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- /*
- * mainwindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mainwindow.h"
- #include "ui_mainwindow.h"
- #include <QFileDialog>
- #include <QFile>
- #include <QMessageBox>
- #include <QFileInfo>
- #include "../lib/VCMIDirs.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/logging/CBasicLogConfigurator.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/GameConstants.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapping/CMapEditManager.h"
- #include "../lib/Terrain.h"
- #include "../lib/mapObjects/CObjectClassesHandler.h"
- #include "../lib/filesystem/CFilesystemLoader.h"
- #include "maphandler.h"
- #include "graphics.h"
- #include "windownewmap.h"
- #include "objectbrowser.h"
- #include "inspector/inspector.h"
- #include "mapsettings.h"
- #include "playersettings.h"
- #include "validator.h"
- static CBasicLogConfigurator * logConfig;
- QJsonValue jsonFromPixmap(const QPixmap &p)
- {
- QBuffer buffer;
- buffer.open(QIODevice::WriteOnly);
- p.save(&buffer, "PNG");
- auto const encoded = buffer.data().toBase64();
- return {QLatin1String(encoded)};
- }
- QPixmap pixmapFromJson(const QJsonValue &val)
- {
- auto const encoded = val.toString().toLatin1();
- QPixmap p;
- p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
- return p;
- }
- void init()
- {
- loadDLLClasses();
- logGlobal->info("Initializing VCMI_Lib");
- }
- void MainWindow::loadUserSettings()
- {
- //load window settings
- QSettings s(Ui::teamName, Ui::appName);
- auto size = s.value(mainWindowSizeSetting).toSize();
- if (size.isValid())
- {
- resize(size);
- }
- auto position = s.value(mainWindowPositionSetting).toPoint();
- if (!position.isNull())
- {
- move(position);
- }
- }
- void MainWindow::saveUserSettings()
- {
- QSettings s(Ui::teamName, Ui::appName);
- s.setValue(mainWindowSizeSetting, size());
- s.setValue(mainWindowPositionSetting, pos());
- }
- MainWindow::MainWindow(QWidget *parent) :
- QMainWindow(parent),
- ui(new Ui::MainWindow),
- controller(this)
- {
- ui->setupUi(this);
- loadUserSettings(); //For example window size
- setTitle();
-
- // Set current working dir to executable folder.
- // This is important on Mac for relative paths to work inside DMG.
- QDir::setCurrent(QApplication::applicationDirPath());
- //configure logging
- const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt";
- console = new CConsoleHandler();
- logConfig = new CBasicLogConfigurator(logPath, console);
- logConfig->configureDefault();
- logGlobal->info("The log file will be saved to %s", logPath);
-
- //init
- preinitDLL(::console);
- settings.init();
-
- // Initialize logging based on settings
- logConfig->configure();
- logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
-
- // Some basic data validation to produce better error messages in cases of incorrect install
- auto testFile = [](std::string filename, std::string message) -> bool
- {
- if (CResourceHandler::get()->existsResource(ResourceID(filename)))
- return true;
-
- logGlobal->error("Error: %s was not found!", message);
- return false;
- };
-
- if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
- !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
- {
- QApplication::quit();
- }
-
- conf.init();
- logGlobal->info("Loading settings");
-
- init();
-
- graphics = new Graphics(); // should be before curh->init()
- graphics->load();//must be after Content loading but should be in main thread
-
-
- if(!testFile("DATA/new-menu/Background.png", "Cannot find file"))
- {
- QApplication::quit();
- }
-
- ui->mapView->setScene(controller.scene(0));
- ui->mapView->setController(&controller);
- ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
- connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
-
- ui->minimapView->setScene(controller.miniScene(0));
- ui->minimapView->setController(&controller);
- connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
- scenePreview = new QGraphicsScene(this);
- ui->objectPreview->setScene(scenePreview);
- //loading objects
- loadObjectsTree();
-
- ui->tabWidget->setCurrentIndex(0);
-
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
- {
- connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
- }
- connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
- onPlayersChanged();
-
- show();
-
- //Load map from command line
- if(qApp->arguments().size() == 2)
- openMap(qApp->arguments().at(1));
- }
- MainWindow::~MainWindow()
- {
- saveUserSettings(); //save window size etc.
