CRmgTemplate.cpp 19 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../CModHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. #include "../StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. class TerrainEncoder
  56. {
  57. public:
  58. static si32 decode(const std::string & identifier)
  59. {
  60. return *VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "terrain", identifier);
  61. }
  62. static std::string encode(const si32 index)
  63. {
  64. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  65. }
  66. };
  67. class ZoneEncoder
  68. {
  69. public:
  70. static si32 decode(const std::string & json)
  71. {
  72. return std::stoi(json);
  73. }
  74. static std::string encode(si32 id)
  75. {
  76. return std::to_string(id);
  77. }
  78. };
  79. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  80. ZoneOptions::CTownInfo::CTownInfo()
  81. : townCount(0),
  82. castleCount(0),
  83. townDensity(0),
  84. castleDensity(0)
  85. {
  86. }
  87. int ZoneOptions::CTownInfo::getTownCount() const
  88. {
  89. return townCount;
  90. }
  91. int ZoneOptions::CTownInfo::getCastleCount() const
  92. {
  93. return castleCount;
  94. }
  95. int ZoneOptions::CTownInfo::getTownDensity() const
  96. {
  97. return townDensity;
  98. }
  99. int ZoneOptions::CTownInfo::getCastleDensity() const
  100. {
  101. return castleDensity;
  102. }
  103. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  104. {
  105. handler.serializeInt("towns", townCount, 0);
  106. handler.serializeInt("castles", castleCount, 0);
  107. handler.serializeInt("townDensity", townDensity, 0);
  108. handler.serializeInt("castleDensity", castleDensity, 0);
  109. }
  110. ZoneOptions::ZoneOptions():
  111. id(0),
  112. type(ETemplateZoneType::PLAYER_START),
  113. size(1),
  114. maxTreasureValue(0),
  115. owner(std::nullopt),
  116. matchTerrainToTown(true),
  117. townsAreSameType(false),
  118. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  119. minesLikeZone(NO_ZONE),
  120. terrainTypeLikeZone(NO_ZONE),
  121. treasureLikeZone(NO_ZONE)
  122. {
  123. for(const auto & terr : VLC->terrainTypeHandler->objects)
  124. if(terr->isLand() && terr->isPassable())
  125. terrainTypes.insert(terr->getId());
  126. }
  127. TRmgTemplateZoneId ZoneOptions::getId() const
  128. {
  129. return id;
  130. }
  131. void ZoneOptions::setId(TRmgTemplateZoneId value)
  132. {
  133. if(value <= 0)
  134. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  135. id = value;
  136. }
  137. ETemplateZoneType ZoneOptions::getType() const
  138. {
  139. return type;
  140. }
  141. void ZoneOptions::setType(ETemplateZoneType value)
  142. {
  143. type = value;
  144. }
  145. int ZoneOptions::getSize() const
  146. {
  147. return size;
  148. }
  149. void ZoneOptions::setSize(int value)
  150. {
  151. size = value;
  152. }
  153. std::optional<int> ZoneOptions::getOwner() const
  154. {
  155. return owner;
  156. }
  157. const std::set<TerrainId> & ZoneOptions::getTerrainTypes() const
  158. {
  159. return terrainTypes;
  160. }
  161. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  162. {
  163. //assert(value.find(ETerrainType::NONE) == value.end() &&
  164. // value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  165. terrainTypes = value;
  166. }
  167. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  168. {
  169. std::set<FactionID> defaultTowns;
  170. auto towns = VLC->townh->getDefaultAllowed();
  171. for(int i = 0; i < towns.size(); ++i)
  172. {
  173. if(towns[i]) defaultTowns.insert(FactionID(i));
  174. }
  175. return defaultTowns;
  176. }
  177. const std::set<FactionID> & ZoneOptions::getTownTypes() const
  178. {
  179. return townTypes;
  180. }
  181. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  182. {
  183. townTypes = value;
  184. }
  185. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  186. {
  187. monsterTypes = value;
  188. }
  189. const std::set<FactionID> & ZoneOptions::getMonsterTypes() const
  190. {
  191. return monsterTypes;
  192. }
  193. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  194. {
  195. mines = value;
  196. }
  197. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  198. {
  199. return mines;
  200. }
  201. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  202. {
  203. treasureInfo = value;
  204. recalculateMaxTreasureValue();
  205. }
  206. void ZoneOptions::recalculateMaxTreasureValue()
  207. {
  208. maxTreasureValue = 0;
  209. for (const auto& ti : treasureInfo)
  210. {
  211. vstd::amax(maxTreasureValue, ti.max);
  212. }
  213. }
  214. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  215. {
  216. treasureInfo.push_back(value);
  217. vstd::amax(maxTreasureValue, value.max);
  218. }
  219. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  220. {
  221. return treasureInfo;
  222. }
  223. ui32 ZoneOptions::getMaxTreasureValue() const
  224. {
