InputSourceTouch.cpp 11 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CursorHandler.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../gui/EventDispatcher.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../render/IScreenHandler.h"
  21. #include "../CServerHandler.h"
  22. #include "../globalLobby/GlobalLobbyClient.h"
  23. #if defined(VCMI_ANDROID)
  24. #include "../../lib/CAndroidVMHelper.h"
  25. #elif defined(VCMI_IOS)
  26. #include "../ios/utils.h"
  27. #endif
  28. #include <SDL_events.h>
  29. #include <SDL_hints.h>
  30. #include <SDL_timer.h>
  31. InputSourceTouch::InputSourceTouch()
  32. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0), numTouchFingers(0)
  33. {
  34. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  35. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  36. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  37. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  38. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  39. if (params.useRelativeMode)
  40. state = TouchState::RELATIVE_MODE;
  41. else
  42. state = TouchState::IDLE;
  43. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  45. #else
  46. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  47. #endif
  48. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  49. }
  50. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  51. {
  52. Point screenSize = GH.screenDimensions();
  53. motionAccumulatedX[tfinger.fingerId] += tfinger.dx;
  54. motionAccumulatedY[tfinger.fingerId] += tfinger.dy;
  55. float motionThreshold = 1.0 / std::min(screenSize.x, screenSize.y);
  56. if(std::abs(motionAccumulatedX[tfinger.fingerId]) < motionThreshold && std::abs(motionAccumulatedY[tfinger.fingerId]) < motionThreshold)
  57. return;
  58. if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  59. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  60. switch(state)
  61. {
  62. case TouchState::RELATIVE_MODE:
  63. {
  64. int scalingFactor = GH.screenHandler().getScalingFactor();
  65. Point moveDistance {
  66. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * motionAccumulatedX[tfinger.fingerId]),
  67. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * motionAccumulatedY[tfinger.fingerId])
  68. };
  69. GH.input().moveCursorPosition(moveDistance);
  70. if (CCS && CCS->curh)
  71. CCS->curh->cursorMove(GH.getCursorPosition().x * scalingFactor, GH.getCursorPosition().y * scalingFactor);
  72. break;
  73. }
  74. case TouchState::IDLE:
  75. {
  76. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  77. break;
  78. }
  79. case TouchState::TAP_DOWN_SHORT:
  80. case TouchState::TAP_DOWN_LONG_AWAIT:
  81. {
  82. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  83. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  84. {
  85. state = state == TouchState::TAP_DOWN_SHORT ? TouchState::TAP_DOWN_PANNING : TouchState::TAP_DOWN_PANNING_POPUP;
  86. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  87. }
  88. break;
  89. }
  90. case TouchState::TAP_DOWN_PANNING:
  91. case TouchState::TAP_DOWN_PANNING_POPUP:
  92. {
  93. emitPanningEvent(tfinger);
  94. break;
  95. }
  96. case TouchState::TAP_DOWN_DOUBLE:
  97. {
  98. emitPinchEvent(tfinger);
  99. break;
  100. }
  101. case TouchState::TAP_DOWN_LONG:
  102. {
  103. // no-op
  104. break;
  105. }
  106. }
  107. if(std::abs(motionAccumulatedX[tfinger.fingerId]) >= motionThreshold)
  108. motionAccumulatedX[tfinger.fingerId] = 0;
  109. if(std::abs(motionAccumulatedY[tfinger.fingerId]) >= motionThreshold)
  110. motionAccumulatedY[tfinger.fingerId] = 0;
  111. }
  112. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  113. {
  114. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  115. // FIXME: better place to update potentially changed settings?
