| .. |
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BuildingBehavior.cpp
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11b237a23c
vcmi: massive refactoring v1
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2 years ago |
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BuildingBehavior.h
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eeea01d778
NKAI: namespace
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3 years ago |
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BuyArmyBehavior.cpp
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3676152644
#1102 - NKAI: one more freeze - no mains with strong army
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3 years ago |
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BuyArmyBehavior.h
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eeea01d778
NKAI: namespace
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3 years ago |
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CaptureObjectsBehavior.cpp
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fbc9a32ad8
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
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2 years ago |
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CaptureObjectsBehavior.h
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eeea01d778
NKAI: namespace
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3 years ago |
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ClusterBehavior.cpp
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eeea01d778
NKAI: namespace
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3 years ago |
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ClusterBehavior.h
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eeea01d778
NKAI: namespace
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3 years ago |
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DefenceBehavior.cpp
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fbc9a32ad8
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
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2 years ago |
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DefenceBehavior.h
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eeea01d778
NKAI: namespace
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3 years ago |
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GatherArmyBehavior.cpp
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ab84cb9931
NKAI: fix defense tasks priority evaluation
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2 years ago |
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GatherArmyBehavior.h
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eeea01d778
NKAI: namespace
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3 years ago |
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RecruitHeroBehavior.cpp
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d347db4c16
Fix hero count calculation for resourceful ai mod
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2 years ago |
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RecruitHeroBehavior.h
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eeea01d778
NKAI: namespace
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3 years ago |
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StartupBehavior.cpp
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d347db4c16
Fix hero count calculation for resourceful ai mod
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2 years ago |
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StartupBehavior.h
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eeea01d778
NKAI: namespace
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3 years ago |