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
  308. ncre.addBonus(0, Bonus::KING1);
  309. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
  310. ncre.addBonus(0, Bonus::KING2);
  311. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
  312. ncre.addBonus(0, Bonus::KING3);
  313. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
  314. ncre.addBonus(0, Bonus::NO_WALL_PENALTY);
  315. if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
  316. ncre.addBonus(0, Bonus::CATAPULT);
  317. if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
  318. ncre.addBonus(0, Bonus::ATTACKS_ALL_ADJACENT);
  319. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
  320. {
  321. std::vector<int> mindSpells = getMindSpells();
  322. for(int g=0; g<mindSpells.size(); ++g)
  323. ncre.addBonus(0, Bonus::SPELL_IMMUNITY, mindSpells[g]); //giants are immune to mind spells
  324. }
  325. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
  326. ncre.addBonus(0, Bonus::FIRE_IMMUNITY);
  327. if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
  328. ncre.addBonus(0, Bonus::TWO_HEX_ATTACK_BREATH);;
  329. }
  330. if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
  331. {
  332. ncre.idNumber = creatures.size();
  333. creatures.push_back(&ncre);
  334. }
  335. }
  336. ////second part of reading cr_abils.txt////
  337. bool contReading = true;
  338. while(contReading) //main reading loop
  339. {
  340. abils.getline(abilLine, MAX_LINE_SIZE);
  341. std::istringstream reader(abilLine);
  342. char command;
  343. reader >> command;
  344. switch(command)
  345. {
  346. case '+': //add new ability
  347. {
  348. int creatureID;
  349. Bonus *nsf = new Bonus();
  350. si32 buf;
  351. std::string type;
  352. reader >> creatureID;
  353. reader >> type;
  354. std::map<std::string, int>::const_iterator it = bonusNameMap.find(type);
  355. CCreature *cre = creatures[creatureID];
  356. if (it == bonusNameMap.end())
  357. {
  358. if(type == "DOUBLE_WIDE")
  359. cre->doubleWide = true;
  360. else if(type == "ENEMY_MORALE_DECREASING")
  361. {
  362. cre->addBonus(-1, Bonus::MORALE);
  363. cre->bonuses.back()->effectRange = Bonus::ONLY_ENEMY_ARMY;
  364. }
  365. else if(type == "ENEMY_LUCK_DECREASING")
  366. {
  367. cre->addBonus(-1, Bonus::LUCK);
  368. cre->bonuses.back()->effectRange = Bonus::ONLY_ENEMY_ARMY;
  369. }
  370. else
  371. tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
  372. break;
  373. }
  374. nsf->type = it->second;
  375. reader >> buf; nsf->val = buf;
  376. reader >> buf; nsf->subtype = buf;
  377. reader >> buf; nsf->additionalInfo = buf;
  378. nsf->source = Bonus::CREATURE_ABILITY;
  379. nsf->sid = cre->idNumber;
  380. //nsf->duration = Bonus::ONE_BATTLE; //what the?
