mainwindow.cpp 34 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/mapping/CMapService.h"
  24. #include "../lib/mapping/CMap.h"
  25. #include "../lib/mapping/CMapEditManager.h"
  26. #include "../lib/Terrain.h"
  27. #include "../lib/mapObjects/CObjectClassesHandler.h"
  28. #include "../lib/filesystem/CFilesystemLoader.h"
  29. #include "maphandler.h"
  30. #include "graphics.h"
  31. #include "windownewmap.h"
  32. #include "objectbrowser.h"
  33. #include "inspector/inspector.h"
  34. #include "mapsettings.h"
  35. #include "playersettings.h"
  36. #include "validator.h"
  37. static CBasicLogConfigurator * logConfig;
  38. QJsonValue jsonFromPixmap(const QPixmap &p)
  39. {
  40. QBuffer buffer;
  41. buffer.open(QIODevice::WriteOnly);
  42. p.save(&buffer, "PNG");
  43. auto const encoded = buffer.data().toBase64();
  44. return {QLatin1String(encoded)};
  45. }
  46. QPixmap pixmapFromJson(const QJsonValue &val)
  47. {
  48. auto const encoded = val.toString().toLatin1();
  49. QPixmap p;
  50. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  51. return p;
  52. }
  53. void init()
  54. {
  55. loadDLLClasses();
  56. logGlobal->info("Initializing VCMI_Lib");
  57. }
  58. void MainWindow::loadUserSettings()
  59. {
  60. //load window settings
  61. QSettings s(Ui::teamName, Ui::appName);
  62. auto size = s.value(mainWindowSizeSetting).toSize();
  63. if (size.isValid())
  64. {
  65. resize(size);
  66. }
  67. auto position = s.value(mainWindowPositionSetting).toPoint();
  68. if (!position.isNull())
  69. {
  70. move(position);
  71. }
  72. }
  73. void MainWindow::saveUserSettings()
  74. {
  75. QSettings s(Ui::teamName, Ui::appName);
  76. s.setValue(mainWindowSizeSetting, size());
  77. s.setValue(mainWindowPositionSetting, pos());
  78. }
  79. MainWindow::MainWindow(QWidget *parent) :
  80. QMainWindow(parent),
  81. ui(new Ui::MainWindow),
  82. controller(this)
  83. {
  84. ui->setupUi(this);
  85. loadUserSettings(); //For example window size
  86. setTitle();
  87. // Set current working dir to executable folder.
  88. // This is important on Mac for relative paths to work inside DMG.
  89. QDir::setCurrent(QApplication::applicationDirPath());
  90. //configure logging
  91. const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt";
  92. console = new CConsoleHandler();
  93. logConfig = new CBasicLogConfigurator(logPath, console);
  94. logConfig->configureDefault();
  95. logGlobal->info("The log file will be saved to %s", logPath);
  96. //init
  97. preinitDLL(::console);
  98. settings.init();
  99. // Initialize logging based on settings
  100. logConfig->configure();
  101. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  102. // Some basic data validation to produce better error messages in cases of incorrect install
  103. auto testFile = [](std::string filename, std::string message) -> bool
  104. {
  105. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  106. return true;
  107. logGlobal->error("Error: %s was not found!", message);
  108. return false;
  109. };
  110. if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
  111. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  112. {
  113. QApplication::quit();
  114. }
  115. conf.init();
  116. logGlobal->info("Loading settings");
  117. init();
  118. graphics = new Graphics(); // should be before curh->init()
  119. graphics->load();//must be after Content loading but should be in main thread
  120. if(!testFile("DATA/new-menu/Background.png", "Cannot find file"))
  121. {
  122. QApplication::quit();
  123. }
  124. ui->mapView->setScene(controller.scene(0));
  125. ui->mapView->setController(&controller);
  126. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  127. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  128. ui->minimapView->setScene(controller.miniScene(0));
  129. ui->minimapView->setController(&controller);
  130. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  131. scenePreview = new QGraphicsScene(this);
  132. ui->objectPreview->setScene(scenePreview);
  133. //loading objects
  134. loadObjectsTree();
  135. ui->tabWidget->setCurrentIndex(0);
  136. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  137. {
  138. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  139. }
  140. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  141. onPlayersChanged();
  142. show();
  143. //Load map from command line
  144. if(qApp->arguments().size() == 2)
  145. openMap(qApp->arguments().at(1));
  146. }
  147. MainWindow::~MainWindow()
  148. {
  149. saveUserSettings(); //save window size etc.
