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- #define VCMI_DLL
- #include "HeroBonus.h"
- #include <boost/foreach.hpp>
- #include "VCMI_Lib.h"
- #include "CSpellHandler.h"
- #include <sstream>
- #include "CCreatureHandler.h"
- #include <boost/assign/list_of.hpp>
- #include "CCreatureSet.h"
- #include <boost/algorithm/string/trim.hpp>
- #include <boost/bind.hpp>
- #include "CHeroHandler.h"
- #include "CGeneralTextHandler.h"
- #include "BattleState.h"
- #include "CArtHandler.h"
- #define FOREACH_CONST_PARENT(pname) TCNodes lparents; getParents(lparents); BOOST_FOREACH(const CBonusSystemNode *pname, lparents)
- #define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
- #define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); BOOST_FOREACH(CBonusSystemNode *pname, lchildren)
- #define FOREACH_RED_PARENT(pname) TNodes lparents; getRedParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
- #define BONUS_NAME(x) ( #x, Bonus::x )
- DLL_EXPORT const std::map<std::string, int> bonusNameMap = boost::assign::map_list_of BONUS_LIST;
- #undef BONUS_NAME
- #define BONUS_LOG_LINE(x) tlog5 << x << std::endl
- int DLL_EXPORT BonusList::totalValue() const
- {
- int base = 0;
- int percentToBase = 0;
- int percentToAll = 0;
- int additive = 0;
- int indepMax = 0;
- bool hasIndepMax = false;
- int indepMin = 0;
- bool hasIndepMin = false;
- BOOST_FOREACH(Bonus *i, *this)
- {
- switch(i->valType)
- {
- case Bonus::BASE_NUMBER:
- base += i->val;
- break;
- case Bonus::PERCENT_TO_ALL:
- percentToAll += i->val;
- break;
- case Bonus::PERCENT_TO_BASE:
- percentToBase += i->val;
- break;
- case Bonus::ADDITIVE_VALUE:
- additive += i->val;
- break;
- case Bonus::INDEPENDENT_MAX:
- if (!hasIndepMax)
- {
- indepMax = i->val;
- hasIndepMax = true;
- }
- else
- {
- amax(indepMax, i->val);
- }
- break;
- case Bonus::INDEPENDENT_MIN:
- if (!hasIndepMin)
- {
- indepMin = i->val;
- hasIndepMin = true;
- }
- else
- {
- amin(indepMin, i->val);
- }
- break;
- }
- }
- int modifiedBase = base + (base * percentToBase) / 100;
- modifiedBase += additive;
- int valFirst = (modifiedBase * (100 + percentToAll)) / 100;
- if(hasIndepMin && hasIndepMax)
- assert(indepMin < indepMax);
- if (hasIndepMax)
- amax(valFirst, indepMax);
- if (hasIndepMin)
- amin(valFirst, indepMin);
- return valFirst;
- }
- const DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &selector) const
- {
- BOOST_FOREACH(Bonus *i, *this)
- if(selector(i))
- return &*i;
- return NULL;
- }
- DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &select)
- {
- BOOST_FOREACH(Bonus *i, *this)
- if(select(i))
- return &*i;
- return NULL;
- }
- void DLL_EXPORT BonusList::getModifiersWDescr(TModDescr &out) const
- {
- BOOST_FOREACH(Bonus *i, *this)
- out.push_back(std::make_pair(i->val, i->Description()));
- }
- void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector) const
- {
- // BOOST_FOREACH(Bonus *i, *this)
- // if(selector(i) && i->effectRange == Bonus::NO_LIMIT)
- // out.push_back(i);
- getBonuses(out, selector, 0);
- }
- void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit) const
- {
- BOOST_FOREACH(Bonus *i, *this)
- if(selector(i) && (!limit && i->effectRange == Bonus::NO_LIMIT || limit && limit(i))) //add matching bonuses that matches limit predicate or have NO_LIMIT if no given predicate
- out.push_back(i);
- }
- void BonusList::limit(const CBonusSystemNode &node)
- {
- remove_if(boost::bind(&CBonusSystemNode::isLimitedOnUs, boost::ref(node), _1));
- }