  381. nsf->duration = Bonus::PERMANENT;
  382. nsf->turnsRemain = 0;
  383. cre->addNewBonus(nsf);
  384. break;
  385. }
  386. case '-': //remove ability
  387. {
  388. int creatureID;
  389. std::string type;
  390. reader >> creatureID;
  391. reader >> type;
  392. std::map<std::string, int>::const_iterator it = bonusNameMap.find(type);
  393. if (it == bonusNameMap.end())
  394. {
  395. if(type == "DOUBLE_WIDE")
  396. creatures[creatureID]->doubleWide = false;
  397. else
  398. tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
  399. break;
  400. }
  401. int typeNo = it->second;
  402. Bonus::BonusType ecf = static_cast<Bonus::BonusType>(typeNo);
  403. Bonus *b = creatures[creatureID]->getBonus(Selector::type(ecf));
  404. creatures[creatureID]->removeBonus(b);
  405. break;
  406. }
  407. case '0': //end reading
  408. {
  409. contReading = false;
  410. break;
  411. }
  412. default: //invalid command
  413. {
  414. tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
  415. break;
  416. }
  417. }
  418. }
  419. abils.close();
  420. tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
  421. //loading reference names
  422. std::ifstream ifs(DATA_DIR "/config/crerefnam.txt");
  423. int tempi;
  424. std::string temps;
  425. for (;;)
  426. {
  427. ifs >> tempi >> temps;
  428. if (tempi>=creatures.size())
  429. break;
  430. boost::assign::insert(nameToID)(temps,tempi);
  431. creatures[tempi]->nameRef=temps;
  432. }
  433. ifs.close();
  434. ifs.clear();
  435. tlog5 << "\t\tReading config/monsters.txt" << std::endl;
  436. ifs.open(DATA_DIR "/config/monsters.txt");
  437. {
  438. while(!ifs.eof())
  439. {
  440. int id, lvl;
  441. ifs >> id >> lvl;
  442. if(!ifs.good())
  443. break;
  444. CCreature *c = creatures[id];
  445. c->level = lvl;
  446. }
  447. }
  448. buildBonusTreeForTiers();
  449. ifs.close();
  450. ifs.clear();
  451. tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
  452. ifs.open(DATA_DIR "/config/cr_factions.txt");
  453. while(!ifs.eof())
  454. {
  455. int id, fact;
  456. ifs >> id >> fact;
  457. creatures[id]->faction = fact;
  458. }
  459. ifs.close();
  460. ifs.clear();
  461. tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
  462. ifs.open(DATA_DIR "/config/cr_upgrade_list.txt");
  463. while(!ifs.eof())
  464. {
  465. int id, up;
  466. ifs >> id >> up;
  467. creatures[id]->upgrades.insert(up);
  468. }
  469. ifs.close();
  470. ifs.clear();
  471. //loading unit animation def names
  472. tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
  473. std::ifstream inp(DATA_DIR "/config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  474. inp.seekg(0,std::ios::end); // na koniec
  475. int andame2 = inp.tellg(); // read length
  476. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  477. char * bufor = new char[andame2+1]; // allocate memory
  478. inp.read((char*)bufor, andame2); // read map file to buffer
  479. inp.close();
  480. bufor[andame2] = 0;
  481. buf = std::string(bufor);
  482. delete [] bufor;
  483. i = 0; //buf iterator
  484. hmcr = 0;
  485. for(; i<andame2; ++i) //omitting rubbish
  486. {
  487. if(buf[i]=='\r')
  488. break;
  489. }
  490. i+=2;
  491. tlog5 << "We have "<<creatures.size() << " creatures\n";
  492. for(int s=0; s<creatures.size(); ++s)
  493. {
  494. //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
  495. int befi=i;
  496. std::string rub;
  497. for(; i<andame2; ++i)
  498. {
  499. if(buf[i]==' ')
  500. break;
  501. }
  502. rub = buf.substr(befi, i-befi);
  503. ++i;
  504. befi=i;
  505. for(; i<andame2; ++i)
  506. {
  507. if(buf[i]=='\r')
  508. break;
  509. }
  510. std::string defName = buf.substr(befi, i-befi);
  511. creatures[s]->animDefName = defName;
  512. }
