mapcontroller.cpp 13 KB

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  1. #include "mapcontroller.h"
  2. #include "../lib/GameConstants.h"
  3. #include "../lib/mapping/CMapService.h"
  4. #include "../lib/mapping/CMap.h"
  5. #include "../lib/mapping/CMapEditManager.h"
  6. #include "../lib/Terrain.h"
  7. #include "../lib/mapObjects/CObjectClassesHandler.h"
  8. #include "../lib/rmg/ObstaclePlacer.h"
  9. #include "../lib/CSkillHandler.h"
  10. #include "../lib/spells/CSpellHandler.h"
  11. #include "../lib/CHeroHandler.h"
  12. #include "mapview.h"
  13. #include "scenelayer.h"
  14. #include "maphandler.h"
  15. #include "mainwindow.h"
  16. #include "inspector/inspector.h"
  17. MapController::MapController(MainWindow * m): main(m)
  18. {
  19. _scenes[0].reset(new MapScene(0));
  20. _scenes[1].reset(new MapScene(1));
  21. _miniscenes[0].reset(new MinimapScene(0));
  22. _miniscenes[1].reset(new MinimapScene(1));
  23. connectScenes();
  24. }
  25. void MapController::connectScenes()
  26. {
  27. for (int level = 0; level <= 1; level++)
  28. {
  29. //selections for both layers will be handled separately
  30. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  31. {
  32. main->onSelectionMade(level, anythingSelected);
  33. });
  34. }
  35. }
  36. MapController::~MapController()
  37. {
  38. }
  39. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  40. {
  41. return _map;
  42. }
  43. CMap * MapController::map()
  44. {
  45. return _map.get();
  46. }
  47. MapHandler * MapController::mapHandler()
  48. {
  49. return _mapHandler.get();
  50. }
  51. MapScene * MapController::scene(int level)
  52. {
  53. return _scenes[level].get();
  54. }
  55. MinimapScene * MapController::miniScene(int level)
  56. {
  57. return _miniscenes[level].get();
  58. }
  59. void MapController::repairMap()
  60. {
  61. //there might be extra skills, arts and spells not imported from map
  62. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  63. {
  64. for(int i = map()->allowedAbilities.size(); i < VLC->skillh->getDefaultAllowed().size(); ++i)
  65. map()->allowedAbilities.push_back(false);
  66. }
  67. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  68. {
  69. for(int i = map()->allowedArtifact.size(); i < VLC->arth->getDefaultAllowed().size(); ++i)
  70. map()->allowedArtifact.push_back(false);
  71. }
  72. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
  73. {
  74. for(int i = map()->allowedSpell.size(); i < VLC->spellh->getDefaultAllowed().size(); ++i)
  75. map()->allowedSpell.push_back(false);
  76. }
  77. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  78. {
  79. for(int i = map()->allowedHeroes.size(); i < VLC->heroh->getDefaultAllowed().size(); ++i)
  80. map()->allowedHeroes.push_back(false);
  81. }
  82. //fix owners for objects
  83. for(auto obj : _map->objects)
  84. {
  85. //setup proper names (hero name will be fixed later
  86. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  87. {
  88. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  89. obj->typeName = handler->typeName;
  90. obj->subTypeName = handler->subTypeName;
  91. }
  92. //fix flags
  93. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  94. {
  95. if(dynamic_cast<CGMine*>(obj.get()) ||
  96. dynamic_cast<CGDwelling*>(obj.get()) ||
  97. dynamic_cast<CGTownInstance*>(obj.get()) ||
  98. dynamic_cast<CGGarrison*>(obj.get()) ||
  99. dynamic_cast<CGShipyard*>(obj.get()) ||
  100. dynamic_cast<CGLighthouse*>(obj.get()) ||
  101. dynamic_cast<CGHeroInstance*>(obj.get()))
  102. obj->tempOwner = PlayerColor::NEUTRAL;
  103. }
  104. //fix hero instance
  105. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  106. {
  107. map()->allowedHeroes.at(nih->subID) = true;
  108. auto type = VLC->heroh->objects[nih->subID];
  109. assert(type->heroClass);
  110. //TODO: find a way to get proper type name
  111. if(obj->ID == Obj::HERO)
  112. nih->typeName = "hero";
  113. if(obj->ID == Obj::PRISON)
  114. nih->typeName = "prison";
  115. nih->subTypeName = type->heroClass->identifier;
  116. nih->type = type;
  117. if(nih->name.empty())
  118. nih->name = nih->type->name;
  119. if(nih->biography.empty())
  120. nih->biography = nih->type->biography;
  121. if(nih->ID == Obj::HERO) //not prison
  122. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  123. //fix spells
  124. if(nih->spellbookContainsSpell(SpellID::PRESET))
  125. {
  126. nih->removeSpellFromSpellbook(SpellID::PRESET);
  127. }
  128. else
  129. {
  130. for(auto spellID : type->spells)
  131. nih->addSpellToSpellbook(spellID);
  132. }
  133. //fix portrait
  134. if(nih->portrait < 0 || nih->portrait == 255)
  135. nih->portrait = type->imageIndex;
  136. }
  137. //fix town instance
  138. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  139. {
  140. if(tnh->getTown())
  141. {
  142. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  143. {
  144. return !tnh->getTown()->buildings.count(bid);
  145. });
  146. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  147. {
  148. return !tnh->getTown()->buildings.count(bid);
  149. });
  150. }
  151. }
  152. //fix spell scrolls
  153. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  154. {
  155. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  156. {
  157. std::vector<SpellID> out;
  158. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  159. {
  160. //if(map->isAllowedSpell(spell->id))
  161. {
  162. out.push_back(spell->id);
  163. }
  164. }
  165. auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  166. art->storedArtifact = a;
  167. }
  168. else
  169. map()->allowedArtifact.at(art->subID) = true;
  170. }
  171. }
  172. }
  173. void MapController::setMap(std::unique_ptr<CMap> cmap)
  174. {
  175. _map = std::move(cmap);
  176. repairMap();
  177. _scenes[0].reset(new MapScene(0));
  178. _scenes[1].reset(new MapScene(1));
  179. _miniscenes[0].reset(new MinimapScene(0));
  180. _miniscenes[1].reset(new MinimapScene(1));
  181. resetMapHandler();
  182. sceneForceUpdate();
  183. connectScenes();
  184. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  185. {
  186. main->enableUndo(allowUndo);
  187. main->enableRedo(allowRedo);
  188. }
  189. );
  190. }
  191. void MapController::sceneForceUpdate()
  192. {
  193. _scenes[0]->updateViews();
  194. _miniscenes[0]->updateViews();
  195. if(_map->twoLevel)
  196. {
  197. _scenes[1]->updateViews();
  198. _miniscenes[1]->updateViews();
  199. }
  200. }
  201. void MapController::sceneForceUpdate(int level)
  202. {
  203. _scenes[level]->updateViews();
  204. _miniscenes[level]->updateViews();
  205. }
  206. void MapController::resetMapHandler()
  207. {
  208. if(!_mapHandler)
  209. _mapHandler.reset(new MapHandler());
  210. _mapHandler->reset(map());
  211. _scenes[0]->initialize(*this);
  212. _scenes[1]->initialize(*this);
  213. _miniscenes[0]->initialize(*this);
  214. _miniscenes[1]->initialize(*this);
  215. }
  216. void MapController::commitTerrainChange(int level, const Terrain & terrain)
  217. {
  218. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  219. _scenes[level]->selectionTerrainView.selection().end());
  220. if(v.empty())
  221. return;
  222. _scenes[level]->selectionTerrainView.clear();
  223. _scenes[level]->selectionTerrainView.draw();
  224. _map->getEditManager()->getTerrainSelection().setSelection(v);
  225. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  226. for(auto & t : v)
  227. _scenes[level]->terrainView.setDirty(t);
  228. _scenes[level]->terrainView.draw();
  229. _miniscenes[level]->updateViews();
  230. main->mapChanged();
  231. }
  232. void MapController::commitRoadOrRiverChange(int level, const std::string & type, bool isRoad)
  233. {
  234. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  235. _scenes[level]->selectionTerrainView.selection().end());
  236. if(v.empty())
  237. return;
  238. _scenes[level]->selectionTerrainView.clear();
  239. _scenes[level]->selectionTerrainView.draw();
  240. _map->getEditManager()->getTerrainSelection().setSelection(v);
  241. if(isRoad)
  242. _map->getEditManager()->drawRoad(type, &CRandomGenerator::getDefault());
  243. else
  244. _map->getEditManager()->drawRiver(type, &CRandomGenerator::getDefault());
  245. for(auto & t : v)
  246. _scenes[level]->terrainView.setDirty(t);
  247. _scenes[level]->terrainView.draw();
  248. _miniscenes[level]->updateViews();
  249. main->mapChanged();
  250. }
  251. void MapController::commitObjectErase(int level)
  252. {
  253. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  254. if (selectedObjects.size() > 1)
  255. {
  256. //mass erase => undo in one operation
  257. _map->getEditManager()->removeObjects(selectedObjects);
  258. }
  259. else if (selectedObjects.size() == 1)
  260. {
  261. _map->getEditManager()->removeObject(*selectedObjects.begin());
  262. }
  263. else //nothing to erase - shouldn't be here
  264. {
  265. return;
  266. }
  267. for (auto obj : selectedObjects)
  268. {
  269. //invalidate tiles under objects
  270. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  271. }
  272. _scenes[level]->selectionObjectsView.clear();
  273. _scenes[level]->objectsView.draw();
  274. _scenes[level]->selectionObjectsView.draw();
  275. _scenes[level]->passabilityView.update();
  276. _miniscenes[level]->updateViews();
  277. main->mapChanged();
  278. }
  279. bool MapController::discardObject(int level) const
  280. {
  281. _scenes[level]->selectionObjectsView.clear();
  282. if(_scenes[level]->selectionObjectsView.newObject)
  283. {
  284. delete _scenes[level]->selectionObjectsView.newObject;
  285. _scenes[level]->selectionObjectsView.newObject = nullptr;
  286. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  287. _scenes[level]->selectionObjectsView.selectionMode = 0;
  288. _scenes[level]->selectionObjectsView.draw();
  289. return true;
  290. }
  291. return false;
  292. }
  293. void MapController::createObject(int level, CGObjectInstance * obj) const
  294. {
  295. _scenes[level]->selectionObjectsView.newObject = obj;
  296. _scenes[level]->selectionObjectsView.selectionMode = 2;
  297. _scenes[level]->selectionObjectsView.draw();
  298. }
  299. void MapController::commitObstacleFill(int level)
  300. {
  301. auto selection = _scenes[level]->selectionTerrainView.selection();
  302. if(selection.empty())
  303. return;
  304. //split by zones
  305. std::map<Terrain, ObstacleProxy> terrainSelected;
  306. for(auto & t : selection)
  307. {
  308. auto tl = _map->getTile(t);
  309. if(tl.blocked || tl.visitable)
  310. continue;
  311. terrainSelected[tl.terType].blockedArea.add(t);
  312. }
  313. for(auto & sel : terrainSelected)
  314. {
  315. sel.second.collectPossibleObstacles(sel.first);
  316. sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
  317. }
  318. _mapHandler->invalidateObjects();
  319. _scenes[level]->selectionTerrainView.clear();
  320. _scenes[level]->selectionTerrainView.draw();
  321. _scenes[level]->objectsView.draw();
  322. _scenes[level]->passabilityView.update();
  323. _miniscenes[level]->updateViews();
  324. main->mapChanged();
  325. }
  326. void MapController::commitObjectChange(int level)
  327. {
  328. //for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  329. //_mapHandler->invalidate(o);
  330. _scenes[level]->objectsView.draw();
  331. _scenes[level]->selectionObjectsView.draw();
  332. _scenes[level]->passabilityView.update();
  333. _miniscenes[level]->updateViews();
  334. main->mapChanged();
  335. }
  336. void MapController::commitChangeWithoutRedraw()
  337. {
  338. //DO NOT REDRAW
  339. main->mapChanged();
  340. }
  341. void MapController::commitObjectShift(int level)
  342. {
  343. auto shift = _scenes[level]->selectionObjectsView.shift;
  344. bool makeShift = !shift.isNull();
  345. if(makeShift)
  346. {
  347. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  348. {
  349. int3 pos = obj->pos;
  350. pos.z = level;
  351. pos.x += shift.x(); pos.y += shift.y();
  352. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  353. _map->getEditManager()->moveObject(obj, pos);
  354. _mapHandler->invalidate(prevPositions);
  355. _mapHandler->invalidate(obj);
  356. }
  357. }
  358. _scenes[level]->selectionObjectsView.newObject = nullptr;
  359. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  360. _scenes[level]->selectionObjectsView.selectionMode = 0;
  361. if(makeShift)
  362. {
  363. _scenes[level]->objectsView.draw();
  364. _scenes[level]->selectionObjectsView.draw();
  365. _scenes[level]->passabilityView.update();
  366. _miniscenes[level]->updateViews();
  367. main->mapChanged();
  368. }
  369. }
  370. void MapController::commitObjectCreate(int level)
  371. {
  372. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  373. if(!newObj)
  374. return;
  375. auto shift = _scenes[level]->selectionObjectsView.shift;
  376. int3 pos = newObj->pos;
  377. pos.z = level;
  378. pos.x += shift.x(); pos.y += shift.y();
  379. newObj->pos = pos;
  380. Initializer init(newObj, defaultPlayer);
  381. _map->getEditManager()->insertObject(newObj);
  382. _mapHandler->invalidate(newObj);
  383. _scenes[level]->selectionObjectsView.newObject = nullptr;
  384. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  385. _scenes[level]->selectionObjectsView.selectionMode = 0;
  386. _scenes[level]->objectsView.draw();
  387. _scenes[level]->selectionObjectsView.draw();
  388. _scenes[level]->passabilityView.update();
  389. _miniscenes[level]->updateViews();
  390. main->mapChanged();
  391. }
  392. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  393. {
  394. //find all objects of such type
  395. int objCounter = 0;
  396. for(auto o : _map->objects)
  397. {
  398. if(o->ID == newObj->ID && o->subID == newObj->subID)
  399. {
  400. ++objCounter;
  401. }
  402. }
  403. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  404. {
  405. auto typeName = QString::fromStdString(newObj->typeName);
  406. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  407. error = QString("There can be only one grail object on the map");
  408. return false; //maplimit reached
  409. }
  410. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  411. {
  412. error = "Hero cannot be created as NEUTRAL";
  413. return false;
  414. }
  415. return true;
  416. }
  417. void MapController::undo()
  418. {
  419. _map->getEditManager()->getUndoManager().undo();
  420. resetMapHandler();
  421. sceneForceUpdate();
  422. main->mapChanged();
  423. }
  424. void MapController::redo()
  425. {
  426. _map->getEditManager()->getUndoManager().redo();
  427. resetMapHandler();
  428. sceneForceUpdate();
  429. main->mapChanged();
  430. }