- void DLL_EXPORT BonusList::eliminateDuplicates()
- {
- sort();
- unique();
- }
- int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
- {
- return valOfBonuses(Selector::type(type) && selector);
- }
- int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
- {
- CSelector s = Selector::type(type);
- if(subtype != -1)
- s = s && Selector::subtype(subtype);
- return valOfBonuses(s);
- }
- int IBonusBearer::valOfBonuses(const CSelector &selector) const
- {
- BonusList hlp;
- getBonuses(hlp, selector);
- return hlp.totalValue();
- }
- bool IBonusBearer::hasBonus(const CSelector &selector) const
- {
- return getBonuses(selector).size() > 0;
- }
- bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
- {
- CSelector s = Selector::type(type);
- if(subtype != -1)
- s = s && Selector::subtype(subtype);
- return hasBonus(s);
- }
- void IBonusBearer::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
- {
- getModifiersWDescr(out, subtype != -1 ? Selector::typeSybtype(type, subtype) : Selector::type(type));
- }
- void IBonusBearer::getModifiersWDescr(TModDescr &out, const CSelector &selector) const
- {
- getBonuses(selector).getModifiersWDescr(out);
- }
- int IBonusBearer::getBonusesCount(int from, int id) const
- {
- return getBonusesCount(Selector::source(from, id));
- }
- int IBonusBearer::getBonusesCount(const CSelector &selector) const
- {
- return getBonuses(selector).size();
- }
- void IBonusBearer::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
- {
- getBonuses(out, selector, 0, root);
- // FOREACH_CONST_PARENT(p)
- // p->getBonuses(out, selector, root ? root : this);
- //
- // bonuses.getBonuses(out, selector);
- //
- // if(!root)
- // out.limit(*this);
- }
- BonusList IBonusBearer::getBonuses(const CSelector &selector) const
- {
- BonusList ret;
- getBonuses(ret, selector);
- return ret;
- }
- void IBonusBearer::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
- {
- getAllBonuses(out, selector, limit, root);
- out.eliminateDuplicates();
- //
- // getBonuses(out, selector); //first get all the bonuses
- // out.remove_if(std::not1(limit)); //now remove the ones we don't like
- // out.limit(*this); //apply bonuses' limiters
- }
- BonusList IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit) const
- {
- BonusList ret;
- getBonuses(ret, selector, limit);
- return ret;
- }
- bool IBonusBearer::hasBonusFrom(ui8 source, ui32 sourceID) const
- {
- return hasBonus(Selector::source(source,sourceID));
- }
- int IBonusBearer::MoraleVal() const
- {
- if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
- hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
- return 0;
- int ret = valOfBonuses(Selector::type(Bonus::MORALE));
- if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
- amax(ret, +1);
- return abetw(ret, -3, +3);
- }
- int IBonusBearer::LuckVal() const
- {
- if(hasBonusOfType(Bonus::NO_LUCK))
- return 0;
- int ret = valOfBonuses(Selector::type(Bonus::LUCK));
-
- if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
- amax(ret, +1);
- return abetw(ret, -3, +3);
- }
- si32 IBonusBearer::Attack() const
- {
- si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
- if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
- {
- ret += frenzyPower * Defense(false);
- }
- amax(ret, 0);
- return ret;
- }
- si32 IBonusBearer::Defense(bool withFrenzy /*= true*/) const
- {
- si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
- if(withFrenzy && hasBonusOfType(Bonus::IN_FRENZY)) //frenzy for defender
- {
- return 0;
- }
- amax(ret, 0);