  225. return maxTreasureValue;
  226. }
  227. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  228. {
  229. return minesLikeZone;
  230. }
  231. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  232. {
  233. return terrainTypeLikeZone;
  234. }
  235. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  236. {
  237. return treasureLikeZone;
  238. }
  239. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  240. {
  241. connections.push_back (otherZone);
  242. }
  243. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  244. {
  245. return connections;
  246. }
  247. bool ZoneOptions::areTownsSameType() const
  248. {
  249. return townsAreSameType;
  250. }
  251. bool ZoneOptions::isMatchTerrainToTown() const
  252. {
  253. return matchTerrainToTown;
  254. }
  255. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  256. {
  257. return playerTowns;
  258. }
  259. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  260. {
  261. return neutralTowns;
  262. }
  263. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  264. {
  265. static const std::vector<std::string> zoneTypes =
  266. {
  267. "playerStart",
  268. "cpuStart",
  269. "treasure",
  270. "junction",
  271. "water"
  272. };
  273. handler.serializeEnum("type", type, zoneTypes);
  274. handler.serializeInt("size", size, 1);
  275. handler.serializeInt("owner", owner);
  276. handler.serializeStruct("playerTowns", playerTowns);
  277. handler.serializeStruct("neutralTowns", neutralTowns);
  278. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  279. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  280. SERIALIZE_ZONE_LINK(minesLikeZone);
  281. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  282. SERIALIZE_ZONE_LINK(treasureLikeZone);
  283. #undef SERIALIZE_ZONE_LINK
  284. if(terrainTypeLikeZone == NO_ZONE)
  285. {
  286. JsonNode node;
  287. if(handler.saving)
  288. {
  289. node.setType(JsonNode::JsonType::DATA_VECTOR);
  290. for(const auto & ttype : terrainTypes)
  291. {
  292. JsonNode n;
  293. n.String() = VLC->terrainTypeHandler->getById(ttype)->getJsonKey();
  294. node.Vector().push_back(n);
  295. }
  296. }
  297. handler.serializeRaw("terrainTypes", node, std::nullopt);
  298. if(!handler.saving)
  299. {
  300. if(!node.Vector().empty())
  301. {
  302. terrainTypes.clear();
  303. for(const auto & ttype : node.Vector())
  304. {
  305. VLC->modh->identifiers.requestIdentifier("terrain", ttype, [this](int32_t identifier)
  306. {
  307. terrainTypes.emplace(identifier);
  308. });
  309. }
  310. }
  311. }
  312. }
  313. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  314. handler.serializeIdArray<FactionID, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  315. handler.serializeIdArray<FactionID, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  316. {
  317. //TODO: add support for std::map to serializeEnum
  318. static const std::vector<std::string> zoneMonsterStrengths =
  319. {
  320. "none",
  321. "weak",
  322. "normal",
  323. "strong"
  324. };
  325. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  326. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  327. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  328. switch (temporaryZoneMonsterStrengthIndex)
  329. {
  330. case 0:
  331. monsterStrength = EMonsterStrength::ZONE_NONE;
  332. break;
  333. case 1:
  334. monsterStrength = EMonsterStrength::ZONE_WEAK;
  335. break;
  336. case 2:
  337. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  338. break;
  339. case 3:
  340. monsterStrength = EMonsterStrength::ZONE_STRONG;
  341. break;
  342. }
  343. }
  344. if(treasureLikeZone == NO_ZONE)
  345. {
  346. auto treasureData = handler.enterArray("treasure");
  347. treasureData.serializeStruct(treasureInfo);
  348. if (!handler.saving)
  349. {
  350. recalculateMaxTreasureValue();
  351. }
  352. }
  353. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  354. {
  355. auto minesData = handler.enterStruct("mines");
  356. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  357. {
  358. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  359. }
  360. }
  361. }
  362. ZoneConnection::ZoneConnection()
  363. : zoneA(-1),
  364. zoneB(-1),
  365. guardStrength(0)
  366. {
  367. }
  368. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  369. {
  370. return zoneA;
  371. }
  372. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  373. {
  374. return zoneB;
  375. }
  376. int ZoneConnection::getGuardStrength() const
  377. {
  378. return guardStrength;
  379. }
  380. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  381. {
  382. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  383. }
  384. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  385. {
  386. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  387. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  388. handler.serializeInt("guard", guardStrength, 0);
