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							- /*
 
- * AdventureSpellCast.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "CGoal.h"
 
- namespace NKAI
 
- {
 
- namespace Goals
 
- {
 
- 	class DLL_EXPORT AdventureSpellCast : public ElementarGoal<AdventureSpellCast>
 
- 	{
 
- 	private:
 
- 		SpellID spellID;
 
- 	public:
 
- 		AdventureSpellCast(HeroPtr hero, SpellID spellID)
 
- 			: ElementarGoal(Goals::ADVENTURE_SPELL_CAST), spellID(spellID)
 
- 		{
 
- 			sethero(hero);
 
- 		}
 
- 		const CSpell * getSpell() const
 
- 		{ 
 
- 			return spellID.toSpell();
 
- 		}
 
- 		void accept(AIGateway * ai) override;
 
- 		std::string toString() const override;
 
- 		virtual bool operator==(const AdventureSpellCast & other) const override;
 
- 	};
 
- }
 
- }
 
 
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