- return ret;
- }
- ui16 IBonusBearer::MaxHealth() const
- {
- return std::max(1, valOfBonuses(Bonus::STACK_HEALTH)); //never 0 or negative
- }
- ui32 IBonusBearer::getMinDamage() const
- {
- return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 1));
- }
- ui32 IBonusBearer::getMaxDamage() const
- {
- return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 2));
- }
- si32 IBonusBearer::manaLimit() const
- {
- return si32(getPrimSkillLevel(3) * (100.0f + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 24)) / 10.0f);
- }
- int IBonusBearer::getPrimSkillLevel(int id) const
- {
- int ret = 0;
- if(id == PrimarySkill::ATTACK)
- ret = Attack();
- else if(id == PrimarySkill::DEFENSE)
- ret = Defense();
- else
- ret = valOfBonuses(Bonus::PRIMARY_SKILL, id);
- amax(ret, id/2); //minimal value is 0 for attack and defense and 1 for spell power and knowledge
- return ret;
- }
- Bonus * CBonusSystemNode::getBonus(const CSelector &selector)
- {
- Bonus *ret = bonuses.getFirst(selector);
- if(ret)
- return ret;
- FOREACH_PARENT(pname)
- {
- ret = pname->getBonus(selector);
- if (ret)
- return ret;
- }
- return NULL;
- }
- const Bonus * CBonusSystemNode::getBonus( const CSelector &selector ) const
- {
- return (const_cast<CBonusSystemNode*>(this))->getBonus(selector);
- }
- void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
- {
- BOOST_FOREACH(const CBonusSystemNode *parent, parents)
- out.insert(parent);
- }
- void CBonusSystemNode::getParents(TNodes &out)
- {
- BOOST_FOREACH(const CBonusSystemNode *parent, parents)
- out.insert(const_cast<CBonusSystemNode*>(parent));
- }
- void CBonusSystemNode::getAllBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
- {
- FOREACH_CONST_PARENT(p)
- p->getBonuses(out, selector, limit, root ? root : this);
- bonuses.getBonuses(out, selector, limit);
- if(!root)
- out.limit(*this);
- }
- CBonusSystemNode::CBonusSystemNode()
- {
- nodeType = UNKNOWN;
- }
- CBonusSystemNode::~CBonusSystemNode()
- {
- detachFromAll();
- if(children.size())
- {
- tlog2 << "Warning: an orphaned child!\n";
- while(children.size())
- children.front()->detachFrom(this);
- }
- BOOST_FOREACH(Bonus *b, exportedBonuses)
- delete b;
- }
- void CBonusSystemNode::attachTo(CBonusSystemNode *parent)
- {
- assert(!vstd::contains(parents, parent));
- parents.push_back(parent);
- if(parent->actsAsBonusSourceOnly())
- parent->newRedDescendant(this);
- else
- newRedDescendant(parent);
- parent->newChildAttached(this);
- }
- void CBonusSystemNode::detachFrom(CBonusSystemNode *parent)
- {
- assert(vstd::contains(parents, parent));
- if(parent->actsAsBonusSourceOnly())
- parent->removedRedDescendant(this);
- else
- removedRedDescendant(parent);
- parents -= parent;
- parent->childDetached(this);
- }
- void CBonusSystemNode::popBonuses(const CSelector &s)
- {
- BonusList bl;
- exportedBonuses.getBonuses(bl, s);
- BOOST_FOREACH(Bonus *b, bl)
- removeBonus(b);
- BOOST_FOREACH(CBonusSystemNode *child, children)
- child->popBonuses(s);
- }
- // void CBonusSystemNode::addNewBonus(const Bonus &b)
- // {
- // addNewBonus(new Bonus(b));
- // }
- void CBonusSystemNode::addNewBonus(Bonus *b)
- {
- assert(!vstd::contains(exportedBonuses,b));
- exportedBonuses.push_back(b);
- exportBonus(b);
- }
- void CBonusSystemNode::removeBonus(Bonus *b)
- {
- exportedBonuses -= b;
- if(b->propagator)
- unpropagateBonus(b);
- else
- bonuses -= b;
- delNull(b);
- }
- bool CBonusSystemNode::isLimitedOnUs(Bonus *b) const
- {
- return b->limiter && b->limiter->limit(b, *this);