- delete ui;
- }
- bool MainWindow::getAnswerAboutUnsavedChanges()
- {
- if(unsaved)
- {
- auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
- if(sure == QMessageBox::No)
- {
- return false;
- }
- }
- return true;
- }
- void MainWindow::closeEvent(QCloseEvent *event)
- {
- if(getAnswerAboutUnsavedChanges())
- QMainWindow::closeEvent(event);
- else
- event->ignore();
- }
- void MainWindow::setStatusMessage(const QString & status)
- {
- statusBar()->showMessage(status);
- }
- void MainWindow::setTitle()
- {
- QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
- setWindowTitle(title);
- }
- void MainWindow::mapChanged()
- {
- unsaved = true;
- setTitle();
- }
- void MainWindow::initializeMap(bool isNew)
- {
- unsaved = isNew;
- if(isNew)
- filename.clear();
- setTitle();
- mapLevel = 0;
- ui->mapView->setScene(controller.scene(mapLevel));
- ui->minimapView->setScene(controller.miniScene(mapLevel));
- ui->minimapView->dimensions();
-
- setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
- //enable settings
- ui->actionMapSettings->setEnabled(true);
- ui->actionPlayers_settings->setEnabled(true);
-
- onPlayersChanged();
- }
- bool MainWindow::openMap(const QString & filenameSelect)
- {
- QFileInfo fi(filenameSelect);
- std::string fname = fi.fileName().toStdString();
- std::string fdir = fi.dir().path().toStdString();
-
- ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
-
- //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
- auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
- CResourceHandler::removeFilesystem("local", "mapEditor");
- CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
-
- if(!CResourceHandler::get("mapEditor")->existsResource(resId))
- {
- QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
- return false;
- }
-
- CMapService mapService;
- try
- {
- controller.setMap(mapService.loadMap(resId));
- }
- catch(const std::exception & e)
- {
- QMessageBox::critical(this, "Failed to open map", e.what());
- return false;
- }
-
- filename = filenameSelect;
- initializeMap(controller.map()->version != EMapFormat::VCMI);
- return true;
- }
- void MainWindow::on_actionOpen_triggered()
- {
- if(!getAnswerAboutUnsavedChanges())
- return;
-
- auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()), tr("Homm3 Files (*.vmap *.h3m)"));
-
- if(filenameSelect.isNull())
- return;
-
- openMap(filenameSelect);
- }
- void MainWindow::saveMap()
- {
- if(!controller.map())
- return;
- if(!unsaved)
- return;
-
- //validate map
- auto issues = Validator::validate(controller.map());
- bool critical = false;
- for(auto & issue : issues)
- critical |= issue.critical;
-
- if(!issues.empty())
- {
- if(critical)
- QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
- else
- QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
- }
- CMapService mapService;
- try
- {
- mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
- }
- catch(const std::exception & e)
- {
- QMessageBox::critical(this, "Failed to save map", e.what());
- return;
- }
-
- unsaved = false;
- setTitle();
- }
- void MainWindow::on_actionSave_as_triggered()
- {
- if(!controller.map())
- return;
- auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
- if(filenameSelect.isNull())
- return;
- if(filenameSelect == filename)
- return;
- filename = filenameSelect;
- saveMap();
- }
- void MainWindow::on_actionNew_triggered()
- {
- if(getAnswerAboutUnsavedChanges())
- new WindowNewMap(this);
- }
- void MainWindow::on_actionSave_triggered()
- {
- if(!controller.map())
- return;
- if(filename.isNull())
- {
- auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
- if(filenameSelect.isNull())
- return;
- filename = filenameSelect;
- }
- saveMap();
- }
- void MainWindow::terrainButtonClicked(Terrain terrain)
- {
- controller.commitTerrainChange(mapLevel, terrain);
- }
- void MainWindow::roadOrRiverButtonClicked(std::string type, bool isRoad)
- {
- controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
- }
- void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
- {
- auto knownObjects = VLC->objtypeh->knownObjects();
- for(auto ID : knownObjects)
- {
- if(catalog.count(ID))
- continue;
- addGroupIntoCatalog(groupName, true, staticOnly, ID);
- }
- }
- void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
- {
- QStandardItem * itemGroup = nullptr;
- auto itms = objectsModel.findItems(QString::fromStdString(groupName));
- if(itms.empty())
- {
- itemGroup = new QStandardItem(QString::fromStdString(groupName));
- objectsModel.appendRow(itemGroup);
- }
- else
- {
- itemGroup = itms.front();
- }
- auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
- for(auto secondaryID : knownSubObjects)
