Andrii Danylchenko fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2 years ago
..
BuildingBehavior.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
BuildingBehavior.h eeea01d778 NKAI: namespace 3 years ago
BuyArmyBehavior.cpp 3676152644 #1102 - NKAI: one more freeze - no mains with strong army 3 years ago
BuyArmyBehavior.h eeea01d778 NKAI: namespace 3 years ago
CaptureObjectsBehavior.cpp fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2 years ago
CaptureObjectsBehavior.h eeea01d778 NKAI: namespace 3 years ago
ClusterBehavior.cpp eeea01d778 NKAI: namespace 3 years ago
ClusterBehavior.h eeea01d778 NKAI: namespace 3 years ago
DefenceBehavior.cpp fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2 years ago
DefenceBehavior.h eeea01d778 NKAI: namespace 3 years ago
GatherArmyBehavior.cpp ab84cb9931 NKAI: fix defense tasks priority evaluation 2 years ago
GatherArmyBehavior.h eeea01d778 NKAI: namespace 3 years ago
RecruitHeroBehavior.cpp d347db4c16 Fix hero count calculation for resourceful ai mod 2 years ago
RecruitHeroBehavior.h eeea01d778 NKAI: namespace 3 years ago
StartupBehavior.cpp d347db4c16 Fix hero count calculation for resourceful ai mod 2 years ago
StartupBehavior.h eeea01d778 NKAI: namespace 3 years ago