  150. delete ui;
  151. }
  152. bool MainWindow::getAnswerAboutUnsavedChanges()
  153. {
  154. if(unsaved)
  155. {
  156. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  157. if(sure == QMessageBox::No)
  158. {
  159. return false;
  160. }
  161. }
  162. return true;
  163. }
  164. void MainWindow::closeEvent(QCloseEvent *event)
  165. {
  166. if(getAnswerAboutUnsavedChanges())
  167. QMainWindow::closeEvent(event);
  168. else
  169. event->ignore();
  170. }
  171. void MainWindow::setStatusMessage(const QString & status)
  172. {
  173. statusBar()->showMessage(status);
  174. }
  175. void MainWindow::setTitle()
  176. {
  177. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  178. setWindowTitle(title);
  179. }
  180. void MainWindow::mapChanged()
  181. {
  182. unsaved = true;
  183. setTitle();
  184. }
  185. void MainWindow::initializeMap(bool isNew)
  186. {
  187. unsaved = isNew;
  188. if(isNew)
  189. filename.clear();
  190. setTitle();
  191. mapLevel = 0;
  192. ui->mapView->setScene(controller.scene(mapLevel));
  193. ui->minimapView->setScene(controller.miniScene(mapLevel));
  194. ui->minimapView->dimensions();
  195. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  196. //enable settings
  197. ui->actionMapSettings->setEnabled(true);
  198. ui->actionPlayers_settings->setEnabled(true);
  199. onPlayersChanged();
  200. }
  201. bool MainWindow::openMap(const QString & filenameSelect)
  202. {
  203. QFileInfo fi(filenameSelect);
  204. std::string fname = fi.fileName().toStdString();
  205. std::string fdir = fi.dir().path().toStdString();
  206. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  207. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  208. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  209. CResourceHandler::removeFilesystem("local", "mapEditor");
  210. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  211. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  212. {
  213. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  214. return false;
  215. }
  216. CMapService mapService;
  217. try
  218. {
  219. controller.setMap(mapService.loadMap(resId));
  220. }
  221. catch(const std::exception & e)
  222. {
  223. QMessageBox::critical(this, "Failed to open map", e.what());
  224. return false;
  225. }
  226. filename = filenameSelect;
  227. initializeMap(controller.map()->version != EMapFormat::VCMI);
  228. return true;
  229. }
  230. void MainWindow::on_actionOpen_triggered()
  231. {
  232. if(!getAnswerAboutUnsavedChanges())
  233. return;
  234. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()), tr("Homm3 Files (*.vmap *.h3m)"));
  235. if(filenameSelect.isNull())
  236. return;
  237. openMap(filenameSelect);
  238. }
  239. void MainWindow::saveMap()
  240. {
  241. if(!controller.map())
  242. return;
  243. if(!unsaved)
  244. return;
  245. //validate map
  246. auto issues = Validator::validate(controller.map());
  247. bool critical = false;
  248. for(auto & issue : issues)
  249. critical |= issue.critical;
  250. if(!issues.empty())
  251. {
  252. if(critical)
  253. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  254. else
  255. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  256. }
  257. CMapService mapService;
  258. try
  259. {
  260. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  261. }
  262. catch(const std::exception & e)
  263. {
  264. QMessageBox::critical(this, "Failed to save map", e.what());
  265. return;
  266. }
  267. unsaved = false;
  268. setTitle();
  269. }
  270. void MainWindow::on_actionSave_as_triggered()
  271. {
  272. if(!controller.map())
  273. return;
  274. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  275. if(filenameSelect.isNull())
  276. return;
  277. if(filenameSelect == filename)
  278. return;
  279. filename = filenameSelect;
  280. saveMap();
  281. }
  282. void MainWindow::on_actionNew_triggered()
  283. {
  284. if(getAnswerAboutUnsavedChanges())
  285. new WindowNewMap(this);
  286. }
  287. void MainWindow::on_actionSave_triggered()
  288. {
  289. if(!controller.map())
  290. return;
  291. if(filename.isNull())
  292. {
  293. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  294. if(filenameSelect.isNull())
  295. return;
  296. filename = filenameSelect;
  297. }
  298. saveMap();
  299. }
  300. void MainWindow::terrainButtonClicked(Terrain terrain)
  301. {
  302. controller.commitTerrainChange(mapLevel, terrain);
  303. }
  304. void MainWindow::roadOrRiverButtonClicked(std::string type, bool isRoad)
  305. {
  306. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  307. }
  308. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  309. {
  310. auto knownObjects = VLC->objtypeh->knownObjects();
  311. for(auto ID : knownObjects)
  312. {
  313. if(catalog.count(ID))
  314. continue;
  315. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  316. }
  317. }
  318. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  319. {
  320. QStandardItem * itemGroup = nullptr;
  321. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  322. if(itms.empty())
  323. {
  324. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  325. objectsModel.appendRow(itemGroup);
  326. }
  327. else
  328. {
  329. itemGroup = itms.front();
  330. }
  331. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  332. for(auto secondaryID : knownSubObjects)
  333. {
  334. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  335. auto templates = factory->getTemplates();
  336. bool singleTemplate = templates.size() == 1;
  337. if(staticOnly && !factory->isStaticObject())
  338. continue;
  339. auto subGroupName = QString::fromStdString(factory->subTypeName);
  340. auto customName = factory->getCustomName();
  341. if(customName)
  342. subGroupName = tr(customName->c_str());
  343. auto * itemType = new QStandardItem(subGroupName);