- {
- auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
- auto templates = factory->getTemplates();
- bool singleTemplate = templates.size() == 1;
- if(staticOnly && !factory->isStaticObject())
- continue;
- auto subGroupName = QString::fromStdString(factory->subTypeName);
- auto customName = factory->getCustomName();
- if(customName)
- subGroupName = tr(customName->c_str());
-
- auto * itemType = new QStandardItem(subGroupName);
- for(int templateId = 0; templateId < templates.size(); ++templateId)
- {
- auto templ = templates[templateId];
- //selecting file
- const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
- //creating picture
- QPixmap preview(128, 128);
- preview.fill(QColor(255, 255, 255));
- QPainter painter(&preview);
- Animation animation(afile);
- animation.preload();
- auto picture = animation.getImage(0);
- if(picture && picture->width() && picture->height())
- {
- qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
- qreal scale = std::min(xscale, yscale);
- painter.scale(scale, scale);
- painter.drawImage(QPoint(0, 0), *picture);
- }
- //add parameters
- QJsonObject data{{"id", QJsonValue(ID)},
- {"subid", QJsonValue(secondaryID)},
- {"template", QJsonValue(templateId)},
- {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
- {"animation", QString::fromStdString(templ->animationFile)},
- {"preview", jsonFromPixmap(preview)}};
-
- //create object to extract name
- std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
- QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
- //do not have extra level
- if(singleTemplate)
- {
- if(useCustomName)
- itemType->setText(translated);
- itemType->setIcon(QIcon(preview));
- itemType->setData(data);
- }
- else
- {
- if(useCustomName)
- itemType->setText(translated);
- auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
- item->setData(data);
- itemType->appendRow(item);
- }
- }
- itemGroup->appendRow(itemType);
- catalog.insert(ID);
- }
- }
- void MainWindow::loadObjectsTree()
- {
- try
- {
- ui->terrainFilterCombo->addItem("");
- //adding terrains
- for(auto & terrain : Terrain::Manager::terrains())
- {
- QPushButton *b = new QPushButton(QString::fromStdString(terrain));
- ui->terrainLayout->addWidget(b);
- connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain); });
- //filter
- ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
- }
- //add spacer to keep terrain button on the top
- ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
- //adding roads
- for(auto & road : ROAD_NAMES)
- {
- QPushButton *b = new QPushButton(QString::fromStdString(road));
- ui->roadLayout->addWidget(b);
- connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road, true); });
- }
- //add spacer to keep terrain button on the top
- ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
- //adding rivers
- for(auto & river : RIVER_NAMES)
- {
- QPushButton *b = new QPushButton(QString::fromStdString(river));
- ui->riverLayout->addWidget(b);
- connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river, false); });
- }
- //add spacer to keep terrain button on the top
- ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
- if(objectBrowser)
- throw std::runtime_error("object browser exists");
- //model
- objectsModel.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type"));
- objectBrowser = new ObjectBrowser(this);
- objectBrowser->setSourceModel(&objectsModel);
- objectBrowser->setDynamicSortFilter(false);
- objectBrowser->setRecursiveFilteringEnabled(true);
- ui->treeView->setModel(objectBrowser);
- ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
- ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
- connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
- //adding objects
- addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
- addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
- addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
- addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
- addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
- addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
- addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
- addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
- addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
- addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
- addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
- addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
- addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
- addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
- addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
- addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
- addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
- addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
- addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
- addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
- addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
- addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
- addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
- addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
- addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
- addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
- addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
- addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
- addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
- addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
- addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
- addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
- addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
- addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
- addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
- addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
- addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
- addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
- addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
- addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
- addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
- addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
- addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
- addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
- addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
- addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
- addGroupIntoCatalog("MINES", true, false, Obj::MINE);
- addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
- addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
- addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
- addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
- addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
- addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
- addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
- addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
- addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
- addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
- addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
- addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
- addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
- addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
- addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
- addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
- addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
- addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
- addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
- addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
- addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
- addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
- addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
- addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
- addGroupIntoCatalog("OBSTACLES", true);
- addGroupIntoCatalog("OTHER", false);
- }
- catch(const std::exception & e)
- {
- QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
- }
- }
- void MainWindow::on_actionLevel_triggered()
- {
- if(controller.map() && controller.map()->twoLevel)
- {
- mapLevel = mapLevel ? 0 : 1;
- ui->mapView->setScene(controller.scene(mapLevel));
- ui->minimapView->setScene(controller.miniScene(mapLevel));
- if (mapLevel == 0)
- {
- ui->actionLevel->setToolTip(tr("View underground"));
- }
- else
- {
- ui->actionLevel->setToolTip(tr("View surface"));
- }
- }
- }
- void MainWindow::on_actionUndo_triggered()
- {
- QString str("Undo clicked");
- statusBar()->showMessage(str, 1000);
- if (controller.map())
- {
- controller.undo();
- }
- }
- void MainWindow::on_actionRedo_triggered()
- {
- QString str("Redo clicked");
- displayStatus(str);
- if (controller.map())
- {
- controller.redo();
- }
- }
- void MainWindow::on_actionPass_triggered(bool checked)
- {
- QString str("Passability clicked");
- displayStatus(str);
- if(controller.map())
- {
- controller.scene(0)->passabilityView.show(checked);
- controller.scene(1)->passabilityView.show(checked);
- }
- }
- void MainWindow::on_actionGrid_triggered(bool checked)
- {
- QString str("Grid clicked");
- displayStatus(str);
- if(controller.map())
- {
- controller.scene(0)->gridView.show(checked);
