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- #pragma once
- #include <QWidget>
- #include "../lib/mapping/CMap.h"
- #include "mapcontroller.h"
- namespace Ui {
- class PlayerParams;
- }
- class PlayerParams : public QWidget
- {
- Q_OBJECT
- public:
- explicit PlayerParams(MapController & controller, int playerId, QWidget *parent = nullptr);
- ~PlayerParams();
- PlayerInfo playerInfo;
- int playerColor;
- private slots:
- void on_radioHuman_toggled(bool checked);
- void on_radioCpu_toggled(bool checked);
- void on_mainTown_activated(int index);
- void on_generateHero_stateChanged(int arg1);
- void on_randomFaction_stateChanged(int arg1);
-
- void allowedFactionsCheck(QListWidgetItem *);
- private:
- Ui::PlayerParams *ui;
-
- MapController & controller;
- };
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