  344. for(int templateId = 0; templateId < templates.size(); ++templateId)
  345. {
  346. auto templ = templates[templateId];
  347. //selecting file
  348. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  349. //creating picture
  350. QPixmap preview(128, 128);
  351. preview.fill(QColor(255, 255, 255));
  352. QPainter painter(&preview);
  353. Animation animation(afile);
  354. animation.preload();
  355. auto picture = animation.getImage(0);
  356. if(picture && picture->width() && picture->height())
  357. {
  358. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  359. qreal scale = std::min(xscale, yscale);
  360. painter.scale(scale, scale);
  361. painter.drawImage(QPoint(0, 0), *picture);
  362. }
  363. //add parameters
  364. QJsonObject data{{"id", QJsonValue(ID)},
  365. {"subid", QJsonValue(secondaryID)},
  366. {"template", QJsonValue(templateId)},
  367. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  368. {"animation", QString::fromStdString(templ->animationFile)},
  369. {"preview", jsonFromPixmap(preview)}};
  370. //create object to extract name
  371. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  372. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  373. //do not have extra level
  374. if(singleTemplate)
  375. {
  376. if(useCustomName)
  377. itemType->setText(translated);
  378. itemType->setIcon(QIcon(preview));
  379. itemType->setData(data);
  380. }
  381. else
  382. {
  383. if(useCustomName)
  384. itemType->setText(translated);
  385. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  386. item->setData(data);
  387. itemType->appendRow(item);
  388. }
  389. }
  390. itemGroup->appendRow(itemType);
  391. catalog.insert(ID);
  392. }
  393. }
  394. void MainWindow::loadObjectsTree()
  395. {
  396. try
  397. {
  398. ui->terrainFilterCombo->addItem("");
  399. //adding terrains
  400. for(auto & terrain : Terrain::Manager::terrains())
  401. {
  402. QPushButton *b = new QPushButton(QString::fromStdString(terrain));
  403. ui->terrainLayout->addWidget(b);
  404. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain); });
  405. //filter
  406. ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
  407. }
  408. //add spacer to keep terrain button on the top
  409. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  410. //adding roads
  411. for(auto & road : ROAD_NAMES)
  412. {
  413. QPushButton *b = new QPushButton(QString::fromStdString(road));
  414. ui->roadLayout->addWidget(b);
  415. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road, true); });
  416. }
  417. //add spacer to keep terrain button on the top
  418. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  419. //adding rivers
  420. for(auto & river : RIVER_NAMES)
  421. {
  422. QPushButton *b = new QPushButton(QString::fromStdString(river));
  423. ui->riverLayout->addWidget(b);
  424. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river, false); });
  425. }
  426. //add spacer to keep terrain button on the top
  427. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  428. if(objectBrowser)
  429. throw std::runtime_error("object browser exists");
  430. //model
  431. objectsModel.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type"));
  432. objectBrowser = new ObjectBrowser(this);
  433. objectBrowser->setSourceModel(&objectsModel);
  434. objectBrowser->setDynamicSortFilter(false);
  435. objectBrowser->setRecursiveFilteringEnabled(true);
  436. ui->treeView->setModel(objectBrowser);
  437. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  438. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  439. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  440. //adding objects
  441. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  442. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  443. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  444. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  445. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  446. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  447. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  448. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  449. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  450. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  451. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  452. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  453. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  454. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  455. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  456. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  457. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  458. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  459. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  460. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  461. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  462. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  463. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  464. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  465. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  466. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  467. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  468. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  469. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  470. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  471. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  472. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  473. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  474. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  475. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  476. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  477. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  478. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  479. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  480. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  481. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  482. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  483. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  484. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  485. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  486. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  487. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  488. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  489. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  490. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  491. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  492. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  493. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  494. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  495. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  496. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  497. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  498. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  499. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  500. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  501. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  502. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  503. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  504. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  505. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  506. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  507. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  508. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  509. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  510. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  511. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  512. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  513. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  514. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  515. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  516. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  517. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  518. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  519. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  520. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  521. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  522. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  523. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  524. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  525. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  526. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  527. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  528. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  529. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  530. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  531. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  532. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  533. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  534. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  535. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  536. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  537. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  538. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  539. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  540. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  541. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  542. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  543. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  544. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  545. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  546. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  547. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  548. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  549. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  550. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  551. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  552. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  553. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  554. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  555. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  556. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  557. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  558. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  559. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  560. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  561. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  562. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  563. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  564. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  565. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  566. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  567. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  568. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  569. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  570. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  571. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  572. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  573. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  574. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  575. addGroupIntoCatalog("OBSTACLES", true);
  576. addGroupIntoCatalog("OTHER", false);
  577. }
  578. catch(const std::exception & e)
  579. {
  580. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  581. }
  582. }
  583. void MainWindow::on_actionLevel_triggered()
  584. {
  585. if(controller.map() && controller.map()->twoLevel)