- controller.scene(1)->gridView.show(checked);
- }
- }
- void MainWindow::changeBrushState(int idx)
- {
- }
- void MainWindow::on_toolBrush_clicked(bool checked)
- {
- //ui->toolBrush->setChecked(false);
- ui->toolBrush2->setChecked(false);
- ui->toolBrush4->setChecked(false);
- ui->toolArea->setChecked(false);
- ui->toolLasso->setChecked(false);
- if(checked)
- ui->mapView->selectionTool = MapView::SelectionTool::Brush;
- else
- ui->mapView->selectionTool = MapView::SelectionTool::None;
-
- ui->tabWidget->setCurrentIndex(0);
- }
- void MainWindow::on_toolBrush2_clicked(bool checked)
- {
- ui->toolBrush->setChecked(false);
- //ui->toolBrush2->setChecked(false);
- ui->toolBrush4->setChecked(false);
- ui->toolArea->setChecked(false);
- ui->toolLasso->setChecked(false);
- if(checked)
- ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
- else
- ui->mapView->selectionTool = MapView::SelectionTool::None;
-
- ui->tabWidget->setCurrentIndex(0);
- }
- void MainWindow::on_toolBrush4_clicked(bool checked)
- {
- ui->toolBrush->setChecked(false);
- ui->toolBrush2->setChecked(false);
- //ui->toolBrush4->setChecked(false);
- ui->toolArea->setChecked(false);
- ui->toolLasso->setChecked(false);
- if(checked)
- ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
- else
- ui->mapView->selectionTool = MapView::SelectionTool::None;
-
- ui->tabWidget->setCurrentIndex(0);
- }
- void MainWindow::on_toolArea_clicked(bool checked)
- {
- ui->toolBrush->setChecked(false);
- ui->toolBrush2->setChecked(false);
- ui->toolBrush4->setChecked(false);
- //ui->toolArea->setChecked(false);
- ui->toolLasso->setChecked(false);
- if(checked)
- ui->mapView->selectionTool = MapView::SelectionTool::Area;
- else
- ui->mapView->selectionTool = MapView::SelectionTool::None;
-
- ui->tabWidget->setCurrentIndex(0);
- }
- void MainWindow::on_actionErase_triggered()
- {
- on_toolErase_clicked();
- }
- void MainWindow::on_toolErase_clicked()
- {
- if(controller.map())
- {
- controller.commitObjectErase(mapLevel);
- }
- ui->tabWidget->setCurrentIndex(0);
- }
- void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
- {
- scenePreview->clear();
- auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
- if(!data.empty())
- {
- auto preview = data["preview"];
- if(preview != QJsonValue::Undefined)
- {
- QPixmap objPreview = pixmapFromJson(preview);
- scenePreview->addPixmap(objPreview);
- auto objId = data["id"].toInt();
- auto objSubId = data["subid"].toInt();
- auto templateId = data["template"].toInt();
- if(controller.discardObject(mapLevel) || createNew)
- {
- auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
- auto templ = factory->getTemplates()[templateId];
- controller.createObject(mapLevel, factory->create(templ));
- }
- }
- }
- }
- void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
- {
- preparePreview(index, false);
- }
- void MainWindow::on_treeView_activated(const QModelIndex &index)
- {
- ui->toolBrush->setChecked(false);
- ui->toolBrush2->setChecked(false);
- ui->toolBrush4->setChecked(false);
- ui->toolArea->setChecked(false);
- ui->toolLasso->setChecked(false);
- ui->mapView->selectionTool = MapView::SelectionTool::None;
- preparePreview(index, true);
- }
- void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
- {
- if(!objectBrowser)
- return;
- objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY : Terrain(arg1.toStdString());
- objectBrowser->invalidate();
- objectBrowser->sort(0);
- }
- void MainWindow::on_filter_textChanged(const QString &arg1)
- {
- if(!objectBrowser)
- return;
- objectBrowser->filter = arg1;
- objectBrowser->invalidate();
- objectBrowser->sort(0);
- }
- void MainWindow::on_actionFill_triggered()
- {
- QString str("Fill clicked");
- displayStatus(str);
- if(!controller.map())
- return;
- controller.commitObstacleFill(mapLevel);
- }
- void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
- {
- if(switchTab)
- ui->tabWidget->setCurrentIndex(1);
- Inspector inspector(controller.map(), obj, ui->inspectorWidget);
- inspector.updateProperties();
- }
- void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
- {
- if(!item->isSelected())
- return;
- int r = item->row();
- int c = item->column();
- if(c < 1)
- return;
- auto * tableWidget = item->tableWidget();
- //get identifier
- auto identifier = tableWidget->item(0, 1)->text();
- CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
- //get parameter name
- auto param = tableWidget->item(r, c - 1)->text();
- //set parameter
- Inspector inspector(controller.map(), obj, tableWidget);
- inspector.setProperty(param, item->text());
- controller.commitObjectChange(mapLevel);
- }
- void MainWindow::on_actionMapSettings_triggered()