  389. }
  390. }
  391. using namespace rmg;//todo: remove
  392. CRmgTemplate::CRmgTemplate()
  393. : minSize(72, 72, 2),
  394. maxSize(72, 72, 2)
  395. {
  396. }
  397. bool CRmgTemplate::matchesSize(const int3 & value) const
  398. {
  399. const int64_t square = value.x * value.y * value.z;
  400. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  401. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  402. return minSquare <= square && square <= maxSquare;
  403. }
  404. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  405. {
  406. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  407. }
  408. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  409. {
  410. return allowedWaterContent;
  411. }
  412. void CRmgTemplate::setId(const std::string & value)
  413. {
  414. id = value;
  415. }
  416. void CRmgTemplate::setName(const std::string & value)
  417. {
  418. name = value;
  419. }
  420. const std::string & CRmgTemplate::getName() const
  421. {
  422. return name;
  423. }
  424. const std::string & CRmgTemplate::getId() const
  425. {
  426. return id;
  427. }
  428. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  429. {
  430. return players;
  431. }
  432. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  433. {
  434. return cpuPlayers;
  435. }
  436. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  437. {
  438. return zones;
  439. }
  440. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  441. {
  442. return connections;
  443. }
  444. void CRmgTemplate::validate() const
  445. {
  446. //TODO add some validation checks, throw on failure
  447. }
  448. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  449. {
  450. return {minSize, maxSize};
  451. }
  452. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  453. {
  454. range.emplace_back(lower, upper);
  455. }
  456. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  457. {
  458. range.emplace_back(value, value);
  459. }
  460. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  461. {
  462. for(const auto & pair : range)
  463. {
  464. if(count >= pair.first && count <= pair.second) return true;
  465. }
  466. return false;
  467. }
  468. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  469. {
  470. std::set<int> numbers;
  471. for(const auto & pair : range)
  472. {
  473. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  474. }
  475. return numbers;
  476. }
  477. std::string CRmgTemplate::CPlayerCountRange::toString() const
  478. {
  479. if(range.size() == 1)
  480. {
  481. const auto & p = range.front();
  482. if((p.first == p.second) && (p.first == 0))
  483. return "";
  484. }
  485. std::string ret;
  486. bool first = true;
  487. for(const auto & p : range)
  488. {
  489. if(!first)
  490. ret +=",";
  491. else
  492. first = false;
  493. if(p.first == p.second)
  494. {
  495. ret += std::to_string(p.first);
  496. }
  497. else
  498. {
  499. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  500. }
  501. }
  502. return ret;
  503. }
  504. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  505. {
  506. range.clear();
  507. if(value.empty())
  508. {
  509. addNumber(0);
  510. }
  511. else
  512. {
  513. std::vector<std::string> commaParts;
  514. boost::split(commaParts, value, boost::is_any_of(","));
  515. for(const auto & commaPart : commaParts)
  516. {
  517. std::vector<std::string> rangeParts;
  518. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  519. if(rangeParts.size() == 2)
  520. {
  521. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  522. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  523. addRange(lower, upper);
  524. }
  525. else if(rangeParts.size() == 1)
  526. {
  527. auto val = boost::lexical_cast<int>(rangeParts.front());
  528. addNumber(val);
  529. }
  530. }
  531. }
  532. }
  533. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  534. {
  535. handler.serializeString("name", name);
  536. serializeSize(handler, minSize, "minSize");
  537. serializeSize(handler, maxSize, "maxSize");
  538. serializePlayers(handler, players, "players");
  539. serializePlayers(handler, cpuPlayers, "cpu");
  540. {
  541. auto connectionsData = handler.enterArray("connections");
  542. connectionsData.serializeStruct(connections);
  543. }
  544. {
  545. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  546. enc.insert({EWaterContent::NONE, "none"});
  547. enc.insert({EWaterContent::NORMAL, "normal"});
  548. enc.insert({EWaterContent::ISLANDS, "islands"});
  549. JsonNode node;
  550. if(handler.saving)
  551. {
  552. node.setType(JsonNode::JsonType::DATA_VECTOR);
  553. for(auto wc : allowedWaterContent)
  554. {
  555. JsonNode n;
  556. n.String() = enc.left.at(wc);
  557. node.Vector().push_back(n);
  558. }
  559. }
  560. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  561. if(!handler.saving)
  562. {
  563. for(auto wc : node.Vector())
  564. {