  586. {
  587. mapLevel = mapLevel ? 0 : 1;
  588. ui->mapView->setScene(controller.scene(mapLevel));
  589. ui->minimapView->setScene(controller.miniScene(mapLevel));
  590. if (mapLevel == 0)
  591. {
  592. ui->actionLevel->setToolTip(tr("View underground"));
  593. }
  594. else
  595. {
  596. ui->actionLevel->setToolTip(tr("View surface"));
  597. }
  598. }
  599. }
  600. void MainWindow::on_actionUndo_triggered()
  601. {
  602. QString str("Undo clicked");
  603. statusBar()->showMessage(str, 1000);
  604. if (controller.map())
  605. {
  606. controller.undo();
  607. }
  608. }
  609. void MainWindow::on_actionRedo_triggered()
  610. {
  611. QString str("Redo clicked");
  612. displayStatus(str);
  613. if (controller.map())
  614. {
  615. controller.redo();
  616. }
  617. }
  618. void MainWindow::on_actionPass_triggered(bool checked)
  619. {
  620. QString str("Passability clicked");
  621. displayStatus(str);
  622. if(controller.map())
  623. {
  624. controller.scene(0)->passabilityView.show(checked);
  625. controller.scene(1)->passabilityView.show(checked);
  626. }
  627. }
  628. void MainWindow::on_actionGrid_triggered(bool checked)
  629. {
  630. QString str("Grid clicked");
  631. displayStatus(str);
  632. if(controller.map())
  633. {
  634. controller.scene(0)->gridView.show(checked);
  635. controller.scene(1)->gridView.show(checked);
  636. }
  637. }
  638. void MainWindow::changeBrushState(int idx)
  639. {
  640. }
  641. void MainWindow::on_toolBrush_clicked(bool checked)
  642. {
  643. //ui->toolBrush->setChecked(false);
  644. ui->toolBrush2->setChecked(false);
  645. ui->toolBrush4->setChecked(false);
  646. ui->toolArea->setChecked(false);
  647. ui->toolLasso->setChecked(false);
  648. if(checked)
  649. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  650. else
  651. ui->mapView->selectionTool = MapView::SelectionTool::None;
  652. ui->tabWidget->setCurrentIndex(0);
  653. }
  654. void MainWindow::on_toolBrush2_clicked(bool checked)
  655. {
  656. ui->toolBrush->setChecked(false);
  657. //ui->toolBrush2->setChecked(false);
  658. ui->toolBrush4->setChecked(false);
  659. ui->toolArea->setChecked(false);
  660. ui->toolLasso->setChecked(false);
  661. if(checked)
  662. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  663. else
  664. ui->mapView->selectionTool = MapView::SelectionTool::None;
  665. ui->tabWidget->setCurrentIndex(0);
  666. }
  667. void MainWindow::on_toolBrush4_clicked(bool checked)
  668. {
  669. ui->toolBrush->setChecked(false);
  670. ui->toolBrush2->setChecked(false);
  671. //ui->toolBrush4->setChecked(false);
  672. ui->toolArea->setChecked(false);
  673. ui->toolLasso->setChecked(false);
  674. if(checked)
  675. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  676. else
  677. ui->mapView->selectionTool = MapView::SelectionTool::None;
  678. ui->tabWidget->setCurrentIndex(0);
  679. }
  680. void MainWindow::on_toolArea_clicked(bool checked)
  681. {
  682. ui->toolBrush->setChecked(false);
  683. ui->toolBrush2->setChecked(false);
  684. ui->toolBrush4->setChecked(false);
  685. //ui->toolArea->setChecked(false);
  686. ui->toolLasso->setChecked(false);
  687. if(checked)
  688. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  689. else
  690. ui->mapView->selectionTool = MapView::SelectionTool::None;
  691. ui->tabWidget->setCurrentIndex(0);
  692. }
  693. void MainWindow::on_actionErase_triggered()
  694. {
  695. on_toolErase_clicked();
  696. }
  697. void MainWindow::on_toolErase_clicked()
  698. {
  699. if(controller.map())
  700. {
  701. controller.commitObjectErase(mapLevel);
  702. }
  703. ui->tabWidget->setCurrentIndex(0);
  704. }
  705. void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
  706. {
  707. scenePreview->clear();
  708. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  709. if(!data.empty())
  710. {
  711. auto preview = data["preview"];
  712. if(preview != QJsonValue::Undefined)
  713. {
  714. QPixmap objPreview = pixmapFromJson(preview);
  715. scenePreview->addPixmap(objPreview);
  716. auto objId = data["id"].toInt();
  717. auto objSubId = data["subid"].toInt();
  718. auto templateId = data["template"].toInt();
  719. if(controller.discardObject(mapLevel) || createNew)
  720. {
  721. auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
  722. auto templ = factory->getTemplates()[templateId];
  723. controller.createObject(mapLevel, factory->create(templ));
  724. }
  725. }
  726. }
  727. }
  728. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  729. {
  730. preparePreview(index, false);
  731. }
  732. void MainWindow::on_treeView_activated(const QModelIndex &index)
  733. {
  734. ui->toolBrush->setChecked(false);
  735. ui->toolBrush2->setChecked(false);
  736. ui->toolBrush4->setChecked(false);
  737. ui->toolArea->setChecked(false);
  738. ui->toolLasso->setChecked(false);
  739. ui->mapView->selectionTool = MapView::SelectionTool::None;
  740. preparePreview(index, true);
  741. }
  742. void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
  743. {
  744. if(!objectBrowser)
  745. return;
  746. objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY : Terrain(arg1.toStdString());
  747. objectBrowser->invalidate();
  748. objectBrowser->sort(0);
  749. }
  750. void MainWindow::on_filter_textChanged(const QString &arg1)
  751. {
  752. if(!objectBrowser)
  753. return;
  754. objectBrowser->filter = arg1;
  755. objectBrowser->invalidate();
  756. objectBrowser->sort(0);
  757. }
  758. void MainWindow::on_actionFill_triggered()
  759. {
  760. QString str("Fill clicked");
  761. displayStatus(str);
  762. if(!controller.map())
  763. return;
  764. controller.commitObstacleFill(mapLevel);
  765. }
  766. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  767. {
  768. if(switchTab)
  769. ui->tabWidget->setCurrentIndex(1);
  770. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  771. inspector.updateProperties();