- }
- bool CBonusSystemNode::actsAsBonusSourceOnly() const
- {
- switch(nodeType)
- {
- case CREATURE:
- case ARTIFACT:
- case ARTIFACT_INSTANCE:
- return true;
- default:
- return false;
- }
- }
- void CBonusSystemNode::propagateBonus(Bonus * b)
- {
- if(b->propagator->shouldBeAttached(this))
- {
- bonuses.push_back(b);
- BONUS_LOG_LINE("#$# " << b->Description() << " #propagated to# " << nodeName());
- }
- FOREACH_RED_CHILD(child)
- child->propagateBonus(b);
- }
- void CBonusSystemNode::unpropagateBonus(Bonus * b)
- {
- if(b->propagator->shouldBeAttached(this))
- {
- bonuses -= b;
- BONUS_LOG_LINE("#$#" << b->Description() << " #is no longer propagated to# " << nodeName());
- }
- FOREACH_RED_CHILD(child)
- child->unpropagateBonus(b);
- }
- void CBonusSystemNode::newChildAttached(CBonusSystemNode *child)
- {
- assert(!vstd::contains(children, child));
- children.push_back(child);
- BONUS_LOG_LINE(child->nodeName() << " #attached to# " << nodeName());
- }
- void CBonusSystemNode::childDetached(CBonusSystemNode *child)
- {
- assert(vstd::contains(children, child));
- children -= child;
- BONUS_LOG_LINE(child->nodeName() << " #detached from# " << nodeName());
- }
- void CBonusSystemNode::detachFromAll()
- {
- while(parents.size())
- detachFrom(parents.front());
- }
- bool CBonusSystemNode::isIndependentNode() const
- {
- return parents.empty() && children.empty();
- }
- std::string CBonusSystemNode::nodeName() const
- {
- return description.size()
- ? description
- : std::string("Bonus system node of type ") + typeid(*this).name();
- }
- void CBonusSystemNode::deserializationFix()
- {
- exportBonuses();
- }
- void CBonusSystemNode::getRedParents(TNodes &out)
- {
- FOREACH_PARENT(pname)
- {
- if(pname->actsAsBonusSourceOnly())
- {
- out.insert(pname);
- }
- }
- if(!actsAsBonusSourceOnly())
- {
- BOOST_FOREACH(CBonusSystemNode *child, children)
- {
- out.insert(child);
- }
- }
- }
- void CBonusSystemNode::getRedChildren(TNodes &out)
- {
- FOREACH_PARENT(pname)
- {
- if(!pname->actsAsBonusSourceOnly())
- {
- out.insert(pname);
- }
- }
- if(actsAsBonusSourceOnly())
- {
- BOOST_FOREACH(CBonusSystemNode *child, children)
- {
- out.insert(child);
- }
- }
- }
- void CBonusSystemNode::newRedDescendant(CBonusSystemNode *descendant)
- {
- BOOST_FOREACH(Bonus *b, exportedBonuses)
- if(b->propagator)
- descendant->propagateBonus(b);
- FOREACH_RED_PARENT(parent)
- parent->newRedDescendant(descendant);
- }
- void CBonusSystemNode::removedRedDescendant(CBonusSystemNode *descendant)
- {
- BOOST_FOREACH(Bonus *b, exportedBonuses)
- if(b->propagator)
- descendant->unpropagateBonus(b);
- FOREACH_RED_PARENT(parent)
- parent->removedRedDescendant(descendant);
- }
- void CBonusSystemNode::getRedAncestors(TNodes &out)
- {
- getRedParents(out);
- FOREACH_RED_PARENT(p)
- p->getRedAncestors(out);
- }
- void CBonusSystemNode::getRedDescendants(TNodes &out)
- {
- getRedChildren(out);
- FOREACH_RED_CHILD(c)
- c->getRedChildren(out);
- }
- void CBonusSystemNode::battleTurnPassed()
- {
- BonusList bonusesCpy = exportedBonuses; //copy, because removing bonuses invalidates iters
- BOOST_FOREACH(Bonus *b, bonusesCpy)
- {
- if(b->duration & Bonus::N_TURNS)
- {
- b->turnsRemain--;
- if(b->turnsRemain <= 0)
- removeBonus(b);
- }
- }
- }
- void CBonusSystemNode::exportBonus(Bonus * b)
- {
- if(b->propagator)
- propagateBonus(b);
- else
- bonuses.push_back(b);
- }
- void CBonusSystemNode::exportBonuses()
- {
- BOOST_FOREACH(Bonus *b, exportedBonuses)
- exportBonus(b);