  565. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  566. }
  567. }
  568. }
  569. {
  570. auto zonesData = handler.enterStruct("zones");
  571. if(handler.saving)
  572. {
  573. for(auto & idAndZone : zones)
  574. {
  575. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  576. idAndZone.second->serializeJson(handler);
  577. }
  578. }
  579. else
  580. {
  581. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  582. {
  583. auto guard = handler.enterStruct(idAndZone.first);
  584. auto zone = std::make_shared<ZoneOptions>();
  585. zone->setId(decodeZoneId(idAndZone.first));
  586. zone->serializeJson(handler);
  587. zones[zone->getId()] = zone;
  588. }
  589. }
  590. }
  591. if(!handler.saving)
  592. afterLoad();
  593. }
  594. std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  595. {
  596. if (iteration >= 50)
  597. {
  598. logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
  599. return std::set<TerrainId>();
  600. }
  601. if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  602. {
  603. iteration++;
  604. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  605. zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
  606. }
  607. return zone->getTerrainTypes();
  608. }
  609. std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  610. {
  611. if (iteration >= 50)
  612. {
  613. logGlobal->error("Infinite recursion for mine types detected in template %s", name);
  614. return std::map<TResource, ui16>();
  615. }
  616. if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  617. {
  618. iteration++;
  619. const auto otherZone = zones.at(zone->getMinesLikeZone());
  620. zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
  621. }
  622. return zone->getMinesInfo();
  623. }
  624. std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  625. {
  626. if (iteration >= 50)
  627. {
  628. logGlobal->error("Infinite recursion for treasures detected in template %s", name);
  629. return std::vector<CTreasureInfo>();
  630. }
  631. if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  632. {
  633. iteration++;
  634. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  635. zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
  636. }
  637. return zone->getTreasureInfo();
  638. }
  639. void CRmgTemplate::afterLoad()
  640. {
  641. for(auto & idAndZone : zones)
  642. {
  643. auto zone = idAndZone.second;
  644. //Inherit properties recursively.
  645. inheritTerrainType(zone);
  646. inheritMineTypes(zone);
  647. inheritTreasureInfo(zone);
  648. }
  649. for(const auto & connection : connections)
  650. {
  651. auto id1 = connection.getZoneA();
  652. auto id2 = connection.getZoneB();
  653. auto zone1 = zones.at(id1);
  654. auto zone2 = zones.at(id2);
  655. zone1->addConnection(id2);
  656. zone2->addConnection(id1);
  657. }
  658. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  659. {
  660. allowedWaterContent.insert(EWaterContent::NONE);
  661. allowedWaterContent.insert(EWaterContent::NORMAL);
  662. allowedWaterContent.insert(EWaterContent::ISLANDS);
  663. }
  664. allowedWaterContent.erase(EWaterContent::RANDOM);
  665. }
  666. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  667. {
  668. static const std::map<std::string, int3> sizeMapping =
  669. {
  670. {"s", { 36, 36, 1}},
  671. {"s+u", { 36, 36, 2}},
  672. {"m", { 72, 72, 1}},
  673. {"m+u", { 72, 72, 2}},
  674. {"l", {108, 108, 1}},
  675. {"l+u", {108, 108, 2}},
  676. {"xl", {144, 144, 1}},
  677. {"xl+u", {144, 144, 2}},
  678. {"h", {180, 180, 1}},
  679. {"h+u", {180, 180, 2}},
  680. {"xh", {216, 216, 1}},
  681. {"xh+u", {216, 216, 2}},
  682. {"g", {252, 252, 1}},
  683. {"g+u", {252, 252, 2}}
  684. };
  685. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  686. std::string encodedValue;
  687. if(handler.saving)
  688. {
  689. auto iter = sizeReverseMapping.find(value);
  690. if(iter == sizeReverseMapping.end())
  691. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  692. else
  693. encodedValue = iter->second;
  694. }
  695. handler.serializeString(fieldName, encodedValue);
  696. if(!handler.saving)
  697. {
  698. auto iter = sizeMapping.find(encodedValue);
  699. if(iter == sizeMapping.end())
  700. {
  701. std::vector<std::string> parts;
  702. boost::split(parts, encodedValue, boost::is_any_of("x"));
  703. value.x = (boost::lexical_cast<int>(parts.at(0)));
  704. value.y = (boost::lexical_cast<int>(parts.at(1)));
  705. value.z = (boost::lexical_cast<int>(parts.at(2)));
  706. }
  707. else
  708. {
  709. value = iter->second;
  710. }
  711. }
  712. }
  713. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  714. {
  715. std::string encodedValue;
  716. if(handler.saving)
  717. encodedValue = value.toString();
  718. handler.serializeString(fieldName, encodedValue);
  719. if(!handler.saving)
  720. value.fromString(encodedValue);
  721. }
  722. VCMI_LIB_NAMESPACE_END