  772. }
  773. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  774. {
  775. if(!item->isSelected())
  776. return;
  777. int r = item->row();
  778. int c = item->column();
  779. if(c < 1)
  780. return;
  781. auto * tableWidget = item->tableWidget();
  782. //get identifier
  783. auto identifier = tableWidget->item(0, 1)->text();
  784. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  785. //get parameter name
  786. auto param = tableWidget->item(r, c - 1)->text();
  787. //set parameter
  788. Inspector inspector(controller.map(), obj, tableWidget);
  789. inspector.setProperty(param, item->text());
  790. controller.commitObjectChange(mapLevel);
  791. }
  792. void MainWindow::on_actionMapSettings_triggered()
  793. {
  794. auto settingsDialog = new MapSettings(controller, this);
  795. settingsDialog->setWindowModality(Qt::WindowModal);
  796. settingsDialog->setModal(true);
  797. }
  798. void MainWindow::on_actionPlayers_settings_triggered()
  799. {
  800. auto settingsDialog = new PlayerSettings(controller, this);
  801. settingsDialog->setWindowModality(Qt::WindowModal);
  802. settingsDialog->setModal(true);
  803. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  804. }
  805. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  806. {
  807. if(player.getNum() == 0) return ui->actionPlayer_1;
  808. if(player.getNum() == 1) return ui->actionPlayer_2;
  809. if(player.getNum() == 2) return ui->actionPlayer_3;
  810. if(player.getNum() == 3) return ui->actionPlayer_4;
  811. if(player.getNum() == 4) return ui->actionPlayer_5;
  812. if(player.getNum() == 5) return ui->actionPlayer_6;
  813. if(player.getNum() == 6) return ui->actionPlayer_7;
  814. if(player.getNum() == 7) return ui->actionPlayer_8;
  815. return ui->actionNeutral;
  816. }
  817. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  818. {
  819. if(controller.defaultPlayer == player)
  820. return;
  821. ui->actionNeutral->blockSignals(true);
  822. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  823. ui->actionNeutral->blockSignals(false);
  824. for(int i = 0; i < 8; ++i)
  825. {
  826. getActionPlayer(PlayerColor(i))->blockSignals(true);
  827. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  828. getActionPlayer(PlayerColor(i))->blockSignals(false);
  829. }
  830. controller.defaultPlayer = player;
  831. }
  832. void MainWindow::onPlayersChanged()
  833. {
  834. if(controller.map())
  835. {
  836. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  837. for(int i = 0; i < controller.map()->players.size(); ++i)
  838. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  839. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  840. switchDefaultPlayer(PlayerColor::NEUTRAL);
  841. }
  842. else
  843. {
  844. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  845. getActionPlayer(PlayerColor(i))->setEnabled(false);
  846. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  847. }
  848. }
  849. void MainWindow::enableUndo(bool enable)
  850. {
  851. ui->actionUndo->setEnabled(enable);
  852. }
  853. void MainWindow::enableRedo(bool enable)
  854. {
  855. ui->actionRedo->setEnabled(enable);
  856. }
  857. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  858. {
  859. if (level == mapLevel)
  860. {
  861. auto info = QString::asprintf("Selection on layer %d: %b", level, anythingSelected ? "true" : "false");
  862. setStatusMessage(info);
  863. ui->actionErase->setEnabled(anythingSelected);
  864. ui->toolErase->setEnabled(anythingSelected);
  865. }
  866. }
  867. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  868. {
  869. statusBar()->showMessage(message, timeout);
  870. }
  871. void MainWindow::on_actionValidate_triggered()
  872. {
  873. new Validator(controller.map(), this);
  874. }
  875. void MainWindow::on_actionUpdate_appearance_triggered()
  876. {
  877. if(!controller.map())
  878. return;
  879. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  880. {
  881. QMessageBox::information(this, "Update appearance", "No objects selected");
  882. return;
  883. }
  884. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  885. return;
  886. controller.scene(mapLevel)->selectionTerrainView.clear();
  887. int errors = 0;
  888. std::set<CGObjectInstance*> staticObjects;
  889. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  890. {
  891. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  892. if(!controller.map()->isInTheMap(obj->visitablePos()))
  893. {
  894. ++errors;
  895. continue;
  896. }
  897. auto terrain = controller.map()->getTile(obj->visitablePos()).terType;
  898. if(handler->isStaticObject())
  899. {
  900. staticObjects.insert(obj);
  901. if(obj->appearance->canBePlacedAt(terrain))
  902. {
  903. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  904. continue;
  905. }
  906. for(auto & offset : obj->appearance->getBlockedOffsets())
  907. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  908. }
  909. else
  910. {
  911. auto app = handler->getOverride(terrain, obj);
  912. if(!app)
  913. {
  914. if(obj->appearance->canBePlacedAt(terrain))
  915. continue;
  916. auto templates = handler->getTemplates(terrain);
  917. if(templates.empty())
  918. {
  919. ++errors;
  920. continue;
  921. }
  922. app = templates.front();
  923. }
  924. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  925. obj->appearance = app;
  926. controller.mapHandler()->invalidate(tiles);
  927. controller.mapHandler()->invalidate(obj);
  928. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  929. }
  930. }
  931. controller.commitObjectChange(mapLevel);
  932. controller.commitObjectErase(mapLevel);
  933. controller.commitObstacleFill(mapLevel);
  934. if(errors)
  935. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  936. }
  937. void MainWindow::on_actionRecreate_obstacles_triggered()
  938. {
  939. }