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- #include "mapcontroller.h"
- #include "../lib/GameConstants.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapping/CMapEditManager.h"
- #include "../lib/Terrain.h"
- #include "../lib/mapObjects/CObjectClassesHandler.h"
- #include "../lib/rmg/ObstaclePlacer.h"
- #include "../lib/CSkillHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "mapview.h"
- #include "scenelayer.h"
- #include "maphandler.h"
- #include "mainwindow.h"
- #include "inspector/inspector.h"
- MapController::MapController(MainWindow * m): main(m)
- {
- _scenes[0].reset(new MapScene(0));
- _scenes[1].reset(new MapScene(1));
- _miniscenes[0].reset(new MinimapScene(0));
- _miniscenes[1].reset(new MinimapScene(1));
- connectScenes();
- }
- void MapController::connectScenes()
- {
- for (int level = 0; level <= 1; level++)
- {
- //selections for both layers will be handled separately
- QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
- {
- main->onSelectionMade(level, anythingSelected);
- });
- }
- }
- MapController::~MapController()
- {
- }
- const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
- {
- return _map;
- }
- CMap * MapController::map()
- {
- return _map.get();
- }
- MapHandler * MapController::mapHandler()
- {
- return _mapHandler.get();
- }
- MapScene * MapController::scene(int level)
- {
- return _scenes[level].get();
- }
- MinimapScene * MapController::miniScene(int level)
- {
- return _miniscenes[level].get();
- }
- void MapController::repairMap()
- {
- //there might be extra skills, arts and spells not imported from map
- if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
- {
- for(int i = map()->allowedAbilities.size(); i < VLC->skillh->getDefaultAllowed().size(); ++i)
- map()->allowedAbilities.push_back(false);
- }
- if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
- {
- for(int i = map()->allowedArtifact.size(); i < VLC->arth->getDefaultAllowed().size(); ++i)
- map()->allowedArtifact.push_back(false);
- }
- if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
- {
- for(int i = map()->allowedSpell.size(); i < VLC->spellh->getDefaultAllowed().size(); ++i)
- map()->allowedSpell.push_back(false);
- }
- if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
- {
- for(int i = map()->allowedHeroes.size(); i < VLC->heroh->getDefaultAllowed().size(); ++i)
- map()->allowedHeroes.push_back(false);
- }
-
- //fix owners for objects
- for(auto obj : _map->objects)
- {
- //setup proper names (hero name will be fixed later
- if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
- {
- auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
- obj->typeName = handler->typeName;
- obj->subTypeName = handler->subTypeName;
- }
- //fix flags
- if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
- {
- if(dynamic_cast<CGMine*>(obj.get()) ||
- dynamic_cast<CGDwelling*>(obj.get()) ||
- dynamic_cast<CGTownInstance*>(obj.get()) ||
- dynamic_cast<CGGarrison*>(obj.get()) ||
- dynamic_cast<CGShipyard*>(obj.get()) ||
- dynamic_cast<CGLighthouse*>(obj.get()) ||
- dynamic_cast<CGHeroInstance*>(obj.get()))
- obj->tempOwner = PlayerColor::NEUTRAL;
- }
- //fix hero instance
- if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
- {
- map()->allowedHeroes.at(nih->subID) = true;
- auto type = VLC->heroh->objects[nih->subID];
- assert(type->heroClass);
- //TODO: find a way to get proper type name
- if(obj->ID == Obj::HERO)
- nih->typeName = "hero";
- if(obj->ID == Obj::PRISON)
- nih->typeName = "prison";
- nih->subTypeName = type->heroClass->identifier;
-
- nih->type = type;
- if(nih->name.empty())
- nih->name = nih->type->name;
- if(nih->biography.empty())
- nih->biography = nih->type->biography;
-
- if(nih->ID == Obj::HERO) //not prison
- nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
- //fix spells
- if(nih->spellbookContainsSpell(SpellID::PRESET))
- {
- nih->removeSpellFromSpellbook(SpellID::PRESET);
- }
- else
- {
- for(auto spellID : type->spells)
- nih->addSpellToSpellbook(spellID);
- }
- //fix portrait
- if(nih->portrait < 0 || nih->portrait == 255)
- nih->portrait = type->imageIndex;
- }
- //fix town instance
- if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
- {
- if(tnh->getTown())
- {
- vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
- {
- return !tnh->getTown()->buildings.count(bid);
- });
- vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
- {
- return !tnh->getTown()->buildings.count(bid);
- });
- }
- }
- //fix spell scrolls
- if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
- {
- if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
- {
- std::vector<SpellID> out;
- for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
- {
- //if(map->isAllowedSpell(spell->id))
- {
- out.push_back(spell->id);
- }
- }
- auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
- art->storedArtifact = a;
- }
- else
- map()->allowedArtifact.at(art->subID) = true;
- }
- }
- }
- void MapController::setMap(std::unique_ptr<CMap> cmap)
- {
- _map = std::move(cmap);
-
- repairMap();
-
- _scenes[0].reset(new MapScene(0));
- _scenes[1].reset(new MapScene(1));
- _miniscenes[0].reset(new MinimapScene(0));
- _miniscenes[1].reset(new MinimapScene(1));
- resetMapHandler();
- sceneForceUpdate();
- connectScenes();
- _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
- {
- main->enableUndo(allowUndo);
- main->enableRedo(allowRedo);
- }
- );
- }
- void MapController::sceneForceUpdate()
- {
- _scenes[0]->updateViews();
- _miniscenes[0]->updateViews();
- if(_map->twoLevel)
- {
- _scenes[1]->updateViews();
- _miniscenes[1]->updateViews();
- }
- }
- void MapController::sceneForceUpdate(int level)
- {
- _scenes[level]->updateViews();
- _miniscenes[level]->updateViews();
- }
- void MapController::resetMapHandler()
- {
- if(!_mapHandler)
- _mapHandler.reset(new MapHandler());
- _mapHandler->reset(map());
- _scenes[0]->initialize(*this);
- _scenes[1]->initialize(*this);
- _miniscenes[0]->initialize(*this);
- _miniscenes[1]->initialize(*this);
- }
- void MapController::commitTerrainChange(int level, const Terrain & terrain)
- {
- std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
- _scenes[level]->selectionTerrainView.selection().end());
- if(v.empty())
- return;
-
- _scenes[level]->selectionTerrainView.clear();
- _scenes[level]->selectionTerrainView.draw();
-
- _map->getEditManager()->getTerrainSelection().setSelection(v);
- _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
-
- for(auto & t : v)
- _scenes[level]->terrainView.setDirty(t);
- _scenes[level]->terrainView.draw();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::commitRoadOrRiverChange(int level, const std::string & type, bool isRoad)
- {
- std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
- _scenes[level]->selectionTerrainView.selection().end());
- if(v.empty())
- return;
-
- _scenes[level]->selectionTerrainView.clear();
- _scenes[level]->selectionTerrainView.draw();
-
- _map->getEditManager()->getTerrainSelection().setSelection(v);
- if(isRoad)
- _map->getEditManager()->drawRoad(type, &CRandomGenerator::getDefault());
- else
- _map->getEditManager()->drawRiver(type, &CRandomGenerator::getDefault());
-
- for(auto & t : v)
- _scenes[level]->terrainView.setDirty(t);
- _scenes[level]->terrainView.draw();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::commitObjectErase(int level)
- {
- auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
- if (selectedObjects.size() > 1)
- {
- //mass erase => undo in one operation
- _map->getEditManager()->removeObjects(selectedObjects);
- }
- else if (selectedObjects.size() == 1)
- {
- _map->getEditManager()->removeObject(*selectedObjects.begin());
- }
- else //nothing to erase - shouldn't be here
- {
- return;
- }
- for (auto obj : selectedObjects)
- {
- //invalidate tiles under objects
- _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
- }
- _scenes[level]->selectionObjectsView.clear();
- _scenes[level]->objectsView.draw();
- _scenes[level]->selectionObjectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- bool MapController::discardObject(int level) const
- {
- _scenes[level]->selectionObjectsView.clear();
- if(_scenes[level]->selectionObjectsView.newObject)
- {
- delete _scenes[level]->selectionObjectsView.newObject;
- _scenes[level]->selectionObjectsView.newObject = nullptr;
- _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
- _scenes[level]->selectionObjectsView.selectionMode = 0;
- _scenes[level]->selectionObjectsView.draw();
- return true;
- }
- return false;
- }
- void MapController::createObject(int level, CGObjectInstance * obj) const
- {
- _scenes[level]->selectionObjectsView.newObject = obj;
- _scenes[level]->selectionObjectsView.selectionMode = 2;
- _scenes[level]->selectionObjectsView.draw();
- }
- void MapController::commitObstacleFill(int level)
- {
- auto selection = _scenes[level]->selectionTerrainView.selection();
- if(selection.empty())
- return;
-
- //split by zones
- std::map<Terrain, ObstacleProxy> terrainSelected;
- for(auto & t : selection)
- {
- auto tl = _map->getTile(t);
- if(tl.blocked || tl.visitable)
- continue;
-
- terrainSelected[tl.terType].blockedArea.add(t);
- }
-
- for(auto & sel : terrainSelected)
- {
- sel.second.collectPossibleObstacles(sel.first);
- sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
- }
- _mapHandler->invalidateObjects();
-
- _scenes[level]->selectionTerrainView.clear();
- _scenes[level]->selectionTerrainView.draw();
- _scenes[level]->objectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::commitObjectChange(int level)
- {
- //for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
- //_mapHandler->invalidate(o);
-
- _scenes[level]->objectsView.draw();
- _scenes[level]->selectionObjectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::commitChangeWithoutRedraw()
- {
- //DO NOT REDRAW
- main->mapChanged();
- }
- void MapController::commitObjectShift(int level)
- {
- auto shift = _scenes[level]->selectionObjectsView.shift;
- bool makeShift = !shift.isNull();
- if(makeShift)
- {
- for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
- {
- int3 pos = obj->pos;
- pos.z = level;
- pos.x += shift.x(); pos.y += shift.y();
-
- auto prevPositions = _mapHandler->getTilesUnderObject(obj);
- _map->getEditManager()->moveObject(obj, pos);
- _mapHandler->invalidate(prevPositions);
- _mapHandler->invalidate(obj);
- }
- }
-
- _scenes[level]->selectionObjectsView.newObject = nullptr;
- _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
- _scenes[level]->selectionObjectsView.selectionMode = 0;
-
- if(makeShift)
- {
- _scenes[level]->objectsView.draw();
- _scenes[level]->selectionObjectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- }
- void MapController::commitObjectCreate(int level)
- {
- auto * newObj = _scenes[level]->selectionObjectsView.newObject;
- if(!newObj)
- return;
-
- auto shift = _scenes[level]->selectionObjectsView.shift;
-
- int3 pos = newObj->pos;
- pos.z = level;
- pos.x += shift.x(); pos.y += shift.y();
-
- newObj->pos = pos;
-
- Initializer init(newObj, defaultPlayer);
-
- _map->getEditManager()->insertObject(newObj);
- _mapHandler->invalidate(newObj);
-
- _scenes[level]->selectionObjectsView.newObject = nullptr;
- _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
- _scenes[level]->selectionObjectsView.selectionMode = 0;
- _scenes[level]->objectsView.draw();
- _scenes[level]->selectionObjectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
- {
- //find all objects of such type
- int objCounter = 0;
- for(auto o : _map->objects)
- {
- if(o->ID == newObj->ID && o->subID == newObj->subID)
- {
- ++objCounter;
- }
- }
-
- if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
- {
- auto typeName = QString::fromStdString(newObj->typeName);
- auto subTypeName = QString::fromStdString(newObj->subTypeName);
- error = QString("There can be only one grail object on the map");
- return false; //maplimit reached
- }
-
- if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
- {
- error = "Hero cannot be created as NEUTRAL";
- return false;
- }
-
- return true;
- }
- void MapController::undo()
- {
- _map->getEditManager()->getUndoManager().undo();
- resetMapHandler();
- sceneForceUpdate();
- main->mapChanged();
- }
- void MapController::redo()
- {
- _map->getEditManager()->getUndoManager().redo();
- resetMapHandler();
- sceneForceUpdate();
- main->mapChanged();
- }
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