  513. tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
  514. loadAnimationInfo();
  515. //loading id to projectile mapping
  516. tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
  517. std::ifstream inp2(DATA_DIR "/config/cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
  518. char dump [200];
  519. inp2.getline(dump, 200);
  520. while(true)
  521. {
  522. int id;
  523. std::string name;
  524. bool spin;
  525. inp2>>id;
  526. if(id == -1)
  527. break;
  528. inp2>>name;
  529. idToProjectile[id] = name;
  530. inp2>>spin;
  531. idToProjectileSpin[id] = spin;
  532. }
  533. inp2.close();
  534. //reading factionToTurretCreature
  535. tlog5 << "\t\tReading config/cr_to_turret.txt" << std::endl;
  536. std::ifstream inp3(DATA_DIR "/config/cr_to_turret.txt", std::ios::in | std::ios::binary); //this file is not in lod
  537. std::string dump2;
  538. inp3 >> dump2 >> dump2;
  539. for(int g=0; g<F_NUMBER; ++g)
  540. {
  541. inp3 >> factionToTurretCreature[g];
  542. }
  543. inp3.close();
  544. //reading creature ability names
  545. ifs.open(DATA_DIR "/config/bonusnames.txt");
  546. {
  547. std::string buf2, buf3, line;
  548. std::map<std::string,int>::const_iterator it;
  549. getline(ifs, line); //skip 1st line
  550. while(!ifs.eof())
  551. {
  552. getline(ifs, buf, '\t');
  553. getline(ifs, buf2, '\t');
  554. getline(ifs, buf3);
  555. it = bonusNameMap.find(buf);
  556. if (it != bonusNameMap.end())
  557. stackBonuses[it->second] = std::pair<std::string, std::string>(buf2,buf3);
  558. else
  559. tlog2 << "Bonus " << buf << " not recognized, ingoring\n";
  560. }
  561. }
  562. ifs.close();
  563. if (STACK_EXP) //reading default stack experience bonuses
  564. {
  565. buf = bitmaph->getTextFile("CREXPBON.TXT");
  566. int it = 0;
  567. si32 creid = -1;
  568. Bonus b; //prototype with some default properties
  569. b.source = Bonus::STACK_EXPERIENCE;
  570. b.duration = Bonus::PERMANENT;
  571. b.valType = Bonus::ADDITIVE_VALUE;
  572. b.effectRange = Bonus::NO_LIMIT;
  573. b.additionalInfo = 0;
  574. b.turnsRemain = 0;
  575. BonusList bl;
  576. loadToIt (dump2, buf, it, 3); //ignore first line
  577. loadToIt (dump2, buf, it, 4); //ignore index
  578. loadStackExp(b, bl, buf, it);
  579. BOOST_FOREACH(Bonus * b, bl)
  580. addBonusForAllCreatures(b); //health bonus is common for all
  581. loadToIt (dump2, buf, it, 3); //crop comment
  582. for (i = 1; i < 7; ++i)
  583. {
  584. for (int j = 0; j < 4; ++j) //four modifiers common for tiers
  585. {
  586. loadToIt (dump2, buf, it, 4); //ignore index
  587. bl.clear();
  588. loadStackExp(b, bl, buf, it);
  589. BOOST_FOREACH(Bonus * b, bl)
  590. addBonusForTier(i, b);
  591. loadToIt (dump2, buf, it, 3); //crop comment
  592. }
  593. }
  594. for (int j = 0; j < 4; ++j) //tier 7
  595. {
  596. loadToIt (dump2, buf, it, 4); //ignore index
  597. bl.clear();
  598. loadStackExp(b, bl, buf, it);
  599. BOOST_FOREACH(Bonus * b, bl)
  600. {
  601. addBonusForTier(7, b);
  602. creaturesOfLevel[0].addNewBonus(b); //bonuses from level 7 are given to high-level creatures
  603. }
  604. loadToIt (dump2, buf, it, 3); //crop comment
  605. }
  606. do //parse everything that's left
  607. {
  608. loadToIt(creid, buf, it, 4); //get index
  609. b.sid = creid; //id = this particular creature ID
  610. loadStackExp(b, creatures[creid]->bonuses, buf, it); //add directly to CCreature Node
  611. loadToIt (dump2, buf, it, 3); //crop comment
  612. } while (it < buf.size());
  613. //Calculate rank exp values, formula appears complicated bu no parsing needed
  614. expRanks.resize(8);
  615. int dif = 0;
  616. it = 8000; //ignore name of this variable
  617. expRanks[0].push_back(it);
  618. for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