- }
- int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
- {
- if(obj)
- return obj->valOfBonuses(type, subtype);
- return 0;
- }
- bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
- {
- if(obj)
- return obj->hasBonusOfType(type, subtype);
- return false;
- }
- void NBonus::getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */)
- {
- if(obj)
- return obj->getModifiersWDescr(out, type, subtype);
- }
- int NBonus::getCount(const CBonusSystemNode *obj, int from, int id)
- {
- if(obj)
- return obj->getBonusesCount(from, id);
- return 0;
- }
- const CSpell * Bonus::sourceSpell() const
- {
- if(source == SPELL_EFFECT)
- return VLC->spellh->spells[sid];
- return NULL;
- }
- std::string Bonus::Description() const
- {
- if(description.size())
- return description;
- std::ostringstream str;
- str << std::showpos << val << " ";
- switch(source)
- {
- case ARTIFACT:
- str << VLC->arth->artifacts[sid]->Name();
- break;;
- case SPELL_EFFECT:
- str << VLC->spellh->spells[sid]->name;
- break;
- case CREATURE_ABILITY:
- str << VLC->creh->creatures[sid]->namePl;
- break;
- case SECONDARY_SKILL:
- str << VLC->generaltexth->skillName[sid]/* << " secondary skill"*/;
- break;
- }
-
- return str.str();
- }
- Bonus::Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype/*=-1*/)
- : duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), description(Desc)
- {
- additionalInfo = -1;
- turnsRemain = 0;
- valType = ADDITIVE_VALUE;
- effectRange = NO_LIMIT;
- boost::algorithm::trim(description);
- }
- Bonus::Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, si32 Subtype/*=-1*/, ui8 ValType /*= ADDITIVE_VALUE*/)
- : duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), valType(ValType)
- {
- additionalInfo = -1;
- turnsRemain = 0;
- effectRange = NO_LIMIT;
- }
- Bonus::Bonus()
- {
- subtype = -1;
- additionalInfo = -1;
- turnsRemain = 0;
- valType = ADDITIVE_VALUE;
- effectRange = NO_LIMIT;
- }
- Bonus::~Bonus()
- {
- }
- Bonus * Bonus::addLimiter(ILimiter *Limiter)
- {
- return addLimiter(boost::shared_ptr<ILimiter>(Limiter));
- }
- Bonus * Bonus::addLimiter(boost::shared_ptr<ILimiter> Limiter)
- {
- limiter = Limiter;
- return this;
- }
- Bonus * Bonus::addPropagator(IPropagator *Propagator)
- {
- return addPropagator(boost::shared_ptr<IPropagator>(Propagator));
- }
- Bonus * Bonus::addPropagator(boost::shared_ptr<IPropagator> Propagator)
- {
- propagator = Propagator;
- return this;
- }
- CSelector DLL_EXPORT operator&&(const CSelector &first, const CSelector &second)
- {
- return CSelectorsConjunction(first, second);
- }
- CSelector DLL_EXPORT operator||(const CSelector &first, const CSelector &second)
- {
- return CSelectorsAlternative(first, second);
- }
- namespace Selector
- {
- DLL_EXPORT CSelectFieldEqual<TBonusType> type(&Bonus::type, 0);
- DLL_EXPORT CSelectFieldEqual<TBonusSubtype> subtype(&Bonus::subtype, 0);
- DLL_EXPORT CSelectFieldEqual<si32> info(&Bonus::additionalInfo, 0);
- DLL_EXPORT CSelectFieldEqual<ui16> duration(&Bonus::duration, 0);
- DLL_EXPORT CSelectFieldEqual<ui8> sourceType(&Bonus::source, 0);
- DLL_EXPORT CSelectFieldEqual<ui8> effectRange(&Bonus::effectRange, Bonus::NO_LIMIT);
- DLL_EXPORT CWillLastTurns turns;
- CSelector DLL_EXPORT typeSybtype(TBonusType Type, TBonusSubtype Subtype)
- {
- return type(Type) && subtype(Subtype);
- }
- CSelector DLL_EXPORT typeSybtypeInfo(TBonusType type, TBonusSubtype subtype, si32 info)
- {