- {
- auto settingsDialog = new MapSettings(controller, this);
- settingsDialog->setWindowModality(Qt::WindowModal);
- settingsDialog->setModal(true);
- }
- void MainWindow::on_actionPlayers_settings_triggered()
- {
- auto settingsDialog = new PlayerSettings(controller, this);
- settingsDialog->setWindowModality(Qt::WindowModal);
- settingsDialog->setModal(true);
- connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
- }
- QAction * MainWindow::getActionPlayer(const PlayerColor & player)
- {
- if(player.getNum() == 0) return ui->actionPlayer_1;
- if(player.getNum() == 1) return ui->actionPlayer_2;
- if(player.getNum() == 2) return ui->actionPlayer_3;
- if(player.getNum() == 3) return ui->actionPlayer_4;
- if(player.getNum() == 4) return ui->actionPlayer_5;
- if(player.getNum() == 5) return ui->actionPlayer_6;
- if(player.getNum() == 6) return ui->actionPlayer_7;
- if(player.getNum() == 7) return ui->actionPlayer_8;
- return ui->actionNeutral;
- }
- void MainWindow::switchDefaultPlayer(const PlayerColor & player)
- {
- if(controller.defaultPlayer == player)
- return;
-
- ui->actionNeutral->blockSignals(true);
- ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
- ui->actionNeutral->blockSignals(false);
- for(int i = 0; i < 8; ++i)
- {
- getActionPlayer(PlayerColor(i))->blockSignals(true);
- getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
- getActionPlayer(PlayerColor(i))->blockSignals(false);
- }
- controller.defaultPlayer = player;
- }
- void MainWindow::onPlayersChanged()
- {
- if(controller.map())
- {
- getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
- for(int i = 0; i < controller.map()->players.size(); ++i)
- getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
- if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
- switchDefaultPlayer(PlayerColor::NEUTRAL);
- }
- else
- {
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
- getActionPlayer(PlayerColor(i))->setEnabled(false);
- getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
- }
-
- }
- void MainWindow::enableUndo(bool enable)
- {
- ui->actionUndo->setEnabled(enable);
- }
- void MainWindow::enableRedo(bool enable)
- {
- ui->actionRedo->setEnabled(enable);
- }
- void MainWindow::onSelectionMade(int level, bool anythingSelected)
- {
- if (level == mapLevel)
- {
- auto info = QString::asprintf("Selection on layer %d: %b", level, anythingSelected ? "true" : "false");
- setStatusMessage(info);
- ui->actionErase->setEnabled(anythingSelected);
- ui->toolErase->setEnabled(anythingSelected);
- }
- }
- void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
- {
- statusBar()->showMessage(message, timeout);
- }
- void MainWindow::on_actionValidate_triggered()
- {
- new Validator(controller.map(), this);
- }
- void MainWindow::on_actionUpdate_appearance_triggered()
- {
- if(!controller.map())
- return;
-
- if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
- {
- QMessageBox::information(this, "Update appearance", "No objects selected");
- return;
- }
-
- if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
- return;
-
- controller.scene(mapLevel)->selectionTerrainView.clear();
-
- int errors = 0;
- std::set<CGObjectInstance*> staticObjects;
- for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
- {
- auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
- if(!controller.map()->isInTheMap(obj->visitablePos()))
- {
- ++errors;
- continue;
- }
-
- auto terrain = controller.map()->getTile(obj->visitablePos()).terType;
-
- if(handler->isStaticObject())
- {
- staticObjects.insert(obj);
- if(obj->appearance->canBePlacedAt(terrain))
- {
- controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
- continue;
- }
-
- for(auto & offset : obj->appearance->getBlockedOffsets())
- controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
- }
- else
- {
- auto app = handler->getOverride(terrain, obj);
- if(!app)
- {
- if(obj->appearance->canBePlacedAt(terrain))
- continue;
-
- auto templates = handler->getTemplates(terrain);
- if(templates.empty())
- {
- ++errors;
- continue;
- }
- app = templates.front();
- }
- auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
- obj->appearance = app;
- controller.mapHandler()->invalidate(tiles);
- controller.mapHandler()->invalidate(obj);
- controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
- }
- }
- controller.commitObjectChange(mapLevel);
- controller.commitObjectErase(mapLevel);
- controller.commitObstacleFill(mapLevel);
-
-
- if(errors)
- QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
- }
- void MainWindow::on_actionRecreate_obstacles_triggered()
- {
- }
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