  619. {
  620. expRanks[0].push_back(expRanks[0][j-1] + it + dif);
  621. dif += it/5;
  622. }
  623. for (i = 1; i < 8; ++i)
  624. {
  625. dif = 0;
  626. it = 1000 * i;
  627. expRanks[i].push_back(it);
  628. for (int j = 1; j < 10; ++j)
  629. {
  630. expRanks[i].push_back(expRanks[i][j-1] + it + dif);
  631. dif += it/5;
  632. }
  633. }
  634. buf = bitmaph->getTextFile("CREXPMOD.TXT"); //could be hardcoded though, lots of useless info
  635. it = 0;
  636. loadToIt (dump2, buf, it, 3); //ignore first line
  637. maxExpPerBattle.resize(8);
  638. si32 val;
  639. for (i = 1; i < 8; ++i)
  640. {
  641. loadToIt (dump2, buf, it, 4); //index
  642. loadToIt (dump2, buf, it, 4); //float multiplier -> hardcoded
  643. loadToIt (dump2, buf, it, 4); //ignore upgrade mod? ->hardcoded
  644. loadToIt (dump2, buf, it, 4); //already calculated
  645. loadToIt (val, buf, it, 4);
  646. maxExpPerBattle[i] = (ui32)val;
  647. loadToIt (val, buf, it, 4); //11th level
  648. val += (si32)expRanks[i].back();
  649. expRanks[i].push_back((ui32)val);
  650. loadToIt (dump2, buf, it, 3); //crop comment
  651. }
  652. //skeleton gets exp penalty
  653. creatures[56].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
  654. creatures[57].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
  655. //exp for tier >7, rank 11
  656. expRanks[0].push_back(147000);
  657. expAfterUpgrade = 75; //percent
  658. maxExpPerBattle[0] = maxExpPerBattle[7];
  659. }//end of Stack Experience
  660. //experiment - add 100 to attack for creatures of tier 1
  661. // Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::OTHER, +100, 0, 0);
  662. // addBonusForTier(1, b);
  663. }
  664. void CCreatureHandler::loadAnimationInfo()
  665. {
  666. std::string buf = bitmaph->getTextFile("CRANIM.TXT");
  667. int andame = buf.size();
  668. int i=0; //buf iterator
  669. int hmcr=0;
  670. for(; i<andame; ++i)
  671. {
  672. if(buf[i]=='\r')
  673. ++hmcr;
  674. if(hmcr==2)
  675. break;
  676. }
  677. i+=2;
  678. for(int dd=0; dd<creatures.size(); ++dd)
  679. {
  680. //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
  681. loadUnitAnimInfo(*creatures[dd], buf, i);
  682. }
  683. return;
  684. }
  685. void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
  686. {
  687. int befi=i;
  688. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  689. while(unit.timeBetweenFidgets == 0.0)
  690. {
  691. for(; i<src.size(); ++i)
  692. {
  693. if(src[i]=='\r')
  694. break;
  695. }
  696. i+=2;
  697. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  698. }
  699. unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
  700. unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
  701. unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
  702. ///////////////////////
  703. unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  704. unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  705. unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
  706. unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
  707. unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  708. unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  709. ///////////////////////
  710. for(int jjj=0; jjj<12; ++jjj)
  711. {
  712. unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
  713. }
  714. unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
  715. unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
  716. for(; i<src.size(); ++i)
  717. {
  718. if(src[i]=='\r')
  719. break;
  720. }
  721. i+=2;
  722. }
  723. void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src, int & it) //help function for parsing CREXPBON.txt
  724. {
  725. std::string buf, mod;
  726. bool enable = false; //some bonuses are activated with values 2 or 1
  727. loadToIt(buf, src, it, 4);
  728. loadToIt(mod, src, it, 4);
  729. switch (buf[0])
  730. {
  731. case 'H':
  732. b.type = Bonus::STACK_HEALTH;
  733. b.valType = Bonus::PERCENT_TO_BASE;
  734. break;
  735. case 'A':
  736. b.type = Bonus::PRIMARY_SKILL;
  737. b.subtype = PrimarySkill::ATTACK;
  738. break;
  739. case 'D':
  740. b.type = Bonus::PRIMARY_SKILL;
  741. b.subtype = PrimarySkill::DEFENSE;
  742. break;
  743. case 'M': //Max damage
  744. b.type = Bonus::CREATURE_DAMAGE;
  745. b.subtype = 2;
  746. break;
  747. case 'm': //Min damage
  748. b.type = Bonus::CREATURE_DAMAGE;
  749. b.subtype = 1;
  750. break;
  751. case 'S':
  752. b.type = Bonus::STACKS_SPEED; break;
  753. case 'O':
  754. b.type = Bonus::SHOTS; break;
  755. case 'b':
  756. b.type = Bonus::ENEMY_DEFENCE_REDUCTION; break;
  757. case 'C':
  758. b.type = Bonus::CHANGES_SPELL_COST_FOR_ALLY; break;
  759. case 'e':
  760. b.type = Bonus::DOUBLE_DAMAGE_CHANCE; break;
  761. case 'E':
  762. b.type = Bonus::DEATH_STARE;
  763. b.subtype = 0; //Gorgon
  764. break;
  765. case 'g':
  766. b.type = Bonus::SPELL_DAMAGE_REDUCTION;
  767. b.subtype = -1; //all magic schools
  768. break;
  769. case 'R':
  770. b.type = Bonus::ADDITIONAL_RETALIATION; break;
  771. case 'W':
  772. b.type = Bonus::MAGIC_RESISTANCE;
  773. break;
  774. case 'f': //on-off skill
  775. enable = true; //sometimes format is: 2 -> 0, 1 -> 1
  776. switch (mod[0])
  777. {
  778. case 'A':
  779. b.type = Bonus::ATTACKS_ALL_ADJACENT; break;
  780. case 'b':
  781. b.type = Bonus::RETURN_AFTER_STRIKE; break;
  782. case 'B':
  783. b.type = Bonus::TWO_HEX_ATTACK_BREATH; break;
  784. case 'c':
  785. b.type = Bonus::JOUSTING; break;
  786. case 'D':
  787. b.type = Bonus::ADDITIONAL_ATTACK; break;
  788. case 'f':
  789. b.type = Bonus::FEARLESS; break;
  790. case 'F':
  791. b.type = Bonus::FLYING; break;
  792. case 'm':
  793. b.type = Bonus::SELF_MORALE; break;
  794. case 'M':
  795. b.type = Bonus::NO_MORALE; break;
  796. case 'p': //Mind spells
  797. case 'P':
  798. {
  799. loadMindImmunity(b, bl, src, it);
  800. return;
  801. }
  802. return;
  803. case 'r': //TODO: Rebirth on/off? makes sense?
  804. break;
  805. case 'R':
  806. b.type = Bonus::BLOCKS_RETALIATION; break;
  807. case 's':
  808. b.type = Bonus::FREE_SHOOTING; break;
  809. case 'u':
  810. b.type = Bonus::SPELL_RESISTANCE_AURA; break;
  811. case 'U':
  812. b.type = Bonus::UNDEAD; break;
  813. default:
  814. tlog3 << "Not parsed bonus " << buf << mod << "\n";
  815. return;
  816. break;
  817. }
  818. break;
  819. case 'w': //specific spell immunities, enabled/disabled
  820. enable = true;
  821. switch (mod[0])
  822. {
  823. case 'B': //Blind
  824. b.type = Bonus::SPELL_IMMUNITY;
  825. b.subtype = 74;
  826. break;
  827. case 'H': //Hypnotize
  828. b.type = Bonus::SPELL_IMMUNITY;
  829. b.subtype = 60;
  830. break;
  831. case 'I': //Implosion
  832. b.type = Bonus::SPELL_IMMUNITY;
  833. b.subtype = 18;
  834. break;
  835. case 'K': //Berserk
  836. b.type = Bonus::SPELL_IMMUNITY;
  837. b.subtype = 59;
  838. break;
  839. case 'M': //Meteor Shower
  840. b.type = Bonus::SPELL_IMMUNITY;
  841. b.subtype = 23;
  842. break;
  843. case 'R': //Armageddon
  844. b.type = Bonus::SPELL_IMMUNITY;
  845. b.subtype = 26;
  846. break;
  847. case 'S': //Slow
  848. b.type = Bonus::SPELL_IMMUNITY;
  849. b.subtype = 54;
  850. break;
  851. case '6':
  852. case '7':
  853. case '8':
  854. case '9':
  855. b.type = Bonus::LEVEL_SPELL_IMMUNITY; //TODO - value can't be read afterwards
  856. b.val = std::atoi(mod.c_str()) - 5;
  857. break;
  858. case ':':
  859. b.type = Bonus::LEVEL_SPELL_IMMUNITY;
  860. b.val = SPELL_LEVELS; //in case someone adds higher level spells?
  861. break;
  862. case 'F':
  863. b.type = Bonus::FIRE_IMMUNITY;
  864. b.subtype = 1; //not positive
  865. break;
  866. case 'O':
  867. b.type = Bonus::FIRE_IMMUNITY;
  868. b.subtype = 2; //only direct damage
  869. break;
  870. case 'f':
  871. b.type = Bonus::FIRE_IMMUNITY;
  872. b.subtype = 0; //all
  873. break;
  874. case 'C':
  875. b.type = Bonus::WATER_IMMUNITY;
  876. b.subtype = 1; //not positive
  877. break;
  878. case 'W':
  879. b.type = Bonus::WATER_IMMUNITY;
  880. b.subtype = 2; //only direct damage
  881. break;
  882. case 'w':
  883. b.type = Bonus::WATER_IMMUNITY;
  884. b.subtype = 0; //all
  885. break;
  886. case 'E':
  887. b.type = Bonus::EARTH_IMMUNITY;
  888. b.subtype = 2; //only direct damage
  889. break;
  890. case 'e':
  891. b.type = Bonus::EARTH_IMMUNITY;
  892. b.subtype = 0; //all
  893. break;
  894. case 'A':
  895. b.type = Bonus::AIR_IMMUNITY;
  896. b.subtype = 2; //only direct damage
  897. break;
  898. case 'a':
  899. b.type = Bonus::AIR_IMMUNITY;
  900. b.subtype = 0; //all
  901. break;
  902. case 'D':
  903. b.type = Bonus::DIRECT_DAMAGE_IMMUNITY;
  904. break;
  905. case '0':
  906. b.type = Bonus::RECEPTIVE;
  907. break;
  908. default:
  909. tlog3 << "Not parsed bonus " << buf << mod << "\n";
  910. return;
  911. }
  912. break;
  913. case 'i':
  914. enable = true;
  915. b.type = Bonus::NO_DISTANCE_PENALTY;
  916. break;
  917. case 'o':
  918. enable = true;
  919. b.type = Bonus::NO_OBSTACLES_PENALTY;
  920. break;
  921. case 'a':
  922. case 'c': //some special abilities are threated as spells, work in progress
  923. b.type = Bonus::SPELL_AFTER_ATTACK;
  924. b.subtype = stringToNumber(mod);
  925. break;
  926. case 'h':
  927. b.type= Bonus::HATE;
  928. b.subtype = stringToNumber(mod);
  929. break;
  930. default:
  931. tlog3 << "Not parsed bonus " << buf << mod << "\n";
  932. return;
  933. break;
  934. }
  935. switch (mod[0])
  936. {
  937. case '+':
  938. case '=': //should we allow percent values to stack or pick highest?
  939. b.valType = Bonus::ADDITIVE_VALUE;
  940. break;
  941. }
  942. //limiters, range
  943. si32 lastVal, curVal, lastLev = 0;
  944. if (enable) //0 and 2 means non-active, 1 - active
  945. {
  946. b.val = 0; //on-off ability, no value specified
  947. loadToIt (curVal, src, it, 4); // 0 level is never active
  948. for (int i = 1; i < 11; ++i)
  949. {
  950. loadToIt (curVal, src, it, 4);
  951. if (curVal == 1)
  952. {
  953. b.limiter.reset (new RankRangeLimiter(i));
  954. bl.push_back(new Bonus(b));
  955. break; //never turned off it seems
  956. }
  957. }
  958. }
  959. else
  960. {
  961. loadToIt (lastVal, src, it, 4); //basic value, not particularly useful but existent
  962. for (int i = 1; i < 11; ++i)
  963. {
  964. loadToIt (curVal, src, it, 4);
  965. if (b.type == Bonus::HATE)
  966. curVal *= 10; //odd fix
  967. if (curVal > lastVal) //threshold, add new bonus
  968. {
  969. b.val = curVal - lastVal;
  970. lastVal = curVal;
  971. b.limiter.reset (new RankRangeLimiter(i));
  972. bl.push_back(new Bonus(b));
  973. lastLev = i; //start new range from here, i = previous rank
  974. }
  975. else if (curVal < lastVal)
  976. {
  977. b.val = lastVal;
  978. b.limiter.reset (new RankRangeLimiter(lastLev, i));
  979. }
  980. }
  981. }
  982. }
  983. void CCreatureHandler::loadMindImmunity(Bonus & b, BonusList & bl, std::string & src, int & it)
  984. {
  985. CCreature * cre = creatures[b.sid]; //odd workaround
  986. b.type = Bonus::SPELL_IMMUNITY;
  987. b.val = Bonus::BASE_NUMBER;
  988. si32 curVal;
  989. b.val = 0; //on-off ability, no value specified
  990. loadToIt (curVal, src, it, 4); // 0 level is never active
  991. for (int i = 1; i < 11; ++i)
  992. {
  993. loadToIt (curVal, src, it, 4);
  994. if (curVal == 1)
  995. {
  996. b.limiter.reset (new RankRangeLimiter(i));
  997. break; //only one limiter here
  998. }
  999. }
  1000. std::vector<int> mindSpells = getMindSpells(); //multiplicate spells
  1001. for (int g=0; g < mindSpells.size(); ++g)
  1002. {
  1003. b.subtype = mindSpells[g];
  1004. cre->bonuses.push_back(new Bonus(b));
  1005. }
  1006. }
  1007. int CCreatureHandler::stringToNumber(std::string & s)
  1008. {
  1009. boost::algorithm::replace_first(s,"#",""); //drop hash character
  1010. return std::atoi(s.c_str());
  1011. }
  1012. CCreatureHandler::~CCreatureHandler()
  1013. {
  1014. }
  1015. static int retreiveRandNum(const boost::function<int()> &randGen)
  1016. {
  1017. if(randGen)
  1018. return randGen();
  1019. else
  1020. return rand();
  1021. }
  1022. template <typename T> const T & pickRandomElementOf(const std::vector<T> &v, const boost::function<int()> &randGen)
  1023. {
  1024. return v[retreiveRandNum(randGen) % v.size()];
  1025. }
  1026. int CCreatureHandler::pickRandomMonster(const boost::function<int()> &randGen, int tier) const
  1027. {
  1028. int r = 0;
  1029. if(tier == -1) //pick any allowed creature
  1030. {
  1031. do
  1032. {
  1033. r = pickRandomElementOf(creatures, randGen)->idNumber;
  1034. } while (vstd::contains(VLC->creh->notUsedMonsters,r));
  1035. }
  1036. else
  1037. {
  1038. assert(iswith(tier, 1, 7));
  1039. std::vector<int> allowed;
  1040. BOOST_FOREACH(const CBonusSystemNode *b, creaturesOfLevel[tier].children)
  1041. {
  1042. assert(b->nodeType == CBonusSystemNode::CREATURE);
  1043. int creid = static_cast<const CCreature*>(b)->idNumber;
  1044. if(!vstd::contains(notUsedMonsters, creid))
  1045. allowed.push_back(creid);
  1046. }
  1047. if(!allowed.size())
  1048. {
  1049. tlog2 << "Cannot pick a random creature of tier " << tier << "!\n";
  1050. return 0;
  1051. }
  1052. return pickRandomElementOf(allowed, randGen);
  1053. }
  1054. return r;
  1055. }
  1056. void CCreatureHandler::addBonusForTier(int tier, Bonus *b)
  1057. {
  1058. assert(iswith(tier, 1, 7));
  1059. creaturesOfLevel[tier].addNewBonus(b);
  1060. }
  1061. void CCreatureHandler::addBonusForAllCreatures(Bonus *b)
  1062. {
  1063. allCreatures.addNewBonus(b);
  1064. }
  1065. void CCreatureHandler::buildBonusTreeForTiers()
  1066. {
  1067. BOOST_FOREACH(CCreature *c, creatures)
  1068. {
  1069. if(isbetw(c->level, 0, ARRAY_COUNT(creaturesOfLevel)))
  1070. c->attachTo(&creaturesOfLevel[c->level]);
  1071. else
  1072. c->attachTo(&creaturesOfLevel[0]);
  1073. }
  1074. BOOST_FOREACH(CBonusSystemNode &b, creaturesOfLevel)
  1075. b.attachTo(&allCreatures);
  1076. }
  1077. void CCreatureHandler::deserializationFix()
  1078. {
  1079. buildBonusTreeForTiers();
  1080. }