- return CSelectFieldEqual<TBonusType>(&Bonus::type, type) && CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype, subtype) && CSelectFieldEqual<si32>(&Bonus::additionalInfo, info);
- }
- CSelector DLL_EXPORT source(ui8 source, ui32 sourceID)
- {
- return CSelectFieldEqual<ui8>(&Bonus::source, source) && CSelectFieldEqual<ui32>(&Bonus::sid, sourceID);
- }
- CSelector DLL_EXPORT durationType(ui16 duration)
- {
- return CSelectFieldEqual<ui16>(&Bonus::duration, duration);
- }
- CSelector DLL_EXPORT sourceTypeSel(ui8 source)
- {
- return CSelectFieldEqual<ui8>(&Bonus::source, source);
- }
- bool DLL_EXPORT matchesType(const CSelector &sel, TBonusType type)
- {
- Bonus dummy;
- dummy.type = type;
- return sel(&dummy);
- }
- bool DLL_EXPORT matchesTypeSubtype(const CSelector &sel, TBonusType type, TBonusSubtype subtype)
- {
- Bonus dummy;
- dummy.type = type;
- dummy.subtype = subtype;
- return sel(&dummy);
- }
- bool DLL_EXPORT positiveSpellEffects(const Bonus *b)
- {
- if(b->source == Bonus::SPELL_EFFECT)
- {
- CSpell *sp = VLC->spellh->spells[b->sid];
- return sp->positiveness == 1;
- }
- return false; //not a spell effect
- }
- }
- const CStack * retreiveStackBattle(const CBonusSystemNode *node)
- {
- switch(node->nodeType)
- {
- case CBonusSystemNode::STACK_BATTLE:
- return static_cast<const CStack*>(node);
- default:
- return NULL;
- }
- }
- const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node)
- {
- switch(node->nodeType)
- {
- case CBonusSystemNode::STACK_INSTANCE:
- return (static_cast<const CStackInstance *>(node));
- case CBonusSystemNode::STACK_BATTLE:
- return (static_cast<const CStack*>(node))->base;
- default:
- return NULL;
- }
- }
- const CCreature * retrieveCreature(const CBonusSystemNode *node)
- {
- switch(node->nodeType)
- {
- case CBonusSystemNode::CREATURE:
- return (static_cast<const CCreature *>(node));
- default:
- const CStackInstance *csi = retreiveStackInstance(node);
- if(csi)
- return csi->type;
- return NULL;
- }
- }
- DLL_EXPORT std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
- {
- int i = 0;
- BOOST_FOREACH(const Bonus *b, bonusList)
- {
- out << "Bonus " << i++ << "\n" << *b << std::endl;
- }
- return out;
- }
- DLL_EXPORT std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
- {
- for(std::map<std::string, int>::const_iterator i = bonusNameMap.begin(); i != bonusNameMap.end(); i++)
- if(i->second == bonus.type)
- out << "\tType: " << i->first << " \t";
- #define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
- printField(val);
- printField(subtype);
- printField(duration);
- printField(source);
- printField(sid);
- printField(additionalInfo);
- printField(turnsRemain);
- printField(valType);
- printField(effectRange);
- #undef printField
- return out;
- }
- ILimiter::~ILimiter()
- {
- }
- bool ILimiter::limit(const Bonus *b, const CBonusSystemNode &node) const /*return true to drop the bonus */
- {
- return false;
- }
- bool CCreatureTypeLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
- {
- const CCreature *c = retrieveCreature(&node);
- if(!c)
- return true;
- return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
- //drop bonus if it's not our creature and (we dont check upgrades or its not our upgrade)
- }
- CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, ui8 IncludeUpgrades /*= true*/)
- :creature(&Creature), includeUpgrades(IncludeUpgrades)
- {
- }
- CCreatureTypeLimiter::CCreatureTypeLimiter()
- {
- creature = NULL;
- includeUpgrades = false;
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus )
- : type(bonus), subtype(0), isSubtypeRelevant(false)
- {
- }
- HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus, TBonusSubtype _subtype )
- : type(bonus), subtype(_subtype), isSubtypeRelevant(true)
- {
- }
- bool HasAnotherBonusLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const
- {
- if(isSubtypeRelevant)
- {
- return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type), subtype);
- }
- else
- {
- return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type));
- }
- }
- IPropagator::~IPropagator()
- {
- }
- // CBonusSystemNode * IPropagator::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild)
- // {
- // tlog1 << "IPropagator::getDestNode called!\n";
- // return source;
- // }
- bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
- {
- return false;
- }
- // CBonusSystemNode * CPropagatorNodeType::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild)
- // {
- // return NULL;
- // }
- CPropagatorNodeType::CPropagatorNodeType()
- {
- }
- CPropagatorNodeType::CPropagatorNodeType(ui8 NodeType)
- : nodeType(NodeType)
- {
- }
- bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
- {
- return nodeType == dest->nodeType;
- }
- CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter(int TerrainType)
- : terrainType(TerrainType)
- {
- }
- CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter()
- {
- }
- bool CreatureNativeTerrainLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
- {
- const CCreature *c = retrieveCreature(&node);
- return !c || !iswith(c->faction, 0, 9) || VLC->heroh->nativeTerrains[c->faction] != terrainType; //drop bonus for non-creatures or non-native residents
- //TODO neutral creatues
- }
- CreatureFactionLimiter::CreatureFactionLimiter(int Faction)
- : faction(Faction)
- {
- }
- CreatureFactionLimiter::CreatureFactionLimiter()
- {
- }
- bool CreatureFactionLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
- {
- const CCreature *c = retrieveCreature(&node);
- return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents
- }
- CreatureAlignmentLimiter::CreatureAlignmentLimiter()
- {
- }
- CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment)
- : alignment(Alignment)
- {
- }
- bool CreatureAlignmentLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
- {
- const CCreature *c = retrieveCreature(&node);
- if(!c)
- return true;
- switch(alignment)
- {
- case GOOD:
- return !c->isGood(); //if not good -> return true (drop bonus)
- case NEUTRAL:
- return c->isEvil() || c->isGood();
- case EVIL:
- return !c->isEvil();
- default:
- tlog1 << "Warning: illegal alignment in limiter!\n";
- return true;
- }
- }
- RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
- :minRank(Min), maxRank(Max)
- {
- }
- RankRangeLimiter::RankRangeLimiter()
- {
- minRank = maxRank = -1;
- }
- bool RankRangeLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const
- {
- const CStackInstance *csi = retreiveStackInstance(&node);
- if(csi)
- return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
- return true;
- }
- bool StackOwnerLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
- {
- const CStack *s = retreiveStackBattle(&node);
- if(s)
- return s->owner != owner;
- const CStackInstance *csi = retreiveStackInstance(&node);
- if(csi && csi->armyObj)
- return csi->armyObj->tempOwner != owner;
- return true;
- }
- StackOwnerLimiter::StackOwnerLimiter()
- : owner(-1)
- {
- }
- StackOwnerLimiter::StackOwnerLimiter(ui8 Owner)
- : owner(Owner)
- {
- }
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