  116. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  117. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  118. lastTapTimeTicks = tfinger.timestamp;
  119. switch(state)
  120. {
  121. case TouchState::RELATIVE_MODE:
  122. {
  123. if(tfinger.x > 0.5)
  124. {
  125. if (tfinger.y < 0.5)
  126. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  127. else
  128. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  129. }
  130. break;
  131. }
  132. case TouchState::IDLE:
  133. {
  134. lastTapPosition = convertTouchToMouse(tfinger);
  135. GH.input().setCursorPosition(lastTapPosition);
  136. state = TouchState::TAP_DOWN_SHORT;
  137. break;
  138. }
  139. case TouchState::TAP_DOWN_SHORT:
  140. {
  141. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  142. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  143. state = TouchState::TAP_DOWN_DOUBLE;
  144. break;
  145. }
  146. case TouchState::TAP_DOWN_PANNING:
  147. {
  148. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  149. state = TouchState::TAP_DOWN_DOUBLE;
  150. break;
  151. }
  152. case TouchState::TAP_DOWN_DOUBLE:
  153. {
  154. CSH->getGlobalLobby().activateInterface();
  155. break;
  156. }
  157. case TouchState::TAP_DOWN_LONG_AWAIT:
  158. lastTapPosition = convertTouchToMouse(tfinger);
  159. break;
  160. case TouchState::TAP_DOWN_LONG:
  161. case TouchState::TAP_DOWN_PANNING_POPUP:
  162. {
  163. // no-op
  164. break;
  165. }
  166. }
  167. }
  168. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  169. {
  170. numTouchFingers = SDL_GetNumTouchFingers(tfinger.touchId);
  171. switch(state)
  172. {
  173. case TouchState::RELATIVE_MODE:
  174. {
  175. if(tfinger.x > 0.5)
  176. {
  177. if (tfinger.y < 0.5)
  178. GH.events().dispatchClosePopup(GH.getCursorPosition());
  179. else
  180. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  181. }
  182. break;
  183. }
  184. case TouchState::IDLE:
  185. {
  186. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  187. break;
  188. }
  189. case TouchState::TAP_DOWN_SHORT:
  190. {
  191. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  192. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  193. {
  194. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  195. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  196. }
  197. else
  198. {
  199. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  200. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  201. lastLeftClickTimeTicks = tfinger.timestamp;
  202. lastLeftClickPosition = convertTouchToMouse(tfinger);
  203. }
  204. state = TouchState::IDLE;
  205. break;
  206. }
  207. case TouchState::TAP_DOWN_PANNING:
  208. case TouchState::TAP_DOWN_PANNING_POPUP:
  209. {
  210. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  211. state = state == TouchState::TAP_DOWN_PANNING ? TouchState::IDLE : TouchState::TAP_DOWN_LONG_AWAIT;
  212. break;
  213. }
  214. case TouchState::TAP_DOWN_DOUBLE:
  215. {
  216. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  217. state = TouchState::TAP_DOWN_PANNING;
  218. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  219. {
  220. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  221. state = TouchState::IDLE;
  222. }
  223. break;
  224. }
  225. case TouchState::TAP_DOWN_LONG:
  226. {
  227. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  228. {
  229. state = TouchState::TAP_DOWN_LONG_AWAIT;
  230. }
  231. break;
  232. }
  233. case TouchState::TAP_DOWN_LONG_AWAIT:
  234. {
  235. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  236. {
  237. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  238. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  239. state = TouchState::IDLE;
  240. }
  241. break;
  242. }
  243. }
  244. }
  245. void InputSourceTouch::handleUpdate()
  246. {
  247. if ( state == TouchState::TAP_DOWN_SHORT)
  248. {
  249. uint32_t currentTime = SDL_GetTicks();
  250. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  251. {
  252. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  253. if (GH.windows().isTopWindowPopup())
  254. {
  255. hapticFeedback();
  256. state = TouchState::TAP_DOWN_LONG;
  257. }
  258. }
  259. }
  260. }
  261. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  262. {
  263. return convertTouchToMouse(tfinger.x, tfinger.y);
  264. }
  265. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  266. {
  267. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  268. }
  269. bool InputSourceTouch::hasTouchInputDevice() const
  270. {
  271. return SDL_GetNumTouchDevices() > 0;
  272. }
  273. int InputSourceTouch::getNumTouchFingers() const
  274. {
  275. return numTouchFingers;
  276. }
  277. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  278. {
  279. Point distance = convertTouchToMouse(-motionAccumulatedX[tfinger.fingerId], -motionAccumulatedY[tfinger.fingerId]);
  280. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  281. }
  282. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  283. {
  284. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  285. if (fingers < 2)
  286. return;
  287. bool otherFingerFound = false;
  288. double otherX;
  289. double otherY;
  290. for (int i = 0; i < fingers; ++i)
  291. {
  292. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  293. if (finger && finger->id != tfinger.fingerId)
  294. {
  295. otherX = finger->x * GH.screenDimensions().x;
  296. otherY = finger->y * GH.screenDimensions().y;
  297. otherFingerFound = true;
  298. break;
  299. }
  300. }
  301. if (!otherFingerFound)
  302. return; // should be impossible, but better to avoid weird edge cases
  303. float thisX = tfinger.x * GH.screenDimensions().x;
  304. float thisY = tfinger.y * GH.screenDimensions().y;
  305. float deltaX = motionAccumulatedX[tfinger.fingerId] * GH.screenDimensions().x;
  306. float deltaY = motionAccumulatedY[tfinger.fingerId] * GH.screenDimensions().y;
  307. float oldX = thisX - deltaX - otherX;
  308. float oldY = thisY - deltaY - otherY;
  309. float newX = thisX - otherX;
  310. float newY = thisY - otherY;
  311. double distanceOld = std::sqrt(oldX * oldX + oldY * oldY);
  312. double distanceNew = std::sqrt(newX * newX + newY * newY);
  313. if (distanceOld > params.pinchSensitivityThreshold)
  314. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  315. }
  316. void InputSourceTouch::hapticFeedback() {
  317. if(params.hapticFeedbackEnabled) {
  318. #if defined(VCMI_ANDROID)
  319. CAndroidVMHelper vmHelper;
  320. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  321. #elif defined(VCMI_IOS)
  322. iOS_utils::hapticFeedback();
  323. #endif
